FoonLudum Dare ExplorerUsers → f7f5

f7f5

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingSemi-Industrial Witchcraftcompo5703.133.233.353.812.453.033.112.9660
201532An Unconventional WeaponKick it Hard!compo3333.413.873.263.682.522.813.263.2659
201431Entire Game on One ScreenUntitled #31compo9582.782.413.273.782.222.502.7266
201429Beneath the SurfaceUndergroundcompo8762.863.002.312.432.512.292.102.8961
201328You Only Get OneStatic Roomcompo5592.943.062.741.941.832.641.612.5369
201326MinimalismSinecompo8122.932.594.193.982.502.662.6871

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by f7f5

LD26 — Minimalism

Tune Locks by Phased 2013-05-12T17:21:00

I ran into the same problem as mibbio

Super Cowbell Text Adventure by Joeslayer97 2013-05-01T20:59:00

Don't know much about Java, but I got the following exception (Linux fedora 16)

$ java -jar LD26.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: hyperkitty/game/LD26/LD26 : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: hyperkitty.game.LD26.LD26. Program will exit.

Composition with Yellow, Red, and Blue by DaveDobson 2013-05-11T17:23:00

This is my favourite game so far! Original controls, difficult enough to provide a challenge, yet so addictive I had to finish it.
[but I think I'm getting sick of this Mondrian guy... :D]

# by Tim Bumpus 2013-05-16T21:10:00

The controls were awkward (difficult to get the square into narrow paths) and deciding against diagonal movement was not to my liking :D But I liked the puzzle system, and loved the music. It's short, but long enough for this type of competition.

energized by mibbio 2013-05-10T21:19:00

Solid and original entry. The controls were a bit nasty :) Nice audio.

Mondrianarium by Angerus 2013-05-10T22:51:00

I liked your take on the theme and the graphics. I'm not so sure about this gameplay approach that leaves the player almost powerless -- entering a room blindly not knowing what's inside and not having any control about what happens. The only skill needed is memory.
Also, from the previous comments it seems you changed the game after the deadline?

Ordinal by tompudding 2013-04-30T22:21:00

It took me a while to understand what I was supposed to do, and the boxes with the numbers sometimes cover the output/input connectors and it's hard to make a line.

But I'm glad I stuck with it, because in the end it's a very original and cool idea for a math-music-puzzle game!

I have to comeback to this later to clear level 4

Efficient Body by ronsho 2013-05-10T22:35:00

Can't rate it - I don't have Kinetic. But nice to see an original idea!

OIA by Jerre 2013-05-11T00:04:00

I loved the generative music! :)
But I'm not really a puzzle-lover so I ended up with a big headache before completing level 1...

U by KEFIR 2013-05-12T12:16:00

I liked the visuals and music very much. In the first couple of levels it was annoying to completely have no reference for where the obstacles were when they sled out of the way entirely. Loved how I got addicted enough to beat maniac without watching the video.

There was a problem with the text(? I think it was supposed to be text because it wasn't displaying properly).

::.::::::. by rwos 2013-05-07T20:14:00

Loved the crazy effects and the sound.

Allied by JPatrick 2013-05-19T13:36:00

Every time I move the mouse to enter the shop 1000 enemies come and hit my friend :)

Haunted Dojo by ramoncb 2013-05-05T00:14:00

The visuals are great and the music is also effective! But I agree with the other comments that the gameplay need more work.

SINE by ElScootro 2013-04-30T22:24:00

So this is the other Sine :) It kind reminds of Mini-Golf and pool. It's pleasant to play, has a nice colour palette and the music part adds a surprising touch!

Minimalistic Color Labyrinth by humpback studios 2013-05-01T16:15:00

Interesting and addictive enough to make me finish the level. Works great under Wine.

Simplification Quest by Adbook 2013-05-16T21:52:00

I liked the graphics and the movement very much.

I think the gameplay is a bit repetitive (I must confess I only made it to level 4 or 5, so it could vary later). I also hit several bugs?: player running facing backwards, I got stuck in some holes and couldn't jump out, core dumps.

BBB&B by Roupette 2013-05-19T15:15:00

Mini and it works. Nice. The play area in the web version could be a little bigger and centered.

Mini Epic Adventure by frogmaster 2013-05-18T23:44:00

Really awesome idea. Very hard to get into (a 14 page manual isn't exactly minimal :) ), but it looked so cool I had to keep trying until at least I completed something. At last I managed to leave the house, but kept getting killed by bees or wolves (I'm not a RPG fan).

Left vs. Right by Canobie 2013-05-04T23:36:00

Works well on windows, but sometimes the computer doesn't move? Simple but somehow interesting strategy game, kept me playing for some rounds.

We Need Potato by pl0xz0rz 2013-05-18T19:43:00

Man, I though my game was hard! :) I actually like the base idea, i just couldn't get the hang of it, sorry.

Out Of Light by Msquirrel 2013-05-01T16:00:00

Tried running on Fedora 16, got the following exception

Exception in thread "main" java.lang.UnsupportedClassVersionError: uk/co/mutantsquirrel/minimalism/Game : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: uk.co.mutantsquirrel.minimalism.Game. Program will exit.

Pete Hated Circles by bgr 2013-05-02T20:04:00

Solid entry. Not the most original in terms of gameplay, but I loved the way you merged the theme into a classic game. The transitions were also cool.

MinimalFive by ToadieTechnika 2013-05-01T15:47:00

Loved the idea and the mood, the graphics and the music. The minigames were challenging, but on my machine (Linux with ff, chrome or opera), the gameplay was kind of "jumpy" and the response somehow sluggish, so I had to give up on the 4th mini-game.

MinimalFive by ToadieTechnika 2013-05-01T19:04:00

Actually, just tried again after a reboot and the "sluggishness" was gone. My problem.

Minimal Defense by Xelanon 2013-05-03T20:38:00

Sorry, can't run it:
$ java -jar Minimal\ Defense.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: minimalism/Container : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:266)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)

TOO MANY DISTRACTIONS by kbm 2013-05-11T16:50:00

What's all this crap on my desk, and why can't I just lock the window shut? :)
Excellent idea, had a lot of fun playing it.

hekeri by kunzbe 2013-04-30T22:24:00

Interesting idea but very tricky to play. I still have not managed to climb on the blue thing.

A sidenote: On Firefox I was getting only 6fps, but switching to Chrome got me to 59fps.

Hexzilla by Bernhard 2013-05-01T19:43:00

The is very well presented. Played it on chrome and loved the audio and the overall feel. The only downside is that everything was a bit cheap, so at a point I had over $1000 and growing. Also could do with some final objective: I just abandoned after a while. But for a 48hr game, it's great.

The Simple Clicker Game by psc1997 2013-05-10T19:24:00

Sorry.

$ java -jar Game.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: Frame : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: Frame. Program will exit.

theseus.f by belickim 2013-05-05T11:21:00

The controls were frustrating at first, it was very easy to ran into a "killer" wall by not releasing an arrow key at the right instant. But it kept me playing and going through the mazes 3 times until I could kill the Minutaur, and that's a good game for me! Loved the @ for the player.

Too Many Items by jtzp4 2013-05-03T20:45:00

Funny :) Survived 2m10.

