Beacon by randomnine 2011-01-11T10:18:00
Great game.
Foon → Ludum Dare Explorer → Users → Jolle
| Year | LD | Theme | Game | Division | Overall | |||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2002 | 2 | Construction/Destruction | The Destruction of The Sheep | compo | 4.15 |
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2008 | 12 | The Tower | The Tower of You | compo | Journal | 4.29 | ||
| 🥈 | 2008 | 11 | Minimalist | Col-4 | compo | Food | 4.27 | ||
| 🥇 | 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - Jolle results and comments | compo | Fun | 4.50 | ||
| 🥈 | 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - Jolle results and comments | compo | Innovation | 4.17 | ||
| 🥈 | 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - Jolle results and comments | compo | Polish | 4.67 | ||
| 🥇 | 2005 | 6 | Light & Darkness | Title Unknown | compo | Best Game | 0.01 | ||
| 🥇 | 2005 | 6 | Light & Darkness | Title Unknown | compo | Innovation | 4.12 | ||
| 🥈 | 2005 | 6 | Light & Darkness | Title Unknown | compo | Fun | 3.65 | ||
| 🥇 | 2004 | 5 | Random | 48h jolle rde | compo | Best Game | 0.01 | ||
| 🥈 | 2004 | 5 | Random | 48h jolle rde | compo | Fun | 3.62 | ||
| 🥈 | 2004 | 5 | Random | 48h jolle rde | compo | Polish | 4.19 | ||
| 🥇 | 2002 | 2 | Construction/Destruction | The Destruction of The Sheep | compo | Completeness | 4.53 | ||
| 🥇 | 2002 | 2 | Construction/Destruction | The Destruction of The Sheep | compo | Fun | 4.79 | ||
| 🥉 | 2002 | 2 | Construction/Destruction | The Destruction of The Sheep | compo | Gameplay | 4.11 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Cl | Fo | Gp | Cs | Bg | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | MiniSim | compo | 68 | 3.86 | 3.61 | 3.59 | 4.13 | 3.77 | 1.90 | 3.22 | 72 | ||||||||||||
| 2010 | 19 | Discovery | Mr Head and the Journey of Discoveries | compo | 10 | 3.88 | 3.94 | 3.94 | 4.41 | 2.47 | 2.59 | 3.18 | 2.64 | 18 | |||||||||||
| 2009 | 15 | Caverns | Cave Ninja | compo | 8 | 3.82 | 3.88 | 3.76 | 3.94 | 3.45 | 2.52 | 2.89 | 3.52 | 35 | |||||||||||
| 2008 | 12 | The Tower | The Tower of You | compo | 7 | 3.94 | 3.67 | 3.61 | 3.72 | 3.33 | 1.63 | 3.42 | 3.31 | 4.29 | 3.86 | ||||||||||
| 2008 | 11 | Minimalist | Col-4 | compo | 53 | 2.56 | 2.16 | 2.40 | 3.44 | 2.32 | 2.44 | 2.38 | 3.38 | 4.27 | |||||||||||
| 2006 | 8 | Swarms | Ultra Fleet | compo | |||||||||||||||||||||
| 2005 | 7 | Growth | LD48h#7 unofficial and pending votes - Jolle results and comments | compo | 4.50 | 4.17 | 3.83 | 4.67 | |||||||||||||||||
| 2005 | 6 | Light & Darkness | Title Unknown | compo | 3.65 | 4.12 | 3.85 | 7 | |||||||||||||||||
| 2004 | 5 | Random | 48h jolle rde | compo | 3.62 | 2.81 | 4.19 | 7 | |||||||||||||||||
| 2004 | 4 | Infection | The Destruction of the Viruses | compo | 22 | 3.25 | 2.90 | 2.65 | 3.75 | 3.35 | 2.58 | 3.50 | |||||||||||||
| 2002 | 2 | Construction/Destruction | The Destruction of The Sheep | compo | 3 | 4.15 | 4.79 | 4.32 | 3.63 | 3.67 | 3.37 | 4.53 | 4.11 | 4.58 | |||||||||||
| 2002 | 1 | Guardian | Save The Hut | compo | 13 | 3.25 | 3.14 | 3.25 | 2.64 | 2.95 | 3.42 | 3.11 |
| Year | MiniLD | Theme | Game | Rank | Co | ||
|---|---|---|---|---|---|---|---|
| 2010 | 19 | Industry | A Transportation Industry Game | 100 | |||
| 2009 | 6 | Monochrome | Mr Spider and the Search for Evolutionary Powerups |
Jolle leaves an average of 43.6 feedback comments each event.
Great game.
I had a shader error on startup (on ATI card), relevant log lines:
"
info: loadShader shaders.Treeland ...
info: Loglength 61 >0 true
error: Error compiling shader:
'Vertex shader was successfully compiled to run on hardware.'
info: compile fragment shader
info: Loglength 236 >0 true
error: Error compiling shader:
'Fragment shader failed to compile with the following errors:
ERROR: 0:24: error(#160) Cannot convert from '4-component vector of float' to 'highp 3-component vector of float'
ERROR: error(#273) 1 compilation errors. No code generated'
warn: Compile status is bad
info: ... bind attrs
"
It feels like there's no element of skill to the game, just luck and persistence. Was sort of interesting otherwise, but feels like slog.
Running Quick.application didn't work at first. Running setup.exe worked, only it seemed to auto-launch Quick.application once afterwards and that didn't work. Then when manually running Quick.application after setup.exe, it worked. Perhaps I just confused things.
I played on until I disabled the cheesebounciness. Couldn't get anywhere after that. Was an OK game.
Really cool game. It's a bit tricky to keep track of both sonar and up/down speed at the same time, but perhaps that's the game. I think it would have been easier if you always had had a notion of your up/down speed, even when it was pitch black.
Pretty good game. I've never liked asteroid like controls, but this one works better than most. The end menu could have had more obvious choices (never got to try rampage mode). Played with the balance patch, I think it had a good difficulty level.
Great game!
Pretty good game. In tight spots however, I tended to hit Esc instead of Backspace. Would be good if Esc just paused or something, not abandoned the game. Also, one time it began the wrong word when there were two words starting with the same letters. Not sure that's actually wrong, but it confused me at the time. Also, the medicine words appeared in two stages?
That's a very yellow background.
Seems to work fine in Opera, except that the browser crashed when I closed the tab which was weird and maybe unrelated. Very CPU intensive.
Actually a pretty fun game, it took me 103 turns on the first try.
Some sliding and stuff would have been nice, and an ending. Otherwise it's pretty good.
Java should be available in the path, so just writing 'java Discovery' should work, or so it does here -- maybe helpful for those that can't get it to run.
The shuttle moves a bit slowly.
If you hold down space, you keep spamming missiles until you press another key, creating a whole barricade of them.
After downloading the missing dll it runs. Hard to rate since it's note entirely a game yet.
I just had a black window which didn't respond to Esc and that had Close disabled.
I like randomly generated enemies. The game could use improvements, but it's an OK 48h game.
I played this quite some time and I really like the idea. Some comments:
- The font isn't very easy to read, especially when it's blue.
- I would have preferred to see a larger part of the world, either with a larger screen or smaller pixels.
- The screen shake was too much.
- It seems you could only carry one scroll? Would have preferred to be able to toggle scrolls.
- After a while, it's a very long way to the shop.
- You can't hold an arrow key to keep on moving, this became pretty uncomfortable for my fingers when walking far.
- It's annoying to only be able to carry one treasure at a time, especially in conjunction with the problems just mentioned above.
Sorry, no Linux. Perhaps I can compile it for Windows when I get home from the holidays.
Will try later on a computer I have XNA on.
