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CoffeeOnimal

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
20132710 SecondsBulletTimejam5792.332.072.292.612.641.181.501.8442
201326MinimalismSasucompo12742.271.542.312.694.081.612.7866
201225You are the VillainThose Pesky Roguescompo7202.171.832.432.831.411.311.571.80100
201223Tiny WorldSolenopsis Invictacompo8761.911.502.172.822.181.151.401.64100
201121EscapeThe Remnantsjam891.181.001.501.301.091.001.001.171

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by CoffeeOnimal

LD21 — Escape

The Remnants by CoffeeOnimal 2011-08-24T15:29:00

@Trancelucid, "he", not that it matters really. ;)
And no, to be honest there really isn't much of a game. At least some of the critical components are missing; the alien fleets don't attack, and there's no win/lose conditions, among other things. I also completely forgot to display all the critical information; food, water and fuel consumption. Not to mention letting anyone know what is what and what you are supposed to do.
So, lessons learned for next LD, and thank you for the feedback, it does help.

LD23 — Tiny World

Planet ZOOB by Pacifist Games 2012-04-28T13:19:00

This is fantastic. I love how destroying the asteroids creates the music. And the planet shedding a tear for his li'l alien buddy is a great touch. Very well done.

ONLY US by Datamosh 2012-05-13T13:37:00

I really wanted to play this, but it kept crashing my browser.. Looks like you're still working on it, so I'll follow!

Teeming by DaveDobson 2012-05-04T06:42:00

Nice entry. On the 3rd and 4th levels, I ran into a bug where the bacteria were spawning outside the petri dish, and I had to stop because there was nothing for me to eat.. Also, I wasn't sure how to quit. Other than that, fun game

Soul Searchin' by MaximSchoemaker 2012-04-26T01:50:00

Lie some others, I thought this to be bland and generic until it started spiraling in on itself. Quite clever, and very well done.

muniverse by namuol 2012-04-30T05:05:00

This is a great piece of work. I'll be keeping an eye on future developments too.

Solenopsis Invicta by CoffeeOnimal 2012-04-24T07:26:00

After a day away from it and a much needed full night's sleep, I can see the faults here. FEEDBACK. I won't blame it on a lack of time, rather spending far too much time on dumb things that ended up being scrapped. I wanted the bird to hover up and down a bit before it pounced, but couldn't get it to work so I settled on this. I also wanted some kind of graphic HUD showing the Queen egg growing, but aforementioned bird issues. A "carrying food" version of the dumb ants on hindsight is an inexcusable omission.
The negative bug is an interesting little case, also why it's not resetting when you start over will likely occupy my time for the next few days.
I'm glad the bird is a great success. I wanted a sense of urgency to the whole thing and this seems to have worked. I'm planning on a few variations of this for the post-compo version.

Solenopsis Invicta by CoffeeOnimal 2012-05-13T13:06:00

To all those who commented on the negative score bug; I found it and it was a stupid one. But since I found it after changing a whole bunch of other things for a post-compo version, I've left the submission as it is.
I've also been working on some new feedback for the farming ants and the queen ant growth stages to address the feedback issues.
@DaveDobson the "trail of pheromone crumbs" was the original mechanic but I was having difficulty managing them and getting the dumb ants to follow a trail, so I went with the current scheme to get it working. But I also wanted to put in an "attack" pheromone in the event of termites invading, or an ant-eater. So, I'm playing around with my options at this point and hope to release an improved version soon!
Thank you everyone for playing and giving feedback! I love this community!

CAPSULE [web] by True Valhalla 2012-04-23T08:51:00

I didn't see the part about the "positive" vs "negative" interaction until after I played. Definitely makes the concept a little more interesting. I like!

Super Orbit Worlds by Jhelle 2012-04-28T13:09:00

Awesome! Easy to understand and pick up, deadly addictive. Very nice work.

Overpopulous by Make A Game 2012-05-13T13:59:00

Jungle soundtrack! Wikkid! Loved it, this is tons of fun!