Babel by Merkoth 2013-05-12T17:35:00

Looked promising, but the controls were a bit awkward because the movement - especially turning - wasn't very smooth. And I couldn't understand the combat system (some symbol just popped up from nowhere and there was long wait between choosing an action an getting the result).

Anti-Tac-Tic by Super Hamster 2013-05-11T16:56:00

unfortunately, it will not run on my machine (Linux with Fedora 16, Java 6)

Anti-Tac-Tic by Super Hamster 2013-05-12T12:25:00

I tried the Web and Download versions on FF and Chrome. It says "applet started" but all I get is a grey box...

MeenoMinal by niun 2013-05-05T14:05:00

Very nice concept. The teleport(?) on level 3 was a bit strange.

Art: The Game by dylanaholcomb 2013-05-05T14:17:00

Could not run the game. There was a "No suitable graphics card found, bla bla bla" (the dialog didn't support copy&paste)

[picture of a woman about to climb a mountain] by Back to Browse Entries 2013-05-18T08:20:00

I liked the picture-only approach.

[My little game][+ or -] by Toinane 2013-05-05T14:31:00

well, it works and fits the theme :) Solid for a beginner, next time you can take some more risks ;)

make a binky by soerensen3 2013-05-07T20:45:00

Simple but interesting concept. Congratulations.

Come No Closer by maloki 2013-05-19T12:04:00

Very, very good. I loved the atmosphere, and I think the audio contributed a lot to that. The visual were also great.

It took me a bit to get to grips with the control method- I kept expecting the up arrow to move in in whatever direction the torchlight was pointing to :) - but it was a lot of fun.

It could use a bit more variety, but for a 48h effort it's excellent.

Flashpants by Egonor 2013-05-01T21:06:00

Funny but a bit short. Works well on Linux, btw.

Soldier Chess: The Game by Sandcrawler 2013-05-18T11:36:00

I loved the visuals.
The strategic part didn't seem very interesting. I couldn't find a way to make use of the different types of soldiers, and I kept winning by just letting the CPU suicide both soldiers in a row, and then moving my soldiers in that row forward.
(btw, I could only hear the sound/music on Chrome and not on Firefox)

Ninja Playground by biscuitdough 2013-05-19T23:28:00

Cool, and android version! I got to level 5, I think. A bit hard to get the potato(?) to react the way I wanted.
I liked the graphics :)

Forest for the Tree by iximeow 2013-05-05T23:15:00

OK, I'm confused :/ I can connect nodes and then...? (maybe I should try this again in the morning)

Minimum by jlm 2013-05-16T21:35:00

There's some really cool stuff in here, but it's really confusing when you start playing, which can be tricky when you are trying to rate as many games as possible and don't have much free time :)

I also felt I was just wondering around without a purpose. Is there a goal other to survive as long as possible? Very original, nevertheless.

Brave Warrior by My Milked Eek 2013-05-12T23:04:00

I had the same problems with the game freezing up with time on my Galaxy S. Very basic, liked the music.

RogueOut by badlydrawnrod 2013-05-10T20:28:00

I had to run it with java -jar RogueOut.jar
Loved the graphics and the sound effects (although the short background loop starts to get annoying after a while).
Is there any difference between levels? I also missed more control over the ball when bouncing it on the pad.

Colourless: The Deeds Of Evil Mr. Mono! by bb_buster 2013-05-12T21:22:00

I also couldn't find the evil guy, and had no idea what I was supposed to do after picking all the colours. Frame rate was fine. Being able to walk on the void was pretty cool, but I'm not sure it was intended :)

flee the inevitable by sythe 2013-05-05T14:56:00

Not the most original, some issues with the collision detection, but it kept me trying until I got to 680 days :-P
(and I liked the music, it helped to build the mood/message)

LD28 — You Only Get One

One Axis Maze by Ethancorn 2013-12-16T22:30:00

Solid entry, although not the most original. Could have had a bit more challenge in the puzzles, but it plays fluidly to the end.

Ember by Darkwater 2013-12-16T22:22:00

Sorry, cannot play it:
$ love ember.love
conf.lua:6: attempt to index field 'window' (a nil value)
This game was made for a version that is probably incompatible.
The game might still work, but it is not guaranteed.
Furthermore, this means one should not judge this game or the engine if not.

The last Stand by grifdail 2013-12-23T22:00:00

2520. The controls are strange: a mix between left/right turn and 4-way directional.

But it was really fun to play, and I loved those code-generated graphics.

Poker Fight by SimianLogic 2013-12-19T00:15:00

I have a Linux system (Fedora 19 64 bit) and the game just crashes after the screen selection. Is there a debug log somewhere I can look at?

Mad Mandy by blay09 2013-12-25T21:55:00

I got a core dump when I tried to burn the tree. Interacting was a bit tricky, but overall it's a funny joke entry.

SEINOU by Harsay 2013-12-21T00:31:00

The idea is really cool, but the game is hard! I got to level 2 and beat it with lowgravity and godmode, but failed to do it with doublejump.

Double jump seemed to be buggy, even in the bugfixed version - many times I would get the sound for the second jump while jumping for the 1st time, and couldn't jump the 2nd.

The "troll block" was confusing :)

Black Friday by lasergans 2013-12-25T12:38:00

62.5 seconds. Congratulations on finishing a game on your first LD!
The movement is not fluid and it's difficult to enter tight corridors. It could use some more gameplay elements to provide a more interesting challenge. But it's a funny idea and I like the music.

YOGO PUNCH by drewfitz 2013-12-25T12:43:00

I would have like a single player version.

One Orb by patricklorio 2013-12-18T20:56:00

Ha! Nice one. Got a 9-hit combo. The camera movement was a bit awkward and the pink squares confused me (were they supposed to mean anything, or just decoration?)

Unfortunately it keeps crashing on level 3:
java: ./Box2D/Dynamics/b2Island.h:54: void b2Island::Add(b2Body*): Assertion `m_bodyCount < m_bodyCapacity' failed.
Aborted (core dumped)

You Only Get One Gift (for christmas) by Bw2801 2013-12-18T21:59:00

Ahh, my wrist... Somehow the set of keys you chose felt very uncomfortable. Diagonals would also have been nice.
Otherwise lots of content and humour. Good use of the theme.

The One Time Dungeon by NuSan 2013-12-20T23:02:00

The graphics are gorgeous! I didn't hear any sound, maybe because I was running on Firefox, so I won't rate you in that category.

The enemies take a moment to die, after being hit by an arrow, which led me to believe at first that you had to hit them with MANY arrows and to run out of ammo pretty quickly.

But the goal of just trying to get out of the maze wasn't compelling enough to keep me playing.

Get over here! by Nisshoku 2013-12-16T22:13:00

Humorous entry :)
I also got a NumberFormatException on the final hit on the boss, btw. And in my 1st try I died and the game froze.

EVA : You only get one... by Lyonsbanner 2013-12-30T22:28:00

I liked the mood of the game. The story could be a bit deeper, but it's a good effort for 48 hours!

My Champion by jacklehamster 2013-12-18T23:00:00

My player is a diver!! I actually managed to score once. Hilarious but very hard.

