snowyowl 2010-08-23 11:28
Is it really necessary to give me an installer? Can't you just post the binary?
Foon → Ludum Dare Explorer → LD18 → Dezzles 18
By dezzles
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Community | 57 | 3.25 | ||
| Coolness | 110 | 4 | ||
| Humor | 112 | 1.75 | ||
| Innovation | 126 | 2.58 | ||
| Theme | 142 | 2.50 | ||
| Audio | 149 | 1.00 | ||
| Fun | 166 | 1.50 | ||
| Graphics | 170 | 1.25 | ||
| Overall | 170 | 1.50 |
Is it really necessary to give me an installer? Can't you just post the binary?
I got an Entry Point Not Found exception in msvcrt.dll launching this (Windows XP), but not sure if it's just that the dll on this PC is a bit borked.
Wasn't able to run it on my computer either. Installer put it in some "Default Company Name" directory that was hard to track down as well.
Will update to have the binaries up there, still trying to track down the issue with the msvcrt.dll, according to Microsoft it's a problem with msvcrt.dll being the wrong version or something :S
This requires quite a hassle to get running.
I like the idea, but I have to say, the gameplay devolved into making all the balls loop in a corner pretty quickly, because it's too hard to line a trap up to hit other balls, and since there's no limitation to how many traps I can set, I can just keep the balls looping in a corner and get some lucky hits. I think it might be more interesting if I could click a ball to drop it down immediately, or maybe if there was some sort of blinking colors or something and a clear rhythm that the balls move in so that I could better see where I need to set a trap to make balls collide.
Yeah I discovered that strategy pretty quickly. I've been trying to come up with some ways to make the game more challenging. I'll release an update to it post LD
Ugh, an installer... Why isn't there a quit game key?