This is the game I've played the longest so far, which is both good and bad. It was really fun until it was just a lot of grind. I never completed it (don't entirely know what how to win, but I assume it was finding an alien base or something). Lots of comments:
- At the start, I didn't figure out what to do. Once I realized what the Zinc counter was, things looked up.
- The oxygen thing was sort of unnecessary, and I felt that there should have been some out leave to orbit when it was low, if it are to be kept at all.
- The first vehicle ran at double speed if you held both Up and Down. The speed was practical but the key combination was not. I suspect it was a bug.
- The game at times sort of reminded me of parts of mass effect and x-com.
- I didn't like that you had to switch between keyboard and mouse, some kind of keyboard control outside the planet mode would have helped.
- Would have been good to see the total value of collected materials and/or be given a notice when you can buy something new at the store.
- As mentioned, at some point, it was just too much grind.
- The combat, when it suddenly appeared, could use heavy improvements.
I was really looking forwards to playing this one, but sadly there's usability problems (and maybe bugs). The screen is very small, there's a lot of buttons to remember, and if you use some actions it seems you can get stuck (example: C -> select direction, but no direction is valid, or same with A). A good effort nevertheless. Suits the theme, among other things.
Will try later on a computer I already have Unity on.
Too hard for me as well. Played it a fair bit though, it's a pretty good game if you have the patience for it.
Played through it all. Seemed a bit overwhelming and tricky at first, but eventually I realized that *SPOILER* just building diagonals of all the animals */SPOILER* was usually enough (though not when trying for the fewest clicks). Having more kind of rules and not always having access to all the animals might solve that.
Kind of tricky. Also, I don't think I manage to figure out how to win. I visited all of the ? and so. Pretty neat, otherwise.
In Opera, the keys did not just move the selection/activate, they also scrolled the browser window, which was a bit annoying.
Interesting idea.
This is a pretty cool game. I don't see the point of 'the keeping the robot thing powered' part, it felt more like a distraction. When the game opened up a bit, I easily got lost.
I think this could be good, but I felt it started out at a much too slow pace.
Sadly crashes on startup without any helpful information. Might recheck it later on another computer.
Congrats on your first finished game!
A score counter or something would be nice.
Interesting piece of storytelling. I investigated all the stories, I think.
Level 16, score 3086. Apparently I'm Einstein \o/
Not so fun to play with a lousy mouse, but that's all my complaints.
Poor PC: "Why are you chasing me? I have this shovel! I could hit you with it! Stop chasing me! Oh god, why? I haven't done you anything!"
It's a tough life, metal detectoring.
This is a pretty cool idea.
I kept ending up outside a solid wall after going through a few exits (I think). What did the enemies do? The they do that?
Pushing space jumps directly to the credits. Happened when I tried to figure out what to do (didn't at first realize you had to click a block to rotate it).
Two last screens were challenging! I had fun. Next step is adding moving blocks around, then it'll be almost impossible under time pressure.
Very ambitious to make a game for Sega Master System. Makes it more bothersome to play though. I'll try to revisit it later.
Movement felt a bit sluggish, didn't quite match the idea I got of the creature in the intro screen. Content wise pretty solid game.
I've been wiped out by barbarians, by regular war, and global atomic war. I'm good at this!
I like it. Sort of like a subset of Civ. I had a similar idea that I didn't pursue because I didn't know how to enter any conflict into it, but I think you succeeded.
I like. Also music really fits the game.
Did you actually need the key? Used it on a door that seemed to lead nowhere, then when the other way and got out of the cave.
I have flown into hundreds of satellites and the moon, does that make me a winner? I believe it does! \o/
Probably needs a little work to really function as a game (like you say, a win condition).
Sort of fun in a relaxing way. The enemies had really large collision bound.
First time I tried to start it it locked up. Closing it left the process running in the background (this also happened when it had not locked up).
Music wasn't made by you within the compo?
This was much harder than it first appeared, proper planning was needed in most levels. It was fun for a while. I liked the manual.
You've already got my feedback D:
Anyway I liked it.
I really like the general idea, but usuability could be improved a lot: info on the buildings in game, mouse selection etc. I'm also sorry to say the sounds were painfully annoying.
Seems to run a bit too fast (Windows), though it's playable. Would be more fun if there was something else to do.
A little bit like the grow games. Except, sort of, completely different. Pretty cool, though I wasn't very good at it (4 left). Innovative.
Like the music. Funny though, the game feels more difficult when firing. Easier (at least for as far as I got) to just concentrate on flying into things. Think the controls where a bit too sensitive, didn't get any kind of precision.
Crashes at once after the Options dialog (Vista 32-bit).
What they said ^, link broken.
Just staying around on the platform and it's pretty easy.. so got bored at some point. Fun enough until then. Song was fun in part.
No goal that I can tell, so feels pointless. Good effort though.
The first music was very soothing. Controls were soft and good. Would like to be able to fire more often. One enemy once shot sort of through a wall. Enemies seem to easily stuck just aiming into the wall. It's easy to get lost, a minimap would be great. Great to be able to select difficulty level. Don't worry about those 13 minutes, at least I don't care.
Can't seem to figure out how to survive. Game broken? Anyway, looks good, plays kind of good (if it seemed to work). Background stuff a bit distracting though.
Cute graphics. And bat juggling is a sure plus.
Psychedelic. But sadly that's about it.
This is pretty cool. Bad things first, though: Don't like the filtering used on the player screen, and I do think it'd be nice to be able to minimize main game window. Then there's the problem that I'm essentially just building levels for myself here. Think it should have come packaged with a few levels.
Anyway, I like it.
Played OK until I reached this gate, into which I threw torches in the wrong order, so I didn't really see very well to reach the third torch. Could use a restart level thing, Esc quit the whole game.
Likewise, I sadly have access to no Mac.
Basically what everyone else said: It's fun to dig and find things, and I played it for quite some time, but there's no actual goal beyond that to strive for.
Windows binary works, but for me it runs way too fast, so it's unplayable (Vista, 3.16 GHz, Radeon 4850).
What the other guys said.
This is fun. Music's nice. Too tiny screen though, would really need resize.
Not being able to look up and down, coupled with unfiltered low res textures, low fov, and a maze like environment where everything looks pretty much the same, just makes me feel dizzy and sick.
It's a shame, because it seems really cool otherwise, and everyone else seems to like it a lot. Best of luck.
Got through it. Thanks for not making me start completely over when dying.
You sure talk down about it. Sure it might be wanting, but seriously, no need to apologize on the win screen! Music gets sort of annoying pretty fast, though.
Hm, there's just one level? With a single forking? Was a more interesting track in the screenshot. Think this could have been sort of good.
Background is really cool. Overall good looking. (Not rating the other things for obvious reasons).
Bad things (sorry): Movement feels like slowmo. Main character is a complete douchebag.
Level design etc was good. Very themey.
The bug you mentioned cropped up almost all the time, so never could really play it, so voting n/a in fun. Otherwise seemed like a good effort. Good music for an LD entry.
Another good game. Seems to be a lot of them around :)
I'd prefer some color though. And there was a little too much leaps of faith.
I could use a bigger window!
As some other people said, a bit bouncy. Otherwise a decent game.
The sounds! They're melting my brain!
Innovative, but think it needs more work to be fun.
Why Hi! to you too! No, I'm not a ghost. Oh wait, perhaps I am! Anyway, just passing through, bye!
I like it. Very cute. Very soothing.
Windows port seems to work fine, except it crashed at shutdown. Was a bit hard.
Shadows are really nice. Can't seem to figure out any goal. Is sort of fun anyway. Would have rated high in tech category if we still had it.