Static Room by f7f5 2013-12-22T18:59:00

@nSun - I'm sorry to hear that. There is music, and it should work in Chrome - I can hear it with Chome 31 in Linux. Try reloading (F5) if you don't hear any music. Maybe I should consider some sort of preloading in the future...

@Arcantic - Music generated with the same tool will always sound somewhat similar, unless the author takes the effort to configure the generator in a very original way, or to post-process the song (I obviously didn't). In this case it seems both I and Faelanx's author used http://www.earslap.com/projectslab/otomata . Anyway, if you load both games, you can hear that the tunes, even if they share the same instrument and have a similar structure, are definitely different,

@everyone: graphics are obvioulsy my weakest spot. I need to improve that before the next LD. In terms of gameplay, I feel I should have had enemies give the players some time to breathe and think a bit about the puzzle.

Thanks to everyone for their comments so far.

Jameson The Pilot by rezoner 2013-12-30T21:58:00

Awesome!

Lost in Space by loxo 2013-12-21T11:06:00

This could became an interesting game: it has a nice idea, some funny dialogues, but as it stands it seems too incomplete - there seems to be no incentive to use many of the game's mechanics.

I lost interest before I found the hint :(

The Last Bullet by Toureiro 2013-12-22T01:35:00

The art is fantastic!

But the audio (the "exterminate" line and the farts) gets on your nerves pretty quickly. The collision detection was also very unforgiving, and sometimes I would die without actually hitting any robots (at least visually), just passing very close.

SHIFTER by Atmospherium 2013-12-28T14:54:00

I loved the idea, the visuals and the music! With some more work on the gameplay, you're in the right direction. Good job!

intervalo by Manuel Magalhães 2013-12-22T00:14:00

Surprisingly good. I mean, at first I wasn't sure about the mechanics, but it kept me hooked until the end and it was fun to play.
Could have used a bit more audio, and I don't feel a strong connection to the theme, but it's one of the most interesting games I scored so far.

To the Moon! by Pickens Inc. 2013-12-25T12:11:00

No matter how much Fuelesium I gather, I don't get any thruster parts in my inventory... Also, how do I restart from scratch? When I double-click the game again, it restarts from when I closed the window last time...
It's a nice idea, I like these digging games, but it still has a lot of bugs.

Chambers by person124 2013-12-17T00:05:00

1/8 ... I'm afraid I don't really know what was going on :). The controls could be a little smoother, also. Still, not bad for your first Dare. Congratulations!

Zombified by GameMakingMan1 2014-01-04T21:08:00

At least I won! Nice music

Our Story by CarlsonAndPeeters 2013-12-16T22:43:00

I tried running it on Linux (Fedora 19 64) but after clicking "ok" on the screen resolution widows, it just closes and returns to the console with no error messages...

Clueless by m12y 2013-12-18T01:10:00

The idea reminds me of Spy Party, but I think you did quite a good job for a 48h project. The first time I played I had no idea how to identify the killer except by luck, but after half a dozen tries I settled on following the trail of dead and finding the nearest guest.

Bounty hunting by vallde 2013-12-25T20:41:00

Unfortunately, there's no Unity web player for Linux :(

She Only Has One Day by sjames_93 2013-12-16T22:52:00

I loved those backgrounds! But the gameplay needed some more work.

You Have One Box by rob1221 2013-12-16T22:00:00

You had me cursing and swearing at your game, but I finally beat it! That means it was really addictive. Good job! Controlling the box was sometimes tricky and not very precise, but the idea was cool and you did a nice work on the level design. Congratulations.

Hamsters in Space by majorcrampas 2013-12-17T21:42:00

First try, dead hamsters all around! Funny concept, I was actually able to escape without sucking any O2 out of the little guys.

Before Night Falls by WetDesertRock 2013-12-20T20:29:00

It was fun playing your game. Only the later levels posed some challenge, but still good work on the level design for a first try.
For a Jam entry it, could have used some better graphics/audio.

Thrust Issues by Gravedrinker 2013-12-27T00:02:00

This is brilliant! I had a blast playing it. Even without sound, which was a bit of a letdown.

The Day the Laughter Stopped by Crabman 2013-12-26T23:31:00

I liked the way some of the options do nothing near the end, and how you cannot restart.

The scrolling was also slower the more text I had on the screen (playing the web version on Chrome 31). Near the end, sometimes I would lose a moment waiting for the scroll and then finding out the exact spot where the new text had appeared. Otherwise, very good technically.

The blue orbs by Martomate 2013-12-24T10:24:00

Congratulations on finishing a working game on your first LD!
I like the main character and some of the visual effects.
In the future you should try to add some challenge to the gameplay t make it more fun. And maybe an ending? (at least the orbs seemed to reappear endlessly...)

Wedding Rush by olafsworld98 2013-12-23T21:41:00

Congratulations on finishing your first LD in 24hrs!
On the downside, it appears to have some glitches (like falling endlessly on level one) and the art style didn't appeal to me.

Only one bullet/rectangle thing. by ob6160 2013-12-18T22:18:00

Reminds me of when I play billiards :)

And yes, level design is hard. Considering the amount of time we have to play each compo game in order to judge as much as we can, it would have been nice if we didn't have to restart from level 0 after missing.

Good job coding this without external libraries. And I liked the use of sound.

Only One by RodRoy1 2013-12-25T13:03:00

Great use of the theme and twine to create tension and despair.

Trouble In Town by ALobker 2013-12-22T00:29:00

I really liked the audio :) And the blood. My best try was around 85 points.

Simple gameplay, on the other hand not much innovation there.

Touch by WhoaConstrictor 2013-12-30T23:28:00

Linux 64bit version, please! :)

One Arrow by 7elephants 2013-12-26T23:06:00

Beautiful grapgics and very effective sound design.
The idea is simple, and it works well (although others have had similar ideas for their games).

The movements could be smoother and although the game is fun it gets a bit repetitive after some levels.

YOLO by bobo_oh 2013-12-24T14:22:00

Loved the drawings! The music is cool too. Nice mini-game.

[Btw, on the "moral" of the game: I like a lot of that "shitty stuff", and don't feel like avoiding it :) I always want to grab the beer or the guitar :)]

Glide by Alexbrainbox 2013-12-30T23:15:00

Just great. I really loved to play your game until the end. The graphics and sound are simple but extremely effective. Level design is brilliant.

I think my keyboard (at least the space key) lacked the necessary sensitivity for one ot two level (I'm thinking about Twitch) where a keypress a fraction of a second longer translates into a much greater acceleration.

Ring of Oil by quadtree 2013-12-22T00:56:00

This is a great job for 48hrs. I finally managed to win a tournament with plenty of luck and after playing for too long :)

You just need to polish the gameplay in order to have hit: sometimes robots would rebound after being dropped and fall on their side, sometimes I'd just win without any contact, and sometimes I'd get shot to pieces before I could do anything.

Nice work with the graphics and audio as well!

Ultra Awesome Cartridge! by nSun 2013-12-23T21:28:00

You handled the failure of your first try very well! Points for humour!

($SRCROOT)\dungeon by kirbytails7 2013-12-19T21:04:00

I like the idea, but I think the execution is a bit disappointing.
Collision is tricky and can block you in unexpected places. I also never managed to kill anything with my only shot, and didn't find a way to reload. Sometimes the generated dungeons would have red blocks completely covering an exit (was this on purpose?).
Oh, I liked the graphics!

