Abandoned by Noel Berry 2011-12-24T18:05:00
Great game. I found a bug dealing with shooting up and suddenly floating where there is no platform, but other than that it was fantastic.
Foon → Ludum Dare Explorer → Users → davidwparker
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Zits! | compo | 1266 | 1.90 | 2.10 | 2.26 | 2.86 | 2.41 | 3.04 | 2.06 | 46 | |||
| 2013 | 28 | You Only Get One | Choices | compo | 10 | |||||||||||
| 2013 | 27 | 10 Seconds | Boxen! | compo | 899 | 2.69 | 2.74 | 2.72 | 3.11 | 1.82 | 1.00 | 1.52 | 1.92 | 71 | ||
| 2013 | 26 | Minimalism | Minimalist Moe | compo | 1194 | 2.46 | 2.29 | 2.00 | 2.82 | 2.11 | 1.69 | 2.13 | 45 | |||
| 2012 | 25 | You are the Villain | Doggie Destroyer | compo | 752 | 2.00 | 1.67 | 2.55 | 2.47 | 2.06 | 1.57 | 2.81 | 2.10 | 57 | ||
| 2012 | 24 | Evolution | Evolutionary Chocolatier | compo | 682 | 2.30 | 2.00 | 3.50 | 2.19 | 1.95 | 1.83 | 2.64 | 47 | |||
| 2012 | 23 | Tiny World | Tiny God | compo | 803 | 2.30 | 2.29 | 1.93 | 2.60 | 2.91 | 1.06 | 2.00 | 1.87 | 72 | ||
| 2011 | 22 | Alone | The Social Network | compo | 596 | 2.07 | 2.00 | 2.87 | 2.80 | 2.15 | 1.00 | 3.20 | 1.45 | 1.71 | 46 |
Great game. I found a bug dealing with shooting up and suddenly floating where there is no platform, but other than that it was fantastic.
Amazing graphics, as others have already said. The game was/is very hard though.
FYI, Played again and found a bug... in the bottom right area, you can jump over the boundary to the right and then fall forever.
Funny puzzler. Epicly sad though. Good job
Thanks for the feedback, asharwood. That was definitely one of the things that I felt was lacking (depth, other than just spamming attacks, as you mentioned).
@revilossor, yeah, this was my first LD, and I'm not 100% familiar with everything. I wanted to take pictures of my friends for it, but ran out of time. Thanks for the feedback.
@magicrat, thanks.
Interesting game... it would be nice to have some instructions in game. Graphics are cool. Kind of confused of what the point is though.
I had the same issue as daredevildave. Not really fun, mainly because I couldn't figure anything out. I liked the design and theme though.
Impossibly hard :(
I really enjoyed the graphics and the humor. I agree, it would be nice to be able to go full (or just larger) screen. I'm not entirely sure what I should be doing in the game though, and there aren't any instructions here or in the app. I grabbed some fish, but then what?
Interesting game. Like Nizan said, it would be nice to have points or something. I didn't understand how to play the first time through- instructions here or on the game would be nice. I also found it pretty hard.
I don't quite get the theme. The mechanics are okay. I agree with bach that the execution is lacking though... I'm not sure why I wasn't able to run sometimes, and sometimes I was able to run.
I love the monster. Very cool.
The gameplay got pretty repetitive.
Great music/sound effects.
The game crashed Chrome OSX on WebGL version... not sure why though.
You should add OSX- I think all you would need to do is modify your MAKEFILE. :)
Sorry, I can't play this as I don't have Windows|Linux.
Like others said, extremely sensitive controls. But it was fun once I got the hang of it. It would be nice to add mario-kart style attacks or something.
Good job using WebGL :)
Sorry, I can't play this as I don't have Windows.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Sorry, I'm not able to play as I don't have Windows.
Sorry, I can't play this as I don't have Windows|Linux and couldn't get it to run on my mac.