Nano Ascension by mikelovesrobots3 2012-04-25T01:35:00

Very nice. Graphic style is great, only suggestion I'd have for an updated version is something in the background.
The mouse issue is a bit of an annoyance, but it's the only problem I had with the controls. Good job!

Frustrating Tiny Rooms by PapyPilgrim 2012-04-24T14:29:00

Very nice core mechanic, caught me by surprise at first but very nice.

LD25 — You are the Villain

Infect the World by Cyboot 2012-12-23T13:43:00

The music was perfect, set the tone right away.
Nice entry.

Goblin Fortress by AtkinsSJ 2012-12-17T12:49:00

Very nice. I enjoyed this. Especially the sounds effects.
Pixel graphics for the sprites were great, backgrounds could use some work.
I'd like to be able to lead a goblin raiding party! Please keep working on this!

Fortress Keeper by CMaster 2012-12-17T12:28:00

Nice concept. A little hard to tell the difference between units, and also had a few "swordsmen" kill my shields with arrows. Good start, I think you could definitely make something out of this.

MEMEX by Cake&Code 2012-12-20T08:10:00

Very nicely crafted puzzler. Graphics are fantastic, and the music is gorgeous.
The story that ties it all together is short and the ending (intentionally?) vague but it was good enough to get me through to the end. Well done.

Bertie the Butcher by Casino Jack 2013-01-04T12:55:00

This was a great game.
Nice little touches here and there, like the cleaning up, the cool-down time after trying a hit, even the peons break times.
Nicely done.

Death by Tree by EdiiKnorand 2012-12-21T08:23:00

Sorry, with 1300+ entries, you have to make a better effort than this to get people to play your game.

Bloody Ninja Spider by Alink 2012-12-20T11:56:00

Great game! I saw on your post-mortem that you came to this mechanic because you couldn't get walking to work. If this was an accident, make more! This worked out great. I can't really find anything wrong or that I would improve with this. Excellent work.

Mad Princess by AdventureIslands 2012-12-27T16:24:00

Took me a while to get to this one, glad I waited. Nice to play a complete well constructed game after a few imperfects or incompletes.
Looking forward to your post-compo version.

Mister Misbehave by arhpositive 2013-01-04T12:43:00

Heh, nice. I really like the tunes, and the sound effects when misbehaving are great. Difficulty ramps up real quick tho.

Regnant by phaze0 2012-12-21T08:38:00

Interesting concepts here. Interface is a bit difficult to read, the font is really bad. With some cleaning up and a way to create an army or something I could see this doing well.

Stealth Slime by koredozo 2012-12-18T02:42:00

I ended up killing the hero about 247 times, but didn't really attack him, just touched his tail.
Pretty solid entry, just needs a few bugs cleaned up.

Den Of The Beast by NukeTheBunnys 2012-12-23T13:34:00

That goat has an evil grin.

TYRANOFORCE by blob 2012-12-17T08:44:00

Wow, this was cool. Controls are very innovative. Well done!

Against All Good by Herku 2012-12-20T08:21:00

Won't launch on mac.

For the love of the king by FlowerPower 2012-12-17T14:22:00

Took me a while to get what was going one. I think my mouse would get upset if I played this too much.

Grey Goo Turbo Challenge by Bemmu 2012-12-18T02:02:00

Nice work.

A Villain Project by tmt_01 2012-12-20T12:13:00

Herding spastic people and a goat.. Good originality.

A trip along the railroad tracks by Catmoo 2012-12-20T12:04:00

HA! I love it. I agree that you might want to make avoiding the trains part of it, but even as is it's more fun that it should be. Gleefully evil! Great job.

Delve Deeply by belk 2012-12-20T08:17:00

Got it to run, but no, it's not a game yet.
Some interesting tech here, but nothing really works.

(Don't) Save Christmas by infernet89 2012-12-17T12:57:00

Nice game. Reload time was a bit off which made it really hard. With some cleanup and balancing this could be great.

The Best of Me by zatyka 2012-12-18T02:38:00

Nice that you went for the stealth mechanic.
I got as far as the four big guys.