Shopping Madness by Mago 2013-12-20T22:22:00

Once I noticed that if you run right next to the walls you'll be able to avoid your clones, the main difficulty was in finding the correct gifts in time.
Solid game in terms of gameplay/graphics/audio.
I would classify it as a "horror" game, because that's how much I hate Christmas shopping.

TITAN SOULS by Claw 2013-12-25T21:30:00

The graphics, the visual effects - when summoning the arrow, the screen shaking, - and audio design are just top quality.

But it's too hard for me (well, for an LD game). I gave up after killing 2 titans (east and west). I wanted to give up earlier, but the overall quality of the game made me think it deserved another try... it's just that the boss fights are not *that* much fun to keep me going - and that's the core of the game. Or maybe it's just not my type of game, I don't know.

Anyway, one of the best efforts I played in any LD!

Dunkra by MemoryLeek 2014-01-04T21:03:00

I also have a libGLEW issue. Fedora 19 has version 1.9.

Fountain by Terry 2013-12-25T20:38:00

I liked the concept and the atmosphere (credits to the music and visual effects) but something in the gameplay didn't work for me - maybe the difficulty in knowing if you have time to come back - and it couldn't keep me hooked for long.

Monocraft by MaTX 2013-12-25T20:40:00

Is it possible to export a Linux version? There's no Web player for Linux...

Immortality by Kane 2013-12-16T21:30:00

Funny concept. I liked the ascii graphics and the overall mood. But I felt some lack of control as I kept hitting traps and couldn't get very far.

Time Detective by mruno 2013-12-18T22:39:00

Ah, that was nice, although it could have been a bit longer. I beat it at the second try (died in the boss fight on the first).

What was the bandage for?

LD29 — Beneath the Surface

DEEPER by _adamturnbull 2014-05-02T13:44:00

Would it be possible to have a Linux export?

Deeper by Sergraz 2014-05-11T15:51:00

Nice backgrounds. I ran the linux version using my system's SDL2 libraries (the supplied ones were 32bits). I could hear sound effects, but no music :(

Skyboy by IonProgramming 2014-05-02T10:15:00

Some glitches and very short. I liked the ricochet idea.

Two notes:
- It should be written somewhere that you need to press Enter to get past the start screen.
- The Linux version works fine.

Snake Driller by Florent 2014-05-02T10:55:00

I tried running it on Linux with
$ mono --version
Mono JIT compiler version 2.10.8

and got an error:
<traceback cropped>
t CraftStudioRuntime.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 20 (X_GetProperty)
Resource id in failed request: 0x6e00002
Serial number of failed request: 130
Current serial number in output stream: 130
AL lib: (EE) alc_cleanup: 1 device not closed

Uno The Mind Reader by humpback studios 2014-04-29T22:34:00

It's an original idea and an interesting take on the theme, although I didn't find it very engaging.

It works well under wine-1.7.16 on Linux.

Color Graphics Adventure by Eniko 2014-05-02T16:06:00

I'm not a big "deck-building" fan, but this was of fun. Definitely something I'd play on a mobile phone. Pity about the lack of audio.

Search for hope by agmcleod 2014-05-17T07:57:00

Nice setting but it needed more of a challenge.

Eiradirian Wormfare by blay09 2014-05-01T15:33:00

This game seems to have a lot of work into it (I like the audio), but somehow it didn't appeal to me. The intro is a bit too long for my taste.

Scout by cardboard 2014-05-02T19:52:00

I like the drawings and the idea, but the system needs more polish. I got out of the original cage and don't really know how I did it.

Indie Space Miner by Supersonic112 2014-05-01T14:35:00

It needed a bit more work. The only end I could find was to cause 10 cave-ins. Maybe a target amount and then you could move to the next asteroid. And sound would have been nive.

As a sidenote, to run it on Linux I had to extract the zip to a folder and execute:
$ love LD29-Indie-Space-Miner-LD29_Indie_Space_Miner_final_fixed/

Torpedo 'em up by GodsBoss 2014-05-01T14:45:00

1350pts. It needs audio. But it's a solid entry.

GLUCKAUF TROLL by Pixelfan Games 2014-05-01T12:27:00

Damn hard! By best score was 78 after 200 deaths.

One of the most fun to play entries I've rated so far. The music worked great. My only complaint is that sometimes the controls didn't feel as responsive as they needed to be when doing a duck-jump or jump-duck combo.

Beam Islands by mjau 2014-05-11T15:11:00

Nice puzzle mechanics. A bit difficult.

Order of the Mind by Crefossus 2014-05-01T15:15:00

Writing a parses IF game from scratch is always tricky because lots of stuff that are usuallt taken for granted will be missing (like command shortcuts), but it's not a bad the job. The minimap was delicious, and the delve/reveal was a refreshing innovation.

I got the pass from the secretary and the teddy (I don't know what to do with this one) and then explored the mine, moved to the spaceship and had to commit suicide.

On day 2, the girl kept crying for the Teddy, but it was no longer in the past (reveal past 1,2,3...). I think I'm missing something.

Beneath Wireframe by Manuel Magalhães 2014-05-03T14:11:00

I got to 730. The dot lags a bit behind the mouse, but maybe that's on purpose (the dot has a certain maximum speed and you need to consider that while moving the pointer).

unnamed game with a mole by x1212 2014-05-01T15:46:00

I don't have sound in Linux either :( Quite basic, but working and I played to the end.

StromnetZ by Moosefly 2014-05-16T23:39:00

Tetris with pipelines. It's actually quite fun! I needed a couple of tries before I completely understood the system, but that's not a problem (the tutorial helped in any case). A small glitch: The numbers (score, level, etc...) were half out of the boxes (Firefox on Linux).

Walter the white blood cell by CluelessGames 2014-05-01T12:29:00

Hmmm. The linux download link is broken.

"The owner of this folder has not added any files."

Walter the white blood cell by CluelessGames 2014-05-01T14:23:00

Thanks for updating the Linux link. Unfortunately, it doesn't work for me (Fedora 19 64bits):

$ ./Ludum\ Dare\ 29
Segmentation fault (core dumped)

Beneath the City by deepnight 2014-05-01T22:38:00

Awesome! Great graphics and gameplay. The ending was just fine :)

Mine The Planet by alhvi 2014-05-13T22:16:00

Nice work. Next time add sound, please :)

Enester, an unexpected Journey by sroelandt 2014-05-01T12:31:00

Any chance of a Linux version?

Crystals by Wir 2014-05-01T16:09:00

A bit slow-paced imho. The intro was funny, though :D Congrats on putting this together in 72hrs without libraries!

Rojan by Junber 2014-05-01T14:48:00

Linux version would have been appreciated, especially being a Python game...

Atomicle - LostAutumn.net by AutumnGuy 2014-05-02T13:42:00

Sweet! Very simple mechanics but it works smoothly. I loved the audio, and the way you made these simple shapes look so gorgeous (kind of reminds of "Thomas Was Alone"). Amazing job!