Thanks for playing my game, jplur... you made me realize I linked to an older version of my source code, and not the code people were actually playing... so you may want to check again (I updated the link to be correct).
As for your game, that's really cool. I love the idea and the artwork. The sound effects went well with what was going on and the music was nice and mellow. There were a few times I got stuck in the planet, and I'm not sure how the plant grew, but it was okay. The slime guys that multilied when shot were cool too.
Overall, I really like it. I think the lighthouse thing was great. Like quixotic said below, I had no idea what to do at the level once I started. The buttons didn't really say 'click me' and I had to tab back to this page to figure it out. I'd suggest adding some instructions for that.
Another bug I found was when climbing the island, it didn't follow my character (the first time, I didn't go into any puzzle rooms) and then I couldn't see my character anymore (at all) as he had climbed too high.
Good job though- the music was great.
I'm sorry, I can't play your game because I don't have Windows (OSX).
I'm sorry, I can't play your game because I don't have Windows (OSX).
Didn't work on OSX.
Indeed, it is pretty hard... only on the second level and the big guys move way too fast. But fun, nontheless.
Sorry, I can't play this as I don't have Windows.
Sorry, I can't play as I don't have Windows.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Good job on your first Ludum Dare!
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Fun game. Like others, it had unbearable framerate at times... not sure why. Then it would be okay just a few seconds later. (OSX)
The mechanics were good, the music and sound effects were great. Good job.
Neat game. I didn't really see the point (long-term objective)- it would be nice to add points or a timer or something. I liked the graphics and the basic mechanics. The moons were hard to get (everything moves pretty quick) and didn't really do anything once you had them.
Sorry, I couldn't play this as I don't have Windows.
Looks rad... but I can't play as I don't have Windows.
Cute game. Agreed with the other commenters about the pixelverse idea being cool. I liked the intro. The whack-a-mole definitely could have used a time limit, or something.
Sorry, I don't have Windows.
Interesting... I'd like to see more. Multiplayer, why units level up, how to 'win' (it would be nice to have a tug-of-war mechanic?), etc.
P.S. Where's the source? (Luke)
Interesting game. Curious how you made/had time for both WebGL and Java?
Cool use of pseudo-3d... better than just straight on regular shooters.
Cool idea... I didn't get far as I got too big and got stuck and couldn't restart. Nice game though.
Nice game. Physics were pretty cool, and it worked well. Hard to shoot the bad guys with a trackpad and no mouse. Also wished you offered arrow keys and not just wasd. Good sound effects too.
Great overall!
The wall jumps were smooth.
Graphics remind me a bit of Limbo... but were very well done (good choice of colors).
The world felt pretty big to me :)
Didn't have any sound?
Couldn't get it working on OSX.
Very funny. I loved the pop-up bubbles of the person trying to get the fish! Well done.
Nice game. Like otaviogood said, very similar to Osmosis, but still fun to do. I thought you did well with the movement speeds/etc, which made it fun.
I'm sorry, I can't play your game as I don't have Windows.
I agree with the other comments that the controls are really awkward, but I really like how unique the game is. Cool idea.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Nice game. It's good to see other HTML5 games.
I'd agree with @cosmologicon- it's hard especially at the beginning when I'm automatically firing a ton of missile s at my own cats.
Sorry, I can't play this as I don't have Windows.
Cool that you used MAME, but I don't have it set up to test it out.
Really cool game. I played it OSX. It seemed quite buggy though, as it didn't let me swipe tiles a majority of the time. The music is pretty repetitive, but still not bad. Sound effects were good. Liked the graphics and sprites. Well done.
Funny game, well executed.
Ultimately, I just moved my hero to the middle of earth and held down the space bar... which made it pretty mindless though. It would be nice to have it be a little harder/different gameplay then that.
Great humor, sound effects, plot, and love the use of html5.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Interesting game. I like the concept a lot... especially the level editor. It would be nice for you to continue to work on this... there's a lot of potential here. As for what you did submit, it was a little short :)
Loved your last Ludum Dare entry... loved this one too. Your style is great! Keep up the great work. Sad game, though.
