EVOLVE, YOU FUCKER! by SpindleyQ 2012-08-28T13:50:00
Thanks! Unfortunately, technical constraints make it basically impossible for the obstacles to look any better than they do; the 2600 only has two hardware sprites. The obstacles are drawn with the "playfield" register, and they're 1 "playfield pixel" wide.
There might be tricks that would make things look better, but they'd require me to write a custom display kernel in hand-tuned 6502 assembly. We are talking about counting processor cycles so that you can strobe hardware registers at the exact moment when the electron gun of the TV is in the right place. And that's something I'm not about to try to do in 48 hours :)