Infinidrill by shaulor 2014-05-18T19:13:00

The "snake" drill is a cool idea. The executions need some refinement (better drill response to commands, sometimes you can get blocked by your previous attempts into an unwinnable position...)

Things for free by AugustSnow 2014-05-02T11:41:00

I like the original approach to gameplay and making choices, it's just a bit tedious to click letter by letter. Maybe easier word selection mode could be tried. I'm glad for the hints: I needed it to find endings 6-7.

Nice work!

Beneath the Mind by PeculiarCarrot 2014-05-01T11:54:00

I liked the take on the theme, and for me the color scheme was nice. The gems -> health conversion was also an interesting twist.

I agree with mrbungle that it needs more variety. I also noticed the stutters, and worse: if I clicked outside the game window it would go into a "Pause" mode that I didn't know how to get out of, besides pressing CTRL and losing all my progress.

Suck My Dig! by deadarius 2014-05-02T10:49:00

I tried running the Linux version with:

$ mono SuckMyDig.exe


but I got an error:

Unhandled Exception: System.Exception: Texture settings not found
at DigNSeep.Settings.SettingsManager.CheckNeedDefault (Boolean needSave) [0x00000] in filename unknown>:0
at DigNSeep.Settings.SettingsManager.Load () [0x00000] in <filename unknown>:0
at DigNSeep.DigNSeep..ctor () [0x00000] in <filename unknown>:0
at DigNSeep.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: Texture settings not found
at DigNSeep.Settings.SettingsManager.CheckNeedDefault (Boolean needSave) [0x00000] in filename unknown>:0
at DigNSeep.Settings.SettingsManager.Load () [0x00000] in <filename unknown>:0
at DigNSeep.DigNSeep..ctor () [0x00000] in <filename unknown>:0
at DigNSeep.Program.Main () [0x00000] in <filename unknown>:0

Beneath Your House by ceosol 2014-04-29T21:11:00

I felt a bit lost and didn't fully understand the mechanics. I like the sound effects and I think the option for simple graphics (much better that the ones from my 1st LD) was probably a good one, considering it's your second game.

Congrats on finishing the competition!

Greys by ccglp 2014-05-02T14:22:00

I played the android version. The on-screen controls work fine, but I also noticed some graphic glitches while jumping. i liked the colour scheme.

Solid work, but it needed a bit more of a challenge. The music is a bit repetitive.

Channels by linusmartensson 2014-05-16T23:19:00

Web link is a rar.

Drilling Beneath the Surface by Chemical_Studios 2014-04-29T20:38:00

Congratulations for finishing your first ludum dare! It's a solid entry, if a bit simple: I played all the way till the end. Dying on the trap blocks also confused me at first, but I guess I should have just payed more attention to the instructions.

Cave'n Escape by lamphj 2014-05-12T23:44:00

Great graphics! And the music helps setting a wonderful mood. The jumping is frustrating at some points (but maybe it's just my keybaord's space bar that's getting old and tired).
A lot of fun!

Glueck Auf! by xandgate 2014-05-01T13:01:00

Original idea when compared to the usual LD entry, but frustrating because even though I make it to the end I still don't really understand the mechanics. Some instructions would have been nice. Cool music!

Btw: on Fedora 20, I needed the sdl-static packgage, otherwise cmake would run fine, but make would fail during linking because it could not find -lSDLmain

Rabbit Hole by alexdantas 2014-05-16T23:17:00

I liked the art style. Getting the motions right on your first platformer in not an easy task!

Drowning in Problems by Notch 2014-05-11T14:44:00

Interesting for the take on the theme and the poetic content. The gameplay was like constantly hitting "solve" without really thinking.

Underminers Inc. by quadtree 2014-05-11T16:05:00

Great job for 48 hrs! I needed a bit of time to get used to the controls. It seems that it's a blitz game: you should quickly attack the opponent. my last game ended in a stalemate: I couldn't build a transport to move the ore and get money, and apparently neither could the CPU!

Oh Shiny! by pedrosanta 2014-05-11T14:53:00

reminds me of frogger (underwater version).

Gun Bat by madmaw 2014-05-03T15:31:00

Very good concept, just a pity you couldn't get the 3D sound concept working. I enjoyed playing it a lot, but it can get really confusing quicky, when many different enemies are on the field.

Btw, it works great on Chrome, but just crashed at some point on Firefox (linux).

MANIFOLD by microwerx 2014-04-29T20:39:00

sorry, I don't have windows :(

Beneath the Trolls by Dreauw 2014-05-02T10:34:00

Well done! The jump and dash mechanics take a bit to master, but in the end they work great. Very nice art!

LD31 — Entire Game on One Screen

Atticus VII by Deconstructeam 2014-12-26T14:19:00

Really cool! I'll have to play this again (and again, and...)

Precise Shot by TimBeaudet 2014-12-19T23:23:00

Loved it! Simple and addictive, with lovely details like the "jetpack" targets. Graphics and physics are great. The music can become a bit annoying, and the sound effects could be improved. Great job!

You're Blocking The Screen! by LoneStranger 2014-12-25T19:28:00

Nice idea!

S.I.N.E by FloatingGhost 2014-12-16T20:04:00

Hey, I did a Sine wave based game myself for LD #26! (different gamplay) :)

Ninja Golf by Kiwiboi 2014-12-25T19:31:00

I like the concept, pity you couldn't complete it. Still, more fun than some other entries :)

At least I tried to fit all of it in one screen by GameDevKlingon 2014-12-25T19:31:00

404

One Screen Racer by disease 2014-12-25T19:21:00

Driving feels really good. It needed more tracks or an online leaderboard, or just something to spice it up a bit. And an engine sound.

OBSIDIAN by gene-z 2014-12-10T21:34:00

Great production - audio and graphics! Really hard to play, though.

LArse by crazyrems 2014-12-08T21:07:00

Even though I have

# love --version
LOVE 0.9.1 (Baby Inspector)

I got an error when I tried to run the game:

Error: Extension "mp3" not supported.
stack traceback:
[C]: at 0x314fbcde30
[C]: in function 'newSource'
main.lua:19: in main chunk
[C]: in function 'require'
[string "boot.lua"]:360: in function <[string "boot.lua"]:241>
[C]: in function 'xpcall'


This is in Fedora 20.

gene by mpath 2014-12-10T20:40:00

I'll rank you high on the theme category. It's always good to find these out of the box approaches among all the normal entries. But this was clearly more fun to the programmer than it is to the player :)

Carrot Chaos by GoudaGames 2014-12-10T21:07:00

Simple but catchy. I got to 25 carrots.

Late Icedodger by Doubstract 2014-12-12T22:40:00

Simply awesome!

Dartfield Basegolf by Andy Gainey 2014-12-12T23:06:00

It's hard to rate for me, because of the lack of a single-player mode (and not really knowing baseball rules). Looks gorgeous, the movements are fluid and ball physics work very well. Suffers greatly from the lack of Audio :(

Lava Miner by Shane Gadsby 2014-12-23T19:38:00

Needs some more gameplay elements to make it a real game or an interesting experience for the players. Needs sound. Needs link to the source :(

For the exit by Martomate 2014-12-14T15:05:00

Either I'm missing something or slow move just breaks the game - keeping shift pressed all the time removes all challenge.

