Cpt. Sqrjaw by vapgames 2013-04-30T03:39:00
Very nice game! Love the crazy physics-based movement and the art style :)
Foon → Ludum Dare Explorer → Users → elisee
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Werebear Forest | jam | 4.33 | 4.00 | 4.00 | 3.00 | 4.17 | 4.00 | 4.00 | ||||
| 2020 | 46 | Keep it alive | 👥 | Woodpunk | jam | 137 | 4.08 | 3.68 | 3.34 | 3.00 | 4.63 | 4.39 | 3.46 | 4.06 | ||
| 2016 | 37 | One room | Ultimate Tavern Manager 2017 | jam | 256 | 3.60 | 3.07 | 3.00 | 4.27 | 4.67 | 4.20 | 3.07 | 3.67 | |||
| 2016 | 35 | Shapeshift | Party at the Knightclub | jam | 13 | 4.27 | 4.01 | 3.77 | 4.33 | 4.70 | 4.25 | 4.34 | 4.32 | 46 | ||
| 2015 | 34 | Two Button Controls / Growing | Snow World | jam | 6 | 4.36 | 4.12 | 3.83 | 4.26 | 4.63 | 3.72 | 3.88 | 60 | |||
| 2015 | 33 | You are the Monster | Fat Kevin | jam | 215 | 3.61 | 3.33 | 2.94 | 2.84 | 4.58 | 3.18 | 3.45 | 48 | |||
| 2015 | 32 | An Unconventional Weapon | Turtle Shooter | jam | ||||||||||||
| 2014 | 31 | Entire Game on One Screen | Hunt The Yeti | jam | 14 | 4.17 | 4.19 | 3.69 | 3.97 | 4.66 | 3.51 | 3.84 | 42 | |||
| 2014 | 29 | Beneath the Surface | Inspector Badass | jam | 15 | 4.18 | 4.03 | 2.93 | 2.98 | 4.48 | 3.97 | 3.81 | 3.79 | 96 | ||
| 2013 | 27 | 10 Seconds | T.A.C.O.S | jam | 290 | 3.13 | 3.00 | 2.44 | 2.87 | 4.19 | 3.13 | 3.07 | ||||
| 2013 | 26 | Minimalism | PaperCoaster | jam | 12 | 4.07 | 4.02 | 4.19 | 2.80 | 4.31 | 3.49 | 3.47 | 3.74 | 10 | ||
| 2012 | 25 | You are the Villain | Beach, Please! | jam | 28 | 3.77 | 3.96 | 2.85 | 3.85 | 4.19 | 3.62 | 3.58 | 3.36 | 54 | ||
| 2012 | 24 | Evolution | Porte par le Vent | jam | 4 | 4.15 | 3.86 | 3.55 | 3.20 | 4.48 | 3.31 | 3.93 | 40 |
elisee leaves an average of 3.8 feedback comments each event.
Very nice game! Love the crazy physics-based movement and the art style :)
Great look and nice job overall! Some critics:
- The gameplay felt too slow: I'm the evil guy destroying cities, why do I have to wait between each shot? I know it makes sense from a story point of view (lack of resources) but gameplay-wise it's frustrating and doesn't add any challenge: it just makes the game last unnecessarily longer.
- Your dialogues could have used some proof-reading :).
- The active weapon is the one grayed out. Doesn't make sense to me and it took me a while to figure out which weapon was active.
Very polished art and lovely mood! On the other hand, the gameplay has no depth and couldn't keep me hooked beyond a couple of games: wish the elves were attacking me somehow or there was something to dodge in the sky maybe.
Destroying the lemonade stands bit by bit was satisfying :D and I liked the light-hearted approach to the theme regarding the lemonade market.
Avoiding the thrown objects was kind of hard and I think it would have been more fun if there was some way to duck or shield yourself rather than having to jump from one object to another to stay out of the line of fire.
When dying on a level, you probably shouldn't make the player restart from scratch for Ludum Dare entries: most people won't go through the hurdle of replaying all the previous levels just to see what comes next (we made that mistake in our #24 entry ourselves)
Almost gave up until I read the comment about using WASD (the fact that the blue units were off-screen when starting up didn't help :)) Once I got that, I didn't feel like I was controlling much as my units were too slow to react.
Very nice graphics. It's hardly playable as is since you lose health no matter what you do and ships are too hard to catch. Still a great concept.
I ended up being stuck after eating a few swimmers (speeding up didn't work anymore) although there was no visible obstacle, and even before that speeding up worked really weird.
I enjoyed the narration, really built up my interest.
The game gets much easier when you go around kicking with C rather than trying to shoot people.
Like dalbinblue said, aiming is fairly hard but I found it kinda adds to the tension. I might have enjoyed it more if there had been more checkpoints, it became frustrating starting from scratch again several times.
Great, polished entry as always :)
I couldn't figure out how to combine anything, tried various combinations with all the items I got from inside the building but nothing worked.
The graphics are clean and nicely done.
The repetitive sound effects become annoying after a while, I think it could be improved by having some varying rhythm instead of all the notes being short and evenly timed. In its current form, I'd say the game would be better off without the extremely short loop in the background.
Gameplay-wise, the initial impulse I had was to try to match the shape displayed, but it's the other way around (I see you changed it in the post-jam version, good call).
The game ends before providing any real challenge but as you mentioned, that's out of lack of time more than anything else. The post-jam version makes it clear you had more in mind.
The one thing the post-jam version did wrong compared to the jam one is the ability to change your mind after selecting an element. When I realize I made a mistake, the post-jam version forces me to wait instead of allowing me to quickly update my selection by clicking again.
LD31 — Entire Game on One Screen (1)
Snowball juggling Olympio by Benjamin 2014-12-09T21:40:00
Great job! Loved it :)