Meowtastic Present Panic by OnionBlaze 2015-12-18T10:37:00
That felt quite polished! No noticeable rough edges or anything that felt like a placeholder.
Scored 13. I think I ate too many cookies and that slowed me down.
Foon → Ludum Dare Explorer → Users → monika
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2015 | 32 | An Unconventional Weapon | New Grafflebog Colony | jam | Innovation | 4.52 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Space Petting Zoo Crisis! | jam | 817 | 2.95 | 2.54 | 3.12 | 2.39 | 2.58 | 71 | |||||
| 2015 | 34 | Two Button Controls / Growing | Family Board Game Night: The Board Game | jam | 344 | 3.50 | 3.11 | 4.29 | 2.72 | 3.81 | 3.18 | 58 | ||||
| 2015 | 32 | An Unconventional Weapon | New Grafflebog Colony | jam | 279 | 3.50 | 3.06 | 4.52 | 3.47 | 3.73 | 3.26 | 100 | ||||
| 2014 | 31 | Entire Game on One Screen | PostFour : Reconstruction | jam | 367 | 3.36 | 2.86 | 3.38 | 2.60 | 3.00 | 2.63 | 2.67 | 2.75 | 100 | ||
| 2014 | 29 | Beneath the Surface | Franz Kafka's A Hunger Artist | compo | 1136 | 2.50 | 2.04 | 3.12 | 1.93 | 2.79 | 2.61 | 2.49 | 2.71 | 100 |
monika leaves an average of 10.4 feedback comments each event.
That felt quite polished! No noticeable rough edges or anything that felt like a placeholder.
Scored 13. I think I ate too many cookies and that slowed me down.
A great start to a strategy game. Made me nostalgic for the old V for Victory games.
That was really fun. It reinded me of the old movie "La Macchina Ammazzacattivi".
Is there a way to tell if you got them all? I think I did, but I'm going to be looking through my cell phone camera for green boxes uneasily for the rest of my life.
Very fun, with gorgeous art!
The single-miss => death thing was a little harsh, but there's nothing wrong with a challenge.
Fun, but I found it incredibly difficult with a touchpad. I wish the penalty for missing were not equal to the reward for hitting.
Fun, and fantastically difficult to balance at first. I had to find a mouse since it was hard to aim with my touchpad, and then realized I was doing better the less I shot at things, which was an interesting way to really figure out the mechanics.
I've never seen an LD game that made me think "This. This is what 5 stars of fun feels like." This was instantly engaging and immensely satisfying. Good job.
Amazing! I know I have velcro lying around...
(╯°□°)╯︵ ┻━┻
This is a fantastic puzzle game! The difficulty curve is just right, the pace of mechanics introductions, everything. The art is cute, the puzzles are interesting, the premise is amusing. Good job!
Charming art! I couldn't beat it, but I came close a few times. I might give it a few more tries.
I couldn't move my mouse when I was walking - was this intentional?
Cute idea, decently executed for the timeframe. Fun, funny, and creative. Good job.
Lovely! It does a really good job capturing that look and feel of the old Taito games. The art is amazing and the gaameplay is fun and reasonably responsive.
I had trouble consistently hitting x and z at the same time, and would often jump or cast ice when trying to throw, but that also felt authentic because controllers at the time had trouble with multiple key input. :)
That was chilling. Full points for mood.
Confession: I eventually ended up ctrl-Aing the screen so I wouldn't have to do the creepy flashlight thing, which is totally cheating, but that I felt the need to do it is a testament to the effect :)
Lovely! I occasionally had trouble aiming, but I'm playing lying in bed on a touchpad so that's probably my fault. Prettiest game I've seen so far, the music fit, and it was pretty fun, too.
Really cute. I thought it did a good job letting me know that there were certain things I could do in certain places, even if I hadn't realized that there were seeds following me. Some good old-school "this is a special area and you should do something to it" messaging.
Love it so much. Gorgeous as always.
Tip for people who can't see the keys in the web browser: Try zooming out. I think it has to do with Windows scaling - on my high-res monitor, I have Windows scaling set at 150%, and had to zoom the site to 67% to compensate.
I've learned something about myself: I will give full humor points to games that whine about the theme. :)
The puzzle design was solid. If you polish it up, let me know.
Your host appears to be down today. I'll have to check back later.
It's a good start. I liked the accuracy/time thing in theory, though it could use some tightening up; sometimes snowballs didn't seem to behave predictably even given the explicit randomness in the aiming system.
I hear you on the "took an hour to do something simple" thing you mentioned in the blog. Jams are weird that way. You can get stuck on something that should be easy, and you can't even really step away from it because you're on a ridiculous deadline and it's going to take time either way.
This is fantastic. I hope to see you in more jams in the future.
The jittery noise in the pixel color was a really nice touch.
There wasn't a lot of feedback in the game, and it wasn't that intuitive figuring out what was going on or what did what, even with the instructions, so if you touch up the game some, those would be some things to work on. It also didn't seem to take a lot to win even before I realized the right side did things too, so it might need some balance to make it harder.
::thumbs up::
At 0.0012%, all my numbers started overflowing and it stopped letting me send out colony ships. I was so close!
