FoonLudum Dare ExplorerUsers → Jonny D

Jonny D

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoFoCo
201326MinimalismRunaway Moneycompo6533.083.112.842.872.621.862.302.3969
201223Tiny Worldtiny world warcompo3643.093.492.632.262.602.692.182.7572
201019DiscoveryRetirement of the Space Shuttle Discoverycompo1302.772.503.273.052.731.203.181.827
201018Enemies as WeaponsFire, Fire, Where You Arecompo373.262.954.054.113.211.252.633.7522
201017IslandsTreasure Tubcompo1102.802.432.763.333.572.403.112.9416
200915CavernsKnight of the Cave Dragoncompo653.002.772.863.452.912.482.332.7831
200914Advancing Wall of DoomSlugs v Saltcompo1022.562.293.062.313.313.542.532.753.253.09

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jonny D

LD18 — Enemies as Weapons

Graviton by someone 2010-08-22T20:54:00

Music was good, but it got annoying after a while.

Daremon by Fiona 2010-09-06T19:11:00

That took forever... Really, I would have voted for this, but the voting ended while I was playing!
You accurately captured many annoying features of Pokémon. My kids loved the battle music and I liked the avatar cameos. Innovative? Of course not ;)
I ended up with a level 35 Biscuit, btw.

Daremon by Fiona 2010-09-06T19:12:00

Wow, LD can't handle UNICODE. No surprise :)

Attack Of The Weapons by xeon06 2010-09-05T19:18:00

It'd be nice if you posted a link to the dependencies... :)

Dezzles 18 by Dezzles 2010-09-05T18:09:00

Ugh, an installer... Why isn't there a quit game key?

Smores Attack by devinmoore 2010-09-06T14:54:00

Firefox stopped responding...

CounterAttack by Vbitz 2010-08-23T16:57:00

The background effect was cool and the menus were nice. The game was a bit too simple. If the enemy movement were smooth, it would have felt and looked better.

Fire, Fire, Where You Are by Jonny D 2010-08-23T04:56:00

Ugh. It seems kinda random, but sometimes the player or fire positions get messed up. You should be able to try again and it might work.

The nature of bugs: They don't make any sense! I'll see about fixing this (and finishing the Gimp terrain filtering) in a post-compo version.

Fire, Fire, Where You Are by Jonny D 2010-08-23T09:21:00

Were you trying it on fresh grass? Fires won't start on burnt terrain.

Fire, Fire, Where You Are by Jonny D 2010-09-05T12:34:00

Yeah, sorry. I didn't do a good job packaging the Linux version. It uses SDL, SDL_image, SDL_mixer (even though I didn't put in sound), SDL_ttf, and Sprig. You can build Sprig yourself or grab that shared object here (and hope it's compatible - put it where PATH will find it):
http://code.bluedinosaurs.com/open/libsprig.so.1

Fire, Fire, Where You Are by Jonny D 2010-09-06T06:33:00

Oops, I mean LD_LIBRARY_PATH of course.

Thanks, guys, for the comments so far. My complaints about the game are the same brought up here, mostly thanks to code crisis just before the polish phase. When I get the chance, I'll be posting a version with completed menus, sound, graphics, and more exact burnt terrain indication.

LD19 — Discovery

Universal Conquest by Endurion 2010-12-24T16:35:00

Once I read some comments and read that the Zinc meter is a distance indicator, I was able to enjoy it.

Gyroids by X-0ut 2010-12-24T14:31:00

That was great! I don't know about these other guys, but I found the controls to be perfect for the game. Marble Madness gives you a choice between 45 and 90 degree controls, but Snake Rattle 'n' Roll didn't and it still worked well. It's awfully floaty, so it's tough but different than controlling a marble. I also didn't totally get the link to the theme.

Circus Peanuts by NMcCoy 2010-12-21T01:45:00

Very good! I like the animation for the bats.

The Genetic Playground by Kyliroth 2010-12-21T00:18:00

This had better be good for the download size!!!

Juxtapose by Daniel X. Moore 2010-12-21T00:24:00

That was pretty cool.

Here Be Monsters! by ethankennerly 2010-12-21T01:24:00

I like it.

Ghosts and Gemstones by _wdh 2010-12-21T01:36:00

Pretty decent, but made me want to play Gauntlet real bad.

