Mondrian Makes a Million by HottiePippen 2013-05-19T01:49:00
Genius! I loved this!
Foon → Ludum Dare Explorer → Users → CoffeeOnimal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | BulletTime | jam | 579 | 2.33 | 2.07 | 2.29 | 2.61 | 2.64 | 1.18 | 1.50 | 1.84 | 42 | |||
| 2013 | 26 | Minimalism | Sasu | compo | 1274 | 2.27 | 1.54 | 2.31 | 2.69 | 4.08 | 1.61 | 2.78 | 66 | ||||
| 2012 | 25 | You are the Villain | Those Pesky Rogues | compo | 720 | 2.17 | 1.83 | 2.43 | 2.83 | 1.41 | 1.31 | 1.57 | 1.80 | 100 | |||
| 2012 | 23 | Tiny World | Solenopsis Invicta | compo | 876 | 1.91 | 1.50 | 2.17 | 2.82 | 2.18 | 1.15 | 1.40 | 1.64 | 100 | |||
| 2011 | 21 | Escape | The Remnants | jam | 89 | 1.18 | 1.00 | 1.50 | 1.30 | 1.09 | 1.00 | 1.00 | 1.17 | 1 |
CoffeeOnimal leaves an average of 33.2 feedback comments each event.
Genius! I loved this!
Good start. Keep it up.
Link is broken. Too bad, I wanted to see it.
Fun, I really liked this.
This could make for a nice contemplative afternoon working out sequences and combinations. Very nice work.
Indeed, very dreamy. Fits the theme nicely.
Impressive. The death cries were a nice touch.
WOW, this is gorgeous. The music is very nice.
My son was watching as I played as was totally mesmerised.
Interesting, minimal to maximal :)
Splendiferous.
I really liked the rapid-fire switch between game modes.
Loved the finger-painted backgrounds. Good fun, thanks!
Wow, Super-Minimalism; mono-sensual. Impressive!
Very minimalist. Left me with a strange contemplative feeling afterwards.
Good addition to the Acre.
Really tricky, but lots of fun. Music was really interesting too, I'll be looking into earslap myself.
Nice work, after the first two levels the difficulty ramps up really fast but lots of fun.
Neat game. I agree about the difficulty, but I tried it on my iPad and figuring out the controls was no issue.
Loved it, especially the evil laugh that popped in every once in a while.
The shake when you hit is somewhat nausea-inducing, and a bit of feedback to tell that you killed something would go a long way.
This was a great game.
Nice little touches here and there, like the cleaning up, the cool-down time after trying a hit, even the peons break times.
Nicely done.
Heh, nice. I really like the tunes, and the sound effects when misbehaving are great. Difficulty ramps up real quick tho.
I like the way that the bullets pulse to the beat of the music. Very interesting idea there.
Took me a while to get to this one, glad I waited. Nice to play a complete well constructed game after a few imperfects or incompletes.
Looking forward to your post-compo version.
Beautiful art, as always. Fun gameplay.
Pretty nice.
Music is repetitive, but not annoyingly so. Sounds effects would make it better, but the game is fun. Quick, to the point and fun.
The crying horse/cow is sublime.
Nice graphics, and the tunes added are pretty good, but I agree, the game got pretty boring after a while.
The spawning recharge mechanism was pretty nice.
Good work.
Wouldn't run.
Really difficult at first, but once you get going and grab a bunch of ammo, things start to flow from there.
I liked the spawning idea, pretty impressive to get that working in 48 hours.
Good work.
I got the same crash going from airlock to incinerator, and the hours of unskipable text precluded another attempt at the game.
All in all, I'm pretty impressed with this. The unwilling villain is a very good interpretation. I could see this working as a very good game with more polish.
Interesting, we both had different takes on a similar idea.
Pretty neat what you've done with it.
Go goat!
A little stumped by the premise, but fun to play none the less.
Very... existential. I'm still smiling, thank you :)
Nice. Just nice.
Wow, really hard. Difficult to tell if I'm doing anything right, health meter for the hero would go a long way to fixing that.
Good effort.
Neat little game, I'd like to see it cleaned up a bit and the missing parts added.
Similar to Drug Wars with a bit more depth to it.
Nice work for 48 hrs.
Nice entry. I can't mark you too harshly on the graphics, especially since it all came together very nicely.
Look forward to seeing your work again next LD :)
Neat little game, I like the sprites. Gameplay is solid.
Music is good too.
The music was perfect, set the tone right away.
Nice entry.
That goat has an evil grin.
