Loot Alone by karnakgames 2011-12-19T22:23:00
Neat little game. A little strange you were given a choice at the end but you couldn't actually choose (or could you)?
Foon → Ludum Dare Explorer → Users → FinalMirage
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Feed the Towers | compo | 605 | 2.55 | 2.45 | 2.60 | 2.55 | 2.10 | 1.95 | 2.38 | 2.27 | 39 | ||
| 2011 | 22 | Alone | Shadow | compo | 349 | 2.67 | 2.69 | 3.15 | 2.38 | 1.77 | 1.83 | 1.63 | 1.64 | 2.20 | 22 |
Neat little game. A little strange you were given a choice at the end but you couldn't actually choose (or could you)?
Awesome game! Sets the theme/mood very well. I like the use of color, especially at the very end.
1190 turns, 21 days 5 hours.
Took a little bit of figuring out and on my first play I went straight up-left and died because I didn't find anything. :D
I enjoyed it. Ditto to what everyone above said!
I watched my roommate who isn't much of a gamer start off pretty terrible but he figured it out. I little more polish would've helped ease the pain. :)
Neat game, really enjoyed the atmosphere and art.
Very cool art style. Gameplay is addicting, nicely done.
Cool idea, the remark about loud music and being deaf was pretty funny. :)
This is a cool idea, wish the scoring system took accuracy into account so it's not just me spamming mouse clicks everywhere. :)
I really liked how everything was laid out, it gave it a very distinct feel (art, level, UI). The level transitions were also very cool, nice job.
Cool risk-style game. Controls could use some work but it works and it's a cool concept to see in action.
Fun little game to play through. I didn't have troubles with the jumping since it was at least consistent so you knew how it was going to work. Different weapons would be a cool addition.
It can be tough to make any progress when there's a group of children together but it's a cool concept. As others have said, the static screen is cool looking. :)
Not sure why auto-jump seems to be enabled, that's a little strange. I encountered a couple of bugs; shooting the chainsaw in front of you and just standing it while you rack up kills and I even lost my chainsaw once (I think I shot it under the world).
There's not much depth to it but you do get to shoot chainsaws from a crossbow at bunnies. :D
This is quite fun! Adding some extra weapons would be a cool addition, maybe even some melee weapons for close range.
Was a little confused of what to do when I started but eventually figured it out. It's a cool concept buying stuff to try and build your empire and it plays pretty smoothly, nicely done.
Would've been cool if when you bought something it would show up in the room and wander around (if it's mobile) just so you can get a visual representation of where your money has gone and give some movement to the level. Would also help the level feel less bland. :)
Haha, cool concept! I ended up getting shot up into the air and never came back down and I some of the different popups were pretty funny.
I knew balance would be an issue and even with tweaking it throughout the weekend some things slipped through due to lack of playtesting. :) I think if the towers could level up by killing things then it would prevent people from just spamming low level critters because you'd just be making the towers more powerful.
Nice work, I like the art style and the overall hectic feeling when the battle starts. It would be cool to go through stages where the enemies get tougher!
It would be cool if there were "hide spots" where you could bolt to if you've been spotted by the cops so you could avoid them if you make it there. Neat concept and it plays out well, nice job!
P.S. If you stand still when the cops chase you they'll leave you alone after a few seconds and you won't get caught. :D
Couldn't figure out how to place towers until I realized it's Right Mouse instead of Left Mouse like the instructions mention. Also, when you buy the tower that costs 1500 it looks like the game crashes as soon as it shoots an enemy.