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FinalMirage

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201225You are the VillainFeed the Towerscompo6052.552.452.602.552.101.952.382.2739
201122AloneShadowcompo3492.672.693.152.381.771.831.631.642.2022

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by FinalMirage

LD22 — Alone

Loot Alone by karnakgames 2011-12-19T22:23:00

Neat little game. A little strange you were given a choice at the end but you couldn't actually choose (or could you)?

The Rescue by JoeDev_net 2011-12-19T20:55:00

Awesome game! Sets the theme/mood very well. I like the use of color, especially at the very end.

Atlantic Flight ONE by Tritax 2011-12-19T20:43:00

1190 turns, 21 days 5 hours.
Took a little bit of figuring out and on my first play I went straight up-left and died because I didn't find anything. :D

Alone in the Gloom by hulahulahest 2011-12-19T19:56:00

I enjoyed it. Ditto to what everyone above said!

Shadow by FinalMirage 2011-12-19T10:40:00

I watched my roommate who isn't much of a gamer start off pretty terrible but he figured it out. I little more polish would've helped ease the pain. :)

Alone in the city by tamat 2011-12-19T20:01:00

Neat game, really enjoyed the atmosphere and art.

LD25 — You are the Villain

Mad Princess by AdventureIslands 2012-12-18T21:36:00

Very cool art style. Gameplay is addicting, nicely done.

The Adventures of Tim Burr by Josh Riley 2012-12-18T22:21:00

Cool idea, the remark about loud music and being deaf was pretty funny. :)

The Secret Plan by kevincorrigan 2012-12-18T00:50:00

This is a cool idea, wish the scoring system took accuracy into account so it's not just me spamming mouse clicks everywhere. :)
I really liked how everything was laid out, it gave it a very distinct feel (art, level, UI). The level transitions were also very cool, nice job.

Globe Hacker by rasmusrn 2012-12-18T17:34:00

Cool risk-style game. Controls could use some work but it works and it's a cool concept to see in action.

We Are Promoted Toknight by EatenAlive3 2012-12-18T00:34:00

Fun little game to play through. I didn't have troubles with the jumping since it was at least consistent so you knew how it was going to work. Different weapons would be a cool addition.

Children : Reverse Slender by HackThePanda 2012-12-18T20:39:00

It can be tough to make any progress when there's a group of children together but it's a cool concept. As others have said, the static screen is cool looking. :)

Chainsaw Happines by arandaschimpf 2012-12-17T22:41:00

Not sure why auto-jump seems to be enabled, that's a little strange. I encountered a couple of bugs; shooting the chainsaw in front of you and just standing it while you rack up kills and I even lost my chainsaw once (I think I shot it under the world).
There's not much depth to it but you do get to shoot chainsaws from a crossbow at bunnies. :D

Cursed Temple by SirJson 2012-12-18T02:07:00

This is quite fun! Adding some extra weapons would be a cool addition, maybe even some melee weapons for close range.

Criminal Empires by paulfysh 2012-12-18T00:22:00

Was a little confused of what to do when I started but eventually figured it out. It's a cool concept buying stuff to try and build your empire and it plays pretty smoothly, nicely done.
Would've been cool if when you bought something it would show up in the room and wander around (if it's mobile) just so you can get a visual representation of where your money has gone and give some movement to the level. Would also help the level feel less bland. :)

Bad Driver! +1 by uncade 2012-12-19T16:48:00

Haha, cool concept! I ended up getting shot up into the air and never came back down and I some of the different popups were pretty funny.

Feed the Towers by FinalMirage 2012-12-18T04:49:00

I knew balance would be an issue and even with tweaking it throughout the weekend some things slipped through due to lack of playtesting. :) I think if the towers could level up by killing things then it would prevent people from just spamming low level critters because you'd just be making the towers more powerful.

Brown Hat, Red Hat Cowboy POW! by Pixelbear 2012-12-18T16:50:00

Nice work, I like the art style and the overall hectic feeling when the battle starts. It would be cool to go through stages where the enemies get tougher!

Bad Santa by Cat Burton 2012-12-18T00:09:00

It would be cool if there were "hide spots" where you could bolt to if you've been spotted by the cops so you could avoid them if you make it there. Neat concept and it plays out well, nice job!
P.S. If you stand still when the cops chase you they'll leave you alone after a few seconds and you won't get caught. :D

Save The Princess by DalsGames 2012-12-18T21:55:00

Couldn't figure out how to place towers until I realized it's Right Mouse instead of Left Mouse like the instructions mention. Also, when you buy the tower that costs 1500 it looks like the game crashes as soon as it shoots an enemy.

Escape by irl 2012-12-17T22:04:00

Cool concept but it's pretty rough around the edges. Near the beginning when the map switches you have enough time to move to a free spot but after a few switches then it just insta-kills you when the map switches which is pretty frustrating.