Psi Keepers by XMunkki 2010-08-21T16:18:00
This is great fun! A healthy dose of strategy, too... Nice work.
Foon → Ludum Dare Explorer → Users → snowyowl
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2010 | 17 | Islands | Jump Pirate | compo | Fun | 4.00 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Colour Out Of Space | compo | 202 | 3.54 | 3.31 | 3.72 | 3.77 | 3.00 | 2.73 | 3.63 | 51 | |||
| 2014 | 31 | Entire Game on One Screen | Explosive Painting | compo | 102 | 3.75 | 3.88 | 3.94 | 3.75 | 3.81 | 3.47 | 20 | ||||
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Legend Of The Sord | compo | 55 | 3.42 | 3.50 | 3.46 | 3.58 | 2.67 | 1.45 | 2.91 | 3.44 | 3 | ||
| 2010 | 17 | Islands | Jump Pirate | compo | 39 | 3.48 | 4.00 | 2.52 | 3.00 | 3.26 | 2.29 | 2.74 | 3.13 | 8 |
This is great fun! A healthy dose of strategy, too... Nice work.
Was it really necessary to set the program priority so high? The game didn't always respond to my inputs because its priority was higher than the keyboard and mouse. Reducing it to normal fixed the problem completely, and it didn't lag either.
The outcome seems entirely determined by who has the most factories. Tanks are good against everything, and the only thing that stops tanks is other tanks. Which would be great, but my ability to build factories is determined entirely by luck.
Still, this is a really cool game, so your victory was well-deserved.
Is it really necessary to give me an installer? Can't you just post the binary?
I seem to occasionally lose giblets for no discernable reason. It usually happens when I fire some (my bullets seem to get counted twice), but not always.
@Dark Acre Jack: I haven't watched that movie. the story is my own, except for the No Time To Explain references.
The beam travels far too slowly, and the collision detection is a little... imprecise. Diagonal beams rather confused me - are they useful for anything?
How do I buy and sell things to other players?
I managed to get 10 points!
I like it a lot! Particularly the way the memes change as you solve the levels.
That is very, very dark.
I lasted a whole minute once.
The Pebble Truck in the Iron factories has the wrong description. I'm not sure how it's supposed to be used.
Blast, now they look like butts to me too.
I'm glad you liked being able to save the canvas. That was the original idea that the entire game was built around.
The game does get chaotic quickly, but that was really the only way to create a reasonable challenge - and I find hordes of weak enemies much more satisfying to kill than a handful of strong boss types.
Needing to install is a bit odd - usually Gamemaker games can be run straight from a .exe or .zip file.
Keyboard controls are weird, they seem to be designed for people with three hands. It requires WASD, Space, P, and Enter to restart the game - and it's very hard to find a place for my hands where I can hit all of those comfortably.
The graphics are very good. Trippy without being unreadable, and you stick to a style without it becoming repetitive.
Very nice!
Some very neat puzzles stemming from a very simple mechanic. I particularly like the ones where you have to control whether bullets are on-screen or off-screen; that's a mechanic that normally goes unexplored, but here it works great.
It's quite a difficult game, I had trouble with some of the twitchy platformer bits, especially the boss battles, and especially especially the final boss. On my second playthrough, I noticed that P skips the level - perhaps that could be made more obvious.
My laptop uses an Intel integrated graphics thing which doesn't always play nice with edge cases, and it gave me flickering triangular glitches whenever the window resized. The extra-compatible version worked fine. Perhaps this information is useful.
The SFXR sound effects were a bit cheap, but above par for a Ludum Dare game.
All in all: a very clever idea, executed well.
An excellent puzzle idea; I really want to see a more expanded version. The symbols on the machines were a bit hard to read, partly because they were so small.
Partly because there were several mechanics that were never used after their introduction. Only one level had rules that require multiple shapes, for example. But this was clearly just because you didn't have time to make more levels.
The embedded version also doesn't work for me - it just gives an error message. Going straight to the itch.io web page works.
@Yarg I hadn't thought of that, but you're absolutely right!
And if anyone's curious, to get the secret ending, you need to ERNPU GUR RAQ JVGUBHG RNGVAT GUR NCCYR (use rot13.com to decode that).
@UnlikelyRogue: I could have called it "Snake, But With Physics".
@rynti: You actually got the secret ending? Wow. I'm genuinely impressed, I didn't think anyone would have the patience for it.
I'm sorry, but unless this has a crafting mechanic and physics puzzles it just doesn't compare at all to Frog Fractions 2. On a scale from Seal Sorceror to Skilled Francis, I give it a pentagon.
Excellent game! It's hard to find new twists on chess, but you pulled it off.
