nusan 2012-12-17 10:23
I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.
Foon → Ludum Dare Explorer → LD25 → Karma
By tembac
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 257 | 3.10 | ||
| Audio | 413 | 2.25 | ||
| Graphics | 530 | 2.52 | ||
| Fun | 623 | 2.24 | ||
| Overall | 644 | 2.43 | ||
| Mood | 654 | 2.16 | ||
| Theme | 677 | 2.29 | ||
| Humor | 681 | 1.54 | ||
| Coolness | 990 | 28 |
I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.
took a bit to get used to the shooting situation. still don't understand how I lost.
It's hard to tell where you're going to be hit by this bounced projectile, and I would like to see the score since only combo counts I guess. But I like the idea and the fact you need to be aware of your own shots. Pretty cool !
That perspective completely wreck my mind. It was pretty cool.
Thanks for the comments!
I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.
Basics:
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.
Pretty cool, I liked the graphics, really crisp!
This is hard to play, but VERY interesting, I love that 2D/3D shooter idea! Very innovative!
I don't understand the goal of this game. But this is a first game I played so far that support joypad (but shooting not work on xbox360 controller, but movement does work!).
I like the idea, especially "you are your own villain". like others have mentioned, getting hit is a little bit odd and hard to see, but I think that otherwise it was fairly straight forward... play for a high score. Movement also seemed very smooth.
Didn't catch it... And I'm failing to see where it fits the theme.
its a good game and so addicting but doesn't fit the theme
Interesting... there's something in this idea, but is a little too random at the moment.
The premise is interesting. You could elaborate on it by having the player able leave a trail of destruction that she/he would also have to avoid (I could survive forever by circling and shooting rapidly).
The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.