A few things were launched too far and I couldn't catch them, other times there wasn't enough spacing to avoid catching a good thing after a bad thing.
Decent little fun game, I could see this working out on a touch screen device pretty well.
I found the tracking thing that exploded on my ship a little too persistent and frequent. Other than that, I enjoyed this game. Good job.
I guess no-one said you couldn't NOT be the good guy too.
I applaud your innovative take on the theme. Very well crafted game as well.
Very experimental, and a bit difficult to understand. Thanks for taking the time to put in a tutorial.
With a little bit more polish added on the feedback, this could make a very interesting game.
Fun game, I liked how you grow as terror increases.
Neat idea, upgrade the aliens.
And, damn, those are some UGLY aliens!
Only problem was, I upgraded a few guys, then ran out of money/points and didn't get anymore.
Good turret defense game.
Once I figured out how to set the turret angle while placing it, I got a little better.
Menus were a bit hard to understand at first, so a tutorial would be great.
Some idea of how much damage had been done to a city would help as well, all that really happened was I ended up with about 300 trillion $.
Nice, a de-make of the mini-game from Twilight Princess.
I had fun with this one, good job.
Wow, really hard to start off. Too bad, because once you get past that first hero you get the upgrades. Sprites are a bit tiny, and the sound's repetitive. Aside from those points, it's a fun game.
Sorry, with 1300+ entries, you have to make a better effort than this to get people to play your game.
Looking forward to the 64-bit ver.
Fun game. I like the evolution of the mini-games. Very clever.
You've got some nice ideas here, you should keep up with this one.
Nice entry.
I'm guessing that the small camera issue when you get near the walls and the Force bar are symptoms of running-out-of-time-itis, but I like the visual style and the audio. Very nice.
Works fine, but the controls are really awkward.
Innovative, short'n sweet. Excellent choice of villain.
Herding spastic people and a goat.. Good originality.
Win7 and I can't get it to run. Command prompt opens then immediately closes.
HA! I love it. I agree that you might want to make avoiding the trains part of it, but even as is it's more fun that it should be. Gleefully evil! Great job.
Great game! I saw on your post-mortem that you came to this mechanic because you couldn't get walking to work. If this was an accident, make more! This worked out great. I can't really find anything wrong or that I would improve with this. Excellent work.
Won't launch on mac.
Might want to point out that you need to jailbreak your phone/device to play this one.
Try using TestFlight and you might get a few more people willing to try it out. I would.
Got it to run, but no, it's not a game yet.
Some interesting tech here, but nothing really works.
Amazing pixel art.
Gameplay gets pretty boring after a while, but if you added some combo chains or something like that you could spice it up.
Good work.
This is great! I love the ending! And the graphics are so well done!
Music matches very well, I love this game!
I ended up killing the hero about 247 times, but didn't really attack him, just touched his tail.
Pretty solid entry, just needs a few bugs cleaned up.
Nice that you went for the stealth mechanic.
I got as far as the four big guys.
Could benefit from more detailed instructions. Might also help to clarify the connection to the theme.
Nice work.
I finally got to stroke the turtle!
That this is a the prequel to 1GAM foretells.. disturbing things. Can't wait!
Awesome mechanic. Tricky, but not frustratingly so. I'd like to see this worked out even more.
Very good work for a first timer. I liked the music, very X-Files vibe to it.
Good fun! I like a game that I can pick up easily and get a good sense of it quickly.
Took me a while to get what was going one. I think my mouse would get upset if I played this too much.
Very cool. Lots of fun. I agree with another poster that fading the cut line out would improve things, also the balancing of the chickens and vegies.
As a suggestion, maybe put in a Revengeance style multi-cut bonus?
Well done. I particularly liked the decrease in ambient light. A nice little touch.
YES! I was waiting for something like this! I loved it!
I liked it. The only thing I found irritating was the slowness of the robot.
Wow. Pretty. I'm very impressed with this. I hope you continue working on it, it's amazing.
My two year old gave it a "TROGDOR!" so he approves too :)
Looking forward to the post-mortem, because I really don't understand where you're going with this right now.
Nice game. Reload time was a bit off which made it really hard. With some cleanup and balancing this could be great.
Very nice. I enjoyed this. Especially the sounds effects.
Pixel graphics for the sprites were great, backgrounds could use some work.
I'd like to be able to lead a goblin raiding party! Please keep working on this!
I found the controls a bit weird. The bouncy collisions may fit the "blob" idea, but make the game kind of annoying.
Not sure how this fits the theme.