Search&Bump by Balooga03 2010-12-21T00:14:00

I think it could go somewhere really good with a couple other gameplay elements.

discoverylaunch by qubodup 2010-12-21T00:15:00

Oh, you chose the space shuttle idea too? Darn... :)

discoverylaunch by qubodup 2010-12-21T02:01:00

I would have liked a reward for getting it off the ground. It's interesting though, and might give me an idea for an intro to my game. 16.38s is my best for now.

LD23 — Tiny World

Tiny Blastoff by Tange 2012-05-11T00:14:00

Canada?!

Bugs Planet by Cyboot 2012-05-11T00:26:00

Reloading doesn't reset the game, so it restarts with enemies all over the place!

Tiny World Destruction by Kyle Franz 2012-04-30T20:50:00

That was pretty crazy.

Flight of the Ladybug by robcozzens 2012-05-10T16:50:00

Lookin' good. Simple design, not that themey, but nice.

My Wonderful World by @daniel_sundberg 2012-05-11T17:16:00

Sorry, no Android.

Tiny Path by ccscanf 2012-05-11T17:17:00

No OSX...

Space Rescue! by schnerble 2012-04-23T14:24:00

I lost my ship somewhere in space right away. Reset didn't seem to work. I like the moon surface fade - it is very nice. I think I would have preferred some hitpoints and tougher enemies over a one-hit game.

CastleMania by paslam 2012-04-23T14:19:00

Java is giving me security warnings that I'm not comfortable with... :(

Tiny Squareheads by Indyo 2012-04-25T14:23:00

Okay, I was very surprised when I found out I could attack! Anyhow, a decent entry, if a bit standard. I like the story.

Laser Fly by 0xdeadbeef 2012-04-25T14:08:00

:( Didn't seem to do anything except show a blank screen when I ran the jar.

Tiny Room by chaosBrick 2012-04-30T17:17:00

An installer... and it's in German? :-/
It could have been asking me to agree to installing viruses for all I know. Also, it should definitely not be trying to write data into its own directory, especially since the default installation path is administrator-only.

The effects were decent, but trouble came with the exploding fire shots. My GPU is pretty good and it couldn't handle it. There's no limit on how fast you can fire, either, adding to the slowdown. The powerups were too small to differentiate.

493,390 pts. I dunno if that's good?

Away from Home by pirate-rob 2012-04-23T15:01:00

I found three parts... but there's no way I'm going through all the levels again! It would be nice to indicate which planets I found parts on already, and maybe even which ones I collected all the items (coal+parts) from.

Microscopia by azurenimbus 2012-05-11T12:52:00

That was great... Very Puji-like at first, but it gets crazy.

Critter Clash by Hemuuuli 2012-04-30T17:27:00

That didn't make much sense to me. I couldn't see my character all the time since he could go off the screen (and only one responded to my controls). The response is so slow, too. The guy moves forward and turns at such a slow rate that I have to travel about half of the screen width to turn 180 degrees.

I'm not a fan of installers, either. It means I have to specifically uninstall after I play.

The graphics looked decent and the music was good.

AdventuresInTinyWorld by billknye 2012-04-30T17:06:00

The background is nice. I think I would have liked more running and less jumping.

Alien Punch! by dcolgan 2012-05-02T19:37:00

That was pretty good. I would have LOVED it if the ufos could collide with each other and be destroyed. I think some deeper gameplay than sitting on Earth and holding the spacebar would be great.

Tiny World War by hannobraun 2012-04-23T18:59:00

Hmm... It isn't loading beyond a black box for me (Win7 Chrome). :(

Tiny World War by hannobraun 2012-04-23T19:08:00

There we go. Firefox works. I like it. I would have liked some instructions before starting, but once I figured it out, it played well.

Tiny World War by hannobraun 2012-04-25T13:53:00

I guess I can't help any further. It works now in Win7 Chrome, so it was probably a temp or hard to repro problem.

tiny world war by Jonny D 2012-04-23T16:27:00

I just tested on XP and it works for me. It probably depends on your hardware or drivers. It uses OpenGL+extensions.

tiny world war by Jonny D 2012-04-27T15:09:00

@Chtulhu
The music was done in Fruity Loops. I just tossed it together quickly. It's really only a beat loop and an arp loop.

