Foon → Ludum Dare Explorer → Users → DTG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | The Launch | jam | 108 | 3.31 | 2.86 | 3.64 | 3.88 | 3.86 | 3.30 | 2.86 | 3.30 | 82 |
DTG leaves an average of 22.0 feedback comments each event.
LD25 — You are the Villain (22)
Villain OS 8 by tommycreo 2013-01-01T07:31:00
"Your doomsday weapon is powered by your evil laugh" DONE, theme, fun and humor 5 stars.
The hands following the mouse is neat if a little clunky at times, aiming at the satelite things is just tricky enough to give you something to do while you laugh at how funny the idea is.
Crime Scene by saulotti 2013-01-01T07:27:00
distinct visuals and a really novel concept, well executed right down to the font.
Cell 22 by Pitoum 2013-01-01T07:19:00
Art style is great, a real gritty feel to it, really nice touch with the hiding in doors and such.
The gameplay may have benifited from being a bit slower pace, especially with the interesting story ideas your throwing around, it felt to easy to just run right and shoot until I ran out of bullets.
Monologuer by Devenger 2013-01-01T07:03:00
Love the game, full points for theme. The score-based on monologue time alone is a fantastic idea.
Tiny variation with the faster minions gives it just enough going on to be interesting, even if after a little while you'll work out a system to win easily.
Great execution.
Tale of Scale by ratking 2013-01-01T06:58:00
Really awesome mechanic, Could easily be used in a lot of other types of games. The graphical style really helps with the feel of it too.
Slab Judgment by Mysterarts 2012-12-21T11:27:00
The splitting of focus between the crowd at the bottom and catching the souls is a really great concept brilliantly executed.
Thematically its the first game I've seen you play a villian and always lose eventually, really smart idea and some great dynamics fencing in those souls.
Swag by feltip 2012-12-21T11:18:00
To me platformers are all about tight, responsive controls and an inviting aesthetic. This game has all of those, would have happily played more levels.
Rude Bear by Alex Rose 2012-12-21T11:10:00
Well crafted with an endearing aesthetic.
Interesting typography in the menus.
It is difficult to tell if you are attacking or getting hit at times, a drawback from your art style, perhaps sound effects could have aided with this too.
BAD MOTHA... Nature! by Freakill 2012-12-21T10:51:00
only just got the icons at the bottom to use the abilities on my laptop, but nice little chaining mechanic.
The tsunamis etc seemed like a really cool idea but I just couldn't use them often. In the end I just waited till they were near docks then just use a current.
A little bit of tweaking could show the good work you've done with some of the functions.
Dirty Robbing Hood by peterfeatherstone 2012-12-21T10:42:00
Never found my way back to the den, perhaps a metaphor for a life of crime :) unique art which gave it a nice feel, may need a few more visual cues as to where to go.
Cave Kappa by sockfolder 2012-12-20T09:38:00
Nice execution, simple mechanics to create some complicated puzzles eventually.
Novel little pixel art and opening too.
Blob Revolution by kill0u 2012-12-20T09:24:00
Really nice tight controls, the levels were a bit too hard for me but I'm a terrible platformer so don't take that to heart.
Firepower! by cwilloughby 2012-12-20T08:57:00
Game was fun, music doesn;t work on the Web Player for me though.
Planets? Yummy! by Grouflon 2012-12-19T11:40:00
art and concept are great, the tentacles dont seem to grab all the time but it was lots of fun when I got three shuttles at once and kill a bunch of em in a line.
monster design is cool as, nice and challenging too
The Villains' Empire by Colapsydo 2012-12-19T11:34:00
Cool idea, very challenging though, and it doesn't feel like you have much agency over wether you win at all.
I found just holding space and occasionally switching was the way to go.
Escape From Prison Planet by gameXcore 2012-12-19T11:28:00
I love the aesthetic, clean and a great feel.
Gameplay was fun whilst being nice and challenging.
I think I would have made the top and bottom just push the player back, and also having things that look like powerups hurt you is a bit harsh.
Had fun though.
Mr. Sweets... DESTROYER OF WORLDS by sbesant 2012-12-19T11:18:00
A good idea based on the theme. However the missiles just never seemed to do anything, and I never got attacked ever. So it was basically just me sitting there waiting for money, then spending it on things that did nothing. I think with some polish it'd be cool. Mainly there needed to be an exlosion when a missile hit, just the visual feedback would be enough, even if it did''t affect stats.
Infect the World by Cyboot 2012-12-19T11:17:00
Neat concept, reminded me a lot of eufloria, I'm not sure if there is a lose condition, but got cured pretty early
Sisyphus by Wan 2012-12-19T11:08:00
Great game! Really great use of a simple mechanic and an inventive take on the theme.
I love the music even if it did get a bit repetitive.
The changing traps can be a touch clumsy but thats the only thing I could fault.
Awesome job.
Painful Traps Master by allinlabs 2012-12-19T10:49:00
Really cool visual style, neat references
YOU ASTRROID by Tanner 2012-12-19T10:39:00
good execution of a nice casual game, some music would give it a really meditative feel, watching the little asteroid bounce around
MoonRise by LTyrosine 2012-12-19T10:33:00
controls aside, great to see a good tutorial in one of these games.
The day night cycle makes the game look quite good, but the travel from the castle to a human can get a little tedious, especially if you start dying often