Foon → Ludum Dare Explorer → Users → Jonny D
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Po | Cm | Te | Jo | Fo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Runaway Money | compo | 653 | 3.08 | 3.11 | 2.84 | 2.87 | 2.62 | 1.86 | 2.30 | 2.39 | 69 | ||||||
| 2012 | 23 | Tiny World | tiny world war | compo | 364 | 3.09 | 3.49 | 2.63 | 2.26 | 2.60 | 2.69 | 2.18 | 2.75 | 72 | ||||||
| 2010 | 19 | Discovery | Retirement of the Space Shuttle Discovery | compo | 130 | 2.77 | 2.50 | 3.27 | 3.05 | 2.73 | 1.20 | 3.18 | 1.82 | 7 | ||||||
| 2010 | 18 | Enemies as Weapons | Fire, Fire, Where You Are | compo | 37 | 3.26 | 2.95 | 4.05 | 4.11 | 3.21 | 1.25 | 2.63 | 3.75 | 22 | ||||||
| 2010 | 17 | Islands | Treasure Tub | compo | 110 | 2.80 | 2.43 | 2.76 | 3.33 | 3.57 | 2.40 | 3.11 | 2.94 | 16 | ||||||
| 2009 | 15 | Caverns | Knight of the Cave Dragon | compo | 65 | 3.00 | 2.77 | 2.86 | 3.45 | 2.91 | 2.48 | 2.33 | 2.78 | 31 | ||||||
| 2009 | 14 | Advancing Wall of Doom | Slugs v Salt | compo | 102 | 2.56 | 2.29 | 3.06 | 2.31 | 3.31 | 3.54 | 2.53 | 2.75 | 3.25 | 3.09 |
That took forever... Really, I would have voted for this, but the voting ended while I was playing!
You accurately captured many annoying features of Pokémon. My kids loved the battle music and I liked the avatar cameos. Innovative? Of course not ;)
I ended up with a level 35 Biscuit, btw.
It'd be nice if you posted a link to the dependencies... :)
Ugh, an installer... Why isn't there a quit game key?
Firefox stopped responding...
The background effect was cool and the menus were nice. The game was a bit too simple. If the enemy movement were smooth, it would have felt and looked better.
Ugh. It seems kinda random, but sometimes the player or fire positions get messed up. You should be able to try again and it might work.
The nature of bugs: They don't make any sense! I'll see about fixing this (and finishing the Gimp terrain filtering) in a post-compo version.
Were you trying it on fresh grass? Fires won't start on burnt terrain.
Yeah, sorry. I didn't do a good job packaging the Linux version. It uses SDL, SDL_image, SDL_mixer (even though I didn't put in sound), SDL_ttf, and Sprig. You can build Sprig yourself or grab that shared object here (and hope it's compatible - put it where PATH will find it):
http://code.bluedinosaurs.com/open/libsprig.so.1
Oops, I mean LD_LIBRARY_PATH of course.
Thanks, guys, for the comments so far. My complaints about the game are the same brought up here, mostly thanks to code crisis just before the polish phase. When I get the chance, I'll be posting a version with completed menus, sound, graphics, and more exact burnt terrain indication.
Once I read some comments and read that the Zinc meter is a distance indicator, I was able to enjoy it.
That was great! I don't know about these other guys, but I found the controls to be perfect for the game. Marble Madness gives you a choice between 45 and 90 degree controls, but Snake Rattle 'n' Roll didn't and it still worked well. It's awfully floaty, so it's tough but different than controlling a marble. I also didn't totally get the link to the theme.
Very good! I like the animation for the bats.
This had better be good for the download size!!!
That was pretty cool.
I like it.
Pretty decent, but made me want to play Gauntlet real bad.
I think it could go somewhere really good with a couple other gameplay elements.
Oh, you chose the space shuttle idea too? Darn... :)
I would have liked a reward for getting it off the ground. It's interesting though, and might give me an idea for an intro to my game. 16.38s is my best for now.
Canada?!
Reloading doesn't reset the game, so it restarts with enemies all over the place!
That was pretty crazy.