Totem Chess by ceosol 2014-12-23T17:44:00

I... need more sense of control over a game :)

Complemental Doors by Aomeas 2014-12-12T22:49:00

Loved what you did with the piano loop; I though it deserved a little more effort with the sfx than a simple "blip" :) Felt a bit lost in the map at times, but managed to collect all 7 objects. Good job!

No way! by Jadernak 2014-12-10T20:56:00

Great concept! Perhaps it could use better instructions, I didn't really understand what was going on on my 1st play.

LD31:The Elements vs Snowmen by NuvlearGames 2014-12-24T15:27:00

Not rated. Just got a blue screen.

LD31:The Elements vs Snowmen by NuvlearGames 2014-12-24T15:28:00

Not rated. Just got a blue screen. I think you're allowed to fix bugs that prevent people from actually playing the game, like this one.

Square Dance by chaosed0 2014-12-08T21:30:00

Nice simple fast-paced game. The audio was good! The graphics had very fluid movement, and the blood effect was cool. A bit difficult to control, by my major complain is that "attack" and "restart" are both bound to the left mouse btn, so many times I didn't even have time to look at my score. Good job!

Penguin Savior by Samuel Arminana 2014-12-09T21:12:00

I love the little details, like the penguins in the menu screen, and the lights turning on and off in the next room. Works great on Linux. As a platformer, the movement and gameplay could be improved.

Crumble by daesora 2014-12-09T21:36:00

Movement is painfully slow. Why do I lose 4 or 5 "lives" at once when I hit a skeleton?

Spaceship Jumpy Survival Thingy... Ish? by Norgesnerd 2014-12-22T01:07:00

Tough! I can't find a link to the theme ...

Fido, Fiona & Fidel by pjimmy 2014-12-14T15:19:00

Very cool idea. I couldn't find much sense in the pets' hits and ended up feeling stupid for following instructions from a cat :)

The Second Thought or Please, Don't Touch Anything by Four Quarters 2014-12-26T17:02:00

Plays really nice on my phone. Great puzzler! You could make a series of games like this, like the room escape kind of games.

Towards Light by Maxr00 2014-12-20T14:22:00

Man, you forgot the data directory on the Linux download :(

Robo-Wars by Aree Vanier 2014-12-09T20:58:00

I like these turn-based game. It could benefit from an improved AI and more power up variety (I just kept shooting and healing with the hearts to win).

Please notice that pygame on Fedora does not come compiled with mp3 support (I had to convert the song.mp3 file to ogg and change the name in the source to run the game)

Bombs by Ege 2014-12-08T20:57:00

Can't run as there's no Unity web player for Linux. It would be nice to have a native Linux export.

Loading command by luker128 2014-12-10T21:23:00

I got to 37000 or something. Liked the sound and the explosions. Gameplay was OK, but not that addictive.

SumoAttack by Blister 2014-12-08T21:04:00

Loved the visuals!

Overworlord by max_peabody 2014-12-15T21:03:00

I just get errors: on FF:

NS_ERROR_NOT_AVAILABLE:


ctx.drawImage(imageToDraw, this.nodes[i].x - 16, this.nodes[i].y - 16);


on Chrome
Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The HTMLImageElement provided is in the 'broken' state.

+1 Act Play by warrenEBB 2014-12-24T15:22:00

Original idea, but the perspective, and gameplay, is a bit confusing.

Cube Shooter 31 by cachila4408 2014-12-10T20:41:00

Is it possible to get a native Linux export? There's no Unity web player for our platform :(

Stay Frosty by trenchgames 2014-12-20T18:41:00

Really fun! The controls (choosing the direction with the mouse) can be a little tricky at first. Excellent production sound and graphics. Well done!

Treasure Dungeon by yurodivuie 2014-12-08T20:56:00

Can't run as there's no Unity web player for Linux. It would be nice to have a native Linux export.

The Unexpected Adventures Of Doctor Supertronic Flying Machine. by Shampop 2014-12-23T18:18:00

Really fun. I liked what you did with the music playing as the fly's buzzing. You should really polish the game, get rid of the (software) bugs and make a post-compo version.

SchneeMannschaft by Myyyvothrr 2014-12-19T23:11:00

I liked the AI and the art. The controls could be improved.

Gray Goo by Arowx 2014-12-22T01:00:00

Apparently using a magnifier was an common idea (See my game as well :) . Like the graphics very much. The sound volume is too low - at first I thought it had none.

Space Inquisitor by SarahFrisk 2014-12-09T21:23:00

Refreshing change from the usual LD entry. Loved the graphics and the use of Otomata.

Kubism by Znurre 2014-12-10T20:47:00

Is there a restart key? I had to quit and launch again...

LD32 — An Unconventional Weapon

Wisp by ohsqueezy 2015-04-22T19:00:00

A bit psychedelic, but I liked the audio. I only got to level 4.

Miroir du Mort by graebor 2015-04-28T20:14:00

Loved the idea. Superb production. The game is very fluid. Some levels could be improved, as you can just hide near a side and wait until all the enemies commit suicide.

An unconventional weapon by devince 2015-04-23T22:06:00

I like the setting, the visuals and the idea, but the gameplay is very unforgiving - I played several times and couldn't do more than 3 actions before dying.

Chainsaw Katana by MattTyson 2015-04-26T16:20:00

Hey, where's the source? Kind of funny, but the gameplay needs more variety. I was jut hitting space like mad and running around.

The Grok's Helm Bash by scorder 2015-04-21T18:53:00

Nice idea, but lacks a challenge. What are the red bars for, and why the blur bar on the player if we don't drink?

Brain is your weapon by JacksGamesSucks 2015-04-22T20:25:00

Runs very slowly on Firefox 37 and <backspace> navigates away (back) from the web page on chrome (I know the instructions say to use esc or enter, but it's hard to change typing habits).

dis by caryoscelus 2015-05-07T19:42:00

I liked the mood of the story and the use of colours, but I'd prefer to have more agency - this is, after all, a game compo. The LD reference inside the entry was cool.

Do as I say by Ludipe 2015-05-03T12:11:00

I love the idea: it's quite refreshing. Movement works well. It's a little bit hard to time your "shots", but I guess that's part of the challenge. Excellent execution for a 48hr game. Well done!

Fier Swords of Time 11 [Incomplete] by Cosine 2015-04-22T20:17:00

So time fired back at you... pity, would have like to check the mechanics...

Super Cupid by panurge 2015-05-08T17:09:00

Ahahaha, great idea. Loved the audio as well.

bloodshot by rogueNoodle 2015-05-02T15:17:00

This bloody addictive :/ Well done. I guess the only penalty for leaving civilians low on blood to die, and save only those you can get to quickly in order to give them as few blood as possible is that you lose time and difficulty increases with time?

God's Going to Cut Em Down by emmelineprufrock 2015-05-08T01:53:00

I don't know. I like the visuals, and would certainly check the full work - if you ever develop this universe past this short story... but for a LD entry I'd prefer something more on the game side. The choices just seem to add some flavour, with no real impact on the action.

Unconventional Dungeon by Turkey 2015-04-26T17:01:00

I like the way the mouse controls where you're facing, but the collision when hitting targets is a bit strange, and I don't like having the purple "doors" to move to another screen in a seemingly open space.

