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Jamul

Overall Medals

YearLDThemeGameDivisionOverall
🥈 2002 2 Construction/Destruction Hitsuji: Shears Of Fury compo 4.19
🥇 2002 1 Guardian Scarecrow: Heart of Straw compo 4.22

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2002 2 Construction/Destruction Hitsuji: Shears Of Fury compo Completeness 4.46
🥉 2002 2 Construction/Destruction Hitsuji: Shears Of Fury compo Audio 3.77
🥇 2002 1 Guardian Scarecrow: Heart of Straw compo Audio 3.95
🥇 2002 1 Guardian Scarecrow: Heart of Straw compo Completeness 4.43
🥇 2002 1 Guardian Scarecrow: Heart of Straw compo Graphics 4.48
🥉 2002 1 Guardian Scarecrow: Heart of Straw compo Fun 3.92
🥉 2002 1 Guardian Scarecrow: Heart of Straw compo Gameplay 3.84
🥉 2002 1 Guardian Scarecrow: Heart of Straw compo Technical 3.72

Games

YearLDThemeGameDivisionRankOvFuThGrAuTeClGpCs
20045RandomTitle Unknowncompo
20033PreparationTitle Unknowncompo
20022Construction/DestructionHitsuji: Shears Of Furycompo24.194.002.504.423.774.084.463.654.35
20021GuardianScarecrow: Heart of Strawcompo14.223.924.483.953.724.433.84

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Comments by Jamul

LD2 — Construction/Destruction

Sheep Town by ShredWheat

I won it without cheating! The trick is first reading the readme, so you understand how shepherds work, secondly starting over many times until you realize you need to start with a shearer and 2 houses, and third, being willing to let a few sheep die of thirst or hunger. Another good trick is keeping your shepherds at just the right distance - then a couple pixels one way makes them 'away', a couple pixels back makes them 'home'. Very handy!

Which leads me to a complaint: When the shepherds pick the sheep to take, they happily take ones that are dying of thirst. So when you have a mix of hungry and thirsty sheep, SOMEBODY's gonna die. Should've just extended the algorithm a little to pick the hungriest, least thirsty sheep.

This game is awesome!! And has so much to it for 48 hours. The sliding interface thing is great, the little sheep are great, the sound is great, the whole thing is polished and complete.

I would've liked if after you won, you kept playing, since it is kind of all about micromanaging. Although, there isn't really enough to do for that to work out, so it'd need to be expanded more, and then, well, that's a complete game, not a 48-hour game! As it is, it was a great challenge to try to meet, my favorite so far.

Minus: The only entry I've played so far that actually forgets the DEstruction instead of the CONstruction!

Another semi-minus: It really would've made more sense simwise if there was just a button to send shepherds home or away. It's sort of more interactive the way it is, with the whole RTS thing, but since it's just symbolic anyway, it's needless complexity. But it makes it seem more lively and real though, so maybe it's best this way. It's quite unique!

A bug that happened sometimes was that it would suddenly at random start jerking - not in terms of play speed, but rather, it'd grab a big chunk of the screen and start plopping it way off to one side (and back, alternating in a seizure-inducing frenzy), sort of like insanely bad shearing (no pun). Maybe a bug with dirty rectangles? Would go away and come back occasionally, usually about once per game. THis is with the pre-compiled windows version (and thank you for that, I don't want to install python, so any other python entrants, listen up! Widen your audience! If you don't have windows, ask someone else to compile it for you, I compiled somebody's entry for windows! *note: it wasn't python though, I can't do that, since like I said, I don't have it installed. So ask someone else!)

The Destruction of The Sheep by Jolle

This is good wicked fun. I got stuck on the single mine level, since that's the first level where you need your brain. After bouncing 500 sheep straight to hell just previously, my brain was in no condition to figure it out (you can't delete arrows, can you? ooh... I have a theory... too bad I have to go back over every level to get to that one again! Add a level skip cheat at least!).

Way too easy up until that level, most levels were just trivial fun, but that's okay, because the operative word is fun! Just because victory is inevitable doesn't mean it's not fun getting there. Good sound, good graphics, good theme, good gameplay. Good entry.