Lookin' good. Simple design, not that themey, but nice.
Sorry, no Android.
I lost my ship somewhere in space right away. Reset didn't seem to work. I like the moon surface fade - it is very nice. I think I would have preferred some hitpoints and tougher enemies over a one-hit game.
Java is giving me security warnings that I'm not comfortable with... :(
Okay, I was very surprised when I found out I could attack! Anyhow, a decent entry, if a bit standard. I like the story.
:( Didn't seem to do anything except show a blank screen when I ran the jar.
An installer... and it's in German? :-/
It could have been asking me to agree to installing viruses for all I know. Also, it should definitely not be trying to write data into its own directory, especially since the default installation path is administrator-only.
The effects were decent, but trouble came with the exploding fire shots. My GPU is pretty good and it couldn't handle it. There's no limit on how fast you can fire, either, adding to the slowdown. The powerups were too small to differentiate.
493,390 pts. I dunno if that's good?
I found three parts... but there's no way I'm going through all the levels again! It would be nice to indicate which planets I found parts on already, and maybe even which ones I collected all the items (coal+parts) from.
That was great... Very Puji-like at first, but it gets crazy.
That didn't make much sense to me. I couldn't see my character all the time since he could go off the screen (and only one responded to my controls). The response is so slow, too. The guy moves forward and turns at such a slow rate that I have to travel about half of the screen width to turn 180 degrees.
I'm not a fan of installers, either. It means I have to specifically uninstall after I play.
The graphics looked decent and the music was good.
The background is nice. I think I would have liked more running and less jumping.
That was pretty good. I would have LOVED it if the ufos could collide with each other and be destroyed. I think some deeper gameplay than sitting on Earth and holding the spacebar would be great.
Hmm... It isn't loading beyond a black box for me (Win7 Chrome). :(
There we go. Firefox works. I like it. I would have liked some instructions before starting, but once I figured it out, it played well.
I guess I can't help any further. It works now in Win7 Chrome, so it was probably a temp or hard to repro problem.
I just tested on XP and it works for me. It probably depends on your hardware or drivers. It uses OpenGL+extensions.
@Chtulhu
The music was done in Fruity Loops. I just tossed it together quickly. It's really only a beat loop and an arp loop.
@VoidChronos
Yeah, I wanted to add more control over how many teammates you have. You can edit the level file and remove some "Player" entries to remove the corresponding AI players. Save it as a new level and it will show up in the game's browser.
@demonpants Only if someone out there wants to help out. I don't have a Mac, but the game builds on Windows and Linux so it should work on MacOS without trouble.
Anyone can send an email (found at code.bluedinosaurs.com) if they're interested in that.
Umm... That's not an email address in parentheses, though it looks like it. Boy, I stink at this. :D Go to http://code.bluedinosaurs.com/about/
@MrPhil It does run much better in a hardware fullscreen mode, but toggling fullscreen in this build doesn't work on Windows... :(
You can keep an eye on code.bluedinosaurs.com for an updated version... once I get around to putting one up.
@HybridMind Ah, that's too bad. The controls are a little messy because of the turning rate and they're unexpected because people are used to relative mapping instead of natural input mapping in games like this. It doesn't help that your tank is unidentified to let you hide from other players among your allies. Once you get past that, I think it works alright. Yeah, the strafe controls were meant to apply to separate treads and turret, but I didn't take the time to do that.
That was super-cute... and I felt strangely powerful but could still lose. I liked the balance.
I loved the cute dive and crawl mechanic, but I really wanted a weapon!
I've installed Ruby before on Linux and run a game a long while ago, but I'm still not sure how to get this one working... Cannot load such file bundler/setup? Am I supposed to run it like: `ruby1.9.3 Main.rb`?
Uhh... Downloading is downloading. Nobody is downloading all 1400 games, even if they were all browser games. You're just concerned about having to click a few times or install Wine.
I certainly hope this isn't a poorly-veiled attempt to boost your Coolness rating. ::ahem:: 129 at the time of this writing... By the way, this is not a rating comment. I won't be playing your game and I won't be getting credit for it either.
