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Cave without Story
Cave without Story
By noyb
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| Category | Rank | Score | Count |
|
|---|
| Innovation | 120 | 2.16 | 44 | |
| Fun | 57 | 3.02 | 45 | |
| Theme | 71 | 3.20 | 44 | |
| Graphics | 109 | 2.41 | 44 | |
| Audio | 28 | 3.26 | 43 | |
| Humor | 95 | 2.00 | 21 | |
| Overall | 65 | 3.00 | 44 | |
| Community | 105 | 2.19 | 36 | |
| Coolness | 63 | 23 | | |
Comments
Pretty fun, though I'm not sure if it's a shmup as shooting seems to mostly not be worth the trouble. Maybe it's just a mup!
I like the way the music changes after the level transition, though I didn't notice it changing after the first.
Kinda wish there was more shooting of dudes, and dodging of bullets. Still, a decent entry.
Although I don't think shmups and random levels match too well, this one is actually quite fun.
Is that a sample from Silkworm (the explosion)?
Ok, it is harder than my game, now I learned a lesson, to do not make a hard game for ludum dare, because people has a lot of games to review and do not have enought time to become a master of one game.
Pretty fun. I wish the difficulty increased faster though, level 1 is pretty easy and going through it again each time you die gets boring. It could use a button for focused movement too as almost all of my deaths came from crashing into walls while trying to get the gems near them.
Letting us shoot stalactites that drop on enemies was a nice touch. :)
I like the idea - shooting stalactites and getting chain reactions, and deciding whether to sneak past bats or disturb and fight them.
However, I found it frustrating that many ants appeared in places where I could not kill them. I died a lot on level 1 from trying to kill ants :/
The earthquake effect was a little too much IMO.
I died near every time I went to collect a heart..
Feels really solid, despite it's simplicity. I liked being able to shoot the spikes, but the quake effect after the fell was so extreme that it kind of nulled out the usefulness of it.
Challenging, mostly due to random gem placement. Those bats are nasty. I want to kill them, but they are too fast. Nice job on the audio.
Control felt a fair bit too jittery for the precision movement required. A little acceleration curve would work wonders for playability imo.
Controls could use some slight low-pass filtering to make them feel more fun.
Hey, the theme was CAVERN, not CAVE! Zero sta-- oh, all right, I'll let it slide this time.
Anyway, I like this. It's fun. The music gets a little repetitive after a while, but I like how it changes when you get to a new level.
Tough, but fun.
Simple, yet fun.
Quite solid fun.
If the bullets would actually be useful it'd be a real shooter :)
Shooting stalagmites is pretty useless since you can't see anything when the screen shakes. And the ants take way too much shots. Managed 1302 points.
Good music!
Like the music. Funny though, the game feels more difficult when firing. Easier (at least for as far as I got) to just concentrate on flying into things. Think the controls where a bit too sensitive, didn't get any kind of precision.
Pretty basic shmup. Plays well, nothing too inspiring, but it moves nice and fast. The 'smash enemy with stalactite' mechanic is pretty neat, though I rarely got a chance to use it.
Controls were challenging to me so I only was able to ever make it to Level 2 / 800 points high. Found the screen shaking a little bit too much as it was way too disorienting. Like the graphic palette and the variety of creatures and cave objects. I wish I could control the ship a little better to get to some of those toughly placed hearts. Solid little arcadey game though and fun for a few go rounds for sure. Love the music too!
Like the dropping stalactites. The odd angle of the shots by enemies made them difficult to predict...
I liked the foreground pixel art, but not really the cave and background. It's pretty fun to play for a while.
I though the gems looked like hearts and instantly though them to be extra life...
The screen shaking is a little too much unfortunately when the stalactites drop. The music however is a big plus in my book.