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Jolle

Overall Medals

YearLDThemeGameDivisionOverall
🥉 2002 2 Construction/Destruction The Destruction of The Sheep compo 4.15

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2008 12 The Tower The Tower of You compo Journal 4.29
🥈 2008 11 Minimalist Col-4 compo Food 4.27
🥇 2005 7 Growth LD48h#7 unofficial and pending votes - Jolle results and comments compo Fun 4.50
🥈 2005 7 Growth LD48h#7 unofficial and pending votes - Jolle results and comments compo Innovation 4.17
🥈 2005 7 Growth LD48h#7 unofficial and pending votes - Jolle results and comments compo Polish 4.67
🥇 2005 6 Light & Darkness jolle uplighter rc1 compo Best Game 0.07
🥇 2005 6 Light & Darkness jolle uplighter rc1 compo Innovation 4.12
🥈 2005 6 Light & Darkness jolle uplighter rc1 compo Fun 3.65
🥇 2004 5 Random 48h jolle rde compo Best Game 0.07
🥈 2004 5 Random 48h jolle rde compo Fun 3.62
🥈 2004 5 Random 48h jolle rde compo Polish 4.19
🥇 2002 2 Construction/Destruction The Destruction of The Sheep compo Completeness 4.53
🥇 2002 2 Construction/Destruction The Destruction of The Sheep compo Fun 4.79
🥉 2002 2 Construction/Destruction The Destruction of The Sheep compo Gameplay 4.11

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoClFoGpCsBgCo
201326MinimalismMiniSimcompo683.863.613.594.133.771.903.2272
201019DiscoveryMr Head and the Journey of Discoveriescompo103.883.943.944.412.472.593.182.6418
200915CavernsCave Ninjacompo83.823.883.763.943.452.522.893.5235
200812The TowerThe Tower of Youcompo73.943.673.613.723.331.633.423.314.293.86
200811MinimalistCol-4compo532.562.162.403.442.322.442.383.384.27
20068Swarmsultrafleetcompo
20057GrowthLD48h#7 unofficial and pending votes - Jolle results and commentscompo4.504.173.834.67
20056Light & Darknessjolle uplighter rc1compo3.654.123.857
20045Random48h jolle rdecompo3.622.814.197
20044InfectionThe Destruction of the Virusescompo223.252.902.653.753.352.583.50
20022Construction/DestructionThe Destruction of The Sheepcompo34.154.794.323.633.673.374.534.114.58
20021GuardianTitle Unknowncompo133.253.143.252.642.953.423.11

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jolle

LD2 — Construction/Destruction

Sheep Town by ShredWheat

This is a very nice idea and also very good done. The only bad thing (and I won't lie, this is a problem with _most_ of the 48h entries (think about this everyone!)) is that it is stressfull, and i find it hard to have the sheeps doing well and all that. But maybe I'm not cut out for this kind of games. Can't play simcity either.
Other then that, this is good. I think it is the game with most depth I've seen so far in the contest.
But were is the destruction? Yes, I know, you can destroy buildings, but that isn't really the point of the game.

Hitsuji: Shears Of Fury by Jamul

Well... I probably shouldn't say things like this, 'cos it makes other ppl jealous and stuff, but you are going to win big, at least of the games I've tried so far. This game rules. The only bad thing is that my fingers now hurts. Quite a lot actually (watch out, I might sue you ;).
The animations of the sheep are great! Most stuff in this game are. The only bad about gfx would be the lack of variation in the look of levels (the tiles, that is, not the layout of the levels), but it doesn't really hurt that much. And those things behind the tiles that make them look a bit depth-iss aren't very beutiful :/.
The last level is btw very possible. And about the hidden moves, i think i found out how to do one, and it is quite handy, especially to make big points (like >212000 on level one ;). One bad thing about it was that it made some other moves quite useless. I think I manage to achieve the other one to, but i don't know how. But i will find out, o yes ;)
Yeah, and weak thingy about construction, so you will not get a five for all of the categories. Only a four in theme.
You know what? Well, i guess you do. This game would be awesome with a fastpaced ut-style music. Hey, wait, i can just start winamp! ;)
And, I really should vote N/A for gfx, 'cos, as you wrote, your wife wrote the "struct"-word, but I gonna vote a 5 there anyway ;)
Lets see... I think that there was some more stuff I was going to say, but I can't really remember. Btw, thanks again for compiling The Destruction of The Sheep for win2000. And yes, I would vote like this anyway.
And another bad thing. You make us other look bad! And that's bad. At least for us.
Now I also remembered what disturbed me most in the whole game. The black stripe behind the text (the little allegro standard text, that is).

The Destruction of The Sheep by Jolle

This vote wont count, will it? Whatever... thought I could tell you some things.

Firstly, the game HAS a skiplevel cheat. F1 + F11. Splat.

Secondly, there is a windows version (need alleg40.dll and the the dos files) you can download from my files directory. Jamul compiled it, and someone uploaded it there. Guess it was geoff. Thanks guys! And, this is important, if you can play the dos-version without any problems, then do so! The winversion have som problems. Like quitting at the titlescreen sometimes (press enter to start game fast) and the sound is a bit buggy and is slowing the game down. These issues does not exist in the dos-version.

Thirdly, yes, the game is far too short :( but i didn't have any more time to create levels. 10 has to do for now. It is easy to add more, but not as easy to do them :/

Well... now I will go and download all the other games and try them out. Bye.

Whew.. still, buggy by Ufo Z

This game got the way coolest "ai" i've seen so far in the contest, and coolest level too. You get a top notch technical 5. A few more levels would have been nice, but this is a 48h contest after all. I had a bit low framerate, but that is my own fault, 'cos i could have played this on another computer. Also had cool start and end images.

Sheeps R Us by Gutter

This is one of the games that I spent the most time playing so far. It was kind of addictive, but when you spent 30 minutes placing walls you finally get bored. Fun in the start, but too repetive. I got 2300$ so now I can buy myself a car ;)
And it got an icon.

Run Away Sheep by matricks

Nice game. A bit too few levels only :/ And there could have been some more variation on the gfx side. It was also a bit annoying with the limited view radius, but I guess it was a part of the idea (and it wasn't really that bad. it would probably been too easy without it).
It would also have been nice if you got told when it restarted.
Destruction? Well... you destruct the crate piles i guess.
But this is a good game for 13h... and for 48h too

(Förresten, är inte O3 Games svenska? Hmm.. om inte så ser det här väldigt dåligt ut av mig ;)

The Sheep Wars by shang

Nice idea, but since the computer can do lots of stuff while the player are moving the game becomes uneven. I remember this phenomenon from the game North and South back on the amiga (it think it was released on more platforms). When you had i fight, you controlled on unit (or group) at a time while the computer could control all his troups at once. Bam, it wins, no fun. Of couse, maybee this is not the problem with this game, I could simply be very bad at it, but it is always funnier to blame something else anyway.

save the sheep by UberHaxor

yay, good game. the only bad thing I found (beside the lack of sound :( ) was that first it was easy, then it was easy, then it was hard, then i died :( I probably just used the wrong tactics.

