PukeMan by Will Edwards 2015-04-20T20:58:00
I think it's a sound take on the social dangers and ethical dilemmas of binge eating and drinking in our culture.
Foon → Ludum Dare Explorer → Users → freeholdgames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Trojan Horse Simulator: The Art of Subterfuge | jam | 205 | 3.60 | 3.81 | 3.75 | 4.01 | 2.74 | 3.28 | 3.95 | 3.22 | 100 |
I think it's a sound take on the social dangers and ethical dilemmas of binge eating and drinking in our culture.
I agree that the dark green on blue was pretty unreadable.
It did succeed in making me hungry, though!
This is a beautifully done game. Excellent premise and really solid execution. The physics felt like it could use some tuning, but I'm sure with a couple weeks of fiddling you could get it razor sharp!
Now I want to play a chicken based rhythm game.
Wonderful. Just like real life.
A fun idea. I think it'd be more enjoyable if you used a dictionary of real words, as well as added some downside to mistyping.
Great entry. I thought the enemy swap mechanic was cleanly integrated into the puzzles and quite innovative. Nice job!
Funny, though spamming shift on windows asks to enable stickykeys, which makes it problematic to play. :)
This game has appeal.
Not much theme, but managed to create quite a nice thoughtful little game. I especially liked the alarm clock sequence.
I thought this was surprisingly effective. I think it would be more enjoyable with snappier controls over the old man, it feels a little mushy at the moment. Nice game!
I actually like the concept here, but the left and right movement is way too unresponsive. It might actually be quite fun with a snappier, if complex, control scheme.
I think this teaches very many valuable life lessons. Should replace geography in public school curricula.
Good concept. Very tiny hit boxes and non-contrasting colors make it quite non-accessible. Colorblind & anyone with any sort of RSI or movement disorder will have a tough time! Audio was quite nice.
Awesome entry! Great job!
Very basic but at least there's a victory condition!
Gorgeous, atmospheric art and music. Great composition on the levels.
I like you.
This is a great idea, though the pace is too slow and I found it effectively impossible to lose. If it ramped up quickly, ore even had an audio-rhythm component, I could see this being a highly effective little game!
Cute little game, though I'd have liked the weapon effects to be more substantial. The music was a wonderful throwback to the old demoscene days.
Cute little game, though I'd have liked the weapon effects to be more substantial. The music was a wonderful throwback to the old MOD demoscene days.
I enjoyed the unconventional "health pack" mechanic.
Doesn't seem finished, the robots always seem to just vanish.
You're the best!
Love the live action video and integration of lensing into the weapon. Awesome!
Your game is terrifying, great job.
Lovers alone wear sunlight.
I really loved the visual style; I thought it was beautifully done.
Great audio, though I thought the pacing made it nearly impossible to play. Maybe if you had two mice controlling the combat? With keyboard, there's a real mismatch of control vs speed, imo.
I really loved everything about this game, great job!
Dog-dug!
Really lovely audio and mood. A thoughtful entry, nice work.
Cute little game. It'd be nice to have bonuses for more challenging finishes (i.e. using less static discharges, or killing only via enemy bullets)
I *LOVE* the aesthetic, looking down a microscope. The game itself is pretty basic and ultimately unfulfilling, but amazing work on the concept and look of the thing.
The concept and implementation are wonderfully innovative, though it's rough enough around the edges that it really hurts the fun. I'd love to see this developed a little more, I love your aesthetic!
I think it's a cute rock-paper-scissors concept for a quickplay combat game. Pacing and combat systems could use some work, but I think it'd be worth exploring more!
The visuals were amazing. Nice little strategy game! Really nice job.
Ants are the natural enemy of man. Relive the halcyon days of youth.
I really liked the idea of the game. I would like some variety in challenges, like having to answer no, or asking if what color this object is, with words in mismatched colors, etc. Nice idea :D
I think you almost reached MVP. Simply having a victory and a lose condition would have gotten there. Good job getting something minimal together, though.
Cute little game; I like the fact that there are a few emergent tactics (perhaps unintended) like tossing a banana on top of a cart and then ramming your opponent.
I thought this was a clever idea, though having only three enemies meant it was rather quick to solve. I beat it the first time. The sound was unpleasantly piercing. I think the concept could be evolved into something quite nice. Good job!
Overall a fun little game. The main drawbacks:
1. There was no way to strategize your location. The wolves seemed random, so if you were on the wrong side of the pen you simply couldn't. defend. If there was an indication of where the wolves would come from, you could eliminate that unfair randomness.
2. There's no reason not to spam your sheep, so to try to mitigate randomness you can fire sheep off towards where the wolves come from. I'd rather strategize than spam!
This is a cool little puzzle game. Might make for a good time re-purposed as a competitive game, or simply a game versus a timer. I mostly just felt compelled to ignore the story and try to solve the word. I think it would be more focused and fun if it simply gave you a target work to work towards.
This was really a very effective and fun rail shooter. I would have liked if the levels ended instantly when the last enemy was killed, because waiting for the end of the rail got quite tedious, especially in later levels.
This is a wonderful little arena game. Awesome tactile and audio feedback. Amazing job!
This was a lovely game, great work. <3
A wonderful little gem. Nice work.
I like the concept quite a bit. It's innovative and interesting. However, the choice to reverse the controls feels a bit contrived and not very fun, though I understand the physical reasoning.
This is a clever game, though it might work better with marginally more predictable pathing for the workers. They'd often bunch up and just not go anywhere, which was more frustrating than fun. Very clever idea though, I think it's worth exploring more.
Awesome job for a first game!
Wonderful juicy little shooter. Great fun, good work!
Awesome first entry. I would like if it was more clear when and when you can't throw an airplane, as I'd have gaps in when I could throw that weren't completely clear. Great first entry though!
Haha, some great weapons! Silly and fun, good job!
Haha, very funny, nice work! They DID take my strawberry! oO
Great idea :D
Has nice, reasonably crisp physics, though still feels a little floaty. I'd probably bump the gravity and weight of the main character a tiny bit.
I really like the idea of the combat racing, should give it some more development and flesh it out!
Well that's very unconvention***BOOOM****
Yabba is OP in my opinion!!! Very funny, nice job.
I really enjoyed the soundtrack!
A thoughtful essay on altruism.
Haha this is really fun, though I am depressed it didn't let me build my throw-a-knife-tied-to-a-fishingline-with-the-leafblower-to-impale-my-enemy-like-scorpion weapon :(
After playing it 10,000 times during development, I can beat pretty much any terrain that's generated, though some require you to spam up AND right at the same time to pull yourself up, which is not an obvious trick.
This was a cute game with a unique targeting mechanism. It'd be more fun if it ramped up a bit over time, I think.
No, it seems the exe was uploaded, not a .zip file.
The concept is good. I felt like the controls were awfully mushy feeling, and the green platforms crept up in a way that didnt' feel predictable to me. With tighter controls and better defined platform behavior, could be an addictive game!
This was a solid little mini adventure. The grammar could use some work, but it was a fun little romp.