Double Kick Heroes by blackmagic 2015-12-16T16:36:00
Real polish on this, not really my kind of game and once I got past the first level it was pretty difficult to know when to play so I found myself just hitting notes at random, but nice entry!
Foon → Ludum Dare Explorer → Users → felixreeve
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Apple Juice Tycoon | jam | 983 | 2.71 | 2.58 | 2.88 | 3.21 | 2.08 | 2.90 | 46 |
Real polish on this, not really my kind of game and once I got past the first level it was pretty difficult to know when to play so I found myself just hitting notes at random, but nice entry!
Loved this, worked great on my phone, played through twice and would love to see it expanded upon! Great level of polish too!
Made me laugh, and it's a good level of difficulty!
Brilliant concept, really enjoyed the idea and thought the execution was pretty good too! I think this could be expanded into an entire game!
I think I'd like to see the character sprite fit in with the rest of the graphics and maybe make the teleport a little more polished looking, but only in order to bring those aspects up to speed with the rest of the game's polish!
Nice concept, I'd like there to be more graphics when you boost for example. Fun though!
Good game, fun mechanics and polished enough to be enjoyable! I feel like the camera shouldn't rise until you've left the start zone, just to allow the player to get used to the controls?
Great entry and theme use! Funny too, which is great! Really like the graph at the end of each try which shows more than just a high score
Super fun, I feel like you could have really pushed some of the puzzle design though! It's a great concept, worth working on and maybe making it more puzzle-based with a couple extra mechanics, this could be really good!
Brilliant work, truly difficult and funny! Would love for there to be at least some hints about techniques for controlling the frog!
Aw, wish I could play with an arduino!
Feels like there could be a little more tactical involvement, as it is then it feels like you just have to wait for power-ups. Maybe you need more complexity to how fast you can shoot? Brilliant idea though! Would rate very highly on innovation, and nice use of both themes!
Great style, works really well and reminds me a bit of super hexagon
Not totally sure how it works, but it was neat! Enjoyed trying to figure things out, although I think that the two-button control scheme probably didn't help so much as hinder your game. Nice graphical style and innovative idea!
Could definitely do without the gaps only being open sometimes! (was about to say it seems weird they're randomly open but just re-read the description)... So after playing and understanding that they open when I press the correct button I actually lasted 72 seconds, so much better when you get it! Solid entry, although I reckon lots of people won't pick up on that bit of the game and might mark you a little harshly!
Brilliant graphics and growth mechanics, really like the generation of vines! Controls are good, although it could give you a minute to get the hang of where you are when you respawn from the green circles