Sheep Rescue by MattB

Well, this is a cool game, and it looks good too. I haven't tried it with two players yet though :( I also like the good documentation, more of these game should have one.

SheepShifter by JM

Great game! Sad that there is (almost) no sound and too few levels :(
And a bit vague on the construction (you construct bridges?)

Sheep Suckers by postalrat

Nice idea, but you really should not say Ha! when someone lose. This way you won't get many fans, believe me. You can ofcouse get them in other ways...

Sheep Strike by PoVRAZOR

Now, this is a good game, but there are some small things that it lack of: challange and sounds. Otherwise it is good. The concept of defending cute little wolves against sheep is great ;) I also love the (i assume) pixled graphics.

Bleaters by sjbrown

It looks good and it is a good idea, but it isn't very fun in the long run :( I think I played the first 4 levels (I came as far as to dry summer I think). The graphics is nice though. About the construction, do you construct sheep?

Trans-Icelandic Express by jovoc

You really should not invert the mouse like that! Its... its... not good.
And I never really figured out the point with must of the things, a readme would be very very good. On the tech and gfx side it is nice though. How about destruction?

Final submission of "Living Sheep" by mikedoty

I really like this idea, but the game is a bit frustrating. First there is 4(?) very easy levels, then there is a very hard, which i did not beat :(

Bathroom Teacher by mrfun

Well, what can you say? It is at least very different from the usual games. And it got good sounds to, and the pictures are really nice ;)
Let me put it like this, this is that kind of game that actually can be fun at 4 am. No offence meant. It is also the most finnished game I played so far. And no bugs. And fast paced gameplay. Good work!

Robo Sheep by mfassett

It was fun up to level 20, then i got bored :( Otherwise, it is quite good and could with some more time become quite interesting with more enemies and more weapons.
How about construction, was that what the enemies was doing?

Sheep & Crates by elak

This game looks very good.
How about destruction? Yes, you can take crates from the other ones stack, but it is a bit vague.
I wont vote in the fun, because I haven't played it with someone.

Mut Shbin by Thenend

It looks good, but as with all these games, add a readme so one can understand what is needed to play the game, or understand why some things are as the are. Very many ppl havent added a readme. All you ppl, add a readme! It doesn't take that long.

Final by entheh

Oh man, I sure am dizzy right know... woav... did one really have to bob up and down that way? On to the good stuff: This is the first first person game I've seen from the competition so far (ok, I only tried 13 yet, but that's good anyway) and it is always good to see something different. It is also nice with music, but one really should be able to turn it off, because it becomes annoying after a while. Espescially if you are dizzy :(
I also found it very hard, and I never understood how to delete blocks. It said space for constructing and destructing, but it never destructed anything... weird. But really, this game is one of the best I've tried so far. I will make a new try with it later and see if it goes any better for me.

Union Jack - with by nonnus29

Nice game! Really good to see that some ppl in the contest made these kind of games 'cos they are fun. Also nice anims of the main character. Sad that you didn't have time to finnish it :(
Also, is performs quite poorly. Are you using the standard Graphics.drawImage to draw all stuff? It's darn slow.
The game was almost impossible to play on a 500mhz, but at a 1530mhz it ran at a normaly decent speed.

Onslaught! Sounds intriguing, no? by bugboy

Well... what can i say. Oh, I know: Stop screaming, I've got a headache. And fix a readme.

Sheep O Rama by Bastian von Halem

Nice gfx and sound
The game crashed when I walked into a wolf

SoaringSheep final entry by LoneStranger

Why don't I get more then one sheep to throw? What am I missing here??
I will vote n/a in the categories i can not judge 'cos if this... You are supposed to get more then one sheep arent you?

BallerSchaf - Sheep of Death by Balooga03

Well, it could use a map. And some kind of counter of how many sheep there is and stuff. It could also need some other maps. Cool intro thingy ;) It is also nice with a game with music, but honestly, this music is very very annoying. And the only bug i found was the shot might be spotted in the other end of the screen sometimes. And I didn't manage a single combo :( Oh, btw, what other keys? I can't say I found any... or did you mean the Esc key? And lastly, where is the construction? I found destruction and sheep alright, but no construction. But I guess you could see that killing zombie sheep is a constructive thing to do ;)

Sheepenstein by drZool

Ok, it looks good and some nice sounds and such, but what is the point really? Can't seem to understand that. A readme maybee?

Attack Sheep by Zaphos

AttackSheep
Not finished? Pressing H for help didn't work, and killing all the sheep in the level didn't do much either. The game seemed like a very nice idea though.

Entry by DavemanInSeattle

I really didn't understand what kind of stratagy you should use. And why would I like to destruct the fences? I just placed as many fences as possible around the wolf all the time and got 85 in score (+5 sympathy points ;).
Actually, it was quite fun, and the part that was most fun was when the wolf ate a sheep (does that make me sadistic?). It was a very neat sound when that happened ;)
It also crashed every time I closed it :(

World Domination: Sheep vs Wolves by ghowland

Would one really wanna to Risk a sheep? Get it? Hahaha... sorry, I know, that was a very bad joke. I didn't even laugh myself. Sorry..
Ehm.. onto other stuff. It is a quite interesting game really, but the computer wasn't very smart (or maybe it was, maybe I the one who isn't very smart, I never found out). I invaded all the countries... almost. Then the game crashed. I had north america, europe, south amerika, africa, middle east and some of asia. The wolves had the rest of asia and a bit of the thingys down towards australien (btw, does that name come from, like, austr and alien? So like alien austrian or something? wouldn't really make sense but whatever. Anyone one anything about it? Erhm.. sorry. Of the point, but it just hit me. Like one of those big knuckles..). It was fun so far... but then as I said it crashed, and i don't really have the strength to do it all once more. I didn't even have a good fight :(
It aslo felt a bit slow with the screens and stuff where the text stood, and the mouse was a bit slow (on reacting and such, but hey, so it was a bit in my game so i shouldn't complain... and i could have walked in a stair once and played in on a faster computer... but im lazy). Ok, sorry. Wrote lots of stuff i shouldn't here... I just can't hold myself sometimes. The worddom. game just open your views, like "the world is your boil" or something... sorry. You can make this game really good if you work on it a bit more. Maybe a mix of risk and age of wonders? Now that would be something, eh?

windows exe +src. 2player. by illume

I'm sorry, but I don't have any friends :/ so i won't vote on the gameplay/fun 'cos they will be way higher if i did have a friend. Maybee I will make a friend soon, and then I can revote.
I didn't hear any sound, but it seemed as it would be sound from the log. My computer screwed up?
Oh, and you got to love that evil sheep in the beginning =)

sheep by Impossible

nice landscape, but not much of a game :(
it also crashed the second time I ran it (I just ran the file and the computer rebooted :(

SheepSiege by Kuja

I don't get it. It is nice to see that someone made a game for the bga here though! Nice titlescreen.
A readme would have been nice.

