"" by davidpeter 2013-05-19T18:25:00
Certainly looks a lot less stressful than it plays! :) That's my main criticism really, that the difficulty and presentation don't seem to fit. But the visuals are charming, and it could easily have a great atmosphere with some music and sound effects.
LD29 — Beneath the Surface (109)
They Beep by etherframegames 2014-05-13T16:57:00
Hilarious intro! :D
I really like the concept, but couldn't figure out what to do. After talking to everyone I got a game over screen. I thought I'd be able to go back and talk to re-question people but you can't talk to people more than once.
Also, following the same dialogue structure gives a clearer structure to the puzzle solving, but it did make it harder to remember who said what.
Sub Rosa by popogames 2014-05-13T16:35:00
I got the vampire on the first try. Hurrah!
This could work well with the hidden vampire and some villagers muddying the waters to make the puzzle-solving a bit deeper, but it was solvable without guessing (something that might not be true about my game).
Also, that fog was cheap but effective - I thought it was a fancy particle effect at first, and I only realised it was just a plane when I stopped to observe it. :D
Tsunami Cruiser by bvanschooten 2014-05-13T16:15:00
Simple but clever. It's slow to get going, but is very fun once the difficulty ramps up.
Beneath The Surface: A detective story of video game conspiracies. by taocayo 2014-05-13T15:44:00
I enjoyed the presentation and humour, particularly in the Dwarf Fortress one.
On the one hand, the game is a little easy, but if it was hard it might be tedious to restart because of all the dialogue to click through. I think the idea is appealing though, and it could work if you can solve those issues.
Read Between the Tropes by Crowbeak 2014-05-12T21:36:00
A genuinely interesting idea! I did find spotting the tropes more interesting than the stories themselves, and I think emphasising that aspect would be one way of focusing the player's experience. Perhaps you could make it into a mechanic, and have the player try to complete sets of tropes (say, belonging to a specific genre) or fulfill a well traveled plot by ticking off the tropes it uses.
Unfortunately, I now have TV Tropes open in another tab and may not be back for some time. I have known people to disappear and never to return. Wish me luck! :)
The Sadness of Rocky Barbato by PaperBlurt 2014-05-12T19:50:00
I always find myself underestimating and then being super impressed by the ingenious stuff people can do in Twine. I really ought to try it some day...
This was, in turns, bizarre, darkly comic, disturbing, surreal, pathos-inducing, and probably more adjectives that I haven't learned yet. :D I agree with the person who saw similarities with this and Chuck Palahniuk's work, and I sensed a bit of Hunter S. Thompson in there too in the way the story itself seemed to go off-road and make a dash for the border (probably to bat country). I'm just glad I'm came along for the ride! :)
Captain P by Ryan up in here 2014-05-12T19:01:00
You've got a solid foundation to build upon, and the game shows a lot of promise. I think the mechanics fit together nicely here; I especially liked having to swim past the shark to collect resources.
Only being able to carry one resources means the player has to choose between resources. If the resources were less generic, like getting a propeller for the boat, then this could be a really interesting mechanic.
You could also add upgrades which allow the player to dive deeper (e.g. an aqualung) and additional dangers to avoid in order to get rarer resources. This would tighten the core gameplay loop in my opinion.
Also, one tip for jams is to avoid spending time doing menus instead of working on the core game. Overall though, good job! I hope you keep working on it. ;)
Walking on thin ice... by Jacqueslelezard 2014-05-11T09:39:00
Really nice use of audio. The concept is simple but works well. I think generating the ice randomly would improve the replayability a lot.
Helevenium by alvivar 2014-05-10T23:39:00
The combat is tough, tense and tactical. I couldn't get very far, but enjoyed what I experienced.
A boy and his Hellworm by orangepascal 2014-05-10T23:25:00
Now that's an interesting mechanic! The visual style and the controls are really polished too. Great work!
Descent| by HernanZh 2014-05-10T23:15:00
Like others, I couldn't get past the stage where you're chased by the enemy. Maybe the delay between restarting could be slightly lower, but the controls and animations felt polished.
The Sun And Moon by managore 2014-05-09T20:40:00
Super impressive. The excellent level design stands out even more so because of how many there are.
