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elisee

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeper👥Werebear Forestjam4.334.004.003.004.174.004.00
202046Keep it alive👥Woodpunkjam1374.083.683.343.004.634.393.464.06
201637One roomUltimate Tavern Manager 2017jam2563.603.073.004.274.674.203.073.67
201635ShapeshiftParty at the Knightclubjam134.274.013.774.334.704.254.344.3246
201534Two Button Controls / GrowingSnow Worldjam64.364.123.834.264.633.723.8860
201533You are the MonsterFat Kevinjam2153.613.332.942.844.583.183.4548
201532An Unconventional WeaponTurtle Shooterjam
201431Entire Game on One ScreenHunt The Yetijam144.174.193.693.974.663.513.8442
201429Beneath the SurfaceInspector Badassjam154.184.032.932.984.483.973.813.7996
20132710 SecondsT.A.C.O.Sjam2903.133.002.442.874.193.133.07
201326MinimalismPaperCoasterjam124.074.024.192.804.313.493.473.7410
201225You are the VillainBeach, Please!jam283.773.962.853.854.193.623.583.3654
201224EvolutionPorte par le Ventjam44.153.863.553.204.483.313.9340

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by elisee

elisee leaves an average of 3.8 feedback comments each event.

LD31 — Entire Game on One Screen (1)

Snowball juggling Olympio by Benjamin 2014-12-09T21:40:00

Great job! Loved it :)

LD26 — Minimalism (1)

Cpt. Sqrjaw by vapgames 2013-04-30T03:39:00

Very nice game! Love the crazy physics-based movement and the art style :)

LD25 — You are the Villain (12)

Earth Destroyer by Interbellum 2012-12-20T21:24:00

Great look and nice job overall! Some critics:

- The gameplay felt too slow: I'm the evil guy destroying cities, why do I have to wait between each shot? I know it makes sense from a story point of view (lack of resources) but gameplay-wise it's frustrating and doesn't add any challenge: it just makes the game last unnecessarily longer.
- Your dialogues could have used some proof-reading :).
- The active weapon is the one grayed out. Doesn't make sense to me and it took me a while to figure out which weapon was active.

Holly Jolly Pyromaniac by UndergroundPixel 2012-12-20T20:24:00

Very polished art and lovely mood! On the other hand, the gameplay has no depth and couldn't keep me hooked beyond a couple of games: wish the elves were attacking me somehow or there was something to dodge in the sky maybe.

Cruel World Of Business by horrorpen 2012-12-19T11:50:00

Destroying the lemonade stands bit by bit was satisfying :D and I liked the light-hearted approach to the theme regarding the lemonade market.

Avoiding the thrown objects was kind of hard and I think it would have been more fun if there was some way to duck or shield yourself rather than having to jump from one object to another to stay out of the line of fire.

When dying on a level, you probably shouldn't make the player restart from scratch for Ludum Dare entries: most people won't go through the hurdle of replaying all the previous levels just to see what comes next (we made that mistake in our #24 entry ourselves)

Oppression by Danvil 2012-12-19T11:42:00

Almost gave up until I read the comment about using WASD (the fact that the blue units were off-screen when starting up didn't help :)) Once I got that, I didn't feel like I was controlling much as my units were too slow to react.

Planets? Yummy! by Grouflon 2012-12-19T11:36:00

Very nice graphics. It's hardly playable as is since you lose health no matter what you do and ships are too hard to catch. Still a great concept.

Mischief by envy3d 2012-12-19T11:28:00

Freezed after the LWJGL downloading... couldn't test :/

Mr Toothy by psychopsam 2012-12-19T11:26:00

I ended up being stuck after eating a few swimmers (speeding up didn't work anymore) although there was no visible obstacle, and even before that speeding up worked really weird.

Rainbow by ix 2012-12-19T01:08:00

That was fun! I managed to finish it, didn't make me rage quit but it wasn't too easy either. Really nice job.

Sisyphus by Wan 2012-12-18T11:43:00

Very nice concept! The execution is a bit glitchy (switching between items by clicking on them sometimes doesn't work, even though it's time critical) but overall I enjoyed playing it :)

Valkyrie by mikemacdee 2012-12-18T08:04:00

I enjoyed the narration, really built up my interest.

The game gets much easier when you go around kicking with C rather than trying to shoot people.

Like dalbinblue said, aiming is fairly hard but I found it kinda adds to the tension. I might have enjoyed it more if there had been more checkpoints, it became frustrating starting from scratch again several times.

Atomic Creep Spawner!! by deepnight 2012-12-18T07:36:00

Great, polished entry as always :)

Robbert by JuiceBox Entertainment 2012-12-18T07:21:00

I couldn't figure out how to combine anything, tried various combinations with all the items I got from inside the building but nothing worked.

LD24 — Evolution (1)

Oneway by azurenimbus 2012-09-17T23:19:00

The graphics are clean and nicely done.

The repetitive sound effects become annoying after a while, I think it could be improved by having some varying rhythm instead of all the notes being short and evenly timed. In its current form, I'd say the game would be better off without the extremely short loop in the background.

Gameplay-wise, the initial impulse I had was to try to match the shape displayed, but it's the other way around (I see you changed it in the post-jam version, good call).

The game ends before providing any real challenge but as you mentioned, that's out of lack of time more than anything else. The post-jam version makes it clear you had more in mind.

The one thing the post-jam version did wrong compared to the jam one is the ability to change your mind after selecting an element. When I realize I made a mistake, the post-jam version forces me to wait instead of allowing me to quickly update my selection by clicking again.