Fight the Power by TwilightFlandre 2013-01-04T12:39:00

I like the way that the bullets pulse to the beat of the music. Very interesting idea there.

Villain OS 8 by tommycreo 2012-12-17T13:55:00

YES! I was waiting for something like this! I loved it!

Villainous by JPatrick 2012-12-17T12:32:00

Sorry couldn't run it. Jar opened, then Java crashed. If you can make it easier to open, I'll give it a shot.

Villainous by JPatrick 2012-12-23T11:47:00

Working now, lots of fun.
Had some trouble at the main menu, didn't realize that it was WASD there as well. If you could map to both that and arrow keys, might be a bit more helpful.
Had tonnes of fun when I got the firebomb!

Young Villain by Rubel 2012-12-20T07:19:00

This is great! I love the ending! And the graphics are so well done!
Music matches very well, I love this game!

Overlord by dekart 2013-01-08T00:41:00

Fiendishly difficult, and a bit unclear what you're supposed to do.
Decent start.

FumbleAttack by TuxedoFish 2012-12-23T14:28:00

Wow, really hard. Difficult to tell if I'm doing anything right, health meter for the hero would go a long way to fixing that.
Good effort.

SIRTET by Atomic 2012-12-17T14:06:00

I am moved. I once did version of Space Invaders for a set-up similar to this, so I can appreciate the extra work that goes into this.
Now you've gone and tempted me into buying some arduino stuff!

The Fall of Mr. Wily by StoneMonkeyStudios 2012-12-21T01:04:00

Fun game. I like the evolution of the mini-games. Very clever.

Evil Gnome's Revenge by Spelchan 2012-12-23T08:29:00

Nice, a de-make of the mini-game from Twilight Princess.
I had fun with this one, good job.

Missile Rider by rylgh 2012-12-17T03:54:00

Wow, hard. I like it. I'll come back to this one!

Space villains by GagaPete 2012-12-23T12:22:00

Neat idea, upgrade the aliens.
And, damn, those are some UGLY aliens!
Only problem was, I upgraded a few guys, then ran out of money/points and didn't get anymore.

Those Pesky Rogues by CoffeeOnimal 2012-12-17T12:18:00

@Gemberkoekje - I wanted to do more with the level design and the sprites, and had ideas for more enemies, but ran out of time. I think I'll continue playing with it. Forgot to put in the spawn bar on the idols, thanks for reminding me. Post compo version..
@Cmaster - Thanks. Now that I've had a chance to look at it a bit more, I think the Hero needs a bit of strategic retreat in his AI repertoire. Attack balancing would help as well.

Thanks for playing, and I appreciate your comments!

Those Pesky Rogues by CoffeeOnimal 2012-12-17T12:51:00

@Prelucid - I wanted a web version, but ran into issues at submission time; lesson for #26.. Thanks for playing!

Those Pesky Rogues by CoffeeOnimal 2012-12-18T05:06:00

@NukeTheBunnys - Yes, I had a glitch in the graphics that meant the load screens wouldn't work. I've learned it had to do with some settings that were wrong with the NGUI cameras and I'm working on fixing those right now.

Those Pesky Rogues by CoffeeOnimal 2012-12-20T07:58:00

@Arakade: checked out your re-submit. NGUI is good for menus and for the slider/health bars. It's a big package and can be a bit fiddly if you don't get the settings right, but it makes life so easy for HUDs and interfaces.
@Azurenimbus: Thanks! I will work on this one further, the reception thus far has been great. I'm playing around with a level editor as well, plus more enemies to spawn.
@StoneMonkeyStudios: I like the idea of other spells, that's something I'll think about while upgrading everything.

To everyone that's played, thank you! I appreciate you taking the time to look at it, and those who've commented thank you for your input.

Those Pesky Rogues by CoffeeOnimal 2012-12-23T13:31:00

@Madball: I didn't playtest before finishing, so the Skele-spam method makes it all fall apart very quickly.
The AI was my chief PITA, and ended up being a much bigger time-sink than I expected, so in the end I pared it down to what it is right now. As a result, they do some really weird things, like sitting around doing nothing. I'm not sure if that qualifies as a "bug" that I can fix per compo rules, but I'm not going to worry about it too much and just proceed with the post-compo version.
Thanks for playing!