Also, it was a good idea to not make it compulsory to beat a level to play the next one as there were seven I couldn't complete. :)
Damned Scouts! by Lama 2014-05-09T13:58:00
Very cute and funny.
Perhaps the gameplay could be developed further, if you so choose, by allowing the player to switch between scouts. You could then set up puzzles which require more than one scout to be in a certain place or performing an action at the same time.
ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-05-08T20:16:00
Didn't know how to shoot, but the premise is funny and the dogefin controls well.
FoxyTank by matthias_zarzecki 2014-05-08T15:23:00
The tank's controls felt smooth, and the tire tracks were a nice touch. I got a bit lost after finding the replacement parts, and sometimes bullets would go through the terrain.
Focus Shift by ForeignGuyMike 2014-05-08T15:13:00
Oh wow, this game had my brain in knots. The slipperiness made it a wee bit too frustrating for my tastes, but the design is really good.
Food's above & Danger Beneath the Surface! by DavidErosa 2014-05-08T14:59:00
Interesting mechanics, especially listening to things outside the exit. My only complaints are that it was too easy, and I wasn't sure what to do at first.
Dwarven Kingdoms by kristof 2014-05-08T09:57:00
There are a lot of things I like about this entry: the aesthetics, the elegant design, the randomly generated map, functional AI, dwarves. :)
There was a bit of lag running it on Windows. And the game is quite slow paced (especially at the start). Maybe starting with an extra soldier would speed things up.
In its current state I feel like it's missing something - you can simply block the enemy and not enter an tile adjacent to them. It feels like draughts but without enough pieces.
I also ended up with mines producing more gold than I could collect. Having caravans to carry extra gold to the king would be interesting, as they could be intercepted and captured by the enemy.
Beneath your feet by Druid 2014-05-08T09:04:00
Kinda confusing in places, more than scary, but I liked the audio. My futile attempts to try all the lights added to the tense atmosphere.
Dig Hard by petey123567 2014-05-08T08:51:00
Well, this was a lot of fun! Its humour, over the top weaponry, and destructible terrain, reminds me of Broforce (which also started life as a Ludum Dare jam entry). Awesome work!
No Eyes Willy by blockbot 2014-05-08T08:06:00
This is a really solid entry. It's focused, fun to play, and looks charming.
Super Plumber Brothers by arrogant.gamer 2014-05-08T07:50:00
I managed 11 flowers before getting stuck in a floor. That was unintentionally funny, but there was a lot of humour in the concept and game that I really liked!
It would be interesting to see just how far you take this idea, although I guess there would be legal issues.
Reggid by bombjack 2014-05-07T12:09:00
Makes a change from games with bfxr sounds. :)
It's pretty easy, but fun nonetheless.
Trufflehunt by ruerob 2014-05-07T11:59:00
The presentation is charming. As others have said, the mechanic feels like it's based on luck rather than skill, so I didn't feel responsible for my success or failure.
StrataGEM by ActionRemix 2014-05-07T11:43:00
I really like the concept behind the game, it's engaging to play, and has the quality of feeling like a toy.
That said, I'm not a fan of the fail-state. Maybe it just needs the ability to rotate counter-clockwise, but I feel it might be more intuitive if removing any hexes lowered the pentagon layers. I didn't know for a long time whether the pentagon layers represented a shared meter or individual ones too.
Space Driller by Mr. Jif 2014-05-07T11:05:00
I thought the player sprite looked like you had a little bit more range than you actually did. That aside, the enemies and player sprites looked great, and the controls were tight (don't recall missing a jump), and most importantly, it was well designed and fun to play.
I only got as far as the room beyond the corridor of purple ghosts. Thought I might have missed an upgrade, but apparently not.
Necro by Kara Jayde 2014-05-07T10:39:00
I liked the transition between breaking the skin and floating around beneath the surface. You could give it a strategic purpose, and let the player choose where to enter.
Dissolving was fun, as was trying to avoid the bad cells, although collision didn't seem perfect. Also, I couldn't really tell what the toxin was doing.
Under Google by mustaine 2014-05-07T09:30:00
Love the presentation and humour! The audio adds a lot in the post compo version too.
New Dawn by Penguincat 2014-05-06T10:29:00
First time round I encountered a bug while running to the elevator - I got caught but couldn't click the text option to restart the level. The fact that I got caught by lots of guards might have something to do with it.