Sheep Thieves by segludian

Nice pitchfork gun there ;) Nice gfx.
The bad thing are that the controls and movement is a bit awkward.

SheepCom by Slate

It doesn't really feel as if this has reached the game phase yet :/ You could still make it a game though (like save the hut (my entry in the last contest), but in 3d :)
One should also really be able to rotate, and move the mouse wherevery you want.
It also crashed a few times :( And when running opengl, i could not place anything (weird.. this bit worked fine with dx8)

chicken by yq713

It does seem a bit unfinished, but your excuse is very very good, so it doesn't matter ;)
There were some bugs I noticed. You probably allready know about them, but I tell you anyway. I you go left in the beginning, things get really wierd. And if you die and then press play, then it only say game over.
Some good stuff: The story (i really like it, good work ;), it got music (most of these game hasn't) and you can jump and shoot.
A bad thing was that it was very frustrating, and I didn't make it very far :( but that's probably because i'm not very good.

Sheep Massacre by Josh5231

You sure kill sheep. But the construct bones tower is a bit weak, but I don't blame you.

Sheep Dome by LordCovenant

It good to see that someone tried to do a fps, but this one have much work left.
And the standard fps controls nowdays are not the arrowskeys and inverted mouse :/
I also fell through the floor once and the game crash when closing

Sheep Pop! by Nate

These kind of games are for some reason actualy funny. I really can't say why though. Too bad you didn't have time to finnish everything you wanted :(
It is a bit weak on the construction... constructing heliumsheep ;)

Sheep Craft by MrWizzard

I dont get it.
Where is the readme?

48game valles by valles

What? I don't get it.

LD4 — Infection

Insanity by allefant

I like the story and editor. But gameplay was kind of lacking, and I also got stuck and couldn't move (I took the first turn and went downwards, and then down there there is a slope. I got stuck on the slope (I think pressing left and down did it)).

Commies! by randomnine

Really cool and complete game. And since you can play on either side, I can't really complain about anything ;) Kind of reminds me a bit about Syndicate (wars)...

War on Infection by tareco

I left fun N/A because I haven't been able to play it other then with myself, and I'm not sure that gives the proper view of it ;)

Infected! by Krzysiek-K

It got quite repeative after a while (I played utnil I had >50000p), but otherwise it was nice. Funny thing was that one time when I died, I then floated into a health powerup and came alive again :)

Infection Fighter by adriczero

It's not very easy controlling the ship, and the hard scrolling really messes with the eyes :/

Invasion of the Blobs by logicalhippo

Birds see more than is good for them ;)

OSWar by summaky

Kind of fun. If you hadn't said that you didn't invent the basic game (which I never played), you would have scored higher in innovation ;)

Jelly by Cenozoic

For being a 3 last hours mix-up, it's quite good.

Gooploid by Gnatinator

The difficulty level starts too low and goes up way too slow. Also, the screen messes up for a short while sometimes.

infekchion by illume

The highscore thingy is a nice touch, but dont ever make a program that tries to connect to the internet without telling the user first... my firewall told me the program wanted access, and I killed the app right away. Of course, now I can read here that it was a highscore system, but adding a readme telling the user about it wouldn't have been very difficult.

infeXion by bluescreen

Definetly my favorite so far! (not that you know what that means, not knowing how many and which games I've tested yet ;) I haven't managed the fifth level yet, but I'm going to try again later. Had no problems running it, and I like everything about it except one thing (which isn't that bad really), the connect to barrel button could have been something else then down arrow. A small indicator telling you when you are within range would have been cool too.

Zombiepox by peitz

There always seem to be one zombie who doesn't do anything, and thereby I can't give it a brain.

Mucus Infection by Thenend

With some more variation, this would go further.

Pathogen Warrior by tonic

I like it. Only complaint is that some of the colors are a bit too similar, but that's a stupid complaint, I know.

Zombie Epidemic by Ufo Z

Do we have a winner here? It's possible ;) The only thing I didn't like was the car bounceing when hitting buildings. Also, I think the katana is superior to both the gun and car. And you should have called the game Grand Slaying Zombie ;) Got a buffer underrun error on quit, but since it was on quit, I wouldn't call it a problem for a 48h game.

Plague! by wobbler

I left fun as n/a because I haven't played it against anyone. I had 141% killed at some point, don't know how that is supposed to make sense.

T-Cell by Jacius

First I thought of it as being too hard, but then when I had figured out the way to do it, it felt too easy. Otherwise it was nice.

Antigen by Mark Fassett

Nice game, good thing it got music (although it got quite repeative after a while). Options to restart level/quit instead of simply quiting on esc would be good. The Z & X buttons worked fine :)

Peanut Butter: The Simulator by Zaphos

_Very_ innovative gameplay, and a good laugh as well. And I can see where the spreading of something comes in, but how about infection?

infection-terror by Chronocore

Haaaaaaaaaaard game. It went very fast and I only managed to rescue a single person, even though i tried many many times. Is this due to timing issues mentioned in desc.? (Got an Athlon 2200, gf fx5200, 512 mb ram). Nice idea though, kind of like moon lander.

Snag by shredwheat

This one is good. It will be one of the few that I will leave on my computer when the voting is over. Also, really nice with a decent computer opponent.

Infectrons (FINISHED) by LoneCoyote

It's all about touching the thingy before it touches other ones...

Corruption by meethezero

Kind of fun, but it's based on luck a bit too much. Original concept.

Antibody by TwinnedArak

The fact that you can't really lose, and can play on forever, kind of destroys it.

Prevention by tom

Should be named Press keys Press keys Revolution ;)

Most Extreme Infection by mcarroll

I like first person shooters, but this is not enjoyable :(

Fuc Man by Impossible

This game is way too fast. Managed level 1 twice, but no more than that :/

Raids (not finished) by drZool

This game must be featuring the coolest weapon in the whole contest ;) The Overall 1 is for not being a finished game.

Zombie Death (FINISHED) by wisebede

Playing through every single level again if you die is very bothersome.

The Newcastle Chicken Slaughter by Giddy

Well, there are chickens.

Mind Controlling Killer Virus! by survivor

Commandos goes 48h :) I had great fun playing this game. Only bad thing that happened was that if you switches to another app when running fullscreen, the gfx get messed up (no reloading surface data after switch back).

BioWulf by DrTiger

Even though killing sheep usually is very fun in computer games, this game fail to some extent. Also, I had to remove the opengl32.dll included or it wouldn't run.

Infection Wars by tsmaster

Cool thing there are a lot of multiplayer options available in a 48h game...

Shrooms! by zoggles

It looks really good, and the idea is nice. But I always end up with about one gap left... but then, maybe I'm bad at it.

Infectoban by flgr

Clever game. I usually like this kind of games (unless they're too hard ;), and this is no exception . Level three (I think) was toughest, the other ones pretty easy, but this is a 48h contest, so... An undo one move would have been very nice.

Diaspora by alia

Kind of an odd twist, but it's not very easy to win within the time you have. But maybe that's just me, one who do not know any good patterns.