Interesting game. I found it ran extremely well in Chrome on OSX.
Sound would be nice... and I had no idea if I won or not (or whatever... I just got enough to build everything).
Where's the source code?
Fun game! Very funny. I like the sound effects. Instructions at the beginning might have helped.
Game become unresponsive a few times. Generally when I spammed my laser gun. Chrome on OSX.
Sorry, I can't play this as I don't have Windows.
Sorry, I can't play this as I don't have Windows.
Sorry, I can't play this is as I don't have Windows.
Sorry, I can't play as I don't have Windows (and apparently it doesn't download anyway)
I'd like to test this out, but was unable to get it going on OSX.
Great game. I really liked the art (background, especially) and the monocle. Pretty fun stuff.
I liked the beginning, with the somewhat chaotic style/storyline... but then the gameplay didn't match that whatsoever. The shooting was a bit off too, but not too shabby.
Sorry, I'm not able to play as I don't have Windows.
I really liked it. I wish you had more time to add additional levels. Other things that would be nice, which you may or may not have thought of:
-speed up/down/pause
-restart button (perhaps from pause?)
Great art though, and definitely worth pursuing in the future.
Sorry, I have OSX and wasn't able to get it running.
Sorry, I don't have Windows.
Great idea... still needs a little work, but well done.
Directions are a little hard to keep correct.
Hitting a single bad guy and resetting the level sucks (makes it really hard).
Well done though, love the use of WebGL.
Sorry, I don't have Windows so I can't play.
Sorry, I can't play as I don't have Windows.
Sorry, I can't play as I don't have Windows.
I'm sorry, I can't play your game because I don't have Windows (OSX).
Sorry, I don't have Windows so I can't play.
Sorry, I don't have Windows so I can't play.
Sorry, I don't have Windows.
Looks cool, but I don't have Windows.
Nice overall.
A few thoughts-
- I liked the graphics. Retro, but cool.
- It would have been nice for the bosses to do something (if they did, then I didn't see it).
- levels could have been shorter, but with more varie bad guys, or ones that took more than a shot to kill.
Great game though, the particle explosions were great too.
Looks fun, but I don't have Windows.
Sorry, I don't have Windows.
Looks really cute, but I can't play as I don't have Windows.
Sorry, I'm not able to play as I don't have Windows.
Sorry, I can't play as I don't have Windows|Linux.
Ah, didn't see that H20 was the only implemented weapon. It would be nice to state that in the instructions... also, it was hard to constantly be making things and then dropping them too (on a touchpad/no mouse). Interesting idea though.
Nice little game. Lost easily and won easily...
Interesting little game. I would have used bootstrap to make it 'look pretty', but it's cool that you did a text-based one regardless.
I didn't make it very far... just picked up the pen and paper, tried combining and couldn't. I also talked to the old man, but couldn't reply with gender.
It would be nice to know what are the current actionable things to do.
Really interesting start. I like that ASCII style. You should work on it more and see what happens.
I couldn't really get into the game... wasn't sure what was going on.
P.S. I made a browser game... come check it out.
Controls are pretty bad on WebGL on a Chrome on Mac. (slow to respond).
Other than that, I really like the game... cool idea, looks really nice.
I could see this being expanded to include expansions+upgrades as well as multiplayer. Well done.
Neat game. It would have been cool to see it a bit longer. I didn't find the radar the first time, not realizing it was right there by the ship... it would have been nice to have to begin with, as I almost quit after wandering aimlessly the first time.
@gritfish, I decided to learn Three.js/WebGL for LD mostly because it forced me to learn something new, and fast. Another major reason is the fact that I mostly only know OpenGL (C) as far as graphics go, and I wanted to make something that everyone could play without having to compile anything.
I liked the idea behind this game, but I had no idea what to do. Also, on OSX via Chrome, the application was super buggy/glitchy. Great use of the theme.