Anyway, I really enjoyed the lo-fi charm, the attention to detail, and the fact that you can complete the game without going to places or talking to people. The pathfinding was frustrating and the world was possibly a bit too large. I think significant places, objects, and people in the world could be highlighted better in some way so you know it's not background stuff. Overall though, great job!
Wormhunter by Thorig 2014-05-06T09:53:00
I love the design of the character and the small details you added, like when you get eaten. The controls are tight too.
My only criticism is that it was a bit on the easy side, even without using the beacons.
It has a lot of potential for expansion though - you could give the worm more attacks, add different monsters, more player abilities, etc. if you wanted. Heck, I could even see it working with multiplayer where you have to use teamwork to bring it down.
The Valley Rule by Raiyumi 2014-05-06T09:34:00
Undoubtedly one of the best designed and crafted games I've played this Ludum Dare. As for the climbing segment, I had a friend who was obsessed with making fiendishly hard Knytt levels full of overhangs, so I felt right at home. :)
Six Clouds Above by Eniimal 2014-05-04T14:38:00
Clever mechanic and interpretation of the theme. Would be nice if there was an explosion or something for when you die.
Carnival Warfare by pinkmonkeyhead 2014-05-03T20:18:00
Although the connection to the theme feels tenuous (shouldn't it be a minimum sales line rather than surface?), the presentation is slick and the characters are adorable. The gameplay loop is well thought out, and maybe just needs a little tweaking (making the rounds shorter and easier, and the player a bit quicker).
Digging up Daisy by Cake&Code 2014-05-03T19:58:00
Really charming art style. The gameplay felt a little luck-based though, maybe just me.
Sim Aunt by RobotLovesKitty 2014-05-03T19:44:00
The bad aunties were in the last place I looked. It was certainly odd, but not in a bad way. :)
Wireside by Solifuge 2014-05-03T19:37:00
The controls could have used a little tweaking, i.e. no need for the 'walk' option, not putting the end turn next to a scrolling screen, not switching to wireside when you spawn an avatar as the character's turn has ended.
Minor issues aside, the core gameplay is really solid and is ripe for expanding further, the music is awesome, and the story and characters were engaging. Credit also for presenting the theme in an original way. Good job!
Topsail by Devon 2014-05-03T10:11:00
Cool water. I think you could still use this to make something neat.
Please Come Back by PapyPilgrim 2014-05-03T10:04:00
The controls were well thought out, and really conveyed the feeling of struggling to keep afloat (and least for me), although I did get odd looks from my family while playing. :)
Where Gods Sleep by Lissar 2014-05-03T09:31:00
The way sound is used is interesting, although needs to be less abrupt when you're switching between rooms. The surreal aesthetic style complements the gameplay too. Overall, some pretty cool ideas here. Good job!
Evolve by Overkill 2014-05-03T09:21:00
Looks outstanding and feels very polished.
Revenge of the Kraken by malmazuke 2014-05-03T07:56:00
Really like the retro look and concept behind the game. I found it a little tricky to control the tentacles, but the boost was a lot of fun. :)
Thought Police by GrooveMan 2014-05-03T07:46:00
You've managed to tie the theme in to the game in quite a few ways, both in the setting and the mechanics. I don't normally play visual novels, but I found this to be well written and entertaining. Well done!
Sub Bomber by Rahazan 2014-05-02T21:48:00
Love the twist. It feels so good to make the high jumps. Best I got was 7, but I have a sneaking suspicion that I'll be coming back to have one more go... then another... and another... :)
The Monastery by petrih 2014-05-02T10:11:00
Yay! This was awesome! Definitely one of my favourite entries so far. I managed to get to the normal ending with only the ninja and priest left alive. I dread to think what the super hard ending was. :)
Side B, Track 1 by Taugeshtu 2014-05-02T09:14:00
I found the bike really hard to control - it felt very floaty and flipped easily.
It looks fantastic though, and I could see the flipping mechanic working well across different arenas with varying layouts/obstacles.