SDLInfection by Endurion

Yay, Mission Complete :)

Plague City by Kevin

Well, that's another way to use for an ambulance, I geuss.

Zombies by MattD

I like that it has zombies in it.

InnerBody (FINISHED) by mrfun

I like this one, it really shows how bad co-ordination I have ;) Good thing allowing continue, otherwise it would have been much less fun. Bad thing: I used Alt+tab to minimize it a small while, but it wasn't possible to get it back up and running again afterwards. I had to kill it :/

Vaccinator by Negator

I've cleared them all :)

Cuzco's Goat Bloat Game by philhassey

I'm not sure that I was made to herd goats.

The Trouble with Tribbles by Gopher

I like it.

Nanodominance by rtf

It would be nice to know what actually happens at the end of the turn.

Innoculator4x4 by smx

There's some crazy speed to that vehicle. Vroooom...

Awesome adventures of SuperHand by ondrew

Well, you don't see something like this every day :)

Contaminate - NOT FINISHED by eghost

Since there's no game logic, there's not much else to rate then graphics an sound. Which both were quite nice.

Microbattle by dumple

This game gives a feeling a bit similar to the first zelda game :) Nice gameplay, nice music, decent gfx. A wee bit annoying with the bouncing thingy when going into walls, and once when I got killed and had 2(?) lives, I completely died and the life counter showed -7, I think. Then when I retried, the door wouldn't open in the first room with red things you should eat. But closing down the game and restarting worked fine.

Unknown by McSteel

My first thought was: Well, this is a little bit like wings of fury. My second thought was, boy can those cows jump or what? But I didn't have time for a third thought, because before I got that far my screen got messed up and the computer locked up :.(

Tekram-S (v1.1) by Sol_HSA

Innovative game, featuring tutorial and a nice interface. The tutorial is A Good Thing (TM). I managed to win on Hard difficulty, but Sick was Sick ;)

Youve Got COOTIES!! (FINISHED) by EricDB

It really messes with your eyes looking at them, while trying to figure out how it will look next turn, when they all are animated like they are.

The Lobby by Spectro

There are zombies, gore and even team killing. Of course it's fun :)

Gonorrhoids! by sinsolent

I'm not sure if I like that you can shoot down yourself, but otherwise it's cool.

Anti-Botic by tomkh

I really like the graphics for this one, but I did find it very frustrating to play.

LD7 — Growth

LD48h#7 unofficial and pending votes - Aggrav8d results and comments by Aggrav8d

Well, a mining simulator. Kind of lacks goals and such things, but me who likes these kinds of things spent a fair amount on time on this, trying different shaft layouts and such. Not much to say about the graphics, it's mostly coloured squares. Loses production score because it's lacking goals and such. Also crashes when selecting Y when asking "again?"

LD48h#7 unofficial and pending votes - Allefant results and comments by Allefant

I had the flickering bug, and I didn't stand to play the game for very long, not even with black flickering. So I've not rated Fun or Production as because I don't think I've got the whole experience. I have rated Innovation, Graphics and Sound as I think I got a fairly good picture of those. I found aiming pretty hard, but that was mostly a problem before you got a fast enough fireing rate when it wasn't a crucial for a single shot. Some shots from later levels looks cool.

LD48h#7 unofficial and pending votes - CalvinFrench results and comments by Calvin French

Seems an interesting game, but it ends after season one for me. Should it not continue? I like the story, though.

LD48h#7 unofficial and pending votes - Deepflame results and comments by Deepflame

If it wasn't for the fact that the grow games already exist, this would be very innovative. But even though this is no new concept, it's still a change from most other games, and it's still fun! The first level was pretty easy, then it became a bit tricky. Maybe the second level should have been a little bit easier to make a better curve. The graphics aren't stunning, but it works pretty well for this game.

LD48h#7 unofficial and pending votes - DrPetter results and comments by Dr Petter

This is awesome.. just like xjump, but fun, challenging and stylish! It sometimes feels a bit too difficult, though. Maybe a few more heart drops would have helped.. and the pigs could take on less candy to die. Also, I'm used to have the shot/jump buttons the other way around, so I frequently press the wrong one... but that's of course not your fault! (Men du bestämmer inte om jag får leka med maten)

LD48h#7 unofficial and pending votes - ErikJohnson results and comments by Erik Johnson

I didn't have a problem with level 2 (I played without the fix), but I never managed to complete level 4. I could be a little bit nicer if it allowed you to start over on the same level you were at instead of beginning at the first level again. Graphics are so-so, not great, but no very bad. Loses production points because there's no readme or other instructions included. I'd say it's innovative, though.

LD48h#7 unofficial and pending votes - GerryJJ results and comments by Gerry JJ

This is good, as puzzle games go in 48h.. actually, it's good as puzzles games go generally too, it's just not very much content. Would get a higher production score if there were more levels. It seemed the random levels are not always possible to complete. The graphics are simple, but suits the game very well.

LD48h#7 unofficial and pending votes - IvoDanihelka results and comments by Ivo Danihelka

Has a pretty bad framerate for having so simple graphics. The game is lacking a bit also, it's not really fun.. could have need some more gameplay element perhaps, I dunno.

LD48h#7 unofficial and pending votes - JacobGohlke results and comments by Jacob Gohlke

I got 760 score. I assume score was just what you could get, as I did not see any goals or such things. The viruses went seriously bad towards the end, making it seemingly impossible to actually get any mining done. Sounds are minimal. Graphics are so-so. It's a bit fun in the beginning, but i wears off pretty quickly. I think the NanaCustodians (sp?) should figure out they need to go and repair other buildings by themselves.

LD48h#7 unofficial and pending votes - JamesHofmann results and comments by James Hofmann

It's kind of like inversed tetris... you should have called it sirtet Won the first four levels by just holding down the down key, which wasn't very challenging. It seems to lack something to make it fun in the long run, but I'm afraid I can't point out what. Crashed (exited at least) when I put a nail in the ground.

LD48h#7 unofficial and pending votes - JayWard results and comments by Jay Ward

I think this could have worked really well if it was in realtime instead of turnbased like this. The used approach doesn't really give any "feel" for the wind or spreading fire, which would have helped a lot for gameplay and fun I think.

LD48h#7 unofficial and pending votes - JeremyPenner results and comments by Jeremy Penner

This game.. it has kind of a weird fun curve. First when it's starts (the game, not the intro and menu), it is a bit difficult just before you adapt to the gameplay. Then it becomes suprisingly fun, and stays so for maybe 10 levels, then it gets too repetitive. But even though the fun doesn't last for very long, it's very fun while it lasts. Not much to say about the graphics. About the sounds, it's pretty cool you actually recorded the intro text. The sounds are generally more humorous than very good, but it works. Pretty innovative too, I would say.. I can't really remember playing anything quite like it.. well parts of the gameplay is pretty standard (don't get hit by projectile, hit other one with projectiles, but the swarm thing was cool.