Those Pesky Rogues by CoffeeOnimal 2012-12-23T15:03:00

@Mista Koo: Yes, I've found that one myself. I knew that AI hack was going to come back and bite me. Working on fixing it in the Post-Compo version, thanks for the feedback.

Make It Black by zenmumbler 2012-12-17T14:03:00

Well done. I particularly liked the decrease in ambient light. A nice little touch.

Runner of a viod by Badrpas 2012-12-20T12:08:00

Win7 and I can't get it to run. Command prompt opens then immediately closes.

ECHO CHAMBER by Loren 2012-12-27T15:31:00

Pretty nice.

Mine Sneaker by raincole 2012-12-23T15:02:00

Nice. Just nice.

The Fall and Rise of Rome: Patient 0 A.D. by Prelucid 2012-12-17T12:20:00

Love the graphics, most impressive. Really hard, but like you say, may be because I'm on a mac. I'll try it on my PC again later.

Escape of the Blob Monster by pl0xz0rz 2012-12-17T12:41:00

I found the controls a bit weird. The bouncy collisions may fit the "blob" idea, but make the game kind of annoying.
Not sure how this fits the theme.

Spot Colony by 2DArray 2012-12-18T02:14:00

Could benefit from more detailed instructions. Might also help to clarify the connection to the theme.

Oil Co Exploits by Arakade 2012-12-17T13:15:00

Looking forward to the post-mortem, because I really don't understand where you're going with this right now.

Oil Co Exploits by Arakade 2012-12-20T07:15:00

Much better now that it works ;)
Only gripe I have is that it doesn't end, the last block just sits there. I got stuck with one that nothing in it but couldn't do anything.
Solid effort, you might just want to add some cues to how much prospecting/mining is going to cost.

Cow Stealer by ParaPup 2012-12-17T14:37:00

Very good work for a first timer. I liked the music, very X-Files vibe to it.

Goblin rampage by kannas 2012-12-23T13:54:00

Nice entry. I can't mark you too harshly on the graphics, especially since it all came together very nicely.
Look forward to seeing your work again next LD :)

Subordination Day by gilesa 2012-12-17T03:46:00

I like the nod to the movie. Movement is a bit sluggish, maybe that was the intention. Good job.

ASMOSNOS by Mase 2012-12-20T12:27:00

Well, that was just bizarre.
And I don't mean that in a bad way, I'm kind of glad I found this one when I did, gave me a nice jolt.
Very nice entry.

The Launch by DTG 2013-01-08T01:08:00

Loved it, especially the evil laugh that popped in every once in a while.

Villain's base management by har_g 2012-12-23T14:10:00

Neat little game, I'd like to see it cleaned up a bit and the missing parts added.

CORRUPTIONEXE by Xgor 2012-12-20T12:31:00

Innovative, short'n sweet. Excellent choice of villain.

praporomsk by praporomsk 2012-12-20T08:19:00

Might want to point out that you need to jailbreak your phone/device to play this one.
Try using TestFlight and you might get a few more people willing to try it out. I would.

Mr. Sweets... DESTROYER OF WORLDS by sbesant 2012-12-23T12:14:00

Menus were a bit hard to understand at first, so a tutorial would be great.
Some idea of how much damage had been done to a city would help as well, all that really happened was I ended up with about 300 trillion $.

You are the Dragon by wallmasterr 2012-12-17T13:19:00

Wow. Pretty. I'm very impressed with this. I hope you continue working on it, it's amazing.
My two year old gave it a "TROGDOR!" so he approves too :)

Hubris of the Bone Lord by awppy 2012-12-27T14:48:00

Wouldn't run.

Criminal Empires by paulfysh 2012-12-23T14:00:00

Similar to Drug Wars with a bit more depth to it.
Nice work for 48 hrs.

