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Rastagong

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201326MinimalismA Scholar In The Woodscompo7902.952.412.633.052.141.632.442.7673

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rastagong

LD26 — Minimalism

This is not a minimalist game by Volute 2013-05-02T01:36:00

I don't know how to say it. I'm in love with this game!

It's a very tiny game, but very well written, moving, and original. The very beginning enthralled me in a wonderful manner. I didn't know what to expect according to the title, nor when I saw this skilled fighter. And then there's the curse, the minimalist world, and we must learn to adapt. Incredible.

Seeing these pixels explode so often was particularly painful. But it was such a relief to adapt and change the world. The ending was such a wonderful idea too, although quite abstract. Some scenes were deeply disturbing (the mirror), and yet they were extremely simple.

I'm really amazed. That's a great work!

Boogie Woogie by gabehollombe 2013-05-13T01:28:00

Simple, fun and catchy. I like it! :)

Words by Andy Go 2013-05-02T01:47:00

Fun and instructive. I liked the smooth transition from the fake game to the dialog. :)

Minga-Me by blay09 2013-05-02T00:54:00

Faking a MMORPG with an evil minimalist Gamemaster to beat, now THAT's an idea! Love it. The dialogs are very funny too, and I liked the JRPG parody side too.

The final battle was quite difficult though (the musical game), I only got what seems to be the bad end.

Outside the Box by GSM Productions 2013-05-12T16:48:00

Yeah, a JRPG, and a fellow Python developer! That must have been a lot of work, congratulations.

It was really nice. I loved the story and the art. Too bad there were quite a few bugs though (the crash at the bottom of the map, the random teleportations after a fight). It was pretty difficult too, I stumbled upon a kind of giant stag which bascially killed me with a single hit. :p

I'll try again ater, I'd really love to get to the end of the game.

Chez Angelo by EdoMiyamoto 2013-05-13T01:31:00

As everyone else, I couldn't pick the key, but the mood and the characters were pretty cool. It was nice to explore such a bustling 3D map. Great job!

Minimalist Living by Kilian 2013-04-29T19:21:00

A nice and quite funny adventure with some neat pixel art! :)
The end surprised me though.

QbQbQb by rezoner 2013-05-01T21:13:00

I haven't even seen time passing by. Great game, immersive, catchy and relaxing at the same time. The music is lovely, the accelerating rhythm is incredible.

A Scholar In The Woods by Rastagong 2013-04-29T16:44:00

Thanks for your feedback, I'll fix it asap.

A Scholar In The Woods by Rastagong 2013-04-29T17:55:00

I've updated the build, it should work now. :)
Sorry for the inconvenience! If I can grab a Live CD, I'll build the game for Linux too.

A Scholar In The Woods by Rastagong 2013-04-29T23:56:00

Thanks for the feedback, everyone! :)

@Jools64:
I love RPGs when they feautre dynamic NPCs, as in Chrono Trigger or Majora's Mask. That's why when I wrote the Narro Engine (the Python engine behind this game), I focused on the NPC scripting. I want them to move precisely as I tell them to, when I want them to. I'm glad it pleases you, I've dedicated so much time to this task!

Regarding the two latter points, it's mainly due to a lack of time. I'm considering releasing an improved version, with some music, some sounds and fewer bugs.

@jmf:
Actually, it seems you haven't found how to leave the forest. Hint: the leaves of the trees may hide some paths. ;)

@reheated:
Thanks for reporting that! Mapping the forest took quite some time, because I had to make sure that the player doesn't cut through the woods when he has to perform a specific task. But it seems there are still some hidden paths! I'll fix that in the post compo version.

A Scholar In The Woods by Rastagong 2013-05-01T21:28:00

Thanks for the feedback once again, everybody. Glad to see you appreciate the mood, enjoy the story… and hate the pedantic scholar. :p

@vinull:
You can still walk around but "The End" is printed on the screen, right? If it's the case, you got to the end indeed! But yeah, it came earlier than I wanted too, I hadn't have enought time to finish the game. I was supposed to add one more scene.

@Lythom / @fullmontis:
Ahem, yeah, I've never been a talented pixel artist. :s
I might use other graphics in the post compo version, then. Actually, I had considered entering the jam instead of the compo to do so. But making a LD game without designing the graphics at all… It seemed pointless to me. Maybe next time!

I'll think of an immediate feedback sound for the action key too, thanks Lythom! ;)

Regarding the end, yep, it comes rather shortly. I had originally planned an additional scene. I might add it in the post compo version as well. :)

@mkpictures:
Most of the key movement functions (A* algorithm to follow the player, dynamic changes in the map, etc) were already written in my game engine, the Narro Engine. It's then rather easy to script extensive interactive scenes. That's one of the main reasons why I programmed this engine instead of using RPG Maker. I'm relieved to know it works well, I haven't lost my time! :)

A Scholar In The Woods by Rastagong 2013-05-07T00:34:00

Sorry for replying so late, and thanks for the feedback. :)

Regarding the speed of the girl, I've added frame independent movements to the game engine, it will be featured in the Post Compo build. It should be ready tomorrow. I've been busy fixing some performance issues, sorry for the time it takes!

Minimalism Textual Adventure by Skywilly 2013-04-29T13:28:00

A good textual game with very few words, great job! :)
As tonic said, it would be more practical to be able to choose a language though. It's a bit disturbing to read the same word twice. ;)

ReTri by jmf 2013-04-30T00:32:00

Nice platformer, the great storytelling incited to go forward all the time.

Blink, a minimalist perception by dray 2013-04-29T13:24:00

Great idea, great gameplay. :)

The Migration by semi 2013-04-30T18:19:00

Hurray, a fellow Pygame developer! :)
I've always thought that the theme of migration could inspire great games. Thanks for making this, it's brilliant! I truly felt sorry when a net caught almost all my swarm.

I will never eat a fish without a second thought again. :p

PaperCoaster by Elisée and friends 2013-04-30T19:15:00

Extremely fun game! Craftstudio does produce wonderful games. :)

Long live the King by Lythom 2013-04-30T00:46:00

So short, so good! <3
I loved the art, the story, the music. So make a sequel, maybe?