This is either so-so fun and easy if you just try to escape from the wall (and end up crashed in the end anyway), or pretty fun and very hard when you try to get as many points as possible. I'd say it's a good game. That tile shake thing makes it look like there's a heat wave coming after you.
Well, it's a game, but it's not really my thing. You don't see the shots very well, and you don't see very well which shots are going which way. Pressing fire and then move, and the pressing fire a lot was a pain.
Pretty fun. A bit tricky, I'd love one more heart.
http://kittay.ca/fydo-LD15.zip not working atm, will probably try again later.
Quit ambitious game. Good looking graphics.
Controls are a bit sluggish somehow. At first didn't figure out I had to kill a number of enemies to pass the level.
Mediafire.com hates me. Might try again later. Looks kind of cool.
Update: OK, played it now. It was fun, and I can't remember ever playing a game like it before, so that's really good. As some other have said, collision stuff could have been a little better. Sounds was good. Got a bit tired of the game after playing several levels though.
It's not so fun being lost.
This is really good. Great ambience and fun to play.
I'd really would have prefered auto mapping, though. And I'm generally against games with time limits.
Loved the emotes :) Like the game until level 8 (last real level?) where it became a bit tiring. Lots of box moving + tiny mistake = even more lots of box moving. Overall solid entry.
First tried the python version, but it complained about not finding OpenGL. Python module needs to be installed separately? Anyway, the Windows binaries worked fine, so it doesn't matter.
Actual game left me very disoriented and dizzy, which neither is a pleasant condition. Might be more fun for people not affected by this.
It's mostly a good game, but it feels something is missing. Not sure what.
Mediafire.com + setup = trouble + annoying. Might try later.
Seemed it was best to let one .. carie? survive, then fix the teeth, then kill it off. That way you were much more preperad for the next wave. Not sure it's good to encourage such behaviour though.
I had basically the same experience as mjau: took long to get close, then when I attacked, it crashed. Seems you are already aware of the shortcomings. Think it could be an interesting game.
Went fine until there was two of the weird folks with leek, there things went so slow so it seemed I couldn't swim at a speed quick enough to get past it. Which seems rather rediculous. Anyway, was a good ride until that.
Got 8000 something. It was pretty fun for a while. Good ambience. Suits the theme very well. Pretty innovative.
The mouse control had serious problems. Made it very not at all smooth. Could have been much more enjoyable.
Was it just me, or did the how to play screen miss to actual state the goal of things? It's a bit confusing when it looks so much like tetris, but has the opposite goal.
I think that this, as many of the other stacking games from this LD, featured too slow play with too little reward.
Except for these things it was good. Very good polish. And nice looking pizza.
Only the third level played like a game. Other ones were the kind of stuff kids to with real blocks at age 3 or so. So could use more game. Agree with Hamumu about the technical aspects.
"It's me! Luigi! There sure is a lot of disposable treasure flying around in this tower!"
Standard platformer, but a bit sluggish. Nice gfx. Levels looped? Would prefer 'You won!'.
I'm an owl. Yay?
Second try... Random option selection maze completion for the win.
Funny game.
Was OK at first, but quit at third level when bothersomeness overcame funness. A mini-map might have helped.
While it's nice with music, music gets annoying when looping a lot.
When moving the window at the beginning, the window became just a few pixels big.
Animated background behind text at beginning made it harder to read instructions.
I have a policy of not running programs that have files named poo and poop. Sorry.
Me cannon. Cannon smash! Smash tower! Me winner.
It's cute how all the bricks goes all happy after having won. Seems the cannon balls have Tunneling (Rank 2), though.
I'm missing .net 3 and stuff, might try again later.
Python troubles. I might missing pygame for some one of the Python installs or something. Might try again later.
This is a good game and I like it. But there are, in my not so humble opinion, two big problems. 1. you don't see far enough. Guess jumping isn't fun. 2. Having to restart complete error when making some small mistake at the end. Extra annoying together with 1. Yeah, and the randomized colors was kind of fun, but it shouldn't be able to make things too dark.
You just stole an hour of my life. But that's ok, it was fun. Definitely best game I've played so far. Nice graphics, very fun game, polished. Fits theme, too.
Cute but hard. Feels like collision box is a bit too big, but maybe I'm just bad at this.
I don't think I played anything quite like this. The closest thing I can think of is miniature golf, and that's not the same at all.
It's pretty hard. Or rather frustrating, in that a small mistake towards the end can undo all the work. And it's a bit hard to control things.
Clean and sharp visuals and sounds.
Got to level four. Then the blue ball managed to end up on the wrong side of a wall, and after next shot they dropped to infinity, I suppose. Had real troubles with that level so figured it was a good place to stop.
"You win" it said, yay. On the second try. Please don't set the game off at once. It's hard to read the instructions then.
Kind of fun. Could have had multiple levels by using different configurations of planes and so. But would perhaps have drained the idea.
Needs more work. As it is, it's not fun, and the disasters can make it next to impossible.
Machine bow. No challenge.
I can has stacked kitties?
Just stacking cats feels a bit limited though. Possibly more interesting IRL.
Was a bit annoying that you controlled the cat for so long after it had been placed. Because if you started on the next falling cats movement before it arrived... bam! Tower destroyed. Perhaps nothing for hurried people.
Interesting idea but not so fun. Missing some visible goal.
Well, there's not much to say. I suspect you know the limitations of this game as much as I do, so.
Horrible controls. Otherwise mostly tower defense with a somewhat non-restricting restriction.
Graphics would have benefitted a lot from better/more high res ground texture.
Well, at least I lose a lot.
Another great TD from Hamumu. Not sure this beats Moon Defender, though, it doesn't feel as balanced. And it's much easier. But still really fun. Also feels polished and looks good. And for being a TD, it's fairly innovative.
Didn't like how it dealt with the max character limit. Let me place and took my money, but the fellows just didn't show up.
I think this is a great idea but it needs some improvements. It's kind of fun, but not very fun.
I mostly just lined up numbers making x=x equations, and that seemed enough to make it most of the time.
Some kind of scoring/combo system might have helped, and perhaps actual removal of tower pieces and falldown stuff.
Gameplay doesn't really work. Some humour points. And music.
Dizzying. The simulating tower graphics thing is a good idea but something is wrong with it. Also kind of hard to judge jumps and stuff, don't know if it's because of that or it's something else. I didn't make it far.
Unplayable due to extremely low framerate. ATI x1600 pro card, AMD 2200+ cpu, fyi.
I never figured out the system (is there one?), just generally tried stuff. Worked fine until twin towers. Even with it's not so political correct setup, I didn't manage it. It was kind of fun. Think it could be really fun with cooler physics.
If you had specified things in SI units and displayed the gravity and so, I could have actually hit. On the first try.
But yeah, where's the challenge in that, eh? But easier retry would have helped. A lot.
Basic TD. Worked OK. A bit too easy. And building a lot of things in a low amount of time == way too much sounds being played.
Too many hovercrafts. Really. And then it went all 'ladders for you are bad lols GAME OVER'. Are there any better endings? I don't know. Hovercraft.
I have old Python? 'pygame.error: Module format not recognized', might try later.
The entry I've played the longest so far. Was fun. Didn't get past Level 8, though. Guess I didn't come prepared enough.
No workie. Might retry later.
Wasn't really playable, response was terrible (I guess due to bad framerate). Most of the time no brick was removed when I clicked and when they were, the small guys had already moved on. Might try later if I get access to better machine.
Missing a game.
Foods look good though.
Afraid it plays too slow to be enjoyable. Otherwise it looks good and seems nice. Never played original Qix, so wouldn't have known it was a direct clone until I read some comments. I'm doomed to give you low innovation points now, I'm afraid. Music was nice while it lasted. Could be a solid game with some improvements.
