FoonLudum Dare ExplorerLD2 → Sheep Town

Sheep Town

By ShredWheat

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CategoryRankScoreCount
Overall14.32
Gameplay113.84
Fun34.05
Graphics303.42
Audio103.58
Technical44.26
Theme124.11
Cosmetic34.68
Completeness53.95

Comments

blip

I really dug this game, mainly since I'm a big simcity (and those types of game) fan. Wish the added buildings were implmented and the game was more complete. I really dug this game though.

richard

Had no idea what I was doing - you didn't include the readme in the source dist. Got the windows dist, and was ok from then.

Had to rate it down one on the technical 'cos some of the dialogs a) where very hard to read (font too small and text squished together) and b) there was no "close dialog" button :)

Full points for construction, minus on on destruction 'cos "death" is a bit of a metaphorical game - and destructing buildings didn't make any sense in the game (never had an occasion when I'd want to).

Gutter

Sorry about gameplay, but unless you publish the Strategy Guide for that game I dont think its playable without cheating ;). Great game btw, I am very impressed with what you've done there!

Jamul

I won it without cheating! The trick is first reading the readme, so you understand how shepherds work, secondly starting over many times until you realize you need to start with a shearer and 2 houses, and third, being willing to let a few sheep die of thirst or hunger. Another good trick is keeping your shepherds at just the right distance - then a couple pixels one way makes them 'away', a couple pixels back makes them 'home'. Very handy!

Which leads me to a complaint: When the shepherds pick the sheep to take, they happily take ones that are dying of thirst. So when you have a mix of hungry and thirsty sheep, SOMEBODY's gonna die. Should've just extended the algorithm a little to pick the hungriest, least thirsty sheep.

This game is awesome!! And has so much to it for 48 hours. The sliding interface thing is great, the little sheep are great, the sound is great, the whole thing is polished and complete.

I would've liked if after you won, you kept playing, since it is kind of all about micromanaging. Although, there isn't really enough to do for that to work out, so it'd need to be expanded more, and then, well, that's a complete game, not a 48-hour game! As it is, it was a great challenge to try to meet, my favorite so far.

Minus: The only entry I've played so far that actually forgets the DEstruction instead of the CONstruction!

Another semi-minus: It really would've made more sense simwise if there was just a button to send shepherds home or away. It's sort of more interactive the way it is, with the whole RTS thing, but since it's just symbolic anyway, it's needless complexity. But it makes it seem more lively and real though, so maybe it's best this way. It's quite unique!

A bug that happened sometimes was that it would suddenly at random start jerking - not in terms of play speed, but rather, it'd grab a big chunk of the screen and start plopping it way off to one side (and back, alternating in a seizure-inducing frenzy), sort of like insanely bad shearing (no pun). Maybe a bug with dirty rectangles? Would go away and come back occasionally, usually about once per game. THis is with the pre-compiled windows version (and thank you for that, I don't want to install python, so any other python entrants, listen up! Widen your audience! If you don't have windows, ask someone else to compile it for you, I compiled somebody's entry for windows! *note: it wasn't python though, I can't do that, since like I said, I don't have it installed. So ask someone else!)

SodoMaxx

Very neat game. Very steep learning curve for me but when you got the trick (especially moving the shepherds back and forth by one pixel ;) you don't need anything more but a house and a shearer to build the town. It would be wise to restrict the progress by some preconditions (like in AoE where you need most of the buidings of one epoch to proceed to the next).
The interface looks cool and I like the idead with the randomly named shepherds. But their selection mechanism is a little weird, i would rather click directly on the guys. And it's hard to tell which of them is selected.

shang

Could repeat almost everything Jamul said. This is definately my favorite entry so far.

The gameplay graphics themself are pretty crude, but the GUI is pretty and slick, hence the 4 points.

One point off from gameplay theme for not having destruction.

I was going to rate Gameplay higher at first, but after figuring out how the farmers work and what to build first, there isn't really that much to do. Maybe some events like wolves that make you brake your "sheperds in, sheperds out"-routine would have helped.

Nevertheless, a great display of game design skills for a 48h game.

Ufo Z

Wow... The game seems very complex and well-thought-through, but it's too hard. It simply requires too much attention and micromanagement to look after starving/dying sheep. I like the large number of buildings that you can build.

matricks

Very good.. Very fun... nicly done!

LordCovenant

Amazing what you've done in 48h! And it's the only game I've played so far in which the sheep are REALLY important, not just cosmetic add-ons... Too bad you didn't include any destruction, but the topic was a hard one on that...

MattB

Wow. Very orignal and fun, but a bit easy. Excellent integration of the gameplay and cosmetics -- it's the one of the very few that would be hard to just replace sheep. It looks hectic at times but it never becomes unmanagable. Build a bunch of wells and keep up a steady rotation of shepards in and out of town. I love that, that it's so realistic in that regard; that's probably how I'd run a town. Also, I really like the building up to town thing.

Only downsides are how short and easy to beat it is (I like the graphics).

mrfun

Astounding that you did this in 48 hours!!!

Thenend

My favourite so far. Fun, well balanced, many many buildings and very complete for a 48h contest. Magnificient job. :-)

Jolle

This is a very nice idea and also very good done. The only bad thing (and I won't lie, this is a problem with _most_ of the 48h entries (think about this everyone!)) is that it is stressfull, and i find it hard to have the sheeps doing well and all that. But maybe I'm not cut out for this kind of games. Can't play simcity either.
Other then that, this is good. I think it is the game with most depth I've seen so far in the contest.
But were is the destruction? Yes, I know, you can destroy buildings, but that isn't really the point of the game.

illume

Pretty cool game. Liked the menus, and the little characters :) Very good effort for 48h.

sjbrown

Wow.

I didn't quite "get it" at first, but each successive time I played, I found more detail. Best game of the competition, Graphics was the only category where there was room for improvement.

ShredWheat

yay my own game. pretty good, but without the planned features of "explorable map" it gets a little thin in the gameplay dept.

mfassett

Liked it a lot, and after I read the readme, it got pretty easy to play... little too easy, I guess. But it was fun and pretty amazing that you did it in 48hrs.

Impossible

The cheat button is very helpful.

jovoc

Cool sim, pretty challenging. I like the shepard names. It would have been more interesting if there was more to the map. The dialogs and windows were cool. The clever shepard speech was fun, too, "two shakes of a lamb's tail".