Interesting game. It would be nice to have a mechanic to make it either harder/different, such as a timer or something like that. Sounds would be nice too. It's also a bit short.
Where is the source (or do jams not need source?)
Didn't run for me (OSX, Chrome).
I like this... seems like something I've played before but I really like good puzzle games.
I like the insect theme (for tiny world). Game was pretty laggard... it could have been faster paced. Good overall though.
Neat idea... it would be nice to be a bit deeper (weapon upgrades, etc, etc). Good job though.
Sorry, I don't have Windows.
Nice sim game. I wish you had time to do what you wanted to do... it's nice to see more JavaScript apps. I like the music- very soothing.
Game was really hard, but I really liked the idea... reminded me of classic Sim Ant. Well done. I like the border smiling boxes too.
I would try this, but I don't have Windows.
Sorry, I don't have Windows.
Sorry, I don't have Windows.
Sorry, I don't have Windows.
Sorry, I'm not able to play as I don't have Windows.
Sorry, I'm not able to play as I don't have Windows.
This was awesome. Well done... sound/music would be a nice touch.
It was definitely hard, but once I understood that you wait until the bonuses are fully up, it got a bit easier... and I achieved victory :)
Sorry, I can't play this as I don't have Windows.
Great HTML4 Game- I loved it... I didn't quite understand #3.
Would be nice to add music.
(I meant HTML5-game)
The preacher thing was just annoying... interesting idea though. Great graphics and audio.
No idea what just happened :)
Nice music though.
For something like this, if you do an Android one, you should also put out a video for people to see the gameplay.
Neat little game. I love that you used cocos2d-x HTML5. I've used Cocos2d before (and loved it), but didn't know there was a HTML5 version. I'll definitely be checking that out.
Good sense of theme and well rounded game.
Sorry, I don't have Windows so I couldn't play.
Funny text adventure (choose your own adventure!)
Not quite sure how this is a game, but it was still pretty to look at.
Sorry- I can't play this as I don't have Windows.
I like it. It's definitely a cool concept (and similar to what I was making, albeit, in mine you deal with making chocolate). :D
Neat graphics, but I was a bit confused.
I'd love to check out the game, but I don't have Windows :( Can you post a video of the gameplay?
Yeah, the theme wasn't really all there, but you have to know, I LOVE all your LD entries (at least the last 3, which is when I started). Great job, once again!
Sorry, I don't have Windows to test it out.
Interesting game. Didn't get the theme too much.
Cool to see more Processing out there.
And Linux is totally different on the desktop versus Server admins... though I do find it a bit odd that your friends would think it's hard(er) than Windows to admin. That's pretty much unheard of.
Anyway, I pretty much agree with the others that this would be a great game for mobile.
Interesting game. I remember your last game (in similar vein). I like that you added bad guys that could hurt you this time... although I think it would be nice to add more, perhaps? Good stuff. Not sure about the theme though.
Sorry, there's no web version and I don't have Windows/Linux (I'm on OSX).
Interesting idea and fun to play... I had a ton of Poggle, but didn't really figure out how to win though (I didn't even have one of the three required).
All my males died. :(
Fun game, nice concept.
Thanks for all the feedback all! I definitely got struck by time :( (as did we all!) And it's something that I think would be fun to add animations too.
I probably won't have time for a while (school just started up again), but hopefully I'll find time to continue working on it in the future
Graphics were great. Very neat idea. I like the thought of this on a touchpad as well.
Nice. Good to see more people use HTML5+JS+Canvas+etc.
Cute, Sim Ant type game. It wasn't very easy to figure out exactly how to "win"...
Sorry- I can't play this as I don't have Windows.
Yeah, I also had no idea what to do beyond spawning guys.
Cute little game. I liked the music and the graphics. The controls weren't too great and it was pretty easy to run into things on accident.
Cute game. I got to 89 on my 4th or 5th or so. I like the idea too. I made sure to die from everything just to test it out. Well done.
