Carnage by Bygmalion 2014-12-09T16:04:00
Needing to install is a bit odd - usually Gamemaker games can be run straight from a .exe or .zip file.
Keyboard controls are weird, they seem to be designed for people with three hands. It requires WASD, Space, P, and Enter to restart the game - and it's very hard to find a place for my hands where I can hit all of those comfortably.
The graphics are very good. Trippy without being unreadable, and you stick to a style without it becoming repetitive.
LD35 — Shapeshift (24)
Dice Delve by lanestp 2016-05-02T19:10:00
Very clever! I like how the monsters don't have the traditional 1-6 dice patterns. It was a bit easy once I figured out the combat - when in doubt, rolling back and forth between my 6 and 5 sides seemed to work every time.
Nice work on the level generation! I couldn't find the edge - is the world infinite? A full-fledged roguelike is impressive work for 48 hours, well done!
Particle Mess by Tetha 2016-05-02T18:44:00
Interesting! Reminds of the Industrialcraft nuclear reactor sub-game. I'm not sure what I had to do to win or lose the game; it seemed like my build points could just keep getting higher with no limit.
Robot Snake by eduardogacn 2016-05-02T00:06:00
Absolutely flawless! The graphics are clear and pretty, the puzzles are interesting and could clearly stay challenging for long enough to make a full-length game. The music is quirky-fun and doesn't get repetitive. And of course the controls are clear and intuitive; within seconds of starting the game I understood how the snake moved and I was clinging to the ceiling like a regular Spider-Man. Well done!
(Web) Pyramid Escape by lukethecoder64 2016-05-01T23:08:00
Nice work distinguishing the different forms - they all feel different yet none of them are gimmicky or superfluous. The Game Boy introduction had me laughing.
The audio became a bit grating after exploring for too long.
Lyrebird by Qaterknan 2016-05-01T22:57:00
Such a beautiful experience. Well done.
Drip Motion by masterkrepta 2016-05-01T22:46:00
It's a bit odd that you can't restart until you've finished the game. The ball and the liquid are very pretty, it was actually quite hypnotic to just sit next to the vat and watch it shimmer.
Moveless Chess by Beavl 2016-05-01T21:11:00
Excellent game! It's hard to find new twists on chess, but you pulled it off.
That Blue Square by argowen 2016-05-01T18:24:00
I love the graphics! Very Thomas Was Alone. The liquids especially, do more of those.
The puzzles were a bit repetitive - a lot of levels had challenges that I'd already seen and didn't add anything new to shake them up. Becoming a square to jump over a pit and becoming a rectangle to slide into a narrow gap became boring after a while.
Theseus by TheMeorch 2016-04-24T15:47:00
If I'm not mistaken, I found an alternate solution to Level 17
http://i.imgur.com/YWqRTDq.png
You Have to Shift the Shapes by RGB Games 2016-04-22T00:54:00
I'm sorry, but unless this has a crafting mechanic and physics puzzles it just doesn't compare at all to Frog Fractions 2. On a scale from Seal Sorceror to Skilled Francis, I give it a pentagon.
Robobrawl by Empyrealhell 2016-04-22T00:07:00
I can't get engaged in the fight. It lacks impact - I can't even tell if an attack landed without watching the healthbars. There's too many things to keep track of, and the attacks all seem very slow. Maybe I was just using them wrong. Also I expected my weapon turning red to be a good thing.
It's very innovative, and the graphics are lovely. I just didn't find it fun.
There's a glitch where, upon killing an enemy, the next one would have their animation stuck in the "lying down" position for a while.
The Great Transmuter by Yarg 2016-04-21T23:52:00
An excellent puzzle idea; I really want to see a more expanded version. The symbols on the machines were a bit hard to read, partly because they were so small.
Partly because there were several mechanics that were never used after their introduction. Only one level had rules that require multiple shapes, for example. But this was clearly just because you didn't have time to make more levels.
The embedded version also doesn't work for me - it just gives an error message. Going straight to the itch.io web page works.
luvShape by luvShape 2016-04-20T13:16:00
Trippy, gorgeous, and original. Well done!
ADAPT by cabezotta 2016-04-19T15:51:00
Loved the music. I'm only sad that it ended so soon.