@VoidChronos
Yeah, I wanted to add more control over how many teammates you have. You can edit the level file and remove some "Player" entries to remove the corresponding AI players. Save it as a new level and it will show up in the game's browser.

tiny world war by Jonny D 2012-05-01T18:38:00

@demonpants Only if someone out there wants to help out. I don't have a Mac, but the game builds on Windows and Linux so it should work on MacOS without trouble.

tiny world war by Jonny D 2012-05-01T18:45:00

Anyone can send an email (found at code.bluedinosaurs.com) if they're interested in that.

tiny world war by Jonny D 2012-05-01T19:29:00

Umm... That's not an email address in parentheses, though it looks like it. Boy, I stink at this. :D Go to http://code.bluedinosaurs.com/about/

tiny world war by Jonny D 2012-05-03T17:27:00

@MrPhil It does run much better in a hardware fullscreen mode, but toggling fullscreen in this build doesn't work on Windows... :(

You can keep an eye on code.bluedinosaurs.com for an updated version... once I get around to putting one up.

tiny world war by Jonny D 2012-05-04T13:13:00

@HybridMind Ah, that's too bad. The controls are a little messy because of the turning rate and they're unexpected because people are used to relative mapping instead of natural input mapping in games like this. It doesn't help that your tank is unidentified to let you hide from other players among your allies. Once you get past that, I think it works alright. Yeah, the strafe controls were meant to apply to separate treads and turret, but I didn't take the time to do that.

Bottled Worlds by Patacorow 2012-04-30T20:31:00

That was super-cute... and I felt strangely powerful but could still lose. I liked the balance.

Tiny World War by jimmypaulin 2012-04-23T18:53:00

I loved the cute dive and crawl mechanic, but I really wanted a weapon!

Great fish eat up the small by Aardvark 2012-05-04T02:37:00

I've installed Ruby before on Linux and run a game a long while ago, but I'm still not sure how to get this one working... Cannot load such file bundler/setup? Am I supposed to run it like: `ruby1.9.3 Main.rb`?

Epic Scale Warfare by devwil 2012-04-25T14:16:00

Uhh... Downloading is downloading. Nobody is downloading all 1400 games, even if they were all browser games. You're just concerned about having to click a few times or install Wine.

I certainly hope this isn't a poorly-veiled attempt to boost your Coolness rating. ::ahem:: 129 at the time of this writing... By the way, this is not a rating comment. I won't be playing your game and I won't be getting credit for it either.

My (Tiny) World by TiMMyyMMiT 2012-05-10T17:00:00

Not happy about installers, but beside that... What's the difference between Quest and Autoplay? Autoplay just doesn't bother you anymore with a pointless choice? I like the day/night transition.

Amoebae by scgrn 2012-05-10T17:06:00

Music and sound were a little annoying. It's no Osmos, for sure, but reasonably enjoyable.

Crystalbots by rynti 2012-05-01T17:44:00

Good fun. I would have refilled the ammo bar with another color instead of using an icon. The game balance is a little off, evidenced by the infinite continues. It's too easy to lose quickly. I would give the player a little invincibility time after getting hit. In that case, you might give the player fewer and more expensive life upgrades and make some enemy shots more damaging. This is how you can work with an integer health system (which I assume the game is using). If you were using floating point health, you could temporarily increase player armor instead of making him invincible.

Tiny World - A Giants Tale by DalsGames 2012-04-30T16:57:00

I liked it. However, jumping was frustrating. It seems like the game forgets that you're holding right when you try to jump next to a wall. Perhaps the right arrow key is just setting a velocity when pressed and released, so holding it has no meaning? Without the source, I can't be of any more help.

LD26 — Minimalism

Land of the Free by uberneen 2013-05-02T03:19:00

Yeah, the camera movement got me too. I felt nervous being evaluated when I feel like my head has been swaying side to side the whole time. :)

RedShot by Jellycakes 2013-05-07T16:21:00

Nice effects, but it is frustrating that the enemies can spawn right next to you.

climbing 208 feet up the ruin wall by Porpentine 2013-05-02T01:34:00

Pretty sweet. You should recommend the music first, then we can listen while we climb. :)

Rollin' it by Loyalty 2013-04-30T15:20:00

Are the coins supposed to make me restart? Am I supposed to fall forever?

PixelRacer by Cy4n1d 2013-04-30T16:22:00

Yeah, not working for me either... :(

Permanent Destination by NegativeZero 2013-04-30T16:16:00

I wanted to play this... :(

Balls! by Codexus 2013-04-30T12:41:00

My favorite part is running at the screen through a shower of sparks like in some kind of medieval action flick (with butterflies).

Sunset Death by DrGeraud 2013-04-30T16:23:00

I got a Dropbox 404 :(

Sunset Death by DrGeraud 2013-05-03T14:31:00

Alright, I got back to it. The style is great. I only would have liked animated clouds. I think I would have liked it to be a bit faster, too. If the dodging recovered quickly it might be more fun hopping around as you pass for another slash. I played by myself and it seemed like the left player won on draws. Maybe it should be random?