It Came from Beneath the Surface of the Sea! by JavadocMD 2014-05-02T09:07:00
Simple, fun, and funny. I liked having to time the jumps when fighting helicopters - just wish I could reach a little further. :)
A Day in the Life by iambored2006 2014-05-02T06:51:00
It felt like a puzzle, and at first I thought 'oh, maybe I can solve it...', but I couldn't; that was the 'aha!' moment when it clicked in my head. That's not an easy thing to accomplish as a game designer, so well done!
An old man and space by BuKaneerz 2014-05-02T06:32:00
The art is lovely, and I liked the fishing mechanic. Did the shooting do anything?
The Westport Independent by Double Zero One Zero 2014-05-01T20:43:00
Dear Double Zero One Zero,
#### #### ## ### ## ### #### ##### #### # #### ###### #### ##### ####. ## ## # #### ######## ## #### ### ###### ##### bloody ######. ## #### ## ## ## ### ## ###### #### ## ## # ###########, ### #### ####### ### brilliant!
May I help you? by flavio 2014-05-01T19:52:00
The kill text options made this. Hilarious!
A Glorious Escape for A Lich King by Benjamin 2014-05-01T18:53:00
There's a lot to appreciate here: the animations, the pathfinding, switching to and from the underground view, the visual polish, the audio which never became irritating, the hexes, oh, the hexes...
Only negative point was that it was too easy on normal difficulty, but it's not realistic to expect perfect balance from 48 hours.
Drowning in Problems by Notch 2014-05-01T18:00:00
Clever. Others may have found it depressing, but I laughed at the end. :D
Diver by MechanicalLife 2014-05-01T17:42:00
I couldn't even get past the first jump (where it tells you about building up speed). It's a shame because the mechanic is original and I would have liked to have got further.
BreakDown by Snorry 2014-05-01T17:31:00
It felt a bit awkward to control, and wasn't always clear where you were going to land.
I like the idea with the trail of bonus pick ups between rounds, and having lava beneath tiles after they disappear was clever. Perhaps starting with less tiles would be one way to make each round harder than the last.
City Beneath the Surface by SmilingCat 2014-05-01T17:13:00
Firstly, I really like the concept - having a straightforward task with the potential to be sidetracked by mysterious artifacts - and the various mechanics - the oxygen, powers, the shark, etc. have the potential to make for interesting gameplay.
In regards to the controls, turning with A/D instead of the mouse was awkward. Sometimes you'd want to strafe at the same time, so you might be pressing A + E + Space (to avoid sinking) and using the mouse as well to get through a narrow window - all while being chased by a shark!
It actually added to the tension, but made it harder to explore the area.
Also, I picked up an item and didn't know how to use it, which then stopped me from getting other items.
Btw, your post compo link is giving a 404 error, so I couldn't compare the updated controls.
Colony 31 by Crazi456 2014-04-30T22:02:00
Had a bug where I could press Q and jump to mech even though I wasn't close to it.
Putting that minor point aside, I enjoyed the puzzle design and narration. The mech was nicely animated too.
Descent by camlang 2014-04-30T21:52:00
The graphics are superb. The best part I felt was the intro, which did a great job establishing the atmosphere for the game. The combat itself was a bit of a let down - the hit detection seemed inconsistent, and there was no indication when you were close to death.
The Underkeep by DaanVanYperen 2014-04-30T21:38:00
Once I learned not to start off building walls it was fun, and ended up getting quite frantic.
The 'hocus pocus' sound effect made me laugh way more than it should have. :D
Crystal Myth by TeamInCharge 2014-04-30T21:18:00
Looks unbelievable! The music was so serene, then when it changes as you solve the puzzle, that was really clever. Thank you!
Rolly-Polly-29 by benmcnelly 2014-04-30T21:09:00
Wow, those are some psychedelic visuals. Is that what happens if I eat the cookie... nom! O.o
Tic-Tac-BOOM by ttfreire 2014-04-30T13:55:00
Honestly, I found the game confusing to play. Sometimes the numbers would change upon pressing the same key twice (e.g. 'd' to change perspective, then 'd' again). Other times I won without realising why.
I n e s c o by raulincze 2014-04-30T13:28:00
The mechanic is a novel one, but (pun alert) it seems you barely had time to scratch its surface.
Warpigs by sorceress 2014-04-30T11:36:00
A surprising amount of content here for 48 hours work. I wasn't very good at the game, but then I never was very good at Warcraft 3 either. :)
I found the controls a little awkward (having to scroll with the arrow keys), and the 'g' hotkey on the farmers didn't seem to work.
