FoonLudum Dare ExplorerLD23 → shiprage

shiprage

By airrider3

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CategoryRankScoreCount
Coolness373
Audio2502.93
Innovation3973.00
Mood4372.67
Fun4552.76
Overall5082.84
Graphics5632.64
Humor6841.72
Theme7662.28

Comments

robbiehunt 2012-04-23 12:50

Slick. Good Feel. I'd call it simple, but not in a derogatory way - Less is more sometimes. As it is, it's super fun, but I definitely want to play the version that has all the elements you mentioned you'd add.

It was pretty apparent that there was an energy or ammo system but without a HUD element to point it out, I felt like I was messing up somehow.

Again: well executed and feels real good. Definitely worth expanding on outside of the compo!

raptor85 2012-04-24 08:43

shooting is a bit confusing, there was no real indicator as to why i couldnt shoot but often i just wouldnt be able to.

aaronsnoswell 2012-04-25 12:30

Hey! This is really cool! Neat idea. Would love to see a blog post about the AI / things you learned when making this! Great job.

miltage 2012-04-25 21:13

I like it. It plays well and is very smooth. I enjoy games that are minimalistic, there are no complicated concepts to explain, I can clearly see my goal and jump right into it. I was impressed with the shadows on the platforms. Not being able to shoot somewhat frustrated me.

danielzoran 2012-04-26 15:32

The feel was good, but I really couldn't get what was going on, even after reading the extra instructions, it was all ver confusing! I liked the music though, and everything is quite smooth!

davidwparker 2012-04-26 15:34

It ran smoothly for me, and I like the idea. It was pretty interesting and different from most that I've played before. Plane movement was good too.

oye-beto 2012-04-26 15:45

In general I liked it but I'd prefer my bullets were a different color than the AI's. Also an indicator for the shooting wait time would be cool.
You did a good job programing the AI and I see a lot of potential in this game. Keep it up!

airrider3 2012-04-26 15:46

Thanks for all your comments! They mean a lot to me! :D

@robbiehunt: I'm totally looking forward to expand this. Maybe, someday you'll even be able to play it on your phone! (It would be great as another summer project!)

@Raptor85: Yep, it is indeed a bit confusing. I expanded the description in order to explain the needed conditions in order to shoot. Thanks for pointing it ou!

@aaronsnoswell: Thanks! I'll gladly make a blog post about it! I really learnt a lot making this little game!

@Miltage: Thanks! It wasn't very difficult to figure out how to make the shadows after planning the new rendering technique I was going to use! (blitting!)

@zdanielz: I expanded the instructions in order to explain what can you do in the game! Thanks for pointing that out ;)

@davidwparker: Thanks! I love this kind of game, in which you only control one character of a faction! I didn't want to make 'just another platform game'! :)

airrider3 2012-04-26 15:47

@Oye Beto: Yeah, I also thought about coloring the bullets. I just didn't have the time! :( The indicator/HUD would be a great extra. Thanks for the comment!

tentontoon 2012-04-26 16:17

Nice gameplay design and feedback for the player, even though I think it would have benefited from somewhat larger (and more detailed) graphics, and (as already pointed out) differently colored bullets.
Like "Copulous", a showcase of what solid game design is all about.
Congratulations!

adventureislands 2012-04-26 16:39

Different colored bullets and bit more bigger graphics would have helped, but this is very well done.

murrayl 2012-04-26 16:41

Reminds me of the sort of simple, fun gameplay you get in games like Sopwith or A New Zero. I'd love to see this properly fleshed out with multiplayer.

airrider3 2012-04-26 16:55

@TenTonToon: Thanks! I would have loved to make a camera that zooms in depending on the speed of the ship. That way, you could see more details on the graphics. If I had detailed graphics.

After this LD I have figured out that, even though it might seems logic, one of the most important aspects of the game is the idea. If needed, it would be great to spend one or two hours thinking about ideas, getting deep into them. And not always the complex ideas are the killer ones.

Thanks for your comment! :)


@AdventureIslands: Thanks for the recommendation! I'll take note!

