sanojian 2012-12-18 11:27
Awesome idea. I had a hard time placing the traps. I guess you have to click the ground below where they will be? Jumping was a bit awkward. Overall very good!
Foon → Ludum Dare Explorer → LD25 → Sisyphus
By wan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 3 | 4.27 | ||
| Coolness | 3 | 61 | ||
| Overall | 46 | 3.64 | ||
| Fun | 48 | 3.44 | ||
| Audio | 57 | 3.46 | ||
| Theme | 84 | 3.66 | ||
| Mood | 89 | 3.22 | ||
| Humor | 142 | 2.71 | ||
| Graphics | 186 | 3.06 |
Awesome idea. I had a hard time placing the traps. I guess you have to click the ground below where they will be? Jumping was a bit awkward. Overall very good!
awesome idea!! Should have a retry button
Very nice concept! The execution is a bit glitchy (switching between items by clicking on them sometimes doesn't work, even though it's time critical) but overall I enjoyed playing it :)
this was definitely a cool idea, even if a little rough. i think this is one idea that should be taken farther outside of this jam
Very fun concept and nicely executed. Gz
Quite brilliant really. I love the dilemma the game induces. The name is perfectly chosen too.
Great game! Really great use of a simple mechanic and an inventive take on the theme.
I love the music even if it did get a bit repetitive.
The changing traps can be a touch clumsy but thats the only thing I could fault.
Awesome job.
put traps on your previous way is already nice. but rebeat the level agin is more nice. i always place traps and i cannot find way in the next try.. very good idea.
pretty clever game!
Highly innovative game, great fun to play too! Hope to see this game idea taken futher than this build.
Absolutely brilliant idea, well executed and really does force you to choose how you act. As far as the game goes, the platforming element of it is smooth, but with the trap mode, the buttons and placing of traps felt unresponsive.
Music was fine (if a bit repetative), graphics were good. Overall it was great, and especially innovative with the basic mechanic.
~Spaceoff
I think this could be interesting if there was a multiplayer mode where one player is the good guy and the other is setting traps and they take it in turns. =)
While the graphics were above average, everything else about this was beautiful. The concept and the contortions you took on this theme were really wonderful! I like how I had to stop and consider whether my trap patterns would be too deadly for me to ever make it back out of the dungeon on subsequent playthroughs.
This idea really speaks to me, being a recursive frog and all. ;)
This was a really great game.
It is a joy to experience true innovation when it comes to new game ideas.
Wonderful concept that's well executed. The buggy collision and trap-switching is rather distracting, and 10 levels on the third world seems a bit much as far as patience goes, but otherwise a great entry!
Very interesting gameplay mechanic and take of the theme. I didn't play through all the levels because I get angry xD I mean... normally I can flame the game designer for bad trap placement and unfair levels. But setting the traps by myself is so frustrating :D
Sometimes the moving feels very glitchy and I ran into traps without my faults (as you mentioned and others mentioned here).
Very good job anyway!
That was a very interesting and unique idea! I liked that you made it so that each trap would hit the hero only once, to avoid some simple abuses, like walking back and forth. Still, there was plenty of space for player abuse :-)
The game could use some sound effects!
nice entry, but too buggy to play it.
Loading sounds... forever...
Good job! nice idea, I spent a nice time playing it :)
very very cool! You guys are brilliant
This is VERY clever, the player really HAS to make things difficult and be his own villain! I was very surprised to curse myself for an unavoidable carpet of spikes!
Hehe clever. Sometime the trap selection doesnt work which make the game very frustrating. Anyway the sequence recording mechanic is great. With some experience you can game the system by making some dumb run, like waiting for 1-2s in front of a wall or under a low roof. Maybe by speeding up the "running pillar of death" on level3-4, you could avoid that.
Great concept! I Love graphics and how you accomplished it.
Excellent idea !
Interesting idea.
my only complains are about the hitbox, but it doesn't affect the score at all, this game is awesome