Whew.. still, buggy by Ufo Z

This one was pretty cool. Your sheep guy was really cute and funny. I presume the enemies were wolves, but they damn well looked like cats to me. The building of the turret and hopping in and then shooting it artillery style was cool - practically two games worth of work went into this! As someone else said, it could lead to a cool 2-player game (though it might need walls you could build to stop the bullets... hey, you could spend your metal pieces either on the wall, or on turrets!). I really like the pixel-precise landscape stuff, and it's also fun to smack cats with a stick. Funny sound!

Not too tough to get yourself stuck on the landscape though!

Sheeps R Us by Gutter

Good concept and cute graphics. There was a subtle thing missing about the gameplay though - you just were endlessly fighting against things, with no real goal. In the end, when I quit, it said how much money I had left, so I guess that's your point total, but I don't know, since you have to spend so much of it constantly to keep the wall up, I would've preferred an actual score as well (something as simple as how much money you've accumulated, ignoring spending, would be good). Or maybe it was just too easy to stay alive, provided you had the patience to keep slapping down new wall bits. In the end I just got tired of the constant wall-building and shooting, so I quit. So I think it's lacking a little something in that regard, something to make you want to keep going (maybe it's just too easy!).

But I like the idea, and it's well done. Really solid and good entry.

The Sheep Wars by shang

This is a good idea, and in theory the graphics look very nice... but in practice, they look like total crap. It's something to do with clipping planes or the z-buffer (as someone else said, the sheep look like zebras, though there are problems with everything else too). The graphical problem aside, I really like the concept and gameplay. The problem is, it's way too hard! The control is difficult, and the computer is insane! With a weaker opponent, and some pathfinding or something (or probably keyboard control would be better), this would be a fun game, especially for two player competition. Good concept and all that.

save the sheep by UberHaxor

I didn't have a lot of fun playing. I think it would've been more fun if the controls were smoother (i.e. not keyrepeat based, just let the player go... or better yet, use the mouse to move it for great control), and diagonal movement was allowed. Another negative was that there was no 'winning', just putting off inevitable death.

But the graphics were really good, and the little sheep were so well animated and smooth. Looked great. Good concept, very much fitting the theme.

Sheep Rescue by MattB

This is the most polished game I've played yet! What a manual! And an actual control configuration... can you imagine??? It's also extremely unique and innovative. I'm gonna try playing it with someone later and see how that goes (although I'm the only serious gamer in the house...).

I realize it helps you deal with all the constructing, but the super slow gravity was just weird. kinda like being underwater.

The whole building thing, and the sheep pushing, all very cool and unique. I like it a lot. Supremely annoying sheep noise.

SheepShifter by JM

Pretty clever puzzle game... still seems odd that you have pandas flying out of the cursor on the title screen, and a sheepdog as a main character.
(I am joking, I understand what they were intended to be)

The mines add an interesting element to the puzzle solving which I haven't seen before. I'm glad you added switches to see them, because otherwise, shee-esh.

Good and polished, fun (my wife was very determined to solve all the levels!), good graphics... easy easy levels... could use more than one sound effect....

Great game!

Biggest problem: totally nothing to do with the theme at all (okay, a SMIDGE, you get a 2). A very common problem.

Sheep Suckers by postalrat

This one was amazing to me! Technically very impressive, and a really unique and interesting game. It's frigging impossible for me, maybe I just don't get it... I'd have had more fun if I had a lot more money available on each level, so I could experiment with the suckers more.

I'm very impressed and liked it a lot, even though it was too hard for my meager brain cells.

Sheep Strike by PoVRAZOR

Really good for the theme! It's also a really good concept overall, but it's very unfinished. Took me about 15 rounds of sitting back and watching to get my wolves killed, once I had played a few rounds of defending, so it could stand to have a little bit of difficulty...

Cute graphics, especially the wolves. It has the same flickering problem my allegro game does. When will they release an improved version of allegro!?!?

Bleaters by sjbrown

I loved the sheep graphics! And some great sounds, including extra bonus for different sounds for each sheep type (and oddly, warcraft sounds out of the blue). It kind of reminds me a little bit of Insaniquarium in the gameplay department. Rather odd.