LD48h#7 unofficial and pending votes - JohnCampbell results and comments by John Campbell

This is good. It's fun, and very nice graphics. First time i tested it I completed all level except that last one, where I made a mistake and fell a long way. Then I was 5 cm from the last flower when the time timed out... and then I had to start over from the first level! Why not start over at that level? Anyway, since the game was as good as it was, I just started over, and completed it. Most games I wouldn't have.

LD48h#7 unofficial and pending votes - JosephWhite results and comments by Joseph White

Wow, I never imagined being a flower was so tricky This is so strong in innovation that I'll probably have to lower some of my other innovation votes. It's also pretty fun, and looks beautiful. Well done!

LD48h#7 unofficial and pending votes - KrzysztofKluczek results and comments by Krzysztof Kluczek

Pretty cool. Nice graphics, music (for a few loops, anyway). Maybe not very innovative, but fun for a while. I never seemed to complete a mission, though. It was full with green ones, and meter for black ones showed that there was some black left, but I really couldn't find any.

LD48h#7 unofficial and pending votes - Lerc results and comments by Lerc

Nice graphics, and also pretty fun for a little while. An opponent or such would probably have helped, but as you already know this I don't know why I write it. I did play it longer than I played many other entries. The basic ideas are not very new, but the crystal things are a nice twist. Get's a low production score simply because it's not really a game yet.

LD48h#7 unofficial and pending votes - MarkR results and comments by Mark R

Neat idea, and animated 3D-models are pretty cool for a 48h game. The giant totally scared me to death and killed my the first time I walked close to him with no idea whatsoever what I had coming for me up ahead. Sounds are pretty basic, but the including of footstep sounds was a nice touch (well, at least for a while). On the graphics side, it could have used better textures, or at least more variance.

LD48h#7 unofficial and pending votes - MikeHommel results and comments by Mike Hommel

This could have been so cool if there was more gameplay in it. I really like the voxelish land, and how it's devoured.

LD48h#7 unofficial and pending votes - PhilHassey results and comments by Phil Hassey

The gameplay per se isn't that fun, but the humour makes it fun for a while. Too bad there's no humour voting categery anymore. And if this isn't innovative, I don't know what is.

LD48h#7 unofficial and pending votes - Rale results and comments by Rale

This is hard! I easily got to the first platform, but then I really couldn't get anywhere. It tried balance to the left or right to be able to go past those black tiles, but no luck for me. Would probably have been much more fun if it was just a little bit easier. Sounds are minimal, but ok. Pretty innovative. Would get higher production if it was a little bit easier.

LD48h#7 unofficial and pending votes - SMX results and comments by SMX

I don't really understand why the readme.txt is in a .jar. I thoughts .jar was so you didn't have to unpack stuff, but you had to anyway to get the readme. Then the readme says there should be music, but it's not playing any, no matter if I press m. The game has a weird kind of difficulty.. I usually failed a level a lot of times and then randomly the level get's completed without me doing anything at all. So easiest way to get to level 7 was to not do anything at all most of the time and just restart the level until it was completed. But level 7 was very hard, never made it. Trees looks pretty nifty afterwards, though.

LD48h#7 unofficial and pending votes - TomaszDobrowolski2 results and comments by Tomasz Dobrowolski2

This is so cool. I don't really know what to say... I suppose the placement of stuff could have been less random, but it worked pretty well. And the circles could have been antialiased, I suppose.

LD48h#7 unofficial and pending votes - WojtekDabrowski results and comments by Wojtek Dabrowski

I like the intro text, about the astroid and that. Always nice when a 48h game has got a story! I didn't find the game very fun, but maybe I'm just bad at it. Seems that there's no way to recover carbon when below 100 of it and when having no mitochondriers (or whatever is the word, I never was a big fan of biology)?

LD48h#7 unofficial and pending votes - XOut results and comments by XOut

Where's the growth? I bet everyone is asking that so let's not dwell on it. The game looks good, and it's fun for a while. However, it's a bit frustrating in the way that you sometimes has to die once to find out which way to go.. and when you're out of lives you have to restart from the beginning. These kinds of design was pretty usual 20 years back, but remember, gamers are much more lazy today Except from that a pretty solid entry.

LD48h#7 unofficial and pending votes - drZool results and comments by dr Zool

Nice graphics, for a while fun gameplay (maybe 15 levels, then it gets repetitive), innovative. The sound volume was set to very, very low, but to be honest (sorry!) this may have been good, as I didn't much like the song. Kudos for actually doing it though.

LD48h#7 unofficial and pending votes - xaver results and comments by xaver

Strong on sound, and innovation. Fun for a while, but get's too repetitive after maybe 15 levels. HGE seems to provide more game related stuff than is actually allowed by the rules, but maybe you didn't use that stuff.

LD19 — Discovery

Universal Conquest by Endurion 2010-12-27T18:43:00

This is the game I've played the longest so far, which is both good and bad. It was really fun until it was just a lot of grind. I never completed it (don't entirely know what how to win, but I assume it was finding an alien base or something). Lots of comments:
- At the start, I didn't figure out what to do. Once I realized what the Zinc counter was, things looked up.
- The oxygen thing was sort of unnecessary, and I felt that there should have been some out leave to orbit when it was low, if it are to be kept at all.
- The first vehicle ran at double speed if you held both Up and Down. The speed was practical but the key combination was not. I suspect it was a bug.
- The game at times sort of reminded me of parts of mass effect and x-com.
- I didn't like that you had to switch between keyboard and mouse, some kind of keyboard control outside the planet mode would have helped.
- Would have been good to see the total value of collected materials and/or be given a notice when you can buy something new at the store.
- As mentioned, at some point, it was just too much grind.
- The combat, when it suddenly appeared, could use heavy improvements.

Zoobedoo by Hamumu 2010-12-25T18:29:00

Played through it all. Seemed a bit overwhelming and tricky at first, but eventually I realized that *SPOILER* just building diagonals of all the animals */SPOILER* was usually enough (though not when trying for the fewest clicks). Having more kind of rules and not always having access to all the animals might solve that.

Q-Bers by recursor 2010-12-21T19:11:00

Pushing space jumps directly to the credits. Happened when I tried to figure out what to do (didn't at first realize you had to click a block to rotate it).

Two last screens were challenging! I had fun. Next step is adding moving blocks around, then it'll be almost impossible under time pressure.

Land Rover Discovery Challenge by Catmoo 2010-12-29T14:50:00

Some sliding and stuff would have been nice, and an ending. Otherwise it's pretty good.

Roguesweeper by vede 2010-12-29T13:37:00

I played this quite some time and I really like the idea. Some comments:
- The font isn't very easy to read, especially when it's blue.
- I would have preferred to see a larger part of the world, either with a larger screen or smaller pixels.
- The screen shake was too much.
- It seems you could only carry one scroll? Would have preferred to be able to toggle scrolls.
- After a while, it's a very long way to the shop.
- You can't hold an arrow key to keep on moving, this became pretty uncomfortable for my fingers when walking far.
- It's annoying to only be able to carry one treasure at a time, especially in conjunction with the problems just mentioned above.