Controls doesn't work well. Some kind of strafing might help. As it is, best seems to be to wait in one place as fire at enemy when it gets close.
Sound behaved weird. Was sounds fire firing at start, I think, but then they stopped. The other sounds was a bit annoying, but also stopped later. Then there were no sounds at all.
I like the idea and gravity line thingys.
I have a problem with this kind of cat captchas -- I can't read them. Might try later.
No source? Doesn't seem to be minimalistic. Hard. Confusing and messy controls with the tanker (what does it do?) and frigate (never got it).
Grats on learning Flash though, ever got around to it myself.
As others have said, it needs balancing. But I know how it is to balance games for LD48... I've failed a lot of times at it!
So, Attack and Heal are the only useful things, and after a while Attack is enough.
Spent more time on it than I would have thought though. Easy leveling is always fun.
Really like the look. Could probably be more fun if it wasn't such a lot of waiting. Lots of random crashes -- uninitialized memory troubles? And yeah, camera could start with better view.
Missing .NET 3 / might update and try it later.
Was fairly fun up till it crashed, which happened in first battle after getting a sword.
Yay, portalesque storytelling in an LD game. Definitely worth playing through. Actual gameplay fairly basic go-around-shoot-things, but mostly in a good way.
Good food pics, though some cake among them would have been good ;)
Bad thing: Continuous firing with fully upgraded weapon slows down the game very, very much, to taking seconds between screen updates.
After figuring out how to fly, there's nothing of a challenge left.
Might look into after all valid entries.
Had expected it to be real time, so was a bit surprised. Don't really know what I would have prefered. Ends up being a bit like minigolf.
Much content for an LD game with multiple tracks and cars and stuff.
Think I would have enjoyed it better if I some kind of motivation in trying to get as few pushes as possible. Not exactly sure how that could have been accomplished.
The popups! They are too many!
Scary game. OK at first, overwhelming later on. Humorpoints granted.
+2 food point for all the goat cookies. +1 for gopher. Still only ends on 4 though -- milk or yoghurt doesn't grant extra!
I really like everything about this except playing it. It's too frustrating to have to wait so longer after making a mistake just to change direction. That I wasn't so good at it didn't help either. The music was nice in the beginning, but quickly become repetetive and got connected to the long wait after a mistake.
Was fun until it suddenly became extremely hard. Good in regards to theme. Didn't really hear much of the audio, was it very quiet?
Problem (No module named Image) / Might try again later
Python trouble.. I seem to be missing some package. Might try again later.
Also, while the readme is amusing, a short concise text on how to play the game would have been more helpful.
It was fun! Very minimal, too. I'm kind of split on graphics (don't want to rate it low as it clearly matches well), so rates it as N/A.
Yay, a mini-myst, except less weird and better looking. Really like it, good job.
First I didn't get it. Then I did, and then easy mode was very easy. Dunno about hard... seems there's infinite amount of rogues? So it played differently... or possibly there were just very, very many rogues. A bit like in MMORPG PvP, har har. Anyway, think actual idea needs refinement.
Well, there's not much to say. It's a command line driven text maze. Would be even more minimal without the start screen ;)
Good idea, but too easy here. You just sit and wait and do nothing, which isn't fun at all.
flOw meets Space Wars? Pretty nice. My fingers hurt though, I really prefer autofire. Felt a bit slow at first, but then when I got a bit better hang of it it was fun. Died at 9 min 56 sec, with a max level of 8. Don't know if that's any good, I'd guess probably not since it was on easy mode. All in all good entry. Extra food points for the jug, even with its sad end.
Love the idea and humor. And great music! But synching didn't work for me either. Either it's faulty or I sucked at it. With some auto analyzing of the song this could be great, though I fully understand that isn't included in a minimalist 48h game.
Glad you're learning to program. It's well worth it!
About the game, not much more to add other than what others have said.
I dunno. Somehow I became a little bit scared of this game. Something about the sounds. Got maybe to the 7th level.
Feels too random. Might have to wait a lot at some platforms, and sometimes get in situations where can't survive.
Very poetic. Very humorous. Funny how those actually work together. Great entertainment value. Not quite as fun. Still great.
OK I'm done saving the world seas now. At one point I thought it was a trap, but turned out the trap was nothing but lies!
Nice look, nice idea, fairly fun, but lacking something in gameiness.
Well, there's jumping, and collecting things, and light background music. A pleasent but short and unchallenging experience. AAAA++++++++ would comment again.
OK so last sentence was partly a joke. Still fun and pleasent though.
I like the graphics, but the game isn't fun to me, especially since there's no scoring.
Having pygame troubles, might try after reinstall of pygame. And if I get around to get PyOpenGL.
It seems to be framerate dependent, which makes it reather tricky. Either it's impossible to complete levels, or it's too sluggish to enjoy. Got to the fourth level before giving up on it for now. It seems it would have been fun.
Suddenly I got pygame troubles :/ Might try later after reinstalling pygame.
Strong on sound, and innovation. Fun for a while, but get's too repetitive after maybe 15 levels. HGE seems to provide more game related stuff than is actually allowed by the rules, but maybe you didn't use that stuff.
Nice graphics, for a while fun gameplay (maybe 15 levels, then it gets repetitive), innovative. The sound volume was set to very, very low, but to be honest (sorry!) this may have been good, as I didn't much like the song. Kudos for actually doing it though.
Where's the growth? I bet everyone is asking that so let's not dwell on it. The game looks good, and it's fun for a while. However, it's a bit frustrating in the way that you sometimes has to die once to find out which way to go.. and when you're out of lives you have to restart from the beginning. These kinds of design was pretty usual 20 years back, but remember, gamers are much more lazy today Except from that a pretty solid entry.
I like the intro text, about the astroid and that. Always nice when a 48h game has got a story! I didn't find the game very fun, but maybe I'm just bad at it. Seems that there's no way to recover carbon when below 100 of it and when having no mitochondriers (or whatever is the word, I never was a big fan of biology)?
This is so cool. I don't really know what to say... I suppose the placement of stuff could have been less random, but it worked pretty well. And the circles could have been antialiased, I suppose.
I don't really understand why the readme.txt is in a .jar. I thoughts .jar was so you didn't have to unpack stuff, but you had to anyway to get the readme. Then the readme says there should be music, but it's not playing any, no matter if I press m. The game has a weird kind of difficulty.. I usually failed a level a lot of times and then randomly the level get's completed without me doing anything at all. So easiest way to get to level 7 was to not do anything at all most of the time and just restart the level until it was completed. But level 7 was very hard, never made it. Trees looks pretty nifty afterwards, though.
This is hard! I easily got to the first platform, but then I really couldn't get anywhere. It tried balance to the left or right to be able to go past those black tiles, but no luck for me. Would probably have been much more fun if it was just a little bit easier. Sounds are minimal, but ok. Pretty innovative. Would get higher production if it was a little bit easier.
The gameplay per se isn't that fun, but the humour makes it fun for a while. Too bad there's no humour voting categery anymore. And if this isn't innovative, I don't know what is.
This could have been so cool if there was more gameplay in it. I really like the voxelish land, and how it's devoured.
Neat idea, and animated 3D-models are pretty cool for a 48h game. The giant totally scared me to death and killed my the first time I walked close to him with no idea whatsoever what I had coming for me up ahead. Sounds are pretty basic, but the including of footstep sounds was a nice touch (well, at least for a while). On the graphics side, it could have used better textures, or at least more variance.
Nice graphics, and also pretty fun for a little while. An opponent or such would probably have helped, but as you already know this I don't know why I write it. I did play it longer than I played many other entries. The basic ideas are not very new, but the crystal things are a nice twist. Get's a low production score simply because it's not really a game yet.
