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sjbrown

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2002 2 Construction/Destruction Bleaters compo Cosmetic 4.71

Games

YearLDThemeGameDivisionRankOvFuThGrAuTeClGpCs
20056Light & DarknessTitle Unknowncompo
20022Construction/DestructionBleaterscompo143.642.923.214.073.642.863.713.854.71

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by sjbrown

sjbrown leaves an average of 9.0 feedback comments each event.

LD2 — Construction/Destruction (9)

Bleten by illume

Perhaps the freshest idea of the games I played, unfortunately, I also had to play against myself.

GP Innovation: Clever & new

Fun:
Didn't have the required 2nd player, but the game had the word 'poop', so that gave it some cred.

Gfx: meh.

Sound: none.

Technical:
Didn't really see anything tricky about this technically. But it wasn't exactly whackamole, either. (I'd give whackamole a 1)

GP Theme:
You construct your plants by pooping. I thought that was clever.

Cosmetic Theme:
Everything about the game was sheepy, but the graphics were kinda unrad. High quantity, low quality.

Completeness:
Worked as advertised, but a little too simplistic.

Final by entheh

RAR! Hulk Smash! This game was exceedingly frustrating. A touch of frustration is good in a game, but this was too much. I could think of how the level *could* be solved, but the perspective and lack of properly shaped bricks made it impossible.

I need to calm down with a nice cup of tea now before I go on a murderous rampage.

Sheepers by crims

Overall:
Fun. Very straightforward, there was no confusion as to what I was supposed to do. The levels were well balanced.

Gameplay Innovation:
Well, it just had a subset of the features of 'lemmings' so no points there.

Fun:
One of the funner games I tried out.

Gfx:
On par for this competition.

Sound: none

Technical:
It always crashed on level 3.

GP Theme:
There was construction, and it wasn't just lipservice, it actually was integral to the game. Not especially innovative, but better than most entries.

Cosmetic theme:
Basically lipservice. If they built stairs out of haybails or had to reach the "green meadow", etc. it would've got higher.

Completeness:
About average. No sound, and crashed on level 3, so those things detracted. However there actually *were* multiple levels, a good thing.

World Domination: Sheep vs Wolves by ghowland

Weirdly, I had fun 'playing' this game, even though you don't really do anything. Maybe I just enjoy taking over countries, maybe the fun comes from plotting what I *would* do if the game was more complete.

GP Innovation:
A fun spin on the "RISK" type game. The Propoganda would have been interesting to see.

Fun: above average

Graphics:
They were easy to look at and read, but a dotted line between Africal and S America woudn't hurt.

Sound: none

Technical:
Some nice dialogs, and computer AI, but I had to fiddle with the source code to get it to run in the first place.

GP Theme:
I liked building armies of militarized sheep.

Cosmetic theme:
Basically tacked-on.

Completeness:
A lot of work was done here, especially impressed by the AI, but there were buttons that didn't do anything, and I didn't really know if I could 'win'.

SheepSiege by Kuja

I was able to make a sheep build brown squares. They didn't seem to do anything, though. The grey blob still got through them. Not that the grey blob seemed to really be a threat.

It looked cool though. It'd be neat to see it actually on a GBA. The sound was also cool.

It was a little annoying that the readme wasn't packaged with the game. As I didn't know what the object was, I couldn't really rate GP Innovation.

final entry by richard

Pretty fun, if a little frantic.

I had a problem where the shepherd would always overshoot the rubble, or get stuck in a wall.

save the sheep by UberHaxor

Pretty much agree with what everyone else has said.

The only 3D game to work on my linux box without hassle. congrats.

s a pult by robot_guy

This was one of the more fun games from this competition. Simple, yes, but the fun kind of simple.

Sound feedback was above average.

Didn't give the GP Theme a high score because building up your tower didn't seem to give any advantage. Seemed disadvantageous, really. Cosmetic theme was a little tacked on, but made more sense with the monty python reference.

Sheep Town by ShredWheat

Wow.

I didn't quite "get it" at first, but each successive time I played, I found more detail. Best game of the competition, Graphics was the only category where there was room for improvement.