RedShot by Jellycakes 2013-05-07T16:21:00
Nice effects, but it is frustrating that the enemies can spawn right next to you.
Foon → Ludum Dare Explorer → Users → Jonny D
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Runaway Money | compo | 653 | 3.08 | 3.11 | 2.84 | 2.87 | 2.62 | 1.86 | 2.30 | 2.39 | 69 | |||||||
| 2012 | 23 | Tiny World | tiny world war | compo | 364 | 3.09 | 3.49 | 2.63 | 2.26 | 2.60 | 2.69 | 2.18 | 2.75 | 72 | |||||||
| 2010 | 19 | Discovery | Retirement of the Space Shuttle Discovery | compo | 130 | 2.77 | 2.50 | 3.27 | 3.05 | 2.73 | 1.20 | 3.18 | 1.82 | 7 | |||||||
| 2010 | 18 | Enemies as Weapons | Fire, Fire, Where You Are | compo | 37 | 3.26 | 2.95 | 4.05 | 4.11 | 3.21 | 1.25 | 2.63 | 3.75 | 22 | |||||||
| 2010 | 17 | Islands | Treasure Tub | compo | 110 | 2.80 | 2.43 | 2.76 | 3.33 | 3.57 | 2.40 | 3.11 | 2.94 | 16 | |||||||
| 2009 | 15 | Caverns | Knight of the Cave Dragon | compo | 65 | 3.00 | 2.77 | 2.86 | 3.45 | 2.91 | 2.48 | 2.33 | 2.78 | 31 | |||||||
| 2009 | 14 | Advancing Wall of Doom | Slugs v Salt | compo | 102 | 2.56 | 2.29 | 3.06 | 2.31 | 3.31 | 3.54 | 2.53 | 2.75 | 3.25 | 3.09 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2009 | 7 | Cryptozoology | Frank the Dinosaur |
Jonny D leaves an average of 15.5 feedback comments each event.
Nice effects, but it is frustrating that the enemies can spawn right next to you.
"I was aiming to make a game that you could never win, just to test see how long you can last for." <-- I'm pretty sure that's the whole point of snoo-snoo.
Sadly, that was one very big download, then an install and uninstall... and no snoo-snoo to make up for it...
Windows apk... Too bad Java isn't WORA, amirite?
Pretty good and pretty fun. I found that farms are overpowered (maybe because there's no upkeep for other types. I only had a couple of farms and got all the money I ever needed. I was able to build a very strong defense of turrets and shields before I even realized you can upgrade. Then I just waited for a few hundred waves.
Didn't seem to load on Chrome for some reason. I like the idea. A few things were frustrating. New items instantly hit items placed near the edge, L shapes take up a 2x2 area, and the collision shaping is greedy so you will hit things even when the graphics are not crossing any grid edges.
Yeah, the camera movement got me too. I felt nervous being evaluated when I feel like my head has been swaying side to side the whole time. :)
Somebody needs to tell Dracula that his castle decor is so 80's... Umm. 1880's. Anyhow, it kept crashing on me randomly, after around a minute of play.
Pretty sweet. You should recommend the music first, then we can listen while we climb. :)
What a nice pairing between proverbs and nonsense. My kids loved it.
Plays great. I like the sound of lots of enemies popping.
I got a Dropbox 404 :(
Yeah, not working for me either... :(
I wanted to play this... :(
Using premade music isn't allowed, but the game is decent in its own right. I would have liked something more though, so I didn't just sit in the middle spinning and shooting.
Are the coins supposed to make me restart? Am I supposed to fall forever?
That was very nice. After the 5th one or so, I figured out a strategy that optimized my thinking effort, though. Then it was no problem to breeze through the next few billion levels.
Yeah, pretty creepy. Did I just play a typing tutor? :) Well, the last couple of shadows are tough and you have to press a lot of buttons to close your eyes each time, which gets annoying. At least button mashing works!