Anacalypse by bildramer 2010-12-22T16:54:00

Sadly crashes on startup without any helpful information. Might recheck it later on another computer.

Anacalypse by bildramer 2011-01-03T18:45:00

I like procedural generation. The music is cute, but it gets repetitive after a while. The actual game felt to be lacking in that it didn't require skill, just luck and perseverance. Also, no edibles.

:ORE: by moltanem2000 2010-12-20T20:45:00

This was much harder than it first appeared, proper planning was needed in most levels. It was fun for a while. I liked the manual.

Dry Voices: who are you? by droqen 2010-12-20T21:50:00

I like. Also music really fits the game.

Did you actually need the key? Used it on a door that seemed to lead nowhere, then when the other way and got out of the cave.

UNSS Pasteur - Search for a Cure by MrPhil 2011-01-04T13:16:00

It feels like there's no element of skill to the game, just luck and persistence. Was sort of interesting otherwise, but feels like slog.

Introspect by ChainedLupine 2010-12-21T18:52:00

Movement felt a bit sluggish, didn't quite match the idea I got of the creature in the intro screen. Content wise pretty solid game.

Disc Over Y by voxel 2010-12-29T13:45:00

I just had a black window which didn't respond to Esc and that had Close disabled.

You must discover yourself. by Tyranus 2010-12-23T21:29:00

Kind of tricky. Also, I don't think I manage to figure out how to win. I visited all of the ? and so. Pretty neat, otherwise.

Beacon by randomnine 2011-01-11T10:18:00

Great game.

City State: Inspired Destiny by quin 2010-12-20T22:05:00

I've been wiped out by barbarians, by regular war, and global atomic war. I'm good at this!

I like it. Sort of like a subset of Civ. I had a similar idea that I didn't pursue because I didn't know how to enter any conflict into it, but I think you succeeded.

The Secret Documents by Danik 2011-01-04T08:17:00

Great game!

Cardiac Arrest by GreaseMonkey 2010-12-21T18:55:00

Very ambitious to make a game for Sega Master System. Makes it more bothersome to play though. I'll try to revisit it later.

Deep sea discovey by piotrekb 2010-12-20T21:28:00

Sort of fun in a relaxing way. The enemies had really large collision bound.

First time I tried to start it it locked up. Closing it left the process running in the background (this also happened when it had not locked up).

Music wasn't made by you within the compo?

Researching String Theory by Zoltam 2010-12-22T16:15:00

Level 16, score 3086. Apparently I'm Einstein \o/

Not so fun to play with a lousy mouse, but that's all my complaints.

DirectionsTranscend by Devenger 2010-12-25T18:47:00

Too hard for me as well. Played it a fair bit though, it's a pretty good game if you have the patience for it.

Eureka! by spacsm 2010-12-22T16:52:00

Feels like some sort of traveling salesman PacMan.

Juxtapose by Daniel X. Moore 2010-12-23T21:21:00

In Opera, the keys did not just move the selection/activate, they also scrolled the browser window, which was a bit annoying.

Interesting idea.

10 Minute Galaxy by machinas 2011-01-03T20:19:00

That's a very yellow background.

Seems to work fine in Opera, except that the browser crashed when I closed the tab which was weird and maybe unrelated. Very CPU intensive.

Actually a pretty fun game, it took me 103 turns on the first try.

Discovery - Researching Space by joekinley 2010-12-29T13:43:00

I like randomly generated enemies. The game could use improvements, but it's an OK 48h game.

Hey, Person! by barigorokarl 2010-12-22T16:30:00

Interesting piece of storytelling. I investigated all the stories, I think.

Voyage of Discovery by alexlarioza 2010-12-27T16:28:00

I was really looking forwards to playing this one, but sadly there's usability problems (and maybe bugs). The screen is very small, there's a lot of buttons to remember, and if you use some actions it seems you can get stuck (example: C -> select direction, but no direction is valid, or same with A). A good effort nevertheless. Suits the theme, among other things.

Scanno Domini by Tom Francis 2010-12-22T16:45:00

Congrats on your first finished game!

A score counter or something would be nice.

Quick by Moops 2011-01-04T11:31:00

Running Quick.application didn't work at first. Running setup.exe worked, only it seemed to auto-launch Quick.application once afterwards and that didn't work. Then when manually running Quick.application after setup.exe, it worked. Perhaps I just confused things.

I played on until I disabled the cheesebounciness. Couldn't get anywhere after that. Was an OK game.

Hat Quest by FireSlash 2010-12-25T19:01:00

Will try it later on a computer I have XNA on.

Hat Quest by FireSlash 2011-01-03T19:54:00

Extra approval because of hats. I was even thinking of making a game about finding hats. Which I didn't, which was good, since you did it.

The intro text was hard to read, very dense while being fairly small.

The game was actually much harder than it sounded like, but also pretty fun.

Planet Discover by thristhart 2010-12-27T20:15:00

Will try later on a computer I have XNA on.

Planet Discover by thristhart 2011-01-03T19:42:00

The LoS mechanic felt just to be in the way.

Observatory by ladron 2010-12-27T15:49:00

Will try later on a computer I already have Unity on.

Observatory by ladron 2011-01-03T19:24:00

Starts with a cool setup. Observatorying was pretty fun, but I wasn't very good at it, spotting only Jupiter, Venus and the Moon. Or perhaps that's all there was. Either way, I note potential.

Floorplan by bobbobowitz 2010-12-29T13:01:00

Sorry, no Linux. Perhaps I can compile it for Windows when I get home from the holidays.

Floorplan by bobbobowitz 2011-01-03T18:58:00

Sorry, had the wrong version of Allegro, so it didn't compile.

COMPLICATED VIEW by xra 2010-12-21T19:45:00

This is a pretty cool idea.

I kept ending up outside a solid wall after going through a few exits (I think). What did the enemies do? The they do that?

Discovery Shuttle Defender by FatherGoblin 2010-12-29T14:42:00

Java should be available in the path, so just writing 'java Discovery' should work, or so it does here -- maybe helpful for those that can't get it to run.

The shuttle moves a bit slowly.

If you hold down space, you keep spamming missiles until you press another key, creating a whole barricade of them.

Batcave by hyperlogic 2011-01-04T11:07:00

Really cool game. It's a bit tricky to keep track of both sonar and up/down speed at the same time, but perhaps that's the game. I think it would have been easier if you always had had a notion of your up/down speed, even when it was pitch black.

BedBug by Zemmi 2011-01-04T10:58:00

Quick and fun game, but could use some polish.

Planet Thing by jovoc 2011-01-05T23:28:00

I had a shader error on startup (on ATI card), relevant log lines:
"
info: loadShader shaders.Treeland ...
info: Loglength 61 >0 true
error: Error compiling shader:
'Vertex shader was successfully compiled to run on hardware.'
info: compile fragment shader
info: Loglength 236 >0 true
error: Error compiling shader:
'Fragment shader failed to compile with the following errors:
ERROR: 0:24: error(#160) Cannot convert from '4-component vector of float' to 'highp 3-component vector of float'
ERROR: error(#273) 1 compilation errors. No code generated'
warn: Compile status is bad
info: ... bind attrs
"

Discover19 by Suyo 2010-12-23T20:58:00

I think this could be good, but I felt it started out at a much too slow pace.