Cute game. I love the graphics and the idea. It's almost like reverse lemmings which is really cool. Well done.
By the way, did you use any frameworks?
Neat concept. I like the use of light/vision.
I died the first time not realizing what was going on, but other than that, great intro mechanics. It would be cool to introduce harder and harder opponents, upgrades, etc.
Interesting. Took me a second to realize to use both keyboard and mouse (I'm on a trackpad on a laptop). Other than that, it worked well.
I love the villainous of this game :)
Sound would have been nice (car/cash sounds).
I'm totally right there with you on lack of time!
I used Cocos2d-html5 (with CocosBuilder). What are your thoughts on Cocos2d?
Where/what is your engine? The orthogonal-tile GitHub link?
Yeah, it took me a minute to understand that I was getting them out of the corral, not catching them.
I love being a cute bunny spitting bile. Haha- awesome.
I did get stuck in the wall on level 3- got hit by some hearts in the ditch and threw me into a wall.
Cute animation... not really a game, but a decent 'choose your own adventure'. You should go deep with this (7-10 levels deep with 2-3 choices each, interwoven) and it could be really cool.
I hate that I couldn't spend my Genius Points!
Neat game though... I agree with the comment on feeling like all I'm doing is waiting. But good graphics/animation/sounds.
Good idea, but I had no idea how to actually bag a bride. I tried clicking / clicking+dragging, but nothing ever happened. It fired the bag a couple of times but never where I thought it would.
I like the audio and graphics.
What did you think of Cocos2-html5? Did you use CocosBuilder or just code?
Not sure what 'click' means to attack (I use a trackpad on Macbook Pro), so do you mean mouse click?
Unfortunately, I was the only one online when I played, so I couldn't chat with anyone... but it's cool that you added network capabilities.
If you throw up an HTML5 version or Mac version, I'll check it out.
Fun idea, but why is Mario allowed to run backwards off screen? :)
Music was awesome. The overall concept was pretty funny too...
Funny idea- good luck next time. I liked the music.
Great idea. I love the use of algorithms :)
Wow- deepnight. EVERY Ludum Dare you do is amazing. This is no exception- fun, innovative. Keep up the great work! (and build this thing out... you could totally sell this)
Not sure about the theme, but the game itself plays well. Good sound effects, particles, and music. I didn't like the red on red, green on green, etc. It made it hard to see.
Cool game. I'll have to check you guys out (playcanvas).
It was a little laggy for me (OSX Mountain Lion on newest Chrome)... but I think that's just my MBP.
It hangs on the loading page on my machine OSX 10.8.2 (mountain lion) Chrome 23.0.1271.101
By the way, tried again. This is the error in the console I get:
Uncaught TypeError: Cannot set property 'overrideMaterial' of null (RenderPass.js 28)
@Per I was finally able to play! Very nice game. I didn't hear any sound (was there any?)
Other than Three.js, did you use any frameworks to help you make it? It ran really smoothly after you fixed that bug :)
I like how it's Centipede, but you're the Centipede... Well played!
What framework did you use (ImpactJS?)
That was well done! I liked the concept and the music and art. I haven't heard of Flixel for Monkey, did you like it?
Yeah, it's a neat concept, but the icons were really small, I couldn't remove things, and in general, I had no idea what I was building. I tried to follow the 'hints', but I still couldn't get it.
I actually like the graphics. I didn't understand how to attack the villagers (can you?) and it was pretty hard to outrun the villagers. I also got lost really quickly and couldn't find my den.
Cool Qix/Jezzball style game. I had a bug where a hippie ran off the side of the level on level 3. Other than that, well done!
Pretty Interesting. Be sure to post code too :)
Fun game. I wish I could buy upgrades or better weapons.
I'm digging it. Great audio.
Interesting little game, level 3 was a doozy.
Didn't see to run on OSX Chrome.
Interesting, cute little game.
