FoonLudum Dare ExplorerLD32 → The narrator is dyxleic

The narrator is dyxleic

By madflame991

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CategoryRankScoreCount
Innovation64.50
Coolness357
Fun2703.40
Overall2813.47
Humor3843.04
Theme6753.19
Mood7622.68

Comments

tijn 2015-04-20 18:34

Cool puzzle game. I haven't seen these features of manipulating words in a game before :)

It's pretty difficult though, I didn't manage to get beyond "feather" :'(

micahcowan 2015-04-21 03:34

I can't get "feather" either. I can get "faether"...

Nice job using ClojureScript - functional programming ftw!

madflame991 2015-04-21 18:15

Thanks for your feedback! I fixed the issue :D

freeholdgames 2015-04-21 23:02

This is a cool little puzzle game. Might make for a good time re-purposed as a competitive game, or simply a game versus a timer. I mostly just felt compelled to ignore the story and try to solve the word. I think it would be more focused and fun if it simply gave you a target work to work towards.

micahcowan 2015-04-22 00:14

Thanks for fixing, it works great now.
But: I had no idea what to do with "thcr"; I had to peek levels.cljs to see what word I was meant to make, heh. :)

It would be nice if there was at least some sort of congratulatory message when you finally beat it.

Anyway, I had fun!

p4nurge 2015-04-23 17:09

I love word puzzles and hadn't seen a mechanic like this before. Really good, clever fun!

diiq2 2015-04-23 19:12

Neat idea! I'd love to have a 'max number of moves needed' indicator.

As others mentioned, I stopped reading the story almost immediately, and concentrated on the word.

superusernameman 2015-04-23 19:20

This is the first time i see and play a puzzle like this one. From this point of view, it is a very interesting and innovative concept. But, because i'm relatively weak with the english tongue, I could not go farther than "cellut".
Also, I'm totally unable to say what and where is the relation to the "unconventional weapon". (maybe i did not read the story carefully enough, or did not go far enough)

crazyal02 2015-04-23 22:49

Loved the concept! Provided some interesting puzzles.

madflame991 2015-04-24 19:37

@SuperUserNameMan Every foe/situation is defused with an unconventional "weapon" (I still can't think of rabbits as weapons)

nppro93 2015-04-25 06:49

Really interesting ideal for a puzzle. Made me really think, and eventually I got stuck. Story wasn't particularly engaging for me, and I would reconsider the title; spelling mistakes =/= dyslexia

f7f5 2015-04-28 19:55

I just loved the mechanic and had to play till the end!

On the flipside, I just finished the game and have no idea what the story was about, except that I killed cthulhu with a m****r (no spoilers)

goerp 2015-05-03 19:47

OOH, very original. Never seen a game like this in a Ludum Dare.
I liked it, played it through in one go. And then played again, because I realised I had not read all of the stories :D

flummox2d 2015-05-07 10:06

A bit abrupt ending, but a fun puzzle game nonetheless. Nice job! :)

caryoscelus 2015-05-09 11:21

This was pretty fun. Unlike some other commentators, i've read the story, though it wasn't especially engaging. I actually thought at first that unconventional weapon was supposed to be the word-changing buttons, but then realised there were a lot of these weird weapons during the story itself.

Since you asked to fix the minor spelling mistakes, here are some:
Jack deflect*s*
have been *eating* mushrooms
we*a*sel climbs
:)

impossibleleaf 2015-05-10 19:04

The story was amazing accounts of unconventional weapons. The puzzle got a bit daunting, but I enjoyed playing with letters of a word like that, something I don't believe I have ever experienced in a game before.