Pretty cool. Nice graphics, music (for a few loops, anyway). Maybe not very innovative, but fun for a while. I never seemed to complete a mission, though. It was full with green ones, and meter for black ones showed that there was some black left, but I really couldn't find any.
Wow, I never imagined being a flower was so tricky This is so strong in innovation that I'll probably have to lower some of my other innovation votes. It's also pretty fun, and looks beautiful. Well done!
This is good. It's fun, and very nice graphics. First time i tested it I completed all level except that last one, where I made a mistake and fell a long way. Then I was 5 cm from the last flower when the time timed out... and then I had to start over from the first level! Why not start over at that level? Anyway, since the game was as good as it was, I just started over, and completed it. Most games I wouldn't have.
This game.. it has kind of a weird fun curve. First when it's starts (the game, not the intro and menu), it is a bit difficult just before you adapt to the gameplay. Then it becomes suprisingly fun, and stays so for maybe 10 levels, then it gets too repetitive. But even though the fun doesn't last for very long, it's very fun while it lasts. Not much to say about the graphics. About the sounds, it's pretty cool you actually recorded the intro text. The sounds are generally more humorous than very good, but it works. Pretty innovative too, I would say.. I can't really remember playing anything quite like it.. well parts of the gameplay is pretty standard (don't get hit by projectile, hit other one with projectiles, but the swarm thing was cool.
I think this could have worked really well if it was in realtime instead of turnbased like this. The used approach doesn't really give any "feel" for the wind or spreading fire, which would have helped a lot for gameplay and fun I think.
It's kind of like inversed tetris... you should have called it sirtet Won the first four levels by just holding down the down key, which wasn't very challenging. It seems to lack something to make it fun in the long run, but I'm afraid I can't point out what. Crashed (exited at least) when I put a nail in the ground.
I got 760 score. I assume score was just what you could get, as I did not see any goals or such things. The viruses went seriously bad towards the end, making it seemingly impossible to actually get any mining done. Sounds are minimal. Graphics are so-so. It's a bit fun in the beginning, but i wears off pretty quickly. I think the NanaCustodians (sp?) should figure out they need to go and repair other buildings by themselves.
Has a pretty bad framerate for having so simple graphics. The game is lacking a bit also, it's not really fun.. could have need some more gameplay element perhaps, I dunno.
This is good, as puzzle games go in 48h.. actually, it's good as puzzles games go generally too, it's just not very much content. Would get a higher production score if there were more levels. It seemed the random levels are not always possible to complete. The graphics are simple, but suits the game very well.
I didn't have a problem with level 2 (I played without the fix), but I never managed to complete level 4. I could be a little bit nicer if it allowed you to start over on the same level you were at instead of beginning at the first level again. Graphics are so-so, not great, but no very bad. Loses production points because there's no readme or other instructions included. I'd say it's innovative, though.
This is awesome.. just like xjump, but fun, challenging and stylish! It sometimes feels a bit too difficult, though. Maybe a few more heart drops would have helped.. and the pigs could take on less candy to die. Also, I'm used to have the shot/jump buttons the other way around, so I frequently press the wrong one... but that's of course not your fault! (Men du bestämmer inte om jag får leka med maten)
If it wasn't for the fact that the grow games already exist, this would be very innovative. But even though this is no new concept, it's still a change from most other games, and it's still fun! The first level was pretty easy, then it became a bit tricky. Maybe the second level should have been a little bit easier to make a better curve. The graphics aren't stunning, but it works pretty well for this game.
Seems an interesting game, but it ends after season one for me. Should it not continue? I like the story, though.
I had the flickering bug, and I didn't stand to play the game for very long, not even with black flickering. So I've not rated Fun or Production as because I don't think I've got the whole experience. I have rated Innovation, Graphics and Sound as I think I got a fairly good picture of those. I found aiming pretty hard, but that was mostly a problem before you got a fast enough fireing rate when it wasn't a crucial for a single shot. Some shots from later levels looks cool.
Well, a mining simulator. Kind of lacks goals and such things, but me who likes these kinds of things spent a fair amount on time on this, trying different shaft layouts and such. Not much to say about the graphics, it's mostly coloured squares. Loses production score because it's lacking goals and such. Also crashes when selecting Y when asking "again?"
I really like the graphics for this one, but I did find it very frustrating to play.
I'm not sure if I like that you can shoot down yourself, but otherwise it's cool.
It really messes with your eyes looking at them, while trying to figure out how it will look next turn, when they all are animated like they are.
Innovative game, featuring tutorial and a nice interface. The tutorial is A Good Thing (TM). I managed to win on Hard difficulty, but Sick was Sick ;)
This game gives a feeling a bit similar to the first zelda game :) Nice gameplay, nice music, decent gfx. A wee bit annoying with the bouncing thingy when going into walls, and once when I got killed and had 2(?) lives, I completely died and the life counter showed -7, I think. Then when I retried, the door wouldn't open in the first room with red things you should eat. But closing down the game and restarting worked fine.
Since there's no game logic, there's not much else to rate then graphics an sound. Which both were quite nice.
Well, you don't see something like this every day :)
There's some crazy speed to that vehicle. Vroooom...
It would be nice to know what actually happens at the end of the turn.
I like it.
I'm not sure that I was made to herd goats.
I've cleared them all :)
I like this one, it really shows how bad co-ordination I have ;) Good thing allowing continue, otherwise it would have been much less fun. Bad thing: I used Alt+tab to minimize it a small while, but it wasn't possible to get it back up and running again afterwards. I had to kill it :/
Well, that's another way to use for an ambulance, I geuss.
Yay, Mission Complete :)
Clever game. I usually like this kind of games (unless they're too hard ;), and this is no exception . Level three (I think) was toughest, the other ones pretty easy, but this is a 48h contest, so... An undo one move would have been very nice.
Cool thing there are a lot of multiplayer options available in a 48h game...
Commandos goes 48h :) I had great fun playing this game. Only bad thing that happened was that if you switches to another app when running fullscreen, the gfx get messed up (no reloading surface data after switch back).
Well, there are chickens.
Playing through every single level again if you die is very bothersome.
This game must be featuring the coolest weapon in the whole contest ;) The Overall 1 is for not being a finished game.
This game is way too fast. Managed level 1 twice, but no more than that :/
I like first person shooters, but this is not enjoyable :(
Should be named Press keys Press keys Revolution ;)
The fact that you can't really lose, and can play on forever, kind of destroys it.
Kind of fun, but it's based on luck a bit too much. Original concept.
It's all about touching the thingy before it touches other ones...
This one is good. It will be one of the few that I will leave on my computer when the voting is over. Also, really nice with a decent computer opponent.
Haaaaaaaaaaard game. It went very fast and I only managed to rescue a single person, even though i tried many many times. Is this due to timing issues mentioned in desc.? (Got an Athlon 2200, gf fx5200, 512 mb ram). Nice idea though, kind of like moon lander.
_Very_ innovative gameplay, and a good laugh as well. And I can see where the spreading of something comes in, but how about infection?
Nice game, good thing it got music (although it got quite repeative after a while). Options to restart level/quit instead of simply quiting on esc would be good. The Z & X buttons worked fine :)
Do we have a winner here? It's possible ;) The only thing I didn't like was the car bounceing when hitting buildings. Also, I think the katana is superior to both the gun and car. And you should have called the game Grand Slaying Zombie ;) Got a buffer underrun error on quit, but since it was on quit, I wouldn't call it a problem for a 48h game.
I like it. Only complaint is that some of the colors are a bit too similar, but that's a stupid complaint, I know.
With some more variation, this would go further.
