FoonLudum Dare ExplorerLD15 → Glaucon and the Cave

Glaucon and the Cave

By athanazio

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CategoryRankScoreCount
Community94.08
Audio532.78
Theme663.25
Humor782.27
Graphics1002.57
Fun1042.32
Overall1062.57
Innovation1102.33
Coolness1143

Comments

sol_hsa

Some slight texture on the floor/wall would make it easier to see if you're moving, especially on some long corridors.

SpaceManiac

A classic cave-exploring game! Fun, but the graphics kept flickering and I couldn't make it past the second level. The different item types were clever however!

caseyd

Slight problem with the keyboard, the firing of the torches was significantly delayed, but I liked it.

prmottajr

Game was fun but it was a little difficult to learn how to throw flames. On the third level I got stuck on the wall and couldn't move. Probably this was due to the maze algorithm. Zombies were great !!

Entar

I also got stuck on the third level, and I learned about throwing torches by chance. Also, you can't see very far ahead of you when walking and scrolling. Otherwise, good effort.

Six

I too found myself stuck in the wall on the third level, and agree with the comments about not being able to see very far ahead and to add a texture to the floor. The distance to move till the screen started scrolling also seemed a little more on the right than the left. Nice managing to fit zombies in though.

noonat

Given the fact that you die instantly on touch, the zoomed in view was definitely frustrating. Some in-game help would be useful as well. I mostly stumbled around until I figured out things like shooting. Shooting didn't seem to work right for me... I would kill the zombie in my way and he would instantly appear in the same place again.

Endurion

A nice idea with most of the game play working nicely.

What however put me off was the fire throwing. It almost never threw the fire when I pressed the key, but sometimes a few seconds later. That led to some rather frustrating moments in level 2, when the zombie, who should've died, killed me repeatedly.

And off topic (does not affect the vote): F*ck Sun and their abomination of a language until they finally get spaces in paths working. A lot of java games fail to work on the desktop because the root folder is called "Documents and Settings". Grand.

philomory

I actually ended up stuck on the second level, not the third, because the artifacts that were in the level for me to find didn't match the artifacts that the game wanted me to find. So, it wanted me to find the 42 artifact, but there was no 42 artifact. Instead there was a flashlight, which wasn't on the list.

Not a bad effort though, and I do have to say that your journal was pretty sweet. I think the super-dim view actually does a pretty big disservice to your artwork; you can barely see the awesome little zombies and artifacts!

Lord Tim

Sometimes the 'fire' button doesn't work as well as you'd like, and one of the zombie dudes on level two wouldn't die, but still pretty interesting.

DrPetter

I started inside a wall on level 3 and couldn't move. Space to throw torches seems to have a very large and weird lag - sometimes I would hit it and my torch would come flying a few seconds later. Scrolling is rather evil, where I have to move almost to the edge of the screen before it starts moving, and if I run into a zombie I have no time to react before I'm hit. Kind of spooky atmosphere though.

doohan

Fire was incredibly frustrating often having a delay of 2 or 3 seconds which was too late on level 2 with the zombie that respawns infront of you as soon as you kill it.

Hempuli

Level 3 began with me stuck in a wall.

Problem Machine

Nice atmosphere, but in the third level I started stuck in a wall. Also, sometimes it wouldn't shoot when I pressed space.

ondrew

The fire button sometimes doesn't work. Cute zombies :)

LoneStranger

I couldn't get into it. The torch throwing didn't really work all the time and the zombies moved way to fast for how much time I had to react based on the window size. I ended up getting stuck at the start of level three.