Royally painful to try to click on sheep when they were not interested in being clicked on (zipping along at 100 miles an hour!), and really frustrating when they couldn't figure out how to get where they were told.

The debug info in the console window was really helpful in figuring out how to play!

The way the sheep would partly disappear when sent into the shearing place was problematic, as was the occasionally missing selection markers and stuff.

Bug report: one time, on the second level, grass just stopped growing for good, so I eventually lost.

Trans-Icelandic Express by jovoc

This game was super interesting and unique. It was DAMN hard to control though. If the control had been easier to use (mainly the camera issues, I understand why there was sliding, of course... although not why ice looks like multicolored stained glass), it seems like it'd be a really cool weird kind of skill/puzzle game. It's very unique.

Down theme points for ignoring destruction (mostly).

Final submission of "Living Sheep" by mikedoty

Some weird iffy things like the instructions flying by, made me take a couple times through to start getting the idea (didn't know about rainbows at all until my second runthrough). Once I understood, it's a pretty cool game. The whole lemmings business is good, but it's sad that there's only one tool (for 48-hour reasons, I presume). I felt pretty clever when I finally figured out the last level, but it was also pretty darn annoying, since you have to keep waiting for the sheep to get close before you can build rainbows. I was going through this big process of moving forward a rear wall (to keep them from traveling too far each trip around) and gradually building up the stuff to advance their bridge a measly 2 spaces. Very time consuming, without adding anything to the game.

Bonus points for the level editor (much more full featured than certain other ones...). Good that it has all the menus and features and stuff, although "About This Game" doesn't appear to work. After trying out the level editor, I see that there are a bunch of other tools in there and working, too bad the included levels don't use those! I'm guessing level creation is where the time ran out on this one.

Good entry.

Bathroom Teacher by mrfun

Wow, got to level 13 that time... That game is like a really hardcore version of House Of The Dead. Except you have to have masterful ribbon-recognition skills, which I certainly do not. It's a good game in a weird way. Considering the theme, I don't trust those to be mud balls I'm throwing, though.

Totally blew it on the theme like everybody... not quite sure how to grade the graphics. Amazing photorealism, how on earth did he draw such things!?! What an artist!!!!

Sheep Attack by SodoMaxx

Got it running now. I couldn't figure out the first mission for a while either... WAY too much open space there! But I finally got it. It's a cool game, I love the way the sheep unflock to you, it makes for some cool patterns (although they look more like cattle, with horns). It was fun and interesting smashing them into the building. Very cute rendered graphics. It could desperately use a mini-map or something like that, there's a lot of just plain getting lost involved. And of course... more levels!

Robo Sheep by mfassett

That is THE most eerily accurate cockroach simulator I have ever seen. It's like an Orkin ad. It's really kinda creepy! I love that it has the money aspect, and the flamethrower is great. Actually, the regular cannon looks cooler - those spinning bullets and explosions are super cool.

This was pretty good overall - big problems include: useless fences, it doesn't matter whether your grass gets eaten (and you can't die), and it's one of those games where you don't really have a major impact (there's no real way to make less grass get eaten... I bet if you moved much faster, you could have some say in the matter!).

But those aside, it's actually one of the cooler entries. Shopping for weapons is cool. So are triple flamethrowers. And of course combos.

Sheep & Crates by elak

Awesome graphics. No destruction, some construction, plenty of sheep. It's actually fun against another person, despite how pointless it seems, especially if you start stealing crates.

HOWEVER... I don't know what the hell kind of keyboard the author has, but on my keyboard, the dash is NOWHERE near the comma and dot. This made being player 2 an exercise in confusion and brain rewiring. It was fun though. I'd recommend arrow keys for P2 - further from P1's keys, and much more guaranteed to be intact on every keyboard.

Another weird thing was the way the hooks worked. Sometimes after coming up from a miss or something you'd have to hit it a few times to make it pop open and shut before it'd drop again. Whatever it was, it seemed fairly intentional, but it was weird. Kinda frustrating when that happened.

Another thing: would've been nice if the keyboard could've done some of the things you had to click past (like title screen, winner screen), since you're on the keyboard to play the game.