That was a very nice take on Jezzball. I wouldn't mind more levels and level progression some day.
@antonijn I think the sounds were specifically for the music, much like instrument samples.
That was great (as usual?). I kinda gave up after a while, but I had a killer combo going. 55650
That was way more decent than I would have expected from a dominoes game!
Sorry, no Android.
That was great... Very Puji-like at first, but it gets crazy.
Reloading doesn't reset the game, so it restarts with enemies all over the place!
Canada?!
Not happy about installers, but beside that... What's the difference between Quest and Autoplay? Autoplay just doesn't bother you anymore with a pointless choice? I like the day/night transition.
Lookin' good. Simple design, not that themey, but nice.
I've installed Ruby before on Linux and run a game a long while ago, but I'm still not sure how to get this one working... Cannot load such file bundler/setup? Am I supposed to run it like: `ruby1.9.3 Main.rb`?
That was pretty good. I would have LOVED it if the ufos could collide with each other and be destroyed. I think some deeper gameplay than sitting on Earth and holding the spacebar would be great.
Good fun. I would have refilled the ammo bar with another color instead of using an icon. The game balance is a little off, evidenced by the infinite continues. It's too easy to lose quickly. I would give the player a little invincibility time after getting hit. In that case, you might give the player fewer and more expensive life upgrades and make some enemy shots more damaging. This is how you can work with an integer health system (which I assume the game is using). If you were using floating point health, you could temporarily increase player armor instead of making him invincible.
That was pretty crazy.
That was super-cute... and I felt strangely powerful but could still lose. I liked the balance.
That didn't make much sense to me. I couldn't see my character all the time since he could go off the screen (and only one responded to my controls). The response is so slow, too. The guy moves forward and turns at such a slow rate that I have to travel about half of the screen width to turn 180 degrees.
I'm not a fan of installers, either. It means I have to specifically uninstall after I play.
The graphics looked decent and the music was good.
An installer... and it's in German? :-/
It could have been asking me to agree to installing viruses for all I know. Also, it should definitely not be trying to write data into its own directory, especially since the default installation path is administrator-only.
The effects were decent, but trouble came with the exploding fire shots. My GPU is pretty good and it couldn't handle it. There's no limit on how fast you can fire, either, adding to the slowdown. The powerups were too small to differentiate.
493,390 pts. I dunno if that's good?
The background is nice. I think I would have liked more running and less jumping.
I liked it. However, jumping was frustrating. It seems like the game forgets that you're holding right when you try to jump next to a wall. Perhaps the right arrow key is just setting a velocity when pressed and released, so holding it has no meaning? Without the source, I can't be of any more help.
Okay, I was very surprised when I found out I could attack! Anyhow, a decent entry, if a bit standard. I like the story.
Uhh... Downloading is downloading. Nobody is downloading all 1400 games, even if they were all browser games. You're just concerned about having to click a few times or install Wine.
I certainly hope this isn't a poorly-veiled attempt to boost your Coolness rating. ::ahem:: 129 at the time of this writing... By the way, this is not a rating comment. I won't be playing your game and I won't be getting credit for it either.
:( Didn't seem to do anything except show a blank screen when I ran the jar.
Hmm... It isn't loading beyond a black box for me (Win7 Chrome). :(
I loved the cute dive and crawl mechanic, but I really wanted a weapon!
I found three parts... but there's no way I'm going through all the levels again! It would be nice to indicate which planets I found parts on already, and maybe even which ones I collected all the items (coal+parts) from.
I lost my ship somewhere in space right away. Reset didn't seem to work. I like the moon surface fade - it is very nice. I think I would have preferred some hitpoints and tougher enemies over a one-hit game.
Java is giving me security warnings that I'm not comfortable with... :(
Once I read some comments and read that the Zinc meter is a distance indicator, I was able to enjoy it.