Cute game, but isn't super difficult.
Did you make your js engine from scratch?
I agree, it would be nice to move diagonally. It was pretty hard to understand what to do...
Really dig the art style. Well done!
Cute game. I really liked your "non-music" music :) It was really good.
Cool breakout style. I wish there were powerups.
Neat in concept, but it didn't have very many abbreviations/a lot were missing...
For example, WTF, LoL/lol/LOL weren't there. Also, sometimes things like :-) would work, but :) wouldn't.
Cool idea for a game. Great puzzles.
Yeah, definitely weird... but at least you learned something new! Good job :)
Cute little game. Would be nice if it wasn't so minimalistic. :)
Neat concept. Wasn't sure how to get around (beyond arrows). It would be nice to move faster.
I agree with CappaGames... ring on some pixel art tutorials! As always, I really enjoyed your game. Keep up the good work.
Pretty big game- I played for ~7 minutes (that's a lot)... I really like it. The one thing that could use work (as others stated) was pushing objects. Maybe clicking to "pick up blocks" would be better (ala Portal or whatever).
Well done!
I also didn't know about Buzz.js, so I'll have to check that out!
Funny :)
I owned that guy! :)
Cool music- extremely fast pace. Kind of osmos-like.
Hi @SuperlevelSebastian,
Yeah, I put that in my known bugs... they actually are found if you refresh (most of the time)... but they're just loaded poorly with HTML5 Audio API. Sorry!
@argo15 - yeah, this is a known bug :( It's set up to work on my exact resolution only right now...
@sharbelfs and @pvwradtke - I didn't even think about autoshots/holding mouse down to continuously fire. I like it and should add that sometime in the future.
@peaveyj - thanks!
@pvwradtke - yeah, the audio doesn't load everytime :( if you refresh after the first time, sometimes it loads okay...
@dreamlogician - thanks! If you check the glsl link above, I had spent time starting to get the eyes to follow along with the mouse, but I had some issues and didn't end up having time.
I'm a little confused about the square collecting part.... but I really enjoyed the text adventure part. Nice :)
Holy crap the wall jumps are hard. Well done.
Cool art style. The music was crazy indeed.
...that's a lot of code. One of the first ones I actually checked out- you think it was easier to use the canvas vs webgl?
I don't get the 1-second thing... then I can't appreciate the writing, but it seemed like an interesting start.
Failed to run on OSX. Didn't really say anything...
Cute little game with pool-type mechanics. Well done. Not sure about the 10 seconds theme though...
A cute little wargame. You should have more screenshots. I liked the terminal feel (good font). Questions weren't too hard, but good enough that I was still thinking on my feet.
Cool concept, and a neat start to do something multiplayer with.
Nice music/sound. Silly little game. I didn't have problem with the controls... it was a bit tough to see with all the UI mixed with the game area though.
Took me a second, and was a little easy once I got going... but could definitely see this expanded into something epic.
Neat idea- would love to see you continue to flesh it out more.
Okay, I really liked this one... you should rate more games so more people know about it. It's a great concept, and definitely something that could be explored in more detail.
Good start. When I click restart it doesn't start the timer though the next times...
I like the little guy- good art.
I really liked the concept, but it was really hard/fast. I think the countdown bar should have been bigger, and selecting the individual buildings was pretty hard. I got owned by the AI pretty bad.
Well done overall.
Nice audio... a little easy though.
Ok, I played that for way more than 10 seconds :P
Well done- I couldn't find the last red thing (I'm assuming there were 10 but I got 9). I love the noir feel and the graphics/audio were fantastic!
Wish there were keyboard controls... it was hard on a trackpad. Neat idea.
How did you like impact?
Didn't really make it very far, but well done.
Yeah, I couldn't figure out how to win either, but interesting starting point...
Nice short game. I won... but why is Ben Affleck still Batman???
Looks cool- make a web version please!
This would be a great mobile game. Awesome music/sounds. Enjoyed the gameplay.