Carnage by SXPanda 2012-12-18T02:47:00

Cool entry! I got the King!

Praelia Solus by rftr 2012-12-27T14:59:00

Nice graphics, and the tunes added are pretty good, but I agree, the game got pretty boring after a while.
The spawning recharge mechanism was pretty nice.
Good work.

I Hate Christmas by leothecool 2012-12-27T15:04:00

Music is repetitive, but not annoyingly so. Sounds effects would make it better, but the game is fun. Quick, to the point and fun.
The crying horse/cow is sublime.

Satan's Little Helper by Frolacosta 2012-12-23T13:27:00

A few things were launched too far and I couldn't catch them, other times there wasn't enough spacing to avoid catching a good thing after a bad thing.
Decent little fun game, I could see this working out on a touch screen device pretty well.

789 by rumachine 2012-12-18T02:53:00

I'm fascinated by your theories on the control scheme and really like that you explored something new.
That being said, it ran out of fun for me quickly. Top marks for Innovation.

Angry Angus from Outer Space!!! by Xeke_Death 2012-12-23T13:24:00

I found the tracking thing that exploded on my ship a little too persistent and frequent. Other than that, I enjoyed this game. Good job.

Super Goon by issa 2012-12-23T15:06:00

Very... existential. I'm still smiling, thank you :)

Rude Bear by Alex Rose 2012-12-27T14:27:00

Love the stick-puppets motif. Really great work.

Pathos by McFunkypants 2012-12-17T08:16:00

Thank you for making a game that can tell me my "torments were perfectly executed!" I haven't felt such evil glee in a long time ;)
Great game!

Cata Chulhu by Gornova 2012-12-23T12:29:00

Fun game, I liked how you grow as terror increases.

THE CONDEMNED by Dark Acre Jack 2012-12-17T08:57:00

Dark. Very Dark. I like the ending. No problems with the controls, but I did have a bug that wouldn't let me use the flashlight.

Final Fight by Wirtualnosc 2012-12-23T08:21:00

Wow, really hard to start off. Too bad, because once you get past that first hero you get the upgrades. Sprites are a bit tiny, and the sound's repetitive. Aside from those points, it's a fun game.

Raoul V. in You Are Ze Villain! by Grungi Ankhfire 2012-12-21T08:05:00

Looking forward to the 64-bit ver.

Space Restaurant by Cell 2012-12-27T16:05:00

Beautiful art, as always. Fun gameplay.

Tale of Scale by ratking 2012-12-17T14:44:00

Awesome mechanic. Tricky, but not frustratingly so. I'd like to see this worked out even more.

The World is Mine! by matthias_zarzecki 2012-12-17T14:34:00

Good fun! I like a game that I can pick up easily and get a good sense of it quickly.

"I Never COULD Get The Hang Of Thursdays..." by Zed 2012-12-17T15:00:00

I finally got to stroke the turtle!
That this is a the prequel to 1GAM foretells.. disturbing things. Can't wait!

Turret Maniac by Wukkopi 2012-12-23T12:18:00

Good turret defense game.
Once I figured out how to set the turret angle while placing it, I got a little better.

Neutral Balance by koller-digital 2012-12-23T12:59:00

I guess no-one said you couldn't NOT be the good guy too.
I applaud your innovative take on the theme. Very well crafted game as well.

Nature Beat by Retroid 2013-01-08T00:43:00

The shake when you hit is somewhat nausea-inducing, and a bit of feedback to tell that you killed something would go a long way.

Dungeon Inc. by Encircle 2012-12-27T13:59:00

Interesting, we both had different takes on a similar idea.
Pretty neat what you've done with it.

Attack of the Mummy by dray 2012-12-20T23:54:00

You've got some nice ideas here, you should keep up with this one.

Feed the Towers by FinalMirage 2012-12-23T15:18:00

Go goat!
A little stumped by the premise, but fun to play none the less.

Kim Jong Un's Ultimate Childhood Game by Gemberkoekje 2012-12-17T12:04:00

I don't think you could've picked a better villain that Kim Jong Un, unless it was Kim Jong Il. Impressive physics engine.