That was great! I don't know about these other guys, but I found the controls to be perfect for the game. Marble Madness gives you a choice between 45 and 90 degree controls, but Snake Rattle 'n' Roll didn't and it still worked well. It's awfully floaty, so it's tough but different than controlling a marble. I also didn't totally get the link to the theme.
Very good! I like the animation for the bats.
Pretty decent, but made me want to play Gauntlet real bad.
I like it.
That was pretty cool.
This had better be good for the download size!!!
Oh, you chose the space shuttle idea too? Darn... :)
I think it could go somewhere really good with a couple other gameplay elements.
That took forever... Really, I would have voted for this, but the voting ended while I was playing!
You accurately captured many annoying features of Pokémon. My kids loved the battle music and I liked the avatar cameos. Innovative? Of course not ;)
I ended up with a level 35 Biscuit, btw.
Firefox stopped responding...
It'd be nice if you posted a link to the dependencies... :)
Ugh, an installer... Why isn't there a quit game key?
The background effect was cool and the menus were nice. The game was a bit too simple. If the enemy movement were smooth, it would have felt and looked better.
No instructions and I don't like Sokoban, but it wasn't too bad.
Weird physics and main character, but not too bad.
Okay, I did enjoy this for a bit. The gameplay and collisions seem a bit slippery. It's cool that you get help, but I had like 20 allies all in one pile until a single zombie kicked them all into the mob. I actually laughed out loud when I jumped while knocked down. That's probably a bug, but it's pretty funny! I'm a big fan of Kunio-kun games, so this was nice to see. There didn't seem to be a real goal, though.
I like some of the ideas here, but there's not enough variety to keep the player and the cpu reasonably distracted from just launching rockets repeatedly. Redirecting rockets is a neat idea, though it isn't useful enough in the current game.
Can't play yet because it requires d3dx9_42.dll... Can you distribute that with it?
I got it running with the source. The game speed is pretty low and the robot is quite slippery. He doesn't always respond to jump presses when he's near an edge. I knocked over the pillars on the second level and couldn't proceed and didn't know how to reset the level... The graphics aren't bad. The k-niggit animation is good and reminds me of Wizards & Warriors.
I don't think you're supposed to use others' audio, so I can't rate that high. The difficulty is pretty high, since the CPU has perfect aim. The item pickup system is not obvious (I still don't seem to be able to use dynamite when I want to). The Islands theme is not at all a part of the game.
AAAHHH!! Hula girl! The miss noise should be a bit quieter.
The difficulty takes the fun away. Multi-player would make it more fun.
Ah, it's there! I hope this becomes something cool!
Not much of a game, but the environment was pretty (especially when contrasted with the balls and bananas). The music was good except that the high pitches are a bit too sharp.
Crash!
Yeah, I'm really missing the troop transfer... I shouldn't be attacking my own land! If you don't like the theme, that just means you took it too literally :)
There are a few game-killing bugs, too. I got one enemy land stuck at 5 and another that replenished using my troops.
The controls worked fine for me, I didn't hear audio though. The mazes were annoying and may be more interesting with better graphics. I did like the raising of 'memories' when I got to them.
Two things. I wanted to skate much faster and I want to ride a rocket!
A high booty table would be nice :)
44 deaths, yay!
No instructions? It seemed that I couldn't attack the rats.
If I ignore the poo-colored world, I like the art style. :)
Couldn't find the last two races...
Needs some DirectX runtime thing... I don't feel like downloading 80 Mb right now. Maybe later.
Where's my bird-beak sword?
That was hard :O
It was too slow to be playable for me, and the music was interesting, but sampled too loud.
I don't know why people are talking up Level 2... :)
The difficulty didn't seem to scale very well, but the game was good overall. I would have liked more upgrade choices and a display for the number of guys in each squad. After exhausting the upgrades rather quickly, even Level 5 was easy. The Tank is a little overpowered because the enemy doesn't react much when you send it right behind them for easy kills.