Mut Shbin by Thenend

This is surprisingly good! I don't buy the construction aspect, common problem there, but the destruction is wholesale.

There's a big big problem with the hit detection on the sonic beeeee, which really hurts my enjoyment. I also wish you could completely finish off a building, instead of leaving it as a charred husk (especially so then you could walk through where it was).

I'm _extremely_ impressed with the sheep sprite... 8 ways, with animation! The rest was okay, but I'll definitely give it a good graphics score.

It would've been more fun if it was faster paced - too much slowing and stopping. Maybe being able to move while attacking or something.

I like giant-monster-destroy-city games.

Final by entheh

Pretty much unplayable. HOWEVER, it's really well made and solid and seems like a good game, it's just that the perspective makes it completely impossible to play. It's technically impressive, it looks nice (the sheep are good!), and it's a good game idea, with what appear to be some good physics when you can see what they're up to. Good music. Forgot the destruction.

Union Jack - with by nonnus29

Side scroller can be fun... the sheep turning into abominable snowmen was extremely weird. The evil demon sheep was cool, I was very disappointed I didn't get to interact with it.

Weird technical problems - the first time I played, the other day, it ran great, but today it's in super slo-mo. Weird.

It would REALLY help if the grenades would detonate on impact. They're useless as it is, which is sad since they're the coolest weapon.

Anyway, few theme points from me, that's pretty darn tacked on.

Sheepers by crims

Yay, the windows one works (same problem as other pygames/SDLs for windows: occasionally big chunks of screen jump around). Now make up your mind: SHEEPERS, or SHEEPINGS. You can't have it both ways.

I'm not gonna give much credit on gameplay here, since, well, it'd be hard to do a more exact clone of Lemmings! But it works well, it's well implemented. There's some really important stuff missing though, like countdowns, indications of how many to save, stuff like that. But it was still quite playable, and solvable and all. It died on me in the fourth? (where you had to dig down) level, I'm pretty sure because one of my sheeperings went off the right edge of the screen (left edge occurred safely in previous levels, however).

Sound would've added a lot, as would the typical lemmings particle deaths. Another nice thing would've been speed-up mode.

Onslaught! Sounds intriguing, no? by bugboy

Well, you get the award for being the first person to ignore the cosmetic theme as opposed to ignoring the gameplay theme! Which is an improvement over what we all did, to be honest.

I've been running around yelling "TIME FOR AN ONSLAUGHT!!!! AAAAA!!!" because it amuses me so. Though, to be more proper, your game could've used some actual meaningful in-game sounds. The not enough money sound also made me laugh.

The way the objects scoot out of each others' way when dropped is extremely cool, I don't even know how you implemented that. There's probably a cool game idea right there, just based around that mechanic.

It's fun to me to have a round of building up defenses and then see how they do (I even proposed it as a theme: Be Prepared!), so that was cool.

The amount of stuff you can build and/or the size of it is a bit much for the small screen, as are the big onslaughters trying to squeeze their way in. It gets to be quite a mess.

I like how the helicopter controls.

UPDATE: The updated version adds the earlier levels, where sheep did exist. They're not on level 3, hence nobody thinking the game had sheep. So 5 for cosmetic... if you put sheep in, you get a 5 from me. However, the new version locked up when I finished level 2, so I'm not THAT pleased with it.

Sheep O Rama by Bastian von Halem

Aha! Once I started to get the concept of how it works, it made sense (and figured out that by L-shift, the author meant right shift). It doesn't fit the theme, to me - there is construction, and I suppose destruction in a way (better than most entries!), but not really "gameplay about destroying and constructing".
This is one of those games that's kind of hard to feel like you're really having a big effect on the outcome. But it's got interesting gameplay ideas, like how you are planting grass to keep them from starving, and need to build walls to stop the wolves. And I always like being able to pick up critters in games. Didn't see much purpose to it in this game though, so I only did it a couple times at the beginning.

The farmer guy is cute looking too. Straight top-down people are hard to draw.

SoaringSheep final entry by LoneStranger

Aha! The readme should really mention (besides the fact that this game is not so simple!) that you need to reload your sheep by going to the bottom and hitting the fire button. I was very confused for quite a while.