Beneath the City by deepnight 2014-04-30T11:15:00
I found it quite tough - once spotted you nearly always got caught - but the design and artistic quality shines through.
Bornard by TomBoogaart 2014-04-30T10:09:00
I may not have always known what was happening, but I thoroughly enjoyed the ride. :D
Lost Sheep by Boneloaf 2014-04-30T10:01:00
Love how the character looks, sounds and controls, but the fixed camera made it too hard to know where to go.
Diving Simulator 2015 by Phobos001 2014-04-30T09:56:00
I laughed from start to finish. :D
emilion by Helopol 2014-04-30T09:52:00
How surreal! The joy of this was not knowing quite what you were about to see when you opened a door. :)
our god lives underground by Andrew Shouldice 2014-04-30T09:44:00
Best audio I've seen so far. It looks oustanding too!
Beneath the Surface by FistBumpGames 2014-04-30T08:55:00
To echo others, it looks amazing! Because of the sound and animations it felt vibrant and alive.
But the combat just didn't work well for me (the best strategy seemed to be to simply run forward and attack). Having foreground elements that obscured gameplay also seemed like a bad design choice.
Triumph Of The Diver by teambrookvale 2014-04-30T08:37:00
It feels tense, even though the game itself is not that hard. I think because the dramatic music suits the stealthy gameplay perfectly. :)
Cuteopia by Mekuri 2014-04-30T07:42:00
There's a lot here for 48 hours! I liked the music and the AI buddies most. I did notice an animation glitch when you run and attack at the same time, but I know what Unity's animation system can be like. :)
the vole beneath by mcapraro 2014-04-30T07:28:00
Looks lovely. Only suggestion I'd make is to be able to start and restart levels with the keyboard.
Beneath Colossal by Liens 2014-04-29T18:07:00
Love the Sword&Sworcery inspired art. The weapons, also, were very fun to swing around once I got the hang of it.
Beneatha steal pie by howieV (binarygirl) 2014-04-29T16:40:00
The art and animation is super. I laughed at the end too. :)
Kontroise by edibletoaster 2014-04-29T09:59:00
The effects are really impressive, and the drift was a clever feature. I didn't find it comfortable to keep pressing shoot while holding drift though.
The Huntress by xhunterko 2014-04-29T09:27:00
I couldn't find the creature, unfortunately. It needs a radar, and either make the area smaller or put more things (like hazards, minor enemies) in it.
Undermined by NickMakesGames 2014-04-29T09:17:00
A very tough but compelling game! I couldn't get any out alive, and on one of the attempts I had 4 miners who disliked listening so a lot of points got wasted.
A few times I clicked the disliked action by mistake because the descriptions only differ in one word ("greatly"/"don't") - the line length/phrasing could vary to make it easier, but that's a minor nitpick.
The Deepest Darkest Trench by trueyomic 2014-04-29T08:37:00
As others have said, the collision made things frustrating (on the boss especially), but there was enough variety in the challenges to keep it interesting. Good job!
Yay, more squares! by lightsoda 2014-04-29T08:20:00
Loved it! It's fun, the music is great, and there are deft touches like the camera shake. Only issue was the bullets being instantly destroyed when you're next to a wall, but it's a minor really nitpick. Good job!
Mine Explorer by Joe Williamson 2014-04-28T19:00:00
Very pretty, I just wish there was more of it.
In the Lair of a Basilisk by Korwegian 2014-04-28T18:12:00
It felt very claustrophobic (in a good way). I only saw glimpses of the basilisk, but that and the sound was enough to send me running. :)
tower of atlas: reach for the surface by mouse25 2014-04-28T17:23:00
The design is solid, although by the time I got to a wall jump I'd forgotten the key. Some sound effects would go along way.
Also, the web link is taking me to a dropbox folder instead of the game. You want to copy a public link from the html file and use that instead (and change https:// to http://).
Dungeon Jelly by Detocroix 2014-04-28T17:10:00
Looks beautiful, but it's not always clear what's happening when you try to move into other jellies.