Definetly my favorite so far! (not that you know what that means, not knowing how many and which games I've tested yet ;) I haven't managed the fifth level yet, but I'm going to try again later. Had no problems running it, and I like everything about it except one thing (which isn't that bad really), the connect to barrel button could have been something else then down arrow. A small indicator telling you when you are within range would have been cool too.
The highscore thingy is a nice touch, but dont ever make a program that tries to connect to the internet without telling the user first... my firewall told me the program wanted access, and I killed the app right away. Of course, now I can read here that it was a highscore system, but adding a readme telling the user about it wouldn't have been very difficult.
The difficulty level starts too low and goes up way too slow. Also, the screen messes up for a short while sometimes.
Birds see more than is good for them ;)
It's not very easy controlling the ship, and the hard scrolling really messes with the eyes :/
It got quite repeative after a while (I played utnil I had >50000p), but otherwise it was nice. Funny thing was that one time when I died, I then floated into a health powerup and came alive again :)
I left fun N/A because I haven't been able to play it other then with myself, and I'm not sure that gives the proper view of it ;)
Really cool and complete game. And since you can play on either side, I can't really complain about anything ;) Kind of reminds me a bit about Syndicate (wars)...
I'm sorry, but I don't have any friends :/ so i won't vote on the gameplay/fun 'cos they will be way higher if i did have a friend. Maybee I will make a friend soon, and then I can revote.
I didn't hear any sound, but it seemed as it would be sound from the log. My computer screwed up?
Oh, and you got to love that evil sheep in the beginning =)
It doesn't really feel as if this has reached the game phase yet :/ You could still make it a game though (like save the hut (my entry in the last contest), but in 3d :)
One should also really be able to rotate, and move the mouse wherevery you want.
It also crashed a few times :( And when running opengl, i could not place anything (weird.. this bit worked fine with dx8)
Well... what can i say. Oh, I know: Stop screaming, I've got a headache. And fix a readme.
It good to see that someone tried to do a fps, but this one have much work left.
And the standard fps controls nowdays are not the arrowskeys and inverted mouse :/
I also fell through the floor once and the game crash when closing
AttackSheep
Not finished? Pressing H for help didn't work, and killing all the sheep in the level didn't do much either. The game seemed like a very nice idea though.
Oh man, I sure am dizzy right know... woav... did one really have to bob up and down that way? On to the good stuff: This is the first first person game I've seen from the competition so far (ok, I only tried 13 yet, but that's good anyway) and it is always good to see something different. It is also nice with music, but one really should be able to turn it off, because it becomes annoying after a while. Espescially if you are dizzy :(
I also found it very hard, and I never understood how to delete blocks. It said space for constructing and destructing, but it never destructed anything... weird. But really, this game is one of the best I've tried so far. I will make a new try with it later and see if it goes any better for me.
nice landscape, but not much of a game :(
it also crashed the second time I ran it (I just ran the file and the computer rebooted :(
Would one really wanna to Risk a sheep? Get it? Hahaha... sorry, I know, that was a very bad joke. I didn't even laugh myself. Sorry..
Ehm.. onto other stuff. It is a quite interesting game really, but the computer wasn't very smart (or maybe it was, maybe I the one who isn't very smart, I never found out). I invaded all the countries... almost. Then the game crashed. I had north america, europe, south amerika, africa, middle east and some of asia. The wolves had the rest of asia and a bit of the thingys down towards australien (btw, does that name come from, like, austr and alien? So like alien austrian or something? wouldn't really make sense but whatever. Anyone one anything about it? Erhm.. sorry. Of the point, but it just hit me. Like one of those big knuckles..). It was fun so far... but then as I said it crashed, and i don't really have the strength to do it all once more. I didn't even have a good fight :(
It aslo felt a bit slow with the screens and stuff where the text stood, and the mouse was a bit slow (on reacting and such, but hey, so it was a bit in my game so i shouldn't complain... and i could have walked in a stair once and played in on a faster computer... but im lazy). Ok, sorry. Wrote lots of stuff i shouldn't here... I just can't hold myself sometimes. The worddom. game just open your views, like "the world is your boil" or something... sorry. You can make this game really good if you work on it a bit more. Maybe a mix of risk and age of wonders? Now that would be something, eh?
Now, this is a good game, but there are some small things that it lack of: challange and sounds. Otherwise it is good. The concept of defending cute little wolves against sheep is great ;) I also love the (i assume) pixled graphics.
What? I don't get it.
I don't get it. It is nice to see that someone made a game for the bga here though! Nice titlescreen.
A readme would have been nice.
You really should not invert the mouse like that! Its... its... not good.
And I never really figured out the point with must of the things, a readme would be very very good. On the tech and gfx side it is nice though. How about destruction?
Nice game! Really good to see that some ppl in the contest made these kind of games 'cos they are fun. Also nice anims of the main character. Sad that you didn't have time to finnish it :(
Also, is performs quite poorly. Are you using the standard Graphics.drawImage to draw all stuff? It's darn slow.
The game was almost impossible to play on a 500mhz, but at a 1530mhz it ran at a normaly decent speed.
I really like this idea, but the game is a bit frustrating. First there is 4(?) very easy levels, then there is a very hard, which i did not beat :(
Why don't I get more then one sheep to throw? What am I missing here??
I will vote n/a in the categories i can not judge 'cos if this... You are supposed to get more then one sheep arent you?
These kind of games are for some reason actualy funny. I really can't say why though. Too bad you didn't have time to finnish everything you wanted :(
It is a bit weak on the construction... constructing heliumsheep ;)
yay, good game. the only bad thing I found (beside the lack of sound :( ) was that first it was easy, then it was easy, then it was hard, then i died :( I probably just used the wrong tactics.
I dont get it.
Where is the readme?
It was fun up to level 20, then i got bored :( Otherwise, it is quite good and could with some more time become quite interesting with more enemies and more weapons.
How about construction, was that what the enemies was doing?
This game got the way coolest "ai" i've seen so far in the contest, and coolest level too. You get a top notch technical 5. A few more levels would have been nice, but this is a 48h contest after all. I had a bit low framerate, but that is my own fault, 'cos i could have played this on another computer. Also had cool start and end images.
This is one of the games that I spent the most time playing so far. It was kind of addictive, but when you spent 30 minutes placing walls you finally get bored. Fun in the start, but too repetive. I got 2300$ so now I can buy myself a car ;)
And it got an icon.
It does seem a bit unfinished, but your excuse is very very good, so it doesn't matter ;)
There were some bugs I noticed. You probably allready know about them, but I tell you anyway. I you go left in the beginning, things get really wierd. And if you die and then press play, then it only say game over.
Some good stuff: The story (i really like it, good work ;), it got music (most of these game hasn't) and you can jump and shoot.
A bad thing was that it was very frustrating, and I didn't make it very far :( but that's probably because i'm not very good.
Nice gfx and sound
The game crashed when I walked into a wolf
This game looks very good.
How about destruction? Yes, you can take crates from the other ones stack, but it is a bit vague.
I wont vote in the fun, because I haven't played it with someone.
Nice idea, but since the computer can do lots of stuff while the player are moving the game becomes uneven. I remember this phenomenon from the game North and South back on the amiga (it think it was released on more platforms). When you had i fight, you controlled on unit (or group) at a time while the computer could control all his troups at once. Bam, it wins, no fun. Of couse, maybee this is not the problem with this game, I could simply be very bad at it, but it is always funnier to blame something else anyway.
Nice pitchfork gun there ;) Nice gfx.
The bad thing are that the controls and movement is a bit awkward.
This is a very nice idea and also very good done. The only bad thing (and I won't lie, this is a problem with _most_ of the 48h entries (think about this everyone!)) is that it is stressfull, and i find it hard to have the sheeps doing well and all that. But maybe I'm not cut out for this kind of games. Can't play simcity either.