It was a decent exposition of level design, though the gameplay was not so interesting. I really wanted that funky tribal cave jam to start, too. There wasn't any danger in the game either... No challenge for experienced gamers who don't make silly mistakes.
I had the PhysXLoader.dll problem. I'll try again later.
I'd have to say that it reminds me of umm... Conception? (Though not as fun :P)
It seems so familiar...
Okay, so I played with the sound off at first and still figured it out. The sounds do add a lot though, as usual.
There are places where the screen change puts you in a totally different place...
:/ Just a black screen on my system...
I was really aching for indicators... Like how many crystals are left? Or where is the nearest crystal? Worst of all, my wife made me finish what I started and it took a really long time... I always like wall-jumping, but the controls were not tight enough. I didn't have enough direct control over his movement for the tough jumps I had to make. The effect that the boots had was not clear, but I assume they helped me jump further. The ending leaves much to be desired.
The corridors make me disoriented, but the idea is sound. If there was an automap, I'd be happy :)
:( Couldn't download from RapidShare...
Setup is loading installation components. This may take FOREVER!
Then... "Setup Error".
How many components are there?! I feel like I'm checkboxing my soul over to Microsoft.
After all that, I was looking forward to the cute dragons... but all I get are black dragon silhouettes. Woe is my graphics card. It's not really a bad one, though...
Hmm... The interface was not fun (having to press Continue all the time), and it crashed randomly, before I could get to the other side (always on a button click though).
Not at all "Metroidvania", but there are some good ideas.
:( Since when do pandas let you down?
I like the method of attack. I do not like those seemingly invincible chickadees one bit... Except that they're cute.
I got nogged :(
I get some screen thrashing at the beginning... After pressing the equivalent of ctrl-alt-del, it settles down, but I usually miss the title screen entirely. But then... I'm using Wine.
The game is very tough for me. I couldn't complete the first level (assuming there's more) in many tries ( >20 lives). The ball gets a little crazy when I have to hurry, which gets me killed quick. I do like the polish.
This is a pretty nice game. It's like a full Atari game. The gameplay is satisfying and the sounds aren't bad.
Not the dark blue one! Oh well...
That was decent, but the control you have of the ball is tough to work with (my velocity). I was looking forward to fighting the rainbow wall of doom.
Good graphics and sound. A little glitch, I think, when I was stuck in the background.
That wall's butt must hurt.
Wine says that I need "MSVCP60.dll". I'll try it on my Windows machine later.
Okay, I just found the dll online :)
The game is pretty funny. The gameplay is a little iffy. I wish there was an undo button, since just clicking on something causes it to move. Adding a point for each race that you stop a hurdler isn't very exciting, but the new items are kinda neat. It's too bad that moving the hurdles becomes pointless when you get certain items.
The black hole warp effect is a nice touch.
I barely made it... phew.
I liked the sound effects, and that lava looks darn familiar ;). On a design note, I don't really like having to die to win...
Very good. I just beat 100k! Anyhow, this fits the theme great and is well-polished. Your experience with online highscores seems to have made cool things more possible (I oughta look into it...).
I'm gonna have to say that I don't quite get it yet...
I like the check button... ;)
I think you did well in the food category, but I want to see the game when you put in more features!
Hot... The game is a little too random, causing me to die a lot. I swear it wasn't my fault! :)
The graphics are pretty great. The sound is not so much, but I do like the beat that gets going.
LD29 — Beneath the Surface (2)
In the Black by HybridMind 2014-04-30T01:29:00
Nice atmosphere, there. ;)
Duelo by javierecf 2014-04-29T13:17:00
That was really nice! The controls feel good and the mechanics are worth exploring.
It took me a bit to figure out that I needed to press 'e' to enter a door, and I went into the wrong door first, so I didn't know about shift right away, either.
The shift modes could be functionally replaced with just reverse mode, which could activate when you hold shift. That would mean the player could focus less on selecting the mode, making things like time-based puzzles more possible. I'd love to see what can be done in this puzzle space.