Underneath Our Faces by undefinist 2014-04-28T16:58:00
Emulates the Superhexagon feel quite accurately, although with four things to control instead of one it feels even harder! :)
Deep Maze by hexabeast 2014-04-28T16:42:00
It's an interesting idea, but I'm not a fan of trial and error gameplay too much.
DownDown by mrexcessive 2014-04-28T16:25:00
The core gameplay was pretty fun - I got to about level 9 and would have continued playing - but I don't like that the whole game restarts when you lose. (It's also hard to know how far you are away from losing.)
FedIt! by zedutchgandalf 2014-04-28T16:10:00
Interesting that you can shoot the food itself if you're not careful. It sure was tricky to push it around though. :)
Bathyscaphe11 by j_peeba 2014-04-28T15:03:00
Liked the variety of weapons and enemies. The reload feels slightly on the long side, but makes things more tense!
Beneath the Cave by feiss 2014-04-28T14:39:00
Dialogue font aside, the visuals are peerless. I love controlling non-human characters too. Shame it doesn't really go anywhere.
An Ode to Violence by Benn 2014-04-28T14:34:00
Haha - that slowmo! And the planes too. :D
WOOD BIRD EGG DIG by voxel 2014-04-28T14:29:00
I like the concept - it's very intuitive - and the woodpecker looks great. Shame there isn't more to it.
Lonely Boy by ApoorvaJ 2014-04-28T14:26:00
A different kind of experience to fun, but very satisfying nonetheless.
Wunderheilung by kbm 2014-04-28T14:07:00
It's weird in a good way. Has the potential to be taken further, for sure; I know I'd like to see more strange characters to help. :)
Water Temple by pLaw 2014-04-28T13:50:00
As you say, it's lacking something. The first thing I did was fill the entire area with totems - it seems wrong that the cost to create totems and the moves it gives you in return are the same.
Botch Bundle by Marcus_siactro 2014-04-28T13:27:00
Great interpretation of the theme. I thought the last puzzle was the best. :)
Mining Under The Surface by Jamcount 2014-04-28T13:18:00
Collapsing rock was a good mechanic - I liked that you could drop them on enemies. Took me a long time to die, is there an end?
Temple of Ra by Split82 2014-04-28T13:08:00
Wow. Amazing effort!
You are a metro car by fserb 2014-04-28T13:00:00
Simple, innovative, and addictive!
Under Soul by CastEclipse 2014-04-28T12:34:00
Clever concept, but a tad difficult for me. It was frustrating to carefully nudge things into place, then miss a jump, and have to start over.
Max Manus by SuperChihuahua 2014-04-28T12:23:00
I like the visual style and setting. Shooting/getting shot was fun, but it felt too easy to use the bayonet and attack from above/below.
ExploitedMiner by awanegenebayo 2014-04-28T12:15:00
Using "Q" to get left doesn't suit people using qwerty keyboards.
The concept is interesting, but it felt like there were limited ways to get back to the surface as platforming was difficult.
Wriggle Worm by gikdew 2014-04-28T12:00:00
Love the clean visuals and wiggly controls!
Hypnoctopus Beach Party ^__^ by meteo65536 2014-04-28T11:53:00
Adorable. The reaction of the little guys when they get tickled, hehe!
BTS-1337 by icereci 2014-04-28T11:47:00
The limited vision provided a twist on a familiar style of game.
I felt it was a bit slow, so ended up on the right side of screen a lot, and then hitting mines while going backwards.
Deep Calls To Deep by Romko Pidstryhach 2014-04-28T11:31:00
It looks and sounds great. The controls felt good too. My only issues were with the difficulty feeling very random, and the collision detection on the walls being a bit harsh.
Broken Heart by TsFreddie 2014-04-28T11:22:00
It has a nice contemplative mood, and an ambitious variety of mechanics.
Personally, I couldn't get past the bird. I also don't know I had to jump on the flower until I read it here.
Little Viking by pythong 2014-04-28T11:03:00
Finished it with 32 deaths. Most importantly, it was fun! The level where you have to keep jumping up was the best.
The difficulty curve was inconsistent though - some levels I only died once, others many times.
Gun Bat by madmaw 2014-04-28T10:40:00
Innovative and different.
It felt good to hit an enemy on the first try. I do wonder if the player can exploit the game by continually rotating a little bit, then shooting, though.