FoonLudum Dare ExplorerLD23 → CastleMania

CastleMania

By paslam

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CategoryRankScoreCount
Fun6072.50
Innovation7042.33
Mood7842.00
Graphics8142.06
Overall8242.22
Theme8871.59
Coolness95524

Comments

grimfang4 2012-04-23 14:19

Java is giving me security warnings that I'm not comfortable with... :(

paslam 2012-04-23 19:45

This security warning is certified and signed by JoGL, so this is safe. To do 3D for Java, I have no choice to use JoGL. When you play at RuneScapes, it does the same thing. It is a lot more dangerous to play at windows exe games.

paslam 2012-04-24 08:50

I have added a WebGL version in JavaScript

shigor 2012-04-24 11:52

Good idea with arrows returning back down as it reduces tendences to just spam shot.

andrew-2 2012-04-24 19:23

I like that I can take out 2 guards with properly thrown axes.

ratboy2713 2012-04-25 16:22

I would have liked if my arrows were different color, kept confusing my stuff going up with theirs coming down. Liked the death explosion.

davidwparker 2012-04-25 20:13

Interesting game. Curious how you made/had time for both WebGL and Java?

Cool use of pseudo-3d... better than just straight on regular shooters.

daredevildave 2012-04-26 19:57

WebGL version got very jerky.

A nice idea, perhaps a little over zealous on the blood ;-)

paslam 2012-04-27 23:59

To answer at ratboy2713 question : The WebGL version is done with gwtGL. So both version are in Java. I have done the same engine for JoGL (JManiaMaker) and gwtGL (JWebManiaMaker). For more informations, download the source code.

tourgen 2012-04-29 16:13

I liked it. Limited ammo? It might be cool to make the returning arrows from the top pickups to restore ammo instead of killing the player. Then it's a choice between going after more ammo to continue or staying safe.

r3ason 2012-04-30 01:38

Fascinating! I *really* like that your axes come back down and can actually kill you. That being said, perhaps in a future version, you'd just lose health, rather than straight up dying each time you're hit? Great fun; thanks!

dr_soda 2012-05-06 02:41

The camera motion is a bit disorienting, and the explosions when you hit an enemy really make it hard to keep track of everything else on the screen.

On the other hand, it's a really neat idea to make your own shots deadly to yourself by way of the falling mechanic. It leads to a more strategic way of thinking rather than simply firing mindlessly.

menderslan 2012-05-06 02:58

Really awesome graphics! And a really fun game too! I feel like it would have been more fair for only arrows that miss to come back down at you (while hitting an enemy would simply make it disappear), but I liked this mechanic, very cool!