Sorry, I don't have windows :(
I never realized how fast sloths were... :)
Nice submission. Not sure if there was a way to actually destroy enemy lasers or to dodge. Upgrade costs were unclear too.
How did you like Construct2?
Yeah, Jolt didn't work on my OSX either.
Neat concept. Need to figure out a way to make it a bit faster paced.
Oh noes 404!
Nice style. Controls were a bit weird.
How did you like Construct2?
Interesting start... would like to see it expanded.
It felt a little hard on the controls due to WASD and 123 being so closed to one another. I'd make the controls for the attacks different than 123 to make it a bit easier. WASD is also really sensitive, so I'd regularly move too far too fast.
Good start though.
Like the rapid fire. The terrain made me a little confused at first, but I got it eventually. Pretty hard to play on a touch pad.
Yikes a few bugs in there... but it's a start!
Fun little puzzler. It was a little hard, but that's cool.
Agreed, good starting concept, but the room is too big for 10 seconds.
You should update the link to say "web" or "html5" instead of Windows.
And don't forget to link to the source.
Wait- I think I started with full upgrades? Am I suppose to... haha! Awesome.
Great music.
Interesting little FPS. It was pretty tough though- never really did find anything. It was also a little too dark.
How did you like Unity? I've been meaning to check it out.
Nice little music game. It would be cool to expand this with matching graphics to each song, throw it on mobile, and let the kiddos play it.
Dang- I don't have an Oculus Rift or Windows...
Terribly hard on a touchpad... and I couldn't figure out how to defuse the bomb.
Sound was good, animation was smooth. Wish there was more to it... good start of something though. Less lives would be nice.
How did you like melonjs?
Dang- looks cool... add a web version please.
Mega didn't work for me? Maybe try uploading html version?
Not really sure what I was supposed to be doing... and my potato wasn't a potato. I also didn't have 2x others to play with...
-340 points!
Great music.
Took me a second to figure out the mechanics, but I really like it.
Pretty good, but incredibly hard to play on a trackpad...
Nice graphics. Different type of gameplay and a bit tough at times.
I just pushed buttons randomly for a while... I honestly had no clue what was going on.
Cool concept. I wish I could continue from the split-screen mode. Well done.
It's like a super hard racing game... it's a bit hard to get around in time, but definitely a cool start. Great music/audio.
You trying to destroy people's touchpads and mice? :)
Cool puzzler. Well done!
Fun that you got controller working... but only played in browser without a controller :) Neat concept.
Yeah, a little slow gameplay, but well designed overall. Well done.
Looks really cool- can you port to web so I can play?
Neat little game- any reason you decided to use Three.js to make a 2d game?
Looks neat- can you port to OSX / Web?
Neat idea. I feel like the beginning should have been a bit 'faster'?
Neat idea. Kind of reminded me of Notch's game about life and death, but I liked the learning aspect of it.
Ha! So funny. Good stuff.
Need... more... Metal! Cool idea.
I'd love to play, but I don't have Windows, sorry!
That was pretty tough! Silly idea too.
Neat little game- a little slow. I didn't get to mate, ha!
Nice idea- I didn't do too well though! Add some audio, and maybe some items to help kill the fish or something and it's a great start.
Yeah, I also had pretty sensitivity with the mouse (OSX / Chrome)... and I didn't read the instructions the first time, so it may have been nice to include in-game instructions (d'oh).
Looked nice though and I enjoyed the music!
Ran great; This was your first game ever? Did you know Unity beforehand? Well done!
Looks neat- port to web so I can play?
Looks interesting- port to web to play on non-Windows?
Need html5 version...
I didn't get what I was supposed to do... I kind of held the direction in different ways for a while and didn't see anything happening. Maybe a little early help?
Art style seemed on point.
Nice little FPS. Works great on OSX on Chrome. I like the monsters.
Agreed with vilya- the movement started off good, but then felt too slow. I like the random eye blinking though.