Real Life Simulator by Spaghetti and Meatball 2013-09-06T05:13:00
Web link doesn't seem to work. Stealing music from others really goes against the spirit (and rules) of Ludum Dare as well.
Foon → Ludum Dare Explorer → Users → Tritax
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | AdventureWorlds | jam | 353 | 3.27 | 3.28 | 4.10 | 3.24 | 3.13 | 46 | ||||||
| 2013 | 27 | 10 Seconds | Sacred Scarab | jam | 341 | 3.00 | 2.80 | 2.40 | 2.90 | 2.80 | 1.93 | 2.50 | 32 | ||||
| 2012 | 24 | Evolution | EvoBlob | jam | 133 | 3.04 | 3.20 | 2.92 | 3.16 | 2.44 | 1.96 | 2.32 | 2.38 | 61 | |||
| 2011 | 22 | Alone | Atlantic Flight ONE | compo | 186 | 3.00 | 3.13 | 3.00 | 4.00 | 1.88 | 1.38 | 1.89 | 3.07 | 2.78 | 57 |
Tritax leaves an average of 11.2 feedback comments each event.
Web link doesn't seem to work. Stealing music from others really goes against the spirit (and rules) of Ludum Dare as well.
Unable to get it running.
Unable to play, but looks nice.
The refresh time of the dropbox version is a bit slow, but the downloaded version plays really smooth. Fun - reminds me of RoboRally.
I love this!
Really a ton of fun .. and great music. I'd love to hear about the toolset you used to create this!
I had a lot of fun with this.. i was a little sad that it ended so quickly. Seemed like there could be some balancing of damage (it took like 20 spears to kill an enemy - but they could kill me in 3 shots).
Thought the graphics were great!
Fun little game - wished it was a little longer. I really enjoy puzzle-y games like this.
No download. :(
Still no game available at the link provided. :(
There's no download link for the executable or source code!
Tried quite a bit, but I couldn't get this running on my linux machine. :( A shame too, cause I really wanted to try this one.
no python / not signing up for some random service to download the source. as others have suggested, you should use a more friendly download option (like Dropbox).
The link isn't working for me. :(
I only rated the parts I could experience ... I got sick of starting over from scratch and the early play was a little too boring for me to keep at.
It's an interest take on the theme, though. I wish it could've remembered how far you'd gotten on subsequent attempts.
I enjoyed this quite a bit. I was able to get almost all the way through with the zepplin. :) I felt like there was a significant jump in difficulty between the enemies and the boss fight (which ended up with a LOT of bullets flying around). But, overall, I thought this was a really nice entry.
Great work!
Not sure this qualifies as an entry in LD at all. None of this was produced during the compo/jam. :(
Unable to play ... (no python/pygame).
Nice and challenging. I ran into the same problem as aeveis (holding down the up key caused multiple jumps). I think i'm just too used to games with a variable jump height, though. Once I started tapping the up key, instead, i was able to progress much more quickly.
I had fun playing through this. Also, best ending ever. :)
Yay, woo.
unable to rate ... i don't have access to a linux machine.
Was enjoying myself, but after I lost I didn't want to restart and grind through it again to try and finish.
I really like this game. I didn't get to play it a bunch (there's < 3 minutes left on the judging clock as i type this), but I'm going to play it some more after I finish typing this. The mechanics and the audio play really well together, imo, to make a fun little casual crawler.
I got trapped by the scripted events. I didn't explore the front door first, so by the time I got to the door, there was already a zombie at it - as a result, I couldn't enter the garage to continue the sequencing. :( Also, as mentioned by others, the collision detection screwed me more than once - stuck on the stairs being the most notible.
That said, there's a surprising amount of assets in this. Lots of geometry and level design. I this its impressive what you were able to piece together in 48 hours!
A fun little beat-em up. I liked the audio/music and had enough fun to carry me through several plays back-to-back. But, I had a really hard time timing my punches. It always felt like luck, to a point, if I was going to hit or be hit.
Pretty fun game. I liked the twist on this game type. Sometimes, I felt like i'd get dog-piled for no reason at all and it would be completely at random (once, before the first jump). I never got a sense for what caused that or why or how to avoid it. Aside from that, this was a pretty enjoyable game!
It's a very unique approach and I think it comes together really well. Very interesting and very innovative ... but definitely not a control mechanic i want in a game. :P Thank you for submitting this game!
I think the timing of the anxiety bar was tuned just a little bit too tight. I felt like I was playing a game about perfect platformering (i.e. Meat Boy) but with controls that sometimes punished me for no reason. A fun game, but I think it could benefit from tighter controls and a slightly more forgiving timer.
Had a really tough time getting my guy into 1 tile-wide hallways. Would've liked to see a few different spells/zombies for variety.
I agree with everyone else ... needs standalone exe.
Brilliant game. Brutal difficulty (not a bad thing). I'll agree with other comments regarding the walk sound - it can get a little grating. Thanks for making this. :D
Had fun playing with the mechanics at play in this game. I really enjoyed the "rocket" jump. Loved the ending. Thanks for making this.
I enjoyed this game quite a bit. The pace is nice, it's good play something that isn't breakneck fast from time-to-time. :) Had some silliness with bullet collision (I could kill many zombies per bullet as long as I clumped them up before I shot).
Also unable to download game
Really tough to control the character (cave3 especially). I also felt like there wasn't a clear passage from room to room (I ran into the spikes in cave2 out of desperation, but ended up in cave3 instead of dead).
What felt awkward, for me, was that turning while flying did not change your inertia. You continue in your old heading until you stop and restart moving.
I have no way to play this. :(
LD30 — Connected Worlds (6)
DON'T. BREAK. MIRRORS. by IamAcoconut 2014-08-26T04:36:00
Would be great to be able to skip that intro after you've watched it once .. the second/third time through really starts to drag on.
Eye scape Escape the Eye by danidre14 2014-08-26T04:31:00
Fun little game. I feel like the hitbox of the runner is a bit too wide. there were a few times where I was clearly ahead of an eyeball, but it counted as a hit. :\
Fuel Runner by RobotFriend 2014-08-26T03:49:00
Very fun little game. I really liked the flip at the halfway mark!
World Bash by DaGamesta 2014-08-26T03:46:00
Any chance you could post footage of gameplay for people that cannot run this game? I wouldn't mind seeing it in action - I feel like I could at least offer suggstions/votes then.
CosmicCom: Connecting Worlds by deathray 2014-08-26T03:44:00
I dunno what it is about these kinds of games, but I always enjoy seeing what mechanics someone has decided to include in a given game. Having a fun time with this one. :)
Planet Magumi by Kato 2014-08-26T03:17:00
Seems like it could be fun, but I gotta agree with ninjascript. I wasn't quite sure what was going on and died. Then I had to sit through the intro again (and again). A way to skip through it after you've read it once would be great.