I can't get engaged in the fight. It lacks impact - I can't even tell if an attack landed without watching the healthbars. There's too many things to keep track of, and the attacks all seem very slow. Maybe I was just using them wrong. Also I expected my weapon turning red to be a good thing.
It's very innovative, and the graphics are lovely. I just didn't find it fun.
There's a glitch where, upon killing an enemy, the next one would have their animation stuck in the "lying down" position for a while.
Very clever! I like how the monsters don't have the traditional 1-6 dice patterns. It was a bit easy once I figured out the combat - when in doubt, rolling back and forth between my 6 and 5 sides seemed to work every time.
Nice work on the level generation! I couldn't find the edge - is the world infinite? A full-fledged roguelike is impressive work for 48 hours, well done!
Nice work distinguishing the different forms - they all feel different yet none of them are gimmicky or superfluous. The Game Boy introduction had me laughing.
The audio became a bit grating after exploring for too long.
Interesting! Reminds of the Industrialcraft nuclear reactor sub-game. I'm not sure what I had to do to win or lose the game; it seemed like my build points could just keep getting higher with no limit.
It's a bit odd that you can't restart until you've finished the game. The ball and the liquid are very pretty, it was actually quite hypnotic to just sit next to the vat and watch it shimmer.
Not bad!
On the first level with the cameras, I couldn't distinguish their field-of-view indicator from the background because their colours were too similar. So I found the gameplay rather frustrating.
The art is very pretty.
I encountered some bugs on the last level - the small rectangle didn't line up right with the grid, and sometimes went through walls.
A nice little game. It could probably use some more complex puzzle elements - I'll be interested to see what you come up with for a longer version.
Reminds me a little of Thomas Was Alone, for the different playable characters who are all rectangles of one kind or another.
I love the graphics! Very Thomas Was Alone. The liquids especially, do more of those.
The puzzles were a bit repetitive - a lot of levels had challenges that I'd already seen and didn't add anything new to shake them up. Becoming a square to jump over a pit and becoming a rectangle to slide into a narrow gap became boring after a while.
Great idea, simple but effective graphics, soothing quiet music, and it's fun and tactical. What's not to love? Very well done!
Chaotic and fun. I loved the character designs, they were very cute... UNTIL I BRAINWASHED THEM FOR MY PYRAMID OF FLESH! BWAHAHAHAHA!
You should probably mention that Space is the jump button in the controls.
A simple idea, but done well. The music was good, but so repetitive that it eventually gets annoying.
I didn't have the patience to re-play the entire game after I died.
The bird tweeting was a cute touch!
Some very interesting puzzles. The boxes tend to block my view when I'm carrying them, and it would be great to have a crosshair (particularly for shooting small things like the not-milk cartons and cola cans).
It was a fun ability to play with, and I thought the labels on the "junk" items were hilarious. A very clever idea, well done.
It's a fun idea, and I loved "The Thing". But I couldn't enjoy this game because it was so opaque. It's impossible to tell if you're going to be spotted when eating a human, because you can't see the guards unless they can see you too. There's not even a line-of-sight indicator that shows you the places you know are clear.
It's a very clever feature that if you shapeshift or kill someone while another person is watching, they'll remember and recognise you as a shapeshifter the next time they see you use that form. Very clever indeed. The trouble is there's hardly any chance to use it, because guards will just kill you immediately while scientists will scream and attract guards who kill you immediately.
I never managed to actually escape from a guard once they were alerted to me. The map has so many dead ends that no matter where I am the guards constantly have me cornered. Is there some way to hide in a cupboard or something until the heat dies down?
Anyway, it's a very clever game, the graphics are lovely and the music and SFX really sell the atmosphere. It was just a bit too frustrating for me.
Absolutely flawless! The graphics are clear and pretty, the puzzles are interesting and could clearly stay challenging for long enough to make a full-length game. The music is quirky-fun and doesn't get repetitive. And of course the controls are clear and intuitive; within seconds of starting the game I understood how the snake moved and I was clinging to the ceiling like a regular Spider-Man. Well done!
It's a fun fight! I keep getting my butt kicked because I dashed to kill one ghost and his buddy ambushed me when my dash ended. It took a while to master the art of attacking more than one ghost at a time.
Pretty graphics, too.
I assume the way your guy changes as you eat more ghosts was how you fit the "shapeshift" theme in?
What a delightfully silly game. I love the absurdity of it, the graphics are lovely, and the gameplay is original yet fun. It's almost a shame there's no way to turn the sound back on after muting it... I like your bad acapella music.
It seems to crash occasionally for no discernable reason. I'm not sure what to make of that. Luckily, the Reset button still works, so it's easy to reset the game when it does crash.