Foon →
Ludum Dare Explorer →
LD35 →
That Blue Square
That Blue Square
By argowen
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Fun | 180 | 3.56 | | |
| Theme | 183 | 3.79 | | |
| Overall | 331 | 3.36 | | |
| Mood | 586 | 2.74 | | |
| Innovation | 636 | 2.84 | | |
| Graphics | 673 | 2.63 | | |
| Coolness | 1160 | 49 | | |
Comments
danbolt
2016-04-22 04:24
Good game! Apart from one or two things, I felt like the difficulty was the right level, and I enjoyed solving the puzzles. The "floating" mechanic made me feel smart, which is always a good way to entertain your player.
I found that some of the pits required me to make "leaps of faith" into spikes, which kind of went against the spirit of the game. That was a bit frustrating. Some sort of "level complete" effect would be cool tool.
Otherwise, a nice submission! Good work!
tomlum
2016-04-22 20:10
Swapping ability was very satisfying to master, at first I found myself transforming instead of jumping, but after a while it was fun to speed run levels as fast as I could. Graphics were simple but stylistically coherent which was good.
Brilliant. Such a simple mechanic and so well executed. Even the simple graphic style plays into the whole aesthetic. Most of all though the motion is what makes it work; it has just the right feel as you move the shapes.
jin47
2016-04-26 10:15
Great game the planning effect is great but the jumping force may be improved (especially in the last part with the tilted floor). Good job!!
Very well executed. I enjoyed doing those mid air shifts
in3orn
2016-04-26 10:26
I'm glad I didn't read your comment before playing. I think it's a very good entry. I liked the mechanics, levels and graphics. Don's see any weak point. Great job!
I've also added summary about it on my blog as I think it deserves sharing:
http://krk-dev.com/wp-admin/post.php?post=101&action=edit
arvydas
2016-04-26 11:13
Fine game, maybe too simple, with increasing mechanics and variation this could be intresting
Nice game. It is enjoyable to be able to play quick you know, controls are fluid. Would have liked an ambient music.
argowen
2016-04-29 15:34
Thanks for the kind words guys, its wierd because even after this time has passed since LD35 I've actually become to like the idea of the game I made and I'm already dabbling in some major changes to how the blocks work and extra "mutations" that the blocks can have for example a triangle that jumps higher than square but moves slower. I'm also looking at either rewriting in unity or unreal as I', liking the idea of the crisper sharper vectors than rasters. As for the music I tried to have a dabble for ambience etc but I couldn't sit with a specific style maybe I'll have to dabble a bit more and just play stuff while I test the game and see what fits the best. SFX for sprites etc will be in that version my microphones were playing up so couldn't get clear recordings. Those that saw my LD34 entry may remember that I voiced the spacecraft guns and engines myself and I was looking to do the same with this one.
thecain
2016-04-29 22:57
Nice and simple.
I think Shapeshift should have been one button though.
Nice simple game. And I understand having a hard time trying to think of something. Good job with the mechanic
ragnta
2016-04-29 23:10
Nice game, simple levels, but I missed the graphics and sounds :(
dcrfj15
2016-04-30 00:25
I liked it, it is simple, yet packs a lot of variation into the mechanics. I liked the level design also.
I don't know whether this is just me, but the "shapeshift into square" key, which advertised itself as being 'X', was actually the 'Z' key, so I was a little confused at first, but I figured it out eventually. Also, I think that the game could have benefited with a little contrast between the black background and some of the level entities (spikes and flag).
Nice work!
snowyowl
2016-05-01 18:24
I love the graphics! Very Thomas Was Alone. The liquids especially, do more of those.
The puzzles were a bit repetitive - a lot of levels had challenges that I'd already seen and didn't add anything new to shake them up. Becoming a square to jump over a pit and becoming a rectangle to slide into a narrow gap became boring after a while.
in3orn
2016-06-08 18:44
I know it's month after the event, but maybe you'll be happy to hear that you're in my top 10 LD35 summary list :)
http://krk-dev.com/2016/06/08/top-10-of-ld35/