Serve The Lord by galman 2012-12-23T13:49:00

Neat little game, I like the sprites. Gameplay is solid.
Music is good too.

Evil Chopper by Per 2012-12-20T14:21:00

Works fine, but the controls are really awkward.

The Most EVIL Breakfast by refreshgames 2012-12-20T23:51:00

Nice entry.
I'm guessing that the small camera issue when you get near the walls and the Force bar are symptoms of running-out-of-time-itis, but I like the visual style and the audio. Very nice.

Kill The Day! by 2A1S 2012-12-27T14:44:00

Really difficult at first, but once you get going and grab a bunch of ammo, things start to flow from there.
I liked the spawning idea, pretty impressive to get that working in 48 hours.
Good work.

THE BUTCHER by pythong 2012-12-17T14:18:00

Very cool. Lots of fun. I agree with another poster that fading the cut line out would improve things, also the balancing of the chickens and vegies.
As a suggestion, maybe put in a Revengeance style multi-cut bonus?

Trip of Doom by Nonakesh 2012-12-17T13:34:00

I liked it. The only thing I found irritating was the slowness of the robot.

Holly Jolly Pyromaniac by UndergroundPixel 2012-12-20T07:53:00

Amazing pixel art.
Gameplay gets pretty boring after a while, but if you added some combo chains or something like that you could spice it up.
Good work.

A Villain By A Chance by Madball 2012-12-23T12:40:00

Very experimental, and a bit difficult to understand. Thanks for taking the time to put in a tutorial.
With a little bit more polish added on the feedback, this could make a very interesting game.

AI Rampage by FacticiusVir 2012-12-27T14:42:00

I got the same crash going from airlock to incinerator, and the hours of unskipable text precluded another attempt at the game.
All in all, I'm pretty impressed with this. The unwilling villain is a very good interpretation. I could see this working as a very good game with more polish.

Somso by Niavlys 2012-12-23T12:33:00

"Four lives and a fucking flamethrower."

Fantastic.

Somso by Niavlys 2012-12-23T13:05:00

Oops, that comment was meant for a different game.. Move along, nothing to see here...

Somso by Niavlys 2012-12-23T13:10:00

Now for the real comment..
Neat little physics toy here, hard to see a game in it yet, but it just needs some goals or scoring added.

NONEX by feiss 2012-12-18T01:53:00

This is a great entry. The art style and feel all work together really nicely, and the music is fantastic.
Really like the mechanic.

LD26 — Minimalism

Aqueous by Nickardson 2013-04-30T04:22:00

Nice work, after the first two levels the difficulty ramps up really fast but lots of fun.

Stick Man Run by LZAntal 2013-04-30T04:10:00

Neat game. I agree about the difficulty, but I tried it on my iPad and figuring out the controls was no issue.

Persist by AdventureIslands 2013-04-30T06:58:00

WOW, this is gorgeous. The music is very nice.
My son was watching as I played as was totally mesmerised.

Planes by phaze0 2013-05-07T05:11:00

Very nice.

A Trigger Darkly by azurenimbus 2013-04-30T06:20:00

Wow, Super-Minimalism; mono-sensual. Impressive!

Be Still by metadept 2013-04-30T07:19:00

Very nice use of the theme.
I feel this will help me prepare for old age.

10 Second Language by Loren 2013-04-30T07:28:00

This could make for a nice contemplative afternoon working out sequences and combinations. Very nice work.

PixelShoot by Back to Browse Entries 2013-05-19T01:23:00

Link is broken. Too bad, I wanted to see it.

Minimalistic Minimization by rainblade studios 2013-04-30T05:48:00

Really tricky, but lots of fun. Music was really interesting too, I'll be looking into earslap myself.

Balls! by Codexus 2013-05-03T01:42:00

Very nice, I liked this. The flutes really set a nice mood.

MiniHarvest by johnnei 2013-05-19T01:27:00

Good start. Keep it up.

