arakhnor 2013-04-29 12:58
I loved this one :D Jumps are a bit weird, but it's ok. I also liked the "dead flag" to remember where the danger is :D
Nice game by the way! Good work
Foon → Ludum Dare Explorer → LD26 → Blink, a minimalist perception
By dray
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 198 | 3.44 | ||
| Innovation | 274 | 3.48 | ||
| Overall | 369 | 3.36 | ||
| Humor | 389 | 2.50 | ||
| Theme | 492 | 3.60 | ||
| Mood | 606 | 2.82 | ||
| Audio | 839 | 2.21 | ||
| Graphics | 865 | 2.64 | ||
| Coolness | 1594 | 37 |
I loved this one :D Jumps are a bit weird, but it's ok. I also liked the "dead flag" to remember where the danger is :D
Nice game by the way! Good work
Very nice, great concept also !
good idea to leave the skull face when you die :)
Great idea, great gameplay. :)
224 seconds to level 14, yeaheah :D
In my opinion, the double jump is not a good idea... if you double-tape space very quick, you can jump exessively high...
Excellent ! Very fun & original gameplay.
The light+death blocks are a great combination, the jump falling accel is a bit dodgy though (floaty).
Great idea. The skull signs are helpful.
Maybe a sound feedback when the avatar touches down on a platform could add some fun and improve the perception of what happens?
Nice work!
Nice! I had fun, but the smoke is really unfair. I'd suggest having a steam sound or something when the smoke is on, so at least you can get the timing right. Other than that, I thought it was fantastic! Nice work!
Simply, but innovative and fun! :)
I really liked the concept. I'd like a few more audio clues that things are/aren't going well.
Not as fast as some, but 305 ain't bad! :)
Very fun platformer, the skull can help a lot. I think I'm very visual, I could remember most of the map hehe.
Hi, here's some feedback !
What I loved :
- game design / difficulty (it's hard when you start then converge toward player level thanks to dead flags, very clever design to make the game challenging/accessible for any player skill !)
- new features when going forward in levels (spikes, fire)
What imo could be improved :
- art(even for minimalism, something more stylish/artistic could be considered for graphisms, sounds are clean but basic and could converge to the choosen art style)
- collision bugs (tune your engine for the next LD ;) )
very good overall, I had a lot of fun, thanks for the game !
Awesome game! Potato!
Nice idea ;) I had the impression I could cheat on most levels by just double-jumping over everything, and then came the spikes... ;)