When I did figure it out, it's cool, because it's a ballistics game, but there's a huge fatal flaw. Since the stacks of wool are affected by gravity, and there's no target other than the stack itself, there's almost no skill or technique involved in hitting it! That's a pretty serious gameplay issue...

But ballistics stuff is fun, and better so in real time so you don't have to wait for your slow opponent. And calling for repairs is nice too.

BallerSchaf - Sheep of Death by Balooga03

Funny thing I just noticed: you can sorta steer your bullets. Is that intentional?

Pretty good... Most annoying music since 1942 (not the year, the NES game). Cool intro. Seriously lacking in a point, since it seems the explosions DON'T hurt your tank, and getting combos is very much a matter of luck (rare luck!), since the sheep are spread pretty wide. And I second the concern over just where these bullets are coming from!

Suffers from themitis like almost every entry (including mine): no construction!!

Cute style, cartoony. It's a pretty good job overall.

Sheepenstein by drZool

Definitely an amazingly unfair game... nearly impossible for the constructor. Especially weird: why does the constructor have to wait so long before hitting the on button each time?

Great graphics though, and a good idea, to have someone destroy them and someone else try to rebuild (although it really forces the builder to hinge entirely on the shooter... he has nothing to do if the other guy doesn't shoot... releasing sheep is fairly pointless). Kinda slow-paced overall. Weird weird game.

Good sound too, and I love the way the sheep munch.

But I swear that on-button thing is a major bug.

Attack Sheep by Zaphos

AWESOME idea. This is a super ultimate hyper cool game concept. It doesn't really work, mainly because the stuff you set up in your robot never goes away (kind of limiting the programming aspect), but it's so cool. So cool.

Program robot to solve puzzle...... hmm... Everybody keep an on the next release from Hamumu Software, it might be a little familiar.

Killer Sheep, And A Cool Zombie! by Pintle

The intro was really good, and the graphics are really cute, and the fact that it's utter nonsense is interesting (good? kinda... I don't know). But I really deeply hated the basic concept of the gameplay - the 15 seconds you wait for a block to be made. That combined with the time limit meant you couldn't ever lose a block to the sheep and still pass the level, or be slow in building one. So you could effectively lose a level in the first 20 seconds, but still play it out hopelessly. Perfect fit to the theme, destroy things in order to finance construction!

Entry by DavemanInSeattle

I love the wolf... both the chainsawing and the munching. And actually the wandering around is amusing too.

However, like some others said, there's not much point, since he doesn't even slow down at fences! I realize the idea is to fence the sheep into a place where the wolf isn't, but... the wolf moves completely at random. So not much help there. Maybe I just don't know the strategy.

Also would be good if you couldn't build fences right on the sheep.

Great soundfx. Got construction, not destruction (for the player, anyway... well, you can blow up the fences... hmm... this theme just made no frigging sense). Got sheep!

World Domination: Sheep vs Wolves by ghowland

Always good geopolitical intrigue from geoffh. Except that he never finishes them, so they go nowhere. I think it would've been a fun game... I miss the cool battle scenes that he mocked up.

One gameplay problem I see, or think I do: I started in australia, filled that pan pacific region and moved into asia, at which point my pan-pacific troops were useless. You need to have a way to move troops to neighboring countries, so you can produce stuff and move it to the front (of course I can see other things like gameplay taking priority... just pointing out a possible design flaw). A game like this would be really fun to play, we used to play risk in my dorms. So fix it up!

Sammy The Sheep by Tybal

Too damn frantic for me to handle! I think if it wasn't at an insane pace (those jittering eyeballs are what really stress me out!), it would be pretty cool. As it is, I just can't handle it. The bridge ability is useless, since the platforms are so close, and your sheep is filled with helium, but that's actually a good thing, since there is NO time to mess around with barfing up bridges!

A good effort, but too much stress for me to take. I like my games calm and peaceful, like UT2003.

windows exe +src. 2player. by illume

What an odd game. The devil sheep scared me very much, but I pressed on nonetheless. It's an interestingly sheepy game, but I don't think the gameplay really works (didn't actually play it against anyone, just theorizing here), because there isn't really strategy - you poop as much as you can when on your side, and eat as fast as you can on their side. I could be crazy though, and entire leages of eaters and poopers could pop up all around the world.

