Luto Hominus by Ashkin 2011-12-21T01:25:00
My group totally gets what you mean about procedural generation. A good chunk of our development time was spent on simply generating the caves we needed and it was really satisfying opening the window each time to see a new splotch of content.
Your game has a great visual style, I wouldn't be surprised if you learned a lot writing it with the generated maps and all that. I'm looking forward to what you make in the future!