dansludumdare 2012-12-18 05:21
So the goal is to delay the hero as long as possible?
Can you explain a typical strategy?
Foon → Ludum Dare Explorer → LD25 → The Launch
By dtg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 82 | ||
| Innovation | 31 | 3.64 | ||
| Theme | 49 | 3.88 | ||
| Graphics | 71 | 3.86 | ||
| Mood | 79 | 3.30 | ||
| Audio | 88 | 3.30 | ||
| Overall | 108 | 3.31 | ||
| Humor | 118 | 2.86 | ||
| Fun | 157 | 2.86 |
So the goal is to delay the hero as long as possible?
Can you explain a typical strategy?
Um kinda confusing but the graphics were amazing and I had fun clicking randomly everywhere...
What an interesting idea. Delaying the hero so you can launch the rocket. It took me a while to understand the game because I couldn't read the instructions, the text was too small.
Interesting, but I feel as though I don't have enough time to setup before the hero arrives.
Also the hero made it to the missile room several times with over a minute left and I still got the 'missile launched' screen
The detailed rooms and first person camera impressed me! When I saw the menus, I felt confused. When I clicked on a few buttons I was not sure what was being activated and how I could send minions toward the hero.
Thanks for the feedback everyone! Sadly the "How To Play" section wasn't completed in time, making it a bit obtuse. I promise it's not quite as tricky as all the buttons make it seem!
I've made a post that has the full "How to play" text included, as well as some other information:
http://www.ludumdare.com/compo/2012/12/17/text-from-the-how-to-guide/
moomoo112: Did the Hero actually go inside the Central Room? He will probably get to the adjacent rooms quite often, but he should only actually enter the room after visiting and clearing all 3 of the Objective Rooms.
The controls were kind of confusing at first, but once you figure out what's going on it's pretty fun.
It's a little busy and complicate, but the idea is cool!
I found a cheat: if you click the damsel scream button nonstop the hero will be paralyzed with curiosity!
Awesome graphics! I liked the scientist patting his own shoulder in the missile room, nice touch!
Interesting gameplay, graphics could use some work.
The music sets a nice mood and as stated, the graphics are pretty nifty. Well done!
I really enjoyed your game, although a little confused at the early stage. You've done a LOT of work in 72 hours!
there is so much content there.
Concept is a bit confusing but once you are aware of how to influence rooms and the hero the game mechanics play out very nicely.
Didn't know exactly what to do, but figured it out.
Very impressive for the time allowed.
Interesting concept, good art.
great concept and cool art, really unusable interface though / have no idea what to do
Lounge music with evil muhahas as the hook: amazing.
I like the PIP of the hero's point of view, it's pretty sweet! It seems like my henchman got stuck after killing the hero, and I wasn't particularly effective with the other traps.
Very cool idea, though! Perhaps more obvious controls would help folks figure it out faster and have more fun with it.
Wow, i really liked this game and the idea of delaying the hero so you can launch a missile is genius! Well done! Damsel in distress is a little over powered though, i just spammed scream and the hero just stood there. But i really liked it and hope that you'll put down more time and make it even more awesome!
Good game, well done. On a laptop, you can only see parts of the screen at once.
Nice job on the music and sound effects.
I like what you've done with the cameras here. This reminds me a little bit of Tecmo's Deception, but only in the sense that you're laying out traps for heroes. Nice job!
Really confusing game, but still funny and beautiful. The 1st person camera is a great idea. Really one of the best game i've played so far :3
Yeah, that was really cool. I had a bit of trouble understanding the minion mechanic (and finding him on screen, in some cases), but the overall concept is totally solid and innovative. Well done!
The size of your game is too big for my laptop ^^ I will try the downloadable version. It's quite fun and very novel. The amount of work is very huge. Congrats :)
Hmm, a bit confusing at start, but cool. Seems to be a lot of art assets, good job!
Loved it, especially the evil laugh that popped in every once in a while.