Not happy about installers, but beside that... What's the difference between Quest and Autoplay? Autoplay just doesn't bother you anymore with a pointless choice? I like the day/night transition.
Good fun. I would have refilled the ammo bar with another color instead of using an icon. The game balance is a little off, evidenced by the infinite continues. It's too easy to lose quickly. I would give the player a little invincibility time after getting hit. In that case, you might give the player fewer and more expensive life upgrades and make some enemy shots more damaging. This is how you can work with an integer health system (which I assume the game is using). If you were using floating point health, you could temporarily increase player armor instead of making him invincible.
I liked it. However, jumping was frustrating. It seems like the game forgets that you're holding right when you try to jump next to a wall. Perhaps the right arrow key is just setting a velocity when pressed and released, so holding it has no meaning? Without the source, I can't be of any more help.
Yeah, the camera movement got me too. I felt nervous being evaluated when I feel like my head has been swaying side to side the whole time. :)
Nice effects, but it is frustrating that the enemies can spawn right next to you.
Pretty sweet. You should recommend the music first, then we can listen while we climb. :)
Are the coins supposed to make me restart? Am I supposed to fall forever?
Yeah, not working for me either... :(
I wanted to play this... :(
I got a Dropbox 404 :(
Alright, I got back to it. The style is great. I only would have liked animated clouds. I think I would have liked it to be a bit faster, too. If the dodging recovered quickly it might be more fun hopping around as you pass for another slash. I played by myself and it seemed like the left player won on draws. Maybe it should be random?
Windows apk... Too bad Java isn't WORA, amirite?
Plays great. I like the sound of lots of enemies popping.
Ah, well there's my low score: -3,700,000 without losing a life, then -4,639,740 at the end.
Pretty good and pretty fun. I found that farms are overpowered (maybe because there's no upkeep for other types. I only had a couple of farms and got all the money I ever needed. I was able to build a very strong defense of turrets and shields before I even realized you can upgrade. Then I just waited for a few hundred waves.
"I was aiming to make a game that you could never win, just to test see how long you can last for." <-- I'm pretty sure that's the whole point of snoo-snoo.
Sadly, that was one very big download, then an install and uninstall... and no snoo-snoo to make up for it...
Using premade music isn't allowed, but the game is decent in its own right. I would have liked something more though, so I didn't just sit in the middle spinning and shooting.
Also, what kind of keyboard layout has 'P' in a comfortable place??
Somebody needs to tell Dracula that his castle decor is so 80's... Umm. 1880's. Anyhow, it kept crashing on me randomly, after around a minute of play.
@antonijn I think the sounds were specifically for the music, much like instrument samples.
That was way more decent than I would have expected from a dominoes game!
That was great (as usual?). I kinda gave up after a while, but I had a killer combo going. 55650
Didn't seem to load on Chrome for some reason. I like the idea. A few things were frustrating. New items instantly hit items placed near the edge, L shapes take up a 2x2 area, and the collision shaping is greedy so you will hit things even when the graphics are not crossing any grid edges.
That was very nice. After the 5th one or so, I figured out a strategy that optimized my thinking effort, though. Then it was no problem to breeze through the next few billion levels.
What a nice pairing between proverbs and nonsense. My kids loved it.
That was a very nice take on Jezzball. I wouldn't mind more levels and level progression some day.
Oh, but I wish you could combine two colors if you confine them well enough.
Yeah, pretty creepy. Did I just play a typing tutor? :) Well, the last couple of shadows are tough and you have to press a lot of buttons to close your eyes each time, which gets annoying. At least button mashing works!
Thanks! The game is meant to be for multiple players. This level is the same no matter how many players there are. Try it with 4 players and you'll see why it is set up that way.
Nice atmosphere, there. ;)
That was really nice! The controls feel good and the mechanics are worth exploring.
It took me a bit to figure out that I needed to press 'e' to enter a door, and I went into the wrong door first, so I didn't know about shift right away, either.
The shift modes could be functionally replaced with just reverse mode, which could activate when you hold shift. That would mean the player could focus less on selecting the mode, making things like time-based puzzles more possible. I'd love to see what can be done in this puzzle space.