Deep Space by develop32 2011-01-04T10:52:00

Pretty good game. I've never liked asteroid like controls, but this one works better than most. The end menu could have had more obvious choices (never got to try rampage mode). Played with the balance patch, I think it had a good difficulty level.

Sprawl by OneHP 2010-12-23T20:49:00

When playing, it does not feel like I'm working towards a goal. Otherwise it's a good start.

Discover - Collect - Profit by SpaceManiac 2010-12-29T14:34:00

After downloading the missing dll it runs. Hard to rate since it's note entirely a game yet.

Husk by Jonathan Whiting 2010-12-23T21:16:00

This is a pretty cool game. I don't see the point of 'the keeping the robot thing powered' part, it felt more like a distraction. When the game opened up a bit, I easily got lost.

Grand Mystic Quest of Discovery by hulahulahest 2010-12-20T19:36:00

You've already got my feedback D:

Anyway I liked it.

Retirement of the Space Shuttle Discovery by Jonny D 2010-12-20T21:36:00

I have flown into hundreds of satellites and the moon, does that make me a winner? I believe it does! \o/

Probably needs a little work to really function as a game (like you say, a win condition).

Run by Cosine 2011-01-04T10:39:00

File not found :(

You should re-upload it somewhere and edit the link.

Eureka! Vaults of Knowledge by badlydrawnrod 2011-01-03T22:41:00

Pretty good game. In tight spots however, I tended to hit Esc instead of Backspace. Would be good if Esc just paused or something, not abandoned the game. Also, one time it began the wrong word when there were two words starting with the same letters. Not sure that's actually wrong, but it confused me at the time. Also, the medicine words appeared in two stages?

The Detectorizer by danblack 2010-12-21T19:54:00

Poor PC: "Why are you chasing me? I have this shovel! I could hit you with it! Stop chasing me! Oh god, why? I haven't done you anything!"

It's a tough life, metal detectoring.

LD26 — Minimalism

Frost Mint Beach by Kroltan 2013-04-30T16:56:00

My first impression was "Nifty, a mini-Myst!", but I'm afraid I didn't figure what to do, just managed to walk around looking at the landmarks I found. Pretty atmospheric.

TOWLDR by Hamumu 2013-04-30T13:25:00

I've always been a bit conflicted about TOWLRs. This one is pretty reasonable, I think. Not sure if level 9 is just demanding or if I'm missing something, but that's where I gave up.

Buggers! by recursor 2013-04-29T18:00:00

I liked the figure-out-the-most-optimal path aspect.

I had a bit of a dance with a roach, it was kind of a moment.

GRAViTRON by grimpunch 2013-05-01T12:23:00

Technically hunters wouldn't be confused by dead birds hanging around since they'd be used to it, and also everyone would be birds.

One fine morning our machines are gonna cut us down by netmute 2013-04-29T17:44:00

Yeah, works fine in Firefox for me now.

Props for including in game directions.

Could use a pause feature a la Baldur's Gate or so, where if you have ships without orders it auto pauses and lets you give them directions in peace and quiet. Makes it more of a strategy game instead of an action game, maybe not what everyone wants.

WhiteSpace by argo15 2013-04-30T12:54:00

Cool concept, but it appears not to work entirely for me. It runs, but I don't get to see wall outlines, not even when pulsing. I do get to see the target sphere, and can almost play it by be feeling for walls by walking and seeing if the sphere stops moving etc, but I never see the walls.

I have an AMD card and is running Windows 8.

Merkaba by NostraDamon 2013-05-12T12:49:00

Pretty clever game, certainly minimal controls. Got a bit frustrated at the north west most (I think) screen, but got it. Nice look.

simpLify by SonnyBone 2013-04-29T20:33:00

Great look, music and mood.

Second puzzle had me stumped though, was trying for a pretty long time, and now I feel sorta sad, because everything was so good.

Also, is it just me or does the first background layer parallax slightly wrong? It feels as if it moves like a foreground layer, but I might be confused.

Nine Tails by dualtagh 2013-04-29T20:01:00

I like this. Can't currently think of anything that works quite like it, although a certain movie comes to mind (not saying which to not spoil anything).

It's a bit buggy. You can climb walls, and sometimes when I died I became two corpses. Still fun!

Zomblocks Blockiller by lfpetrini 2013-04-30T15:34:00

This works quite well. I like that you can splat several zombies with a single shot if they're together. It quickly becomes pretty hard, I managed to get a bit over 6000 points in a few tries.

Newborn by Lowlet 2013-04-30T15:30:00

Great mood, but not sure what I a supposed to do. I can drop down to lower platforms, and I can fall down completely and get to another tower thing with a different look and sound, but then if I fall off that, I get back.

Depletion by Riley Adams 2013-05-01T11:43:00

Seems to work fine on Windows.

Pretty cool, but it gets old relatively quickly. I found some houses, stayed around to use the energy packs, moved on to the next building I saw. Hid a bit from red thingies. Was a tiny bit of an ARMA feeling. Would have liked more of a goal.

MiniCave by aare 2013-04-30T16:03:00

Would liked to have some goal instead of just shooting thing for score. Also, a bit more control would have been nice.

The Last Soul by Gaeel 2013-05-01T12:17:00

Beautiful and great atmosphere.

Dropblocks by Doctor Broccoli 2013-04-29T18:59:00

Looks great. Felt good to cut off a large part of the level. Not sure if goal/scoring makes sense. Could probably be pretty fun with some work: A minimap so you can plan better, less dependency on ammo, maybe.

Keypad Trainer Turbo by sol_hsa 2013-04-30T14:50:00

I keep clocking in on just below 3.2. It would probably be easier to type fast if it wasn't stressful! Anyway, good training.

Explorar by Red 2013-05-01T12:32:00

"The objects have been collected." Thought I wasn't going to find the last one for a while.

At the start, before I saw the first yellow pixel, I thought they were found randomly and was moving over everything that wasn't traps like a lawnmower.

Potato Dungeon by _Rilem 2013-05-12T13:11:00

This is really great, in every possible way.

Minimal Ammo by T800 2013-04-30T17:17:00

This game is slanderous against vikings!

(Uhm, using sounds from the internets is technically against the rules.)

Rocky Flight Balloon by Smaxx 2013-04-30T16:33:00

Very stylistic, good look. Fairly easy, made it out on the second try. Some ambient music/sound would have been nice for atmosphere. Could have used anti-aliasing also, but it's a minor complaint.

Minim by NemoStein 2013-04-30T15:59:00

So apparently a huge pixel have problems picking up other huge pixels. I guess that means I reached the end.