Other then that, this is good. I think it is the game with most depth I've seen so far in the contest.
But were is the destruction? Yes, I know, you can destroy buildings, but that isn't really the point of the game.
Ok, it looks good and some nice sounds and such, but what is the point really? Can't seem to understand that. A readme maybee?
Well, this is a cool game, and it looks good too. I haven't tried it with two players yet though :( I also like the good documentation, more of these game should have one.
Well... I probably shouldn't say things like this, 'cos it makes other ppl jealous and stuff, but you are going to win big, at least of the games I've tried so far. This game rules. The only bad thing is that my fingers now hurts. Quite a lot actually (watch out, I might sue you ;).
The animations of the sheep are great! Most stuff in this game are. The only bad about gfx would be the lack of variation in the look of levels (the tiles, that is, not the layout of the levels), but it doesn't really hurt that much. And those things behind the tiles that make them look a bit depth-iss aren't very beutiful :/.
The last level is btw very possible. And about the hidden moves, i think i found out how to do one, and it is quite handy, especially to make big points (like >212000 on level one ;). One bad thing about it was that it made some other moves quite useless. I think I manage to achieve the other one to, but i don't know how. But i will find out, o yes ;)
Yeah, and weak thingy about construction, so you will not get a five for all of the categories. Only a four in theme.
You know what? Well, i guess you do. This game would be awesome with a fastpaced ut-style music. Hey, wait, i can just start winamp! ;)
And, I really should vote N/A for gfx, 'cos, as you wrote, your wife wrote the "struct"-word, but I gonna vote a 5 there anyway ;)
Lets see... I think that there was some more stuff I was going to say, but I can't really remember. Btw, thanks again for compiling The Destruction of The Sheep for win2000. And yes, I would vote like this anyway.
And another bad thing. You make us other look bad! And that's bad. At least for us.
Now I also remembered what disturbed me most in the whole game. The black stripe behind the text (the little allegro standard text, that is).
Nice game. A bit too few levels only :/ And there could have been some more variation on the gfx side. It was also a bit annoying with the limited view radius, but I guess it was a part of the idea (and it wasn't really that bad. it would probably been too easy without it).
It would also have been nice if you got told when it restarted.
Destruction? Well... you destruct the crate piles i guess.
But this is a good game for 13h... and for 48h too
(Förresten, är inte O3 Games svenska? Hmm.. om inte så ser det här väldigt dåligt ut av mig ;)
Nice idea, but you really should not say Ha! when someone lose. This way you won't get many fans, believe me. You can ofcouse get them in other ways...
I really didn't understand what kind of stratagy you should use. And why would I like to destruct the fences? I just placed as many fences as possible around the wolf all the time and got 85 in score (+5 sympathy points ;).
Actually, it was quite fun, and the part that was most fun was when the wolf ate a sheep (does that make me sadistic?). It was a very neat sound when that happened ;)
It also crashed every time I closed it :(
Well, what can you say? It is at least very different from the usual games. And it got good sounds to, and the pictures are really nice ;)
Let me put it like this, this is that kind of game that actually can be fun at 4 am. No offence meant. It is also the most finnished game I played so far. And no bugs. And fast paced gameplay. Good work!
Well, it could use a map. And some kind of counter of how many sheep there is and stuff. It could also need some other maps. Cool intro thingy ;) It is also nice with a game with music, but honestly, this music is very very annoying. And the only bug i found was the shot might be spotted in the other end of the screen sometimes. And I didn't manage a single combo :( Oh, btw, what other keys? I can't say I found any... or did you mean the Esc key? And lastly, where is the construction? I found destruction and sheep alright, but no construction. But I guess you could see that killing zombie sheep is a constructive thing to do ;)
Great game! Sad that there is (almost) no sound and too few levels :(
And a bit vague on the construction (you construct bridges?)
You sure kill sheep. But the construct bones tower is a bit weak, but I don't blame you.
LD26 — Minimalism (49)
Triquacir by dertom 2013-05-13T18:31:00
Got error message people have been mentioning (pastebin with log: http://pastebin.com/mmV4sujE). The first error is complaining about not finding OpenAL.
To fix this, I downloaded the OpenAL redist installer and ran it (http://connect.creativelabs.com/openal/Downloads/oalinst.zip). Then it worked fine.
The game was pretty clever. Invisible shapes that moves and swaps? Not the easiest to handle at first.
Potato Dungeon by _Rilem 2013-05-12T13:11:00
This is really great, in every possible way.
Merkaba by NostraDamon 2013-05-12T12:49:00
Pretty clever game, certainly minimal controls. Got a bit frustrated at the north west most (I think) screen, but got it. Nice look.
Potato Mania by Jerm 2013-05-05T17:42:00
Making a killing in the potato trading business is really hard :)
hunter hungry by Jonathan Whiting 2013-05-01T16:46:00
Very good game. Nice visual style and good mood. Ninja rope is fun. Gripping story for there not really being one. Only complaint is had to go back and forth a bit much.
Explorar by Red 2013-05-01T12:32:00
"The objects have been collected." Thought I wasn't going to find the last one for a while.
At the start, before I saw the first yellow pixel, I thought they were found randomly and was moving over everything that wasn't traps like a lawnmower.
GRAViTRON by grimpunch 2013-05-01T12:23:00
Technically hunters wouldn't be confused by dead birds hanging around since they'd be used to it, and also everyone would be birds.
The Last Soul by Gaeel 2013-05-01T12:17:00
Beautiful and great atmosphere.
The Minimalist Fisherman by Hiku 2013-05-01T12:04:00
Controls were a bit sluggish.
Contrary to what rockford said, it is playable on "European keyboards", just not some countries'. Is fine on most.
end by Aevek 2013-05-01T11:57:00
Bit too high mouse sensitivity and physics that made the controls seem sluggish makes this hard to play for the wrong reasons. Otherwise pretty nifty.
A by SeruK 2013-05-01T11:51:00
Very minimal, fits the theme well. Quickly becomes pretty hard.
Depletion by Riley Adams 2013-05-01T11:43:00
Seems to work fine on Windows.
Pretty cool, but it gets old relatively quickly. I found some houses, stayed around to use the energy packs, moved on to the next building I saw. Hid a bit from red thingies. Was a tiny bit of an ARMA feeling. Would have liked more of a goal.
Ludum Dark by Zampi 2013-04-30T17:22:00
It can't be played alone? Maybe no one else was in. Didn't figure out how to get past second level.
Very pretty.
Minimal Ammo by T800 2013-04-30T17:17:00
This game is slanderous against vikings!
(Uhm, using sounds from the internets is technically against the rules.)
Sky Tea by OysterKLAN 2013-04-30T17:14:00
Good game. Pretty. Very harsh gravity, makes it pretty unforgiving.
Potato The Destroyer by Cory Martin 2013-04-30T17:03:00
Good stuff, but the gun fights are a bit annoying.
Frost Mint Beach by Kroltan 2013-04-30T16:56:00
My first impression was "Nifty, a mini-Myst!", but I'm afraid I didn't figure what to do, just managed to walk around looking at the landmarks I found. Pretty atmospheric.
BONSAI by NeuronFire 2013-04-30T16:45:00
I think the fully trimmed bonsai in this game is too trimmed, but maybe it's just my personal taste that's not minimalistic enough :)
I like the idea, but it could have used something more (although maybe that would have been in conflict with the theme), not sure what.
Nourish by Forstride 2013-04-30T16:39:00
Would have liked the plant to grow a bit when doing well.
Very cleverly done with the music, it turned out quite good!