I saw the screenshots and thought "That looks like that great newspaper game from two jams ago."
Lots of fun and even better than that great newspaper game from two jams ago. I'm going to need to come back and try again with a better mouse later.
Every time I though I had heard the funniest noise, there was another funnier noise waiting for me.
I like this. I'm going to have to come back and play it more later. Lots of stars for you.
Could possibly use a little more intelligent path planning. A lot of times, my dwarves took paths to get to where I wanted them to go that required a lot more mining than was actually necessary. If you expand it any more, you might want to get them to consider going around obstacles.
Is there a high score list somewhere? I want to see how good my 11 is compared to everyone else's.
Very fun. Like a lot of people here, I had a fair bit of trouble with the controls at first but got better at flying the robot as I played. Still never quite mastered dropping the fruit where I wanted to drop it, but I'll probably get better at that with more practice too. Might need to find a second player. I tried playing both players at once, and I'm pretty sure I'm blacklisted from ever working in a fruit factory again now.
Very cute. It's like every annoying platformer ice level but less annoying and with a better explanation than "ice".
That art is ridiculously cute and ridiculously expressive. I'll have to check out your other games as well.
Nice! Really enjoyed it. I seemed to need 8 coins to buy the 7-coin object but it's possible I didn't buy it right the first time. Also, I could move past the obstacle in the first level by moving in front of the door after I died, but that's after I've done it once so it doesn't allow me to skip learning controls.
Liked it a lot! It was a little hard to tell the difference between the blue of no fog of war and the black of fog of war on my monitor, and I don't think of this monitor as having contrast issues, but I might check again on my other monitors later. But I'd recommend upping that contrast a bit. Also wasn't sure where to find fuel. But I had fun running around looking and it was really pretty! Hope to see you next time.
Nice! You said this is your first Ludum Dare - have you made games before?
Five Nights at Freddy's has me so well trained, after I figured out how to look around and play with the flashlight, it didn't even occur to me to try to move for several minutes.
Quite pretty, and I enjoyed playing it.
Found a bug: If I get the buildings that unlock other buildings twice, the other buildings show up twice in the menu.
Love it.
At some point, it seemed to start playing two different pieces of background music, so I muted it. From the comments, it seems like the clue to the last level is in sound, but I can't listen to it. What's the trick?
I love it :)
This is the kind of game in which I can see myself getting lost in the mechanics. I was giddy when I found out you had left the Flixel debugging interface on, because I thought I'd get to see some cool stuff like the underlying numbers or something, but you didn't actually write anything to the log.
Enjoyable.
I got stuck on one level because some miner had decided the last pile of gold was his, so all the other miners were just standing around doing nothing, including one who seemed to be blocking the non-lazy miner from getting to the gold.
Anyway, I hope you fix it up. I like games like this.
Love it.
I figured out a stock management system that worked fairly well - try to always keep an empty stock room and keep your raw material supply low, and you'll never get in that situation where whatever you are producing fastest takes up all your room and prevents you from making anything else.
Looking forward to a fully featured, balanced version.
I felt bad for the girl. She clearly didn't want to talk to me. I should have just left her alone.
Nice!
There's a couch in the women's restroom.
Humor 5/5
Indeed. This looks fun. I'll check back later to see if you've added a link.
Cute! Checking before I rate it - is it just the one level? I could never tell if I was running out of time or actually making it though the door and then starting over.
LD35 — Shapeshift (6)
Party Like Its 2078 by RedBricksStudio 2016-05-03T07:59:00
Looks like Dropbox might have throttled your account. Do you have it hosted anywhere else? Thanks!
A Soul of Clay by fullmontis 2016-05-01T12:35:00
Nice! I got pretty far by myself, but couldn't get the bird bones out of the cage. Gave up and looked at the walkthrough, but it confirmed I was doing the right thing. Still don't know why it wasn't working.That and the slow, unreadable-until-done text were the only issues. Well done!
Biological Warfare by Patomkin 2016-05-01T10:58:00
Pretty fun. I wish there had been some control sensitivity settings; I spent most of the time chasing the heart that popped off of me when I hit a wall, and then hitting the wall on the other side of the heart.
Can't Drive This - #cantdrivethis by pixel_maniacs 2016-04-26T05:38:00
Observation - impossible to play with a touchpad since it doesn't work at the same time as the keyboard. Keyboard controls would be nice.
The Fable of Gina by danbolt 2016-04-22T10:57:00
After my third death on the spike corridor, I opened up dev tools gave myself an extra 20 lives. Other than the (totally thematically believable) difficulty, pretty fun!
Got stuck waiting for a monster who was blocking the path before the first key once, and some of the "this is the path you have to take now but there'll be a shortcut later" bits were almost too long, but they all felt like the kinds of rapid prototyping issues that happen in jams and get cleaned up right away with any extra development; it felt basically finished and ready for QA and polish.
Acute Clinic by Lady Beardo 2016-04-20T12:27:00
Now I get to feel smug knowing I'd be a good person who doesn't pressure people into doing things they don't want to do, even when I'm a fictional plastic surgeon! Thank you!