Sorry couldn't run it. Jar opened, then Java crashed. If you can make it easier to open, I'll give it a shot.
Nice concept. A little hard to tell the difference between units, and also had a few "swordsmen" kill my shields with arrows. Good start, I think you could definitely make something out of this.
Love the graphics, most impressive. Really hard, but like you say, may be because I'm on a mac. I'll try it on my PC again later.
I don't think you could've picked a better villain that Kim Jong Un, unless it was Kim Jong Il. Impressive physics engine.
Dark. Very Dark. I like the ending. No problems with the controls, but I did have a bug that wouldn't let me use the flashlight.
Wow, this was cool. Controls are very innovative. Well done!
Thank you for making a game that can tell me my "torments were perfectly executed!" I haven't felt such evil glee in a long time ;)
Great game!
Wow, hard. I like it. I'll come back to this one!
I like the nod to the movie. Movement is a bit sluggish, maybe that was the intention. Good job.
Jungle soundtrack! Wikkid! Loved it, this is tons of fun!
Nice entry. On the 3rd and 4th levels, I ran into a bug where the bacteria were spawning outside the petri dish, and I had to stop because there was nothing for me to eat.. Also, I wasn't sure how to quit. Other than that, fun game
This is fantastic. I love how destroying the asteroids creates the music. And the planet shedding a tear for his li'l alien buddy is a great touch. Very well done.
Awesome! Easy to understand and pick up, deadly addictive. Very nice work.
Lie some others, I thought this to be bland and generic until it started spiraling in on itself. Quite clever, and very well done.
Very nice. Graphic style is great, only suggestion I'd have for an updated version is something in the background.
The mouse issue is a bit of an annoyance, but it's the only problem I had with the controls. Good job!
Very nice core mechanic, caught me by surprise at first but very nice.
I didn't see the part about the "positive" vs "negative" interaction until after I played. Definitely makes the concept a little more interesting. I like!
LD27 — 10 Seconds (17)
Ten Seconds to Meltdown by cerberus98 2013-09-01T13:03:00
Nice, very terry-cavanaugh-ish feel ;)
10 sec. Fast Beef by Alexander Ponomariov 2013-09-01T12:57:00
I gotta say, despite the grotesque theme, I loved this. One of my favourites so far.
Approaching Ten by Reverend Speed 2013-09-01T12:54:00
This looks like it could have some great potential, as it is, I have no idea what's going on!
Spider Tower Defense by GentleHat 2013-09-01T12:51:00
Nicely done. Very nasty lookin' spiders!
Mild Cardwang by sketchyjeremy 2013-09-01T12:36:00
Really hard to understand the rules, but I'd like to play this again if you guys get a post-compo version up. Good work.
Operation Big Bang by Ted Brown 2013-09-01T12:32:00
Neat. I could see this extended to all kinds of other units.
Stator Chronicle by Sergey Mohov 2013-08-28T08:52:00
Minimalism and Ten seconds, two themes for the price of one.
Nice execution.
Mirror's Face by OrangeeZ 2013-08-28T08:45:00
Not exactly sure how the theme fit into this, but maybe I didn't get far enough along into it.
Found the controls extremely frustrating.
Map design was nice.
Unseen by Neo-Blue 2013-08-28T08:34:00
Nice, I won on my second clock.
Beautiful modelling.
Signal Delay by ChrisGaudino 2013-08-28T08:28:00
Very impressive. You nailed all the checkboxes. Needs some tunes to keep it interesting, but everything else is great.
10 SECONDS by Dark Acre Jack 2013-08-27T17:23:00
Very moving.
Unfortunately will be cursed with the "non-game" moniker which is unfortunate.
Ludum Defense by Kwrky 2013-08-27T17:05:00
The rounds are really long. It turns the sounds into a bit of an aural assault.
I'll be interested to see where you take this post-compo.
For the record, I'm in the #LDTO camp ;)
Match A Number by amidos2006 2013-08-27T16:53:00
Sorry, this isn't a proper compo entry if you didn't make the music.
Duke Dashington by AdventureIslands 2013-08-27T16:49:00
Yay, Dink Dukington!
Interesting take on the controls, it adds a ver nice touch to the difficulty.
1000ms by loren 2013-08-27T16:40:00
Nice. First couple rounds were random button mashing, but once I got it, I felt like a champion.
Terrific work.
10 Seconds to Lava by Folis 2013-08-27T16:37:00
Nice work with the theme. Pretty good work for your first Unity game.
Penguin Racer Go Go by refreshcreations 2013-08-27T16:32:00
Impressive. I really like the visual style.