The man that changed into a plant. by Digitaldude555 2016-04-19T13:00:00
Not bad!
On the first level with the cameras, I couldn't distinguish their field-of-view indicator from the background because their colours were too similar. So I found the gameplay rather frustrating.
The art is very pretty.
SizeBlock by MrMegawatts 2016-04-19T12:51:00
I encountered some bugs on the last level - the small rectangle didn't line up right with the grid, and sometimes went through walls.
A nice little game. It could probably use some more complex puzzle elements - I'll be interested to see what you come up with for a longer version.
Reminds me a little of Thomas Was Alone, for the different playable characters who are all rectangles of one kind or another.
It got Paul! And now it's coming for US!!! by UnlikelyRogue 2016-04-18T23:02:00
It's a fun idea, and I loved "The Thing". But I couldn't enjoy this game because it was so opaque. It's impossible to tell if you're going to be spotted when eating a human, because you can't see the guards unless they can see you too. There's not even a line-of-sight indicator that shows you the places you know are clear.
It's a very clever feature that if you shapeshift or kill someone while another person is watching, they'll remember and recognise you as a shapeshifter the next time they see you use that form. Very clever indeed. The trouble is there's hardly any chance to use it, because guards will just kill you immediately while scientists will scream and attract guards who kill you immediately.
I never managed to actually escape from a guard once they were alerted to me. The map has so many dead ends that no matter where I am the guards constantly have me cornered. Is there some way to hide in a cupboard or something until the heat dies down?
Anyway, it's a very clever game, the graphics are lovely and the music and SFX really sell the atmosphere. It was just a bit too frustrating for me.
Chambershift by timeshapers 2016-04-18T22:34:00
Great idea, simple but effective graphics, soothing quiet music, and it's fun and tactical. What's not to love? Very well done!
SUPER DEEP GAME BRO by Membrane 2016-04-18T22:23:00
Chaotic and fun. I loved the character designs, they were very cute... UNTIL I BRAINWASHED THEM FOR MY PYRAMID OF FLESH! BWAHAHAHAHA!
The Protean Organism by Tomahawk2001913 2016-04-18T22:10:00
You should probably mention that Space is the jump button in the controls.
A simple idea, but done well. The music was good, but so repetitive that it eventually gets annoying.
I didn't have the patience to re-play the entire game after I died.
The bird tweeting was a cute touch!
Now you're not thinkin' with portals by a3tra3rpi 2016-04-18T22:01:00
Some very interesting puzzles. The boxes tend to block my view when I'm carrying them, and it would be great to have a crosshair (particularly for shooting small things like the not-milk cartons and cola cans).
It was a fun ability to play with, and I thought the labels on the "junk" items were hilarious. A very clever idea, well done.
Death to Polys by hugheth 2016-04-18T11:06:00
What a delightfully silly game. I love the absurdity of it, the graphics are lovely, and the gameplay is original yet fun. It's almost a shame there's no way to turn the sound back on after muting it... I like your bad acapella music.
It seems to crash occasionally for no discernable reason. I'm not sure what to make of that. Luckily, the Reset button still works, so it's easy to reset the game when it does crash.
Ghost Arena! by thiagowaw 2016-04-18T09:59:00
It's a fun fight! I keep getting my butt kicked because I dashed to kill one ghost and his buddy ambushed me when my dash ended. It took a while to master the art of attacking more than one ghost at a time.
Pretty graphics, too.
I assume the way your guy changes as you eat more ghosts was how you fit the "shapeshift" theme in?
windowframe by managore 2016-04-18T09:13:00
Very nice!
Some very neat puzzles stemming from a very simple mechanic. I particularly like the ones where you have to control whether bullets are on-screen or off-screen; that's a mechanic that normally goes unexplored, but here it works great.
It's quite a difficult game, I had trouble with some of the twitchy platformer bits, especially the boss battles, and especially especially the final boss. On my second playthrough, I noticed that P skips the level - perhaps that could be made more obvious.
My laptop uses an Intel integrated graphics thing which doesn't always play nice with edge cases, and it gave me flickering triangular glitches whenever the window resized. The extra-compatible version worked fine. Perhaps this information is useful.
The SFXR sound effects were a bit cheap, but above par for a Ludum Dare game.
All in all: a very clever idea, executed well.