FoonLudum Dare ExplorerLD25 → Karma

Karma

By tembac

View on Wayback Machine

CategoryRankScoreCount
Innovation2573.10
Audio4132.25
Graphics5302.52
Fun6232.24
Overall6442.43
Mood6542.16
Theme6772.29
Humor6811.54
Coolness99028

Comments

nusan 2012-12-17 10:23

I have trouble understanding how it work, th 3D is difficult to see, so its pretty random shooting. But graphic style is cool and i like the "you are your own vilain" idea.

joecarrot 2012-12-17 19:01

took a bit to get used to the shooting situation. still don't understand how I lost.

klakwa 2012-12-17 19:01

It's hard to tell where you're going to be hit by this bounced projectile, and I would like to see the score since only combo counts I guess. But I like the idea and the fact you need to be aware of your own shots. Pretty cool !

geoege 2012-12-17 19:03

That perspective completely wreck my mind. It was pretty cool.

tembac 2012-12-17 19:41

Thanks for the comments!

I know it is hard to understand because it lacks some kind of tutorial or difficulty progression.
Basics:
- you have to shoot everything to add points to the combo score.
- If the time of the combo finishes the combo score returns to 0.
- if you are hit the time of the combo returns to 0 and you lose a life.
- best combos are saved.

loren 2012-12-20 05:16

Pretty cool, I liked the graphics, really crisp!

pierrec 2012-12-21 10:27

This is hard to play, but VERY interesting, I love that 2D/3D shooter idea! Very innovative!

haxpor 2012-12-23 02:58

I don't understand the goal of this game. But this is a first game I played so far that support joypad (but shooting not work on xbox360 controller, but movement does work!).

Royal Jellyfish 2012-12-23 09:21

I like the idea, especially "you are your own villain". like others have mentioned, getting hit is a little bit odd and hard to see, but I think that otherwise it was fairly straight forward... play for a high score. Movement also seemed very smooth.

ltyrosine 2012-12-23 18:16

Didn't catch it... And I'm failing to see where it fits the theme.

mangosarecool 2012-12-23 23:52

its a good game and so addicting but doesn't fit the theme

fishbrain 2012-12-24 07:20

Interesting... there's something in this idea, but is a little too random at the moment.

ilo 2012-12-29 00:24

The premise is interesting. You could elaborate on it by having the player able leave a trail of destruction that she/he would also have to avoid (I could survive forever by circling and shooting rapidly).

The shots could bounce back in random directions, and maybe it should check for a collision much closer to the screen than it currently does. I assumed I was the camera rather than the moving square, which may cause some confusion when players lose.