Youve Got COOTIES!! (FINISHED) by EricDB
It's an ok game but there are flaws. Your goal is not apparent at first. I thought I was doing good by getting a lot of grey cooties. You don't really get the satisfaction of clearing out the level, because a good move just rearranges the cooties. With a few tweaks it could be a nice game though.
LD23 — Tiny World (22)
To What a Mountain? by ilo 2012-05-12T20:06:00
Hah hilarious game.
Wander by Dramble 2012-05-12T19:54:00
Cool idea. I was hoping for more of a game in the minimap though. The idea is great, and although it's entertaining as the semi-interactive gimmick it would be better with actual gameplay.
so small by davidpeter 2012-05-12T19:45:00
Really weird game.
It's a Small World: The F.P.S. by philhassey 2012-05-12T19:28:00
Simple game but pretty funny.
Kumiho by Christina Antoinette Neofotistou 2012-05-03T00:48:00
Awesome game, probably my favorite of the entire compo. It's like bullet hell double dutch. The entire game makes me pine for the days when indie developers were making shmups with innovative mechanics instead of puzzle platformers or first person puzzle games.
Lilac.27 by oddgoo 2012-05-02T00:52:00
Cute game. The last couple of hard levels feel a little unfair but there is basically no penalty for death so it's not a big deal.
stack::tracer() by nihilocrat 2012-04-30T02:00:00
Very cool concept but pretty sparse on level design. The last level finally starts introducing some interesting constraints to the game. Namely that blocks are limited resources and you can't always "collect" a block and fall safely. I'd like to see some more levels exploring that. Tons of potential here, make some more levels and add some more mechanics!
Epiquest - mini edition by tjhei 2012-04-30T01:52:00
Cool concept. Fits the theme really well.
DANCING NINJA! by Jabu 2012-04-30T01:48:00
WTF, nice joke game.
World runner by Gunmonkey 2012-04-30T01:03:00
It's like Canabalt on crack :). In some ways the speed makes it fun, but it needs some tuning. Collision seems a little buggy also. Pretty fun game though, if not particularly innovative.
caveman defending his cave from aliens while monoliths drop down from the sky by bms 2012-04-26T04:14:00
The weapon system is cool and shooting aliens is fun. Death seemed a little confusing and random until I read the title :). Having some warning about nearby aliens would be nice. The way the game is set up now eventually aliens spawn to quickly and you just have to spam fire until they move away from your house.
Tiny Vessels by xel 2012-04-26T04:03:00
Great game, had an emotional impact on me.
Free Donutia by the8donut 2012-04-26T03:52:00
Cool game. Really like the graphics and the armies of little dudes. Would be great if there was a little more strategy and challenge involved.
TinyInspiration by Shigor 2012-04-26T03:45:00
Awesome game, one of my favorite in the compo due to the weirdness and the humor of it. The interface is clunky and somewhat broken, and it's a great example of misuse of Unity (seems like it would have been way easier to make this game with the Flash IDE?) but great results.
microchip by DiscoFish 2012-04-26T03:35:00
Cool game. Graphics and the fake glitchiness\computer world remind me of Fez :).
Tiny Wor ds by BNeutral 2012-04-26T03:19:00
Clever idea.
Puny World by villhest 2012-04-26T03:11:00
Not really a game, but good graphics and it's always fun to blow shit up.
Redeye by gotosleep 2012-04-26T02:55:00
Fun game. A little slow on my machine (tried it with FF and Chrome), maybe Crafty.js isn't the speediest library? Other HTML5\Canvas games run smoothly. Sound would have helped a lot.
Cyberoid by Pedro de Quadros 2012-04-26T02:38:00
Like it's been said before. The game needs some scoring. It also looks like you can't really die? Just adding a high score, death and a game over screen would improve the game immensely and give player's some challenge and feedback.
Work on the feel of the jet pack (it's a little too heavy\weighty now) and have some more interesting enemy patterns. Enemies that chase you would be a good start (http://flashgamedojo.com/wiki/index.php?title=Homing_Missile). More levels would be a good next step.
Unforbidden Planetoid by Eliot 2012-04-26T02:31:00
Awesome graphics. Nice to see such a polished Processing based entry. Can't wait until the gameplay is finished.
Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! by mattchu 2012-04-26T02:27:00
We talked a little bit on the Tigsource about our games being confusing. Now that I've played it I don't think the interface is very confusing, but the way selection works is.
My suggestions are to make clicking on another unit select that unit, to allow right click to deselect. Also you should be able to place buildings by clicking on their icons and then clicking on the map. The freeform building is weird and feels buggy, there should be designated building spots. It should also be more clear when civilians activate a specific building. It seems like they are somewhat autonomous? Like you can send a youth to a specific building and they randomly decide whether or not they want to upgrade? Either that or the building collision is buggy and it's hard to position units, I couldn't really tell.
The biggest problem I had was I didn't really get any feedback about if I was playing right or wrong. After X amount of time it seems like you just die randomly. I expected to see alien sprites spawn on the map and murder my civilians. Instead I play for a little while, and the game randomly tells me I lose.
Overall its a cool idea, its just way too hard to do anything, and it feels like the game is buggy and it's not by design.
When Worlds Collide by AlwaysGeeky 2012-04-24T03:46:00
Not much gameplay but its fun destroying the planet.