almightytuna 2015-12-14 03:40
Really great core, could use more of a goal/challenge
Foon → Ludum Dare Explorer → LD34 → FEED ME!
By transmit
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Theme | 218 | 4.03 | ||
| Fun | 267 | 3.45 | ||
| Humor | 356 | 2.64 | ||
| Overall | 463 | 3.25 | ||
| Graphics | 515 | 3.03 | ||
| Mood | 697 | 2.65 | ||
| Innovation | 705 | 2.75 |
Really great core, could use more of a goal/challenge
I like it. Controls work great.
Very good game, good work
Cool, but I think the enemies should die only from the head not all of the body, not much challenge here.
This is really nice. Love the feeling of motion. If there was more audio and the enemies only died when the head ate them, it would be PERFECT. Great work though, well done.
I think UI is too small, but nice!
Nice game! It is fun being the giant snake thing underground eating things at the surface. I couldn't tell if there was anything that would damage you.
Thanks for the nice comments so far! There is nothing that can damage you, the idea is more of a Score Attack game, to see how high of a score you can generate.
I did consider just having the head deal damage, but there was something satisfying about how ridiculously big you got as the snake otherwise! But feedback noted!
Nice game, a little interrupting when exiting to one side and the whole worm/snake/creature is teleported to a small spot. Also the fact that the body isn't affected by gravity makes it look a bit weird and promotes shallow jumps to keep your body in the air, killing everything that moves past.
Super fun! The chain mechanic addictive. Good job!
@Zetym If you want to score super high you have to get combo's, I tried to make this apparent but could have done a better job! Just skimming the surface will get you lots of kills, but they will all only add 1-2 segments to your snake. If you manage to jump and kill 10+ enemies in one leap, it will add something like 50 segments to your snake.... huge multiplier for going for big leaps!
I have to agree. With a goal or some kind of enemies, this could be really great. Now it's "just" good.
Looks lots of fun, but I am on mac :/ any chance for a port or web build?
Hi Fanttum! I wish I could. Sadly Gamemaker will only Export to Mac if I actually have a Mac available. I'll see if I can borrow a friends Mac Book and do that for you, but it may be a few days!
Hi Fanttum, someone pointed out to me how to export with Gamemaker to HTML 5.... so I've put that link up there. Just a warning that the quality of the HTML5 version is a lot poorer, and after a few waves it does begin to run very slow.
Great spin on a snake-like concept. Reminds me of those weird worm things in Terarria.
One thing I have: It seems to easy to be able to eat the bugs without them touching the head, meaning I get dots added to my body even if my body touches them.
Fantastic entry. :)
I had a lot of fun with this game! the physic of the snake is great!
I like this. I've experimented with this kind of left/right directional control before, and what to do about hitting the ground is a design challenge. You flipped that around and used it as an asset - I like how there's no control in the above-ground mode.
I think where this game could use a little tuning is in the feedback to the player. I was a bit confused, is it bad to hit the enemies with my body instead of my mouth, or is that just as good? I didn't notice a difference but it seemed weird to wrap them up rather than eat them. It also created the problem that I couldn't really always see myself score.
So some great mechanics but the way they come together as a game isn't quite tight.
Also, I found a bug. If you go way down to the bottom of the earth, most of the time your face will bounce off the bottom and you're good. However if you fiddle around down there and try to go in a straight line along the bottom, it is possible to get the snake stuck where his head is vibrating wildly and you can no longer steer and have to quit the game. Did it once by accident but then was able to rep.
Really good idea. Liked the physics/non-physics part of the map. There were some edge issues where the snake couldn't break away from the edge. Cool game. Played it for a while.
Thanks for the bug reports! I admittedly did quite a quick nasty piece of code to make sure the snake didn't go off of the bottom.
Also love the feedback, I'll happily make a version of the game where only the head deals damage to the enemy, and upload it here if thats not against the rules. But I'm unsure where the rules stand on that.
It was weird when my butt got too big and just started killing people without my help, which is not a sentence I'd have expected I'd be able to write today.
Feels like some distant cousin of the Snake game, with some Binding of Isaac sensibilities. I had a fun time lining up attacks and all, and bouncing off of tiny Deadpools in Chef Hats and rocketing into the air was pretty fun too. Maybe some speed control and jumping with momentum would have helped give more finesse, though that's hard to do in 2 buttons. I'd second comments that these mechanics would go well alongside some additional goals or challenges.
Thanks for putting this together!
Feels like a sweet snake clone for a flip phone with a twist.
I would agree with the other posters that your head should kill and the body takes damage. That way there is a risk/reward for breaking the surface.
Thanks for the feedback. Feel free to check out the post-compo versions I'm going to put out with community suggestions.
once i figured out that you can control the worm only inside the ground level, it was easy to play.
Liked the core gameplay, although it chugged a bit on web and could maybe be a little harder? Super fun though, you got the gamefeel right i think
Nice Mechanic, could definately be fleshed out into a full fledged game with end goals and a bit more variety.
A good base game. With some additional polish, I think it could be great. :)