Foon → Ludum Dare Explorer → Users → sjbrown
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2002 | 2 | Construction/Destruction | Bleaters | compo | Cosmetic | 4.71 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | Th | Gr | Au | Te | Cl | Gp | Cs | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2005 | 6 | Light & Darkness | Title Unknown | compo | ||||||||||||
| 2002 | 2 | Construction/Destruction | Bleaters | compo | 14 | 3.64 | 2.92 | 3.21 | 4.07 | 3.64 | 2.86 | 3.71 | 3.85 | 4.71 |
sjbrown leaves an average of 9.0 feedback comments each event.
LD2 — Construction/Destruction (9)
Bleten by illume
Perhaps the freshest idea of the games I played, unfortunately, I also had to play against myself.
GP Innovation: Clever & new
Fun:
Didn't have the required 2nd player, but the game had the word 'poop', so that gave it some cred.
Gfx: meh.
Sound: none.
Technical:
Didn't really see anything tricky about this technically. But it wasn't exactly whackamole, either. (I'd give whackamole a 1)
GP Theme:
You construct your plants by pooping. I thought that was clever.
Cosmetic Theme:
Everything about the game was sheepy, but the graphics were kinda unrad. High quantity, low quality.
Completeness:
Worked as advertised, but a little too simplistic.
Final by entheh
RAR! Hulk Smash! This game was exceedingly frustrating. A touch of frustration is good in a game, but this was too much. I could think of how the level *could* be solved, but the perspective and lack of properly shaped bricks made it impossible.
I need to calm down with a nice cup of tea now before I go on a murderous rampage.
Sheepers by crims
Overall:
Fun. Very straightforward, there was no confusion as to what I was supposed to do. The levels were well balanced.
Gameplay Innovation:
Well, it just had a subset of the features of 'lemmings' so no points there.
Fun:
One of the funner games I tried out.
Gfx:
On par for this competition.
Sound: none
Technical:
It always crashed on level 3.
GP Theme:
There was construction, and it wasn't just lipservice, it actually was integral to the game. Not especially innovative, but better than most entries.
Cosmetic theme:
Basically lipservice. If they built stairs out of haybails or had to reach the "green meadow", etc. it would've got higher.
Completeness:
About average. No sound, and crashed on level 3, so those things detracted. However there actually *were* multiple levels, a good thing.
World Domination: Sheep vs Wolves by ghowland
Weirdly, I had fun 'playing' this game, even though you don't really do anything. Maybe I just enjoy taking over countries, maybe the fun comes from plotting what I *would* do if the game was more complete.
GP Innovation:
A fun spin on the "RISK" type game. The Propoganda would have been interesting to see.
Fun: above average
Graphics:
They were easy to look at and read, but a dotted line between Africal and S America woudn't hurt.
Sound: none
Technical:
Some nice dialogs, and computer AI, but I had to fiddle with the source code to get it to run in the first place.
GP Theme:
I liked building armies of militarized sheep.
Cosmetic theme:
Basically tacked-on.
Completeness:
A lot of work was done here, especially impressed by the AI, but there were buttons that didn't do anything, and I didn't really know if I could 'win'.
SheepSiege by Kuja
I was able to make a sheep build brown squares. They didn't seem to do anything, though. The grey blob still got through them. Not that the grey blob seemed to really be a threat.
It looked cool though. It'd be neat to see it actually on a GBA. The sound was also cool.
It was a little annoying that the readme wasn't packaged with the game. As I didn't know what the object was, I couldn't really rate GP Innovation.
final entry by richard
Pretty fun, if a little frantic.
I had a problem where the shepherd would always overshoot the rubble, or get stuck in a wall.
save the sheep by UberHaxor
Pretty much agree with what everyone else has said.
The only 3D game to work on my linux box without hassle. congrats.
s a pult by robot_guy
This was one of the more fun games from this competition. Simple, yes, but the fun kind of simple.
Sound feedback was above average.
Didn't give the GP Theme a high score because building up your tower didn't seem to give any advantage. Seemed disadvantageous, really. Cosmetic theme was a little tacked on, but made more sense with the monty python reference.
Sheep Town by ShredWheat
Wow.
I didn't quite "get it" at first, but each successive time I played, I found more detail. Best game of the competition, Graphics was the only category where there was room for improvement.