I like the stick animation for eating. I'm glad there isn't an animation for any other sheep activity.

sheep by Impossible

Wow, it shows screenshots now while we vote. That's neato!

The game ran okay for me, high speed, lots of sheep plowing by (not broken speed like I've seen other people mention though - it was quite reasonable). Not much of a game though... Even though all the sprites face sideways, I think it still would've been a much better game if you shot upward at the sheep coming towards you out of the screen. That way at least, you would know what's coming. As it is, very little clue when or where they are.

Funny that the guy's walk animation includes firing his gun, and he has no firing animation!

Plenty of destruction, no construction, and a whole pile of sheep.

Some bugs with regard to where you can walk (I went up a hill, hit the end, presumably the end of the world, then could only get halfway back down the hill).

SheepSiege by Kuja

Really really unfinished... or at least needs a serious readme if it's not, because I was very lost. Also seemed to be awfully random, building blocks in places completely different from where the cursor was, sometimes moving the screen, other times moving the cursor... just weird, I didn't understand what was happening.

I give good credit for writing something for GBA! And obviously if you can get that in 48 hours, I think you can probably make a real game given real time. Which is pretty cool. The rotating sheep were cute.

I'm only scoring the categories I can feel confident in...

SheepCom by Slate

The wall-painting was cool, the onslaught was frightening, the lack of a goal or effect of sheep was disappointing, the limiting of the mouse to the upper bit of the screen was odd, and the graphics were cool. I'm really surprised how well it ran - after dumping 64 billion walls everywhere, the framerate was unchanged. Maybe I should try this ogre thing!

chicken by yq713

The construct/destruct gun is cool. Very innovative! I think it's really ironic though that the level is designed so that you don't need to use it at all. I was hoping I could destruct the chickens. I think there is a lot of cool stuff that could be done from this concept, although it would be nice if the shots would arc, so that you could construct in places other than where you have a direct side shot (and so you could build things up too).

Not much game there, but the story was great, the excuse was great, the music was... well, it had music. And the concept was really good.

Definitely would be nice if you could play more than once without restarting it.

Sheep Massacre by Josh5231

Seriously buggy for me... the menu zipped around like crazy (had to very lightly tap the keys), bullets appeared out of nowhere heading crazy directions, sheep would come flying out of the side of the screen and bowl into other sheep, when I died on hard it went back to the title, only I couldn't choose play game again... just weird, not very polished or functional.

Good control on the main guy, and it's always fun to have massive full auto firepower. Impossible to really avoid or deal with the sheep in any way too. Not very themey, like most.

Sheep Dome by LordCovenant

Strangely enough, the no-sound version didn't work (at all, not even the intro), but once I had installed it, the sound version DID (maybe because I had run the other version first? Whatever!).

It's really not playable, because the mouselook is INSANE (and capable of looking straight down or straight up, which is too far, makes you feel like a magical floating sphere), and of course lots of stuff either doesn't work right or isn't implemented (and it crashed out eventually, when I was firing the machine gun too much - I think there's a problem with the machine gun explosions, they slowed the game to a crawl when close up, and crashed it that one time). But, the overall technology, though it's as broken as the first release of Anarchy Online, is also really impressive. It's a full fledged 3D shooter, with the ability to create floating platforms as you go. I even got to shoot out the platform from under my opponent (too bad I couldn't also hurt him). I think this could be made into a complete game that would be really fun, played online like UT, people frantically making and destroying platforms and shooting at each other.

So it's simultaneously a fairly weak entry (very incomplete and broken, very bad controls), and a very impressive one (great potential, impressive technical achievement, lots of different items and sounds, great music- best of compo in music I think). Time to come up with some scores...

Sheep Pop! by Nate

Okay, it's cute and kinda fun, but could hardly be LESS theme related! Super simple game with cute graphics.

48game valles by valles

Whoa. Wham. The most freakishly arbitrary arrangement of lines, letters, numbers, and symbols I've ever seen. I'm afraid I'm not big on modern art, so I can't rate this very highly.