Oh, please name your download jar something better than ld32 (the game title is a good idea) :)

"The Hard Rock Riffs" Weapon by OberynMartell 2015-05-08T20:54:00

I love the visuals and the audio. The idea is fun, but gameplay is disapponting: just keep doing the combos in sequence - I was not even looking at the screen most of the time...

WHISTLE COMMAND by thristhart 2015-05-02T11:18:00

Brilliant concept! I got a 10 as my best before the endless mode. The graphics could be improved but I don't care. Even though I'm an awful whistler I had a lot of fun!

ClanFree by Daiwen 2015-04-23T17:40:00

This is tough, at least when played with keyboard controls! I lasted for 13 seconds or so in my best attempt. I liked the sound effects, though.

Vampire Slayer Deluxe by iMer 2015-05-01T20:52:00

I tried the Linux dl, but in the end I got the following error:

./LD32: error while loading shared libraries: libxcb-image.so.0: cannot open shared object file: No such file or directory

Legend of the Barber by NuvlearGames 2015-05-01T21:02:00

Linux build works great. Could use a bit more challenge: defeated all enemies at the first attempt, making sure to attack who was causing more damage, not using even half the potions. Not sure Unity is the best tool for a text based game.

TriLowBit by ondrej.paska 2015-05-06T19:48:00

Hmmm... where's the weapon? You should have provided a tutorial or better instructions. After I learned by trial and error it was actually an interesting puzzle game.

Gluebie by slowfrog 2015-04-23T18:03:00

Good idea for the mechanics. My only complain is that it's too short, and that you can ignore most of the labyrinths and enemies and just run to the exit. Could make a fun mobile game if developed and polished.

PALBOT by Hot Box Games 2015-05-09T22:45:00

The tutorial was great and the game feels very fluid. Great art style, and the sound adds to the mood. The story a bit silly, but who cares, anyway.

Block Trail by Thor7791 2015-04-23T19:05:00

Movement was super-cool, but you need some more control over that sliding.

There were some bugs on level 4 (the 1st with the purple things, had 2 yellow squares, both on the same platform - sometimes one of them just flew off the right side and the other seemed stuck - that's how I cleared the level!)

The graphics, despite having very simple shapes worked out really well! Why did you opt out of that category?

And please name the zipped folder something better that "Linux" :)

Imagine by Pierce_Z 2015-04-26T15:21:00

i found the controls hard because it was very easy to flip gravity my mistake when I just wanted to move a bit left/right.
Gameplay is simplistic and I miss having sound, but you did create a lot of levels!

Candy Factory Simulator 2015 by Eggplant 2015-05-02T08:53:00

Gameplay was a bit odd - as soon as I bought some fat, clients would start to decrease and I could never recover and game was inevitably over after a bit.

Kill it With FIRE! by Red_Fan games 2015-04-23T23:13:00

Too chaotic for my taste.

APT: Advanced Persistent Threat by Toby Pinder 2015-04-23T21:25:00

I really like the whole concept and setting. but... I felt like I was just clicking forward in a story - not enough different actions or paths: continue, continue, new target, takedown target, continue... and now this attack is going on for minutes and minutes and there's nothing I can do :/

Nice effect when you're losing, but a couple of bugs: I couldn't use ZeroDay -pressing Enter did nothing - and the game ended abruptly with a black screen, I couldn't understand why

Green and Blue by Jacob Eriksson 2015-04-30T19:12:00

Really fun. Looked rather simplistic during the first levels, but when I got to the point of having to hit platforms, ships, balls, moving, jumping, aiming and shooting carefully at the same time, it got more chaotic than a piano lesson. Good job.

The narrator is dyxleic by madflame991 2015-04-28T19:55:00

I just loved the mechanic and had to play till the end!

On the flipside, I just finished the game and have no idea what the story was about, except that I killed cthulhu with a m****r (no spoilers)

Evil Nightwasps versus Flashlight by rplnt 2015-05-08T16:43:00

I like the stick-figure animation. The idea is interesting but the novelty wears off quickly. Being able to save battery somehow would be a good improvement.

Magnetic Fields by oparisy 2015-04-22T21:43:00

I like the idea, and it's kind of fun at the beginning, but it gets repetitive quickly once you find how to hit the AI.
Some more level with tougher enemies would have been great.

Drunk Asteroid by decodersmith 2015-04-28T20:26:00

Nice physics and sounds. Gameplay is a bit like: let's put the gravity center here and hope the asteroid hits something

Flavourish by UannaFF 2015-04-29T20:17:00

Sorry, it didn't run on my Linux machine (fedora 20):

./FlavourishJam.bin: error while loading shared libraries: libssl.so.1.0.0: cannot open shared object file: No such file or directory

Ding Dang Doom by Qui 2015-05-01T21:33:00

Great production. But the gameplay is not too deep: I ended up just doing charge bomb + bomb + light repeatedly. Needs some way of forcing the play to plan their attacks.

N/a by LadyEmaSkye 2015-05-07T18:53:00

nice picture

DictionBlade by Azure_Kyte 2015-04-29T20:48:00

I love the art and the music and sfx. The mechanics are original, but after the initial novelty, it's not that much fun, unfortunately. The typing part end up being goig to the keyboard to type 1 of 3 words, and the platforming doesn't add much. Still an excellent effort.

LIGHT by MSiddeek 2015-04-30T20:00:00

Great mood! At first I wasn't convinced by the mechanics, but then I just couldn't stop playing :-P

Brain Massage by vamoss 2015-05-07T19:45:00

I gave up when I say the FB login...

Sidekick by TheGreenTie 2015-04-30T18:42:00

I played on Android and got 27 points on my best try. The dragging was really slick (although when I accidentally dropped my weapon in my bag while dragging, it would fall behind all other objects). Graphics and sound are very good and polished. I like simplicity, but I do think it lacks a bit of depth in terms of gameplay, (for a full mobile phone game, and for my taste) - something to consider if you plan to cotinue the development of this idea.

Cluster Mine by creative630 2015-05-07T18:55:00

core dump un Linux 64 bits (fedora 20) :(

LD34 — Two Button Controls / Growing

Left-leaning by tayl1r 2015-12-23T14:17:00

Linux executable please!

Vine by salmonmoose 2015-12-24T19:45:00

Although in the core this is a simple Snake game, it's just beautifuly executed. I love the graphics and the audio (background sound and butterfly flight) and having to tap the buttons instead of pressing them gives the whole thing a weird subtle or sensitve mood.

But please have a "quit" option next time - I had to kill the task to leave the game.

Balloon Cat by TheFudster 2015-12-14T22:04:00

This is awesome, had a blast playing it. Found myself blowing at the screen to try to get some left-facing wind after I collected everything and missed the end(start) point just by a bit.

Nice inflate/deflate sound effects and great mood!

Let's Poke by garygreen 2015-12-19T23:04:00

Silly little game (in a good way) but a bit hard to control (the hand gets off-screen very often)

For some reason it crashed the first time I launched it but worked fine afterwards,

Retro Racer by brother.byto 2015-12-21T21:28:00

It's just too empty/slow, I'm afraid... I dozed off at the wheel and drove almost in a straight line until I hit something and still got into the high score table...