I liked the resolution reduction, maybe could be applied as some game mechanic and not just for show.

The templates becomes recognizable pretty quickly, could use more variety. Also, the music doesn't loop?

Bodyguards and Assassins by Hectate 2013-04-30T14:09:00

I'm conflicted. This is not a video game, but the rules actually doesn't state that it should be. It just sorts of assumes it. I'm mostly positive, though.

From a practical point of view, however, it's difficult for me to play test this :(

Minimality by NightShadow0 2013-04-29T20:46:00

Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal, I agree.

Minimality by NightShadow0 2013-04-29T20:46:00

Music is very, very loud.

Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal I guess.

Minimality by NightShadow0 2013-04-29T20:50:00

Sorry for the comment spam, wasn't meant to be two comments to start with, and I can't edit them apparently, and I need to say that the music thing was my flash player being really silly. Volume is fine!

BONSAI by NeuronFire 2013-04-30T16:45:00

I think the fully trimmed bonsai in this game is too trimmed, but maybe it's just my personal taste that's not minimalistic enough :)

I like the idea, but it could have used something more (although maybe that would have been in conflict with the theme), not sure what.

Weapons of Minimal Destruction by bluescrn 2013-04-29T19:51:00

Very nice production value, only missing music. Looks great, sounds good, feels good.

I like that you can play it in two different ways, trying for a low score, or just playing it like a regular game. It was pretty hard to rack up +points though, if aiming for that, guess it wasn't balanced for it, which is understandable. Both ways was fun.

(R,G,B) by KilledByAPixel 2013-04-30T15:39:00

Pretty cool. It's a bit hard to make the thing behave as you want. Cool intro sequence. Nice look.

NinjaFlare by 8BitPimp 2013-04-30T16:28:00

Very nice artwork. Could have used some sort of score system (although that would be less minimal, yes).

I found myself usually just jumping over enemies instead of slashing.

Sky Tea by OysterKLAN 2013-04-30T17:14:00

Good game. Pretty. Very harsh gravity, makes it pretty unforgiving.

Minimum Reason Game: Hail To The Potato King by nodoxi 2013-04-30T15:50:00

I'm apparently a Perfect Potato Idiot. Not sure if I should be proud or sad.

raveGRID by sick 2013-04-30T14:17:00

Fancy graphics.

Mouse sensitivity was too high for me and I have a problem with the motion blur, so gets a bit sick from playing it.

I got caught a lot.

Ludum Dark by Zampi 2013-04-30T17:22:00

It can't be played alone? Maybe no one else was in. Didn't figure out how to get past second level.

Very pretty.

end by Aevek 2013-05-01T11:57:00

Bit too high mouse sensitivity and physics that made the controls seem sluggish makes this hard to play for the wrong reasons. Otherwise pretty nifty.

Ming Imah Lism the Wizard ! by Gustera 2013-04-30T15:07:00

Not a big fan of having to stand still to regain mana.. well, not a big fan of having to press space while standing still to regain mana. Guess it makes sense from a wizard point of view, and for making the boss fight very hard, but it wasn't fun to just regain mana all the time. Maybe if it had recharged when changing rooms. Now, before exiting a room, I just stood holding space every time, and it got a bit tedious. Not a bad game though.

The Minimalist Fisherman by Hiku 2013-05-01T12:04:00

Controls were a bit sluggish.

Contrary to what rockford said, it is playable on "European keyboards", just not some countries'. Is fine on most.

Nourish by Forstride 2013-04-30T16:39:00

Would have liked the plant to grow a bit when doing well.

Very cleverly done with the music, it turned out quite good!

Pixel Dominoes by Pinkerator 2013-04-30T14:02:00

I like this. Played through it lots of times. Could use some sort of score counter, although not sure what it would count.

Everything fits the theme very well.

A by SeruK 2013-05-01T11:51:00

Very minimal, fits the theme well. Quickly becomes pretty hard.

Minimal Moves by 1WeekEndStudio 2013-04-30T13:53:00

I think I would like a reduced version of this game where you only need to figure out the solution and perform it somehow without steering the characters, maybe instead just click on what you want somehow.

Great look and atmosphere!

Potato The Destroyer by Cory Martin 2013-04-30T17:03:00

Good stuff, but the gun fights are a bit annoying.

BLOBGLOBS by Cell 2013-04-30T14:35:00

YES HELLO TO YOU TOO

Very minimal. Fairly easy once you get a hang of it. Blobs bouncing is graphically pleasing.

Could have branched out a bit and written "You won" or "You lost". Sometimes it was a close call and hard to tell which.

T.O.M.B. by Knighty 2013-04-29T18:27:00

This is very good, but also very frustrating.

(Also, if I understand you correctly, the music wasn't made during the compo, which breaks the rules. Was it supposed to be a Jam entry?)

Friggin Lazors by Fenmar 2013-04-30T16:20:00

Friggin Lazors indeed. Very good game! As some other's said, bit too much pushing, being able to pick up the cubes instead might have been less tedious, but I think it's a minor complaint. Felt a bit like Portal without portals. Props for making an actual good game with HTML5 + webGL. Suitable graphics, good puzzles, good length.

Triquacir by dertom 2013-05-13T18:31:00

Got error message people have been mentioning (pastebin with log: http://pastebin.com/mmV4sujE). The first error is complaining about not finding OpenAL.

To fix this, I downloaded the OpenAL redist installer and ran it (http://connect.creativelabs.com/openal/Downloads/oalinst.zip). Then it worked fine.

The game was pretty clever. Invisible shapes that moves and swaps? Not the easiest to handle at first.

Potato Mania by Jerm 2013-05-05T17:42:00

Making a killing in the potato trading business is really hard :)

hunter hungry by Jonathan Whiting 2013-05-01T16:46:00

Very good game. Nice visual style and good mood. Ninja rope is fun. Gripping story for there not really being one. Only complaint is had to go back and forth a bit much.

Maze of Argus by hulahulahest 2013-04-29T18:46:00

Is good. Red beholders are evil. Never did complete 2-5, but it was very close once. Sad about no sound.

llab by tonic 2013-04-30T14:56:00

Bit hard. I like minimal controls, but I don't like having minimal control -- I felt like I was fighting the ball more than controlling it. Otherwise good.

Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese by SeanAtr0n 2013-04-30T15:45:00

Not sure why it has to flash so much, makes it difficult to look at. I always enjoy exploring mandelbrots, but that makes it a bit hard. Also, the web page/unity player setup is a bit weird, it covers the whole screen in width, but only a small bit in height, giving it a very weird aspect ratio. I can make the window width very small to get right aspect, but then the total size used is pretty small. I'm running Firefox if that helps.

I agree it's maybe not a game, but if it's fun to play with then the distinction is unimportant to me, especially with a theme such as this.

NoBility by GFM 2013-04-29T20:57:00

In stage 7 and 8, the text window covers important parts of the level!

It was pretty fun, could do pretty well with a little more work.

MiniSim by jolle 2013-05-13T17:45:00

Sorry oskardevelopment, there's no zooming.