@MurrayL: Thanks! Wow, I'm really looking forward to implement multiplayer on this. I have always been thinking about making a multiplayer game in which you only controlled one character of a faction. I could begin making a simple version, using this! :)

flaxenflash 2012-04-26 17:00

Great little game, it would be nice if you could shoot from a little further away but I love the feel and the ai

hegemege 2012-04-26 17:08

This kind of game could easily turn into a sophisticated strategy game :)

It was a bit unclear at first how to shoot(should've read the info on this page more properly ^^) but it turned out quite fun game, and it was interesting to see how the main battling area moved around constantly with some guerrillas here and there :P

Couldn't really find how this comes together with the theme properly though, could use some polishing but a fun 5-minuter :)

pireninjacolass 2012-04-26 18:48

Nice, but needs more... well, everything.
Still, with a little work could be awesome.

ryana 2012-04-28 01:57

Love it dude. Took me a little while to get the idea of what to do (with everything going everywhere). once I got it I had some fun! Needs a little bit of polish and it will be a fun game. Maybe an indicator of when it's ok to shoot.

I liked the simple graphical style too :D

castor 2012-05-07 21:13

Cool little game. Some nice mechanics in there.

jezzamon 2012-05-08 04:28

Cool game, the graphics were very smooth and nice. It's a shame there's no win condition.

I guess the time constraints really came into play here.

Still it's a pretty good game from what I've seen so far.

Some bugs I found was that if you left it for a while, the ships tended to drift towards one edge of the screen, and then kept getting further away, so the game started lagging quite a bit. Maybe add a ship limit, and edges around the screen?

tyruspeace 2012-05-09 19:23

I really like the clean look.

I unfortunately didn't get a very good feel for the gameplay; locking on proved awkward at first, as did shooting. I think your planned onscreen indicators for those things would definitely improve this.

I never got a very good feel for how to dodge bullets/effectively dogfight. It does seem like there are consistent rules and the simplicity will probably aid me in figuring that out eventually. The sounds are also pleasant and well done. This whole thing looks/feels very slick.

kevinworkman 2012-05-13 18:24

The engine is there and seems to work great, but it needs more gameplay elements to be really enjoyable. The screen gets a little hectic at times, but that could be part of the fun.

You mentioned that some of the sound effects weren't yours, but that goes against the rules of LD that state that everything must be created by you within the 48 hours, otherwise it's a jam entry. I know the rules are a bit relaxed, but fair is fair.

Shadow 2012-05-13 18:28

Good idea. It needs a few improvements though. It's hard to tell the unit you control aside from the rest of the team. Telling when a unit died is also hard. I enjoyed however the game. It's a neat little entry.

airrider3 2012-05-13 18:45

Thanks everyone for the comments!

@KevinWorkman: You are right Workman. Shame on me. By the time I post my entry, I didn't know that you weren't able to take fx sounds from the net. The background music is mine, though.

I would have loved to make my own fx, I just didn't have the time, and I picked some fx the fastest I could.

I'm okay if anyone wants to get my game out of the compo and put it in the jam (fair is fair!), nevertheless the result and the experience is already a worthy price for me :)

airrider3 2012-05-13 18:53

@Jezzamon: Yes, the not-having-a-win-condition has disappointed me a bit, but I hadn't got enough time to make more parts of the game :/

@Shadow: It's hard to tell a unit from the others, indeed :/

kevinworkman 2012-05-13 19:17

I don't think the rules are a big deal, I was just letting you know because I know they can be a little unclear because of how relaxed they are. I actually sorta dislike that rule, because using creative-commons sounds should be like using open source libraries, which is completely acceptable. But either way, nice work!

airrider3 2012-05-13 19:20

@KevinWorkman: Okay, thanks for letting me know then! I really appreciate it :)

Yeah, I can't understand neither why we could use someone's engine, and we can't use someone's FX... but anyway, an engine is a tool to make art, the sounds are directly art. It's not like if it was a sound-making program :/

Maybe the rule exists because of that.

onehandclap 2012-05-13 21:06

Quite confusing, at first, but it's a nice idea. Not bad at all. =)

azurenimbus 2012-05-13 22:22

Fascinating gameplay.

ilo 2012-05-13 22:22

I love the simulation aspect and the way the game is presented. I imagined it might work well with short rounds of tense combat where the player only has one life, as there isn't a strong incentive to stay alive currently; then when you win a round the enemy base would lose a tower. Either way, I'll be interested to see how your post-compo version develops. ;)