Foon → Ludum Dare Explorer → Users → grahamedgecombe

grahamedgecombe

Games

Feedback left by grahamedgecombe

grahamedgecombe leaves an average of 13.0 feedback comments each event.

LD15 — Caverns (13)

Cave without Story by Noyb

Control felt a fair bit too jittery for the precision movement required. A little acceleration curve would work wonders for playability imo.

Glaucon and the Cave by athanazio

I too found myself stuck in the wall on the third level, and agree with the comments about not being able to see very far ahead and to add a texture to the floor. The distance to move till the screen started scrolling also seemed a little more on the right than the left. Nice managing to fit zombies in though.

I'm In A Cave by havchr

Would have kind of appreciated a mention of the blatant nsfw lyrics of the song in the description.

caveskid by allefant

That was simple and enojyable, though I feel I've played something similar before. Could have used a bit more depth (gameplay wise, not the view) perhaps, and having the instructions on the screen would be nice (the first time I clicked, promptly died, and wondered what had happened). And I have to say I freaked out wondering where to go as I approached the end and there was no track left :P

Cave In by Daz

Rawkin 2 hour entry.
I have to say I was expecting a lot more flyer entries than I've seen so far.

7 hours mini game by Codexus

Not bad but as people have said it is a bit vanilla. Was quite stuck till I realized you could double jump, and that pressing the second jump quickly highly boosts the height. All in all not a bad 7 hour effort.

Fake Gold by BlademasterBobo

Seriously, that was great. Some weirdness with the zoom and things, but a surprising amount of fun. Pretty original take on the theme too.

Key-Verne (A journey to the center of the Earth) by yanngordon

Very punishing. I'd almost suggest slowing the gameplay down a bit to make it a bit more playable, perhaps introducing faster enemies later on in the game.

Crystal Cave by BenHem

Agree with people on the need for some depth cue to help skirting close to pillars. But man, zooming through the cavern at level 8 and 9 really felt awesome! Rawkingest caverns of the comp!

Kung-Fu Kaverns by frosty

Any game where you run into bears to beat them up is all right by me.
I did get one random cave though where I was cut off in a tiny starting section. I kind of wanted to be able to see where I'd been and the edge of my sight, but I guess not having that was half the fun.

Tim Viana's LD15 - Final by thiagocamposviana

Agree with the controls being rough, though I was stubborn enough to make it to the end. There are so many games out there in this genre that you need to have everything pretty sharp for it to compare.

Cavern Retreat by SwiftFalcn

Some quick fun. I was a bit overwhelmed when I first went from the simple first screen to the busy cave, but reasonably quickly worked out what was going on. The red text in game was a bit hard to read on the background too and there was some weirdness when tunneling back and forth between the same screens. I think though that with a few more game mechanics this could be quite fun.

Refuge by noonat

One simple suggestion would be decreasing a little the light a little as each building is building is destroyed and having non destroyed buildings as light emitters too (like the bullets). You could also show the different buildings health by how many windows they have lit. Fun game though :)