Space Pilot by Budi 2015-12-19T20:12:00

I like the sprites and the shield mechanics, but it badly needs audio.

Spaceman 34 by RadioLemon 2015-12-23T14:25:00

The movement is a bit slippery and not easy to be precise when you need, so it's easy to run into enemies. I also found a bug where you can jump across a wall and fall into oblivion forcing you to close the window and restart the game.

Love the graphics though - some animation they would have benn even more awesome.

Subject Is Compliant, Subject Is Defiant by Christina Nordlander 2015-12-15T22:46:00

Cool. I like the take on the subject and the game world. I got 3 different endings.

REACH by @SamPotasz 2015-12-21T20:50:00

All the value of this game lies in the final twist. But it's worth it.

Money Tree by vogon101 2015-12-21T20:56:00

Really chaotic (and, it seems to me, random). But I like the original take on the theme.

Super Lefty Garden Fighty by hexagore 2015-12-19T21:17:00

This is stunning, visually. And the music builds up a great mood. My only complaint is that the game play gets a bit repetitive too quickly.

Grow a Tree Roguelike by hd_ 2015-12-23T15:04:00

Really cool. I just had to keep playing until I got the hang of the mechanics. Would love to see this expanded into a full game.

Office Fireman by chrissou 2015-12-15T21:37:00

The physics look good, but the mood suffers from lack of audio.

Momentum by Wumbo 2015-12-19T19:58:00

I only get a black window/screen on Fedora 20 64bits (music is cool though)

Growvolution by pi_pi3 2015-12-19T20:32:00

I really liked the generated world and the graphics, but I found the gameplay was lacking some pace. Maybe you move too slow, or the world is too big (in my 1st attempt I died of thirst because I couldn't find any lakes), or maybe it takes too long to grow...

Grow Stuff by kitcar2000 2015-12-21T21:14:00

I need a walkthrough - I couldn't reach the 10th plant while carrying water :(

-1 for the jump sound effect, and the inertia can be tricky.

Cucumbersome by jmf 2015-12-20T21:10:00

It gets a bit boring too soon unfortunately

Grow and Regrow by Mantlair 2015-12-20T12:54:00

Cool concept. I got to the level with the 7 seeds

MutiVeg Labs by EwChap 2015-12-20T21:00:00

Really funny. I wanted more combinations! On the downside, audio seemed mono (right side only) and too low.

Cat Scratch Fever by SusanTheCat 2015-12-22T21:07:00

I get a lot of decodeAudioData errors on Firefox (linux 64 bits). Works fine on chrome.

I was playing with speakers, not an headset, so I thought the audio was ok. I just didn't find the gameplay that much fun...

WIP55 by Pending Chaos 2015-12-28T21:39:00

Nice to see a python entry.

Lightreach by cadaeibfe 2015-12-28T21:48:00

I like it! I finished all the levels and wanted more.

Very good level design - which is not an easy task in 48 hours - and difficulty progression. Congratulations.

zx by acotis 2015-12-15T21:52:00

Fun little game. Got to level 10. I would prefer levels a little less based on simple memorization.

Movement is smooth and I liked the way you move left to access the options and info.

I didn't hear any audio, though?

Skyway by Decentsauce 2015-12-28T21:52:00

The Linux exe gives:

$ ./start.sh
Traceback (most recent call last):
File "/usr/local/lib/python2.7/dist-packages/cx_Freeze/initscripts/Console.py", line 27, in <module>
File "Skyway.py", line 37, in <module>
pygame.error: File is not a Windows BMP file

and I tried running the source but it didn't work:

$ python Skyway_source.py
Traceback (most recent call last):
File "Skyway_source.py", line 37, in <module>
background = pygame.image.load('Background.png')
pygame.error: Couldn't open Background.png

2 Scale by teamvr 2015-12-27T19:18:00

It's more of a walking simulator / experience. but actually it worked really well. Graphics were lovely and the movement didn't cause me nausea.

Find the turkey by bog13 2015-12-19T20:04:00

Error compiling:
$ make
Scanning dependencies of target shelduck
[ 4%] Building CXX object lib/CMakeFiles/shelduck.dir/src/SoundEngine.cpp.o
c++: error: unrecognized command line option ‘-std=c++14’
make[2]: *** [lib/CMakeFiles/shelduck.dir/src/SoundEngine.cpp.o] Error 1
make[1]: *** [lib/CMakeFiles/shelduck.dir/all] Error 2
make: *** [all] Error 2


Error running the binary:
$ ./game/FindTheTurkey
./game/FindTheTurkey: error while loading shared libraries: libsfml-graphics.so.2.3: cannot open shared object file: No such file or directory

Fedora 20 64bits

Soup by utgarda 2015-12-20T22:35:00

Great production values! The only downside is that gameplay seems a bit random, at least I won against the AI more than once without following a solid strategy

Bankk! Be a Better Bank by ptkfs 2015-12-14T21:31:00

It's a refreshing take on the theme, and it stands out from what you usually see in this compo.

The gameplay lacks a bit of depth, as others have pointed out, which is understandable given this was made in 48hrs.

Pig Game by knason 2015-12-19T20:41:00

It needs some better defined goal, IMHO - some score (points per pig or even how long you can keep the total number of pigs under some value), or a level mechanism.

I like the graphics.

Lettervore by Zenol 2015-12-20T20:17:00

Sorry, on Fedora 20 I get the following error:

$ ./game
./game: /lib64/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./game)

Rumble by jarrrgh 2015-12-20T18:25:00

Ok, I played this on the web and by myself... and I was too confused by the controls.

Gravity Glutton by ChristianBraun 2015-12-14T21:43:00

Nice twist on the "entity absorb entity to grow" genre.

It becomes too easy after you grow large enough - just keep the button pressed and you kill everything. Audio would be awesome for the mood.

I like the shooting effect.

Cubyrinth by kezhaar 2015-12-27T18:54:00

This is a cool concept and the VR looks OK, but I just fell kind of lost and couldn't get anywhere, even with the directions provided.

Chess by jaco.thiart 2015-12-15T22:03:00

Hmmm... what does this have to do with the theme? Castling doesn't seem to be implemented...

Human Invasion by zamotany 2015-12-22T21:21:00

My best was 2262.

This seemed too simplistic at first sight but then you realize there's a cool strategic mechanic behind it with the obstacles and having to control the speed of the soldier using the parallax scrolling lanes.

Loved the art. Well done.

Apple Juice Tycoon by felixreeve 2015-12-22T21:42:00

It's cool how everything - food, drink, goods - come from a single raw material.

However once you build a small (so you can manage the feeding) team that gets into cruise speed making money, the game seems to lack a clear goal, direction or challenge.

Elevation by Finn Stokes 2015-12-28T22:14:00

Strange entry. Initially I wasn't hooked on the visuals (sometimes they looked a bit confusing), it seemed to have a few boring moments, having to wait for the robot to slowly follow its path to a platform, and specially the lack of audio also put me down.

But the gameplay and puzzles got me hooked and I had to clear all 10 levels! In the end, that's what I want in a game.

Btw, level 10 could use a "restart" key, for when you screw up and realize your robot's going to die.