Tokyo Minimaley Land by junt74 2013-05-10T01:53:00

Fun, I really liked this.

Mondrian Makes a Million by HottiePippen 2013-05-19T01:49:00

Genius! I loved this!

BASHLAND - Breakout Mario Mashup by McFunkypants 2013-04-30T06:30:00

Loved the finger-painted backgrounds. Good fun, thanks!

A Bird's Love by omaromeir 2013-04-30T06:50:00

Interesting, minimal to maximal :)

PRISMA by Dark Acre Jack 2013-04-30T06:05:00

Very minimalist. Left me with a strange contemplative feeling afterwards.
Good addition to the Acre.

Dream Fishing by Sophie Houlden 2013-04-30T07:14:00

Indeed, very dreamy. Fits the theme nicely.

Please Ignore The Dancing Llama by Zed 2013-04-30T06:42:00

Splendiferous.
I really liked the rapid-fire switch between game modes.

Shoot (AAA_FPS_GOTY) by quill18 2013-04-30T07:03:00

Impressive. The death cries were a nice touch.

LD27 — 10 Seconds

10 sec. Fast Beef by Alexander Ponomariov 2013-09-01T12:57:00

I gotta say, despite the grotesque theme, I loved this. One of my favourites so far.

Duke Dashington by AdventureIslands 2013-08-27T16:49:00

Yay, Dink Dukington!
Interesting take on the controls, it adds a ver nice touch to the difficulty.

Mirror's Face by OrangeeZ 2013-08-28T08:45:00

Not exactly sure how the theme fit into this, but maybe I didn't get far enough along into it.
Found the controls extremely frustrating.
Map design was nice.

Operation Big Bang by Ted Brown 2013-09-01T12:32:00

Neat. I could see this extended to all kinds of other units.

BulletTime by CoffeeOnimal 2013-08-28T02:46:00

Thanks for playing everyone, and I really appreciate the comments.

I have some more plans for a post-compo version, mostly including power-ups, BulletTime refills, things like that.

For the time being, I've posted a new build that fixes the Timer bug on level reset as well as the End Game. It is beatable now, all one level of it ;)

1000ms by Loren 2013-08-27T16:40:00

Nice. First couple rounds were random button mashing, but once I got it, I felt like a champion.
Terrific work.

Ludum Defense by Kwrky 2013-08-27T17:05:00

The rounds are really long. It turns the sounds into a bit of an aural assault.
I'll be interested to see where you take this post-compo.

For the record, I'm in the #LDTO camp ;)

Spider Tower Defense by GentleHat 2013-09-01T12:51:00

Nicely done. Very nasty lookin' spiders!

Signal Delay by ChrisGaudino 2013-08-28T08:28:00

Very impressive. You nailed all the checkboxes. Needs some tunes to keep it interesting, but everything else is great.

Ten Seconds to Meltdown by cerberus98 2013-09-01T13:03:00

Nice, very terry-cavanaugh-ish feel ;)

10 Seconds to Lava by Folis 2013-08-27T16:37:00

Nice work with the theme. Pretty good work for your first Unity game.

Unseen by Neo-Blue 2013-08-28T08:34:00

Nice, I won on my second clock.
Beautiful modelling.

Match A Number by amidos2006 2013-08-27T16:53:00

Sorry, this isn't a proper compo entry if you didn't make the music.

Approaching Ten by Reverend Speed 2013-09-01T12:54:00

This looks like it could have some great potential, as it is, I have no idea what's going on!

10 SECONDS by Dark Acre Jack 2013-08-27T17:23:00

Very moving.
Unfortunately will be cursed with the "non-game" moniker which is unfortunate.

Mild Cardwang by sketchyjeremy 2013-09-01T12:36:00

Really hard to understand the rules, but I'd like to play this again if you guys get a post-compo version up. Good work.

Penguin Racer Go Go by refreshgames 2013-08-27T16:32:00

Impressive. I really like the visual style.

Stator Chronicle by Sergey Mohov 2013-08-28T08:52:00

Minimalism and Ten seconds, two themes for the price of one.
Nice execution.