TOOM by PoV 2013-05-01T13:32:00

That was a neat game. Finding the Floppy Disk was where I got stuck for a while.

Shnake by julianpaul 2013-05-05T03:07:00

Windows apk... Too bad Java isn't WORA, amirite?

Weapons of Minimal Destruction by bluescrn 2013-05-01T13:38:00

Plays great. I like the sound of lots of enemies popping.

Weapons of Minimal Destruction by bluescrn 2013-05-01T13:56:00

Ah, well there's my low score: -3,700,000 without losing a life, then -4,639,740 at the end.

Hexzilla by Bernhard 2013-05-02T15:08:00

Pretty good and pretty fun. I found that farms are overpowered (maybe because there's no upkeep for other types. I only had a couple of farms and got all the money I ever needed. I was able to build a very strong defense of turrets and shields before I even realized you can upgrade. Then I just waited for a few hundred waves.

Fear of the Snoo Snoo by Egan 2013-05-05T03:20:00

"I was aiming to make a game that you could never win, just to test see how long you can last for." <-- I'm pretty sure that's the whole point of snoo-snoo.

Sadly, that was one very big download, then an install and uninstall... and no snoo-snoo to make up for it...

Survival Shape by guardiancs 2013-04-30T16:12:00

Using premade music isn't allowed, but the game is decent in its own right. I would have liked something more though, so I didn't just sit in the middle spinning and shooting.

Survival Shape by guardiancs 2013-04-30T16:13:00

Also, what kind of keyboard layout has 'P' in a comfortable place??

Dracula RGB by project_scientist 2013-05-02T01:50:00

Somebody needs to tell Dracula that his castle decor is so 80's... Umm. 1880's. Anyhow, it kept crashing on me randomly, after around a minute of play.

My Hair Is On Fire by Ofursnati 2013-04-30T13:36:00

@antonijn I think the sounds were specifically for the music, much like instrument samples.

Pixel Dominoes by Pinkerator 2013-04-30T12:49:00

That was way more decent than I would have expected from a dominoes game!

Budget Squad by deepnight 2013-04-30T13:26:00

That was great (as usual?). I kinda gave up after a while, but I had a killer combo going. 55650

Hikkoshi by joekinley 2013-05-02T11:45:00

Didn't seem to load on Chrome for some reason. I like the idea. A few things were frustrating. New items instantly hit items placed near the edge, L shapes take up a 2x2 area, and the collision shaping is greedy so you will hit things even when the graphics are not crossing any grid edges.

Aduno by Justin Mullin 2013-04-30T15:14:00

That was very nice. After the 5th one or so, I figured out a strategy that optimized my thinking effort, though. Then it was no problem to breeze through the next few billion levels.

Dream Fishing by Sophie Houlden 2013-05-01T18:11:00

What a nice pairing between proverbs and nonsense. My kids loved it.

Compositions by Cyborg771 2013-04-30T13:41:00

That was a very nice take on Jezzball. I wouldn't mind more levels and level progression some day.

Compositions by Cyborg771 2013-04-30T13:47:00

Oh, but I wish you could combine two colors if you confine them well enough.

The Shadows by KevinWorkman 2013-04-30T14:01:00

Yeah, pretty creepy. Did I just play a typing tutor? :) Well, the last couple of shadows are tough and you have to press a lot of buttons to close your eyes each time, which gets annoying. At least button mashing works!

Runaway Money by Jonny D 2013-05-01T20:19:00

Thanks! The game is meant to be for multiple players. This level is the same no matter how many players there are. Try it with 4 players and you'll see why it is set up that way.

MiniSim by jolle 2013-04-30T16:48:00

Very good. The sim got frustrated when I scattered single road spots. When I deleted them, the city started growing again in unrelated places.

LD29 — Beneath the Surface

In the Black by HybridMind 2014-04-30T01:29:00

Nice atmosphere, there. ;)

Duelo by javierecf 2014-04-29T13:17:00

That was really nice! The controls feel good and the mechanics are worth exploring.

It took me a bit to figure out that I needed to press 'e' to enter a door, and I went into the wrong door first, so I didn't know about shift right away, either.

The shift modes could be functionally replaced with just reverse mode, which could activate when you hold shift. That would mean the player could focus less on selecting the mode, making things like time-based puzzles more possible. I'd love to see what can be done in this puzzle space.