Rocky Flight Balloon by Smaxx 2013-04-30T16:33:00
Very stylistic, good look. Fairly easy, made it out on the second try. Some ambient music/sound would have been nice for atmosphere. Could have used anti-aliasing also, but it's a minor complaint.
NinjaFlare by 8BitPimp 2013-04-30T16:28:00
Very nice artwork. Could have used some sort of score system (although that would be less minimal, yes).
I found myself usually just jumping over enemies instead of slashing.
Friggin Lazors by Fenmar 2013-04-30T16:20:00
Friggin Lazors indeed. Very good game! As some other's said, bit too much pushing, being able to pick up the cubes instead might have been less tedious, but I think it's a minor complaint. Felt a bit like Portal without portals. Props for making an actual good game with HTML5 + webGL. Suitable graphics, good puzzles, good length.
MiniCave by aare 2013-04-30T16:03:00
Would liked to have some goal instead of just shooting thing for score. Also, a bit more control would have been nice.
Minim by NemoStein 2013-04-30T15:59:00
So apparently a huge pixel have problems picking up other huge pixels. I guess that means I reached the end.
I liked the resolution reduction, maybe could be applied as some game mechanic and not just for show.
The templates becomes recognizable pretty quickly, could use more variety. Also, the music doesn't loop?
Minimum Reason Game: Hail To The Potato King by nodoxi 2013-04-30T15:50:00
I'm apparently a Perfect Potato Idiot. Not sure if I should be proud or sad.
Super Mandelbrot Explorer Mk3 Turbo Deluxe with Cheese by SeanAtr0n 2013-04-30T15:45:00
Not sure why it has to flash so much, makes it difficult to look at. I always enjoy exploring mandelbrots, but that makes it a bit hard. Also, the web page/unity player setup is a bit weird, it covers the whole screen in width, but only a small bit in height, giving it a very weird aspect ratio. I can make the window width very small to get right aspect, but then the total size used is pretty small. I'm running Firefox if that helps.
I agree it's maybe not a game, but if it's fun to play with then the distinction is unimportant to me, especially with a theme such as this.
(R,G,B) by KilledByAPixel 2013-04-30T15:39:00
Pretty cool. It's a bit hard to make the thing behave as you want. Cool intro sequence. Nice look.
Zomblocks Blockiller by lfpetrini 2013-04-30T15:34:00
This works quite well. I like that you can splat several zombies with a single shot if they're together. It quickly becomes pretty hard, I managed to get a bit over 6000 points in a few tries.
Newborn by Lowlet 2013-04-30T15:30:00
Great mood, but not sure what I a supposed to do. I can drop down to lower platforms, and I can fall down completely and get to another tower thing with a different look and sound, but then if I fall off that, I get back.
Ming Imah Lism the Wizard ! by Gustera 2013-04-30T15:07:00
Not a big fan of having to stand still to regain mana.. well, not a big fan of having to press space while standing still to regain mana. Guess it makes sense from a wizard point of view, and for making the boss fight very hard, but it wasn't fun to just regain mana all the time. Maybe if it had recharged when changing rooms. Now, before exiting a room, I just stood holding space every time, and it got a bit tedious. Not a bad game though.
llab by tonic 2013-04-30T14:56:00
Bit hard. I like minimal controls, but I don't like having minimal control -- I felt like I was fighting the ball more than controlling it. Otherwise good.
Keypad Trainer Turbo by sol_hsa 2013-04-30T14:50:00
I keep clocking in on just below 3.2. It would probably be easier to type fast if it wasn't stressful! Anyway, good training.
BLOBGLOBS by CoveBit 2013-04-30T14:35:00
YES HELLO TO YOU TOO
Very minimal. Fairly easy once you get a hang of it. Blobs bouncing is graphically pleasing.
Could have branched out a bit and written "You won" or "You lost". Sometimes it was a close call and hard to tell which.
raveGRID by sick 2013-04-30T14:17:00
Fancy graphics.
Mouse sensitivity was too high for me and I have a problem with the motion blur, so gets a bit sick from playing it.
I got caught a lot.
Bodyguards and Assassins by Hectate 2013-04-30T14:09:00
I'm conflicted. This is not a video game, but the rules actually doesn't state that it should be. It just sorts of assumes it. I'm mostly positive, though.
From a practical point of view, however, it's difficult for me to play test this :(
Pixel Dominoes by Pinkerator 2013-04-30T14:02:00
I like this. Played through it lots of times. Could use some sort of score counter, although not sure what it would count.
Everything fits the theme very well.
Minimal Moves by 1WeekEndStudio 2013-04-30T13:53:00
I think I would like a reduced version of this game where you only need to figure out the solution and perform it somehow without steering the characters, maybe instead just click on what you want somehow.
Great look and atmosphere!
TOWLDR by Hamumu 2013-04-30T13:25:00
I've always been a bit conflicted about TOWLRs. This one is pretty reasonable, I think. Not sure if level 9 is just demanding or if I'm missing something, but that's where I gave up.
WhiteSpace by argo15 2013-04-30T12:54:00
Cool concept, but it appears not to work entirely for me. It runs, but I don't get to see wall outlines, not even when pulsing. I do get to see the target sphere, and can almost play it by be feeling for walls by walking and seeing if the sphere stops moving etc, but I never see the walls.
I have an AMD card and is running Windows 8.
NoBility by GFM 2013-04-29T20:57:00
In stage 7 and 8, the text window covers important parts of the level!
It was pretty fun, could do pretty well with a little more work.
Minimality by NightShadow0 2013-04-29T20:46:00
Music is very, very loud.
Takes a while before there's any challenge. Being able to shoot would probably be more fun, but not as minimal, I agree.
simpLify by SonnyBone 2013-04-29T20:33:00
Great look, music and mood.
Second puzzle had me stumped though, was trying for a pretty long time, and now I feel sorta sad, because everything was so good.
Also, is it just me or does the first background layer parallax slightly wrong? It feels as if it moves like a foreground layer, but I might be confused.
Nine Tails by dualtagh 2013-04-29T20:01:00
I like this. Can't currently think of anything that works quite like it, although a certain movie comes to mind (not saying which to not spoil anything).
It's a bit buggy. You can climb walls, and sometimes when I died I became two corpses. Still fun!
Weapons of Minimal Destruction by bluescrn 2013-04-29T19:51:00
Very nice production value, only missing music. Looks great, sounds good, feels good.
I like that you can play it in two different ways, trying for a low score, or just playing it like a regular game. It was pretty hard to rack up +points though, if aiming for that, guess it wasn't balanced for it, which is understandable. Both ways was fun.
Dropblocks by Doctor Broccoli 2013-04-29T18:59:00
Looks great. Felt good to cut off a large part of the level. Not sure if goal/scoring makes sense. Could probably be pretty fun with some work: A minimap so you can plan better, less dependency on ammo, maybe.
Maze of Argus by hulahulahest 2013-04-29T18:46:00
Is good. Red beholders are evil. Never did complete 2-5, but it was very close once. Sad about no sound.
T.O.M.B. by Knighty 2013-04-29T18:27:00
This is very good, but also very frustrating.
(Also, if I understand you correctly, the music wasn't made during the compo, which breaks the rules. Was it supposed to be a Jam entry?)
Buggers! by recursor 2013-04-29T18:00:00
I liked the figure-out-the-most-optimal path aspect.
I had a bit of a dance with a roach, it was kind of a moment.
One fine morning our machines are gonna cut us down by netmute 2013-04-29T17:44:00
Yeah, works fine in Firefox for me now.
Props for including in game directions.
Could use a pause feature a la Baldur's Gate or so, where if you have ships without orders it auto pauses and lets you give them directions in peace and quiet. Makes it more of a strategy game instead of an action game, maybe not what everyone wants.