Foon → Ludum Dare Explorer → Users → almightytuna
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | The Perennial Dead | compo | 3.05 | 2.94 | 3.16 | 2.94 | 3.00 | 2.44 | 2.87 | 2.85 | |||
| 2017 | 39 | Running out of Power | Glitch in the System | compo | 3.50 | 3.25 | 3.50 | 4.00 | 3.25 | 4.12 | 3.37 | ||||
| 2016 | 37 | One room | Faucet | compo | 94 | 3.78 | 3.45 | 3.48 | 4.33 | 3.90 | 3.77 | 2.82 | 4.10 | 84 | |
| 2016 | 35 | Shapeshift | 5h1ft | compo | 633 | 3.02 | 3.12 | 2.49 | 2.77 | 2.42 | 2.98 | 2.34 | 2.37 | 58 | |
| 2015 | 34 | Two Button Controls / Growing | The Quest Of The Two Buttons | compo | 218 | 3.59 | 3.51 | 3.62 | 4.04 | 3.57 | 3.49 | 2.97 | 3.30 | 100 |
Really nice twist on traditional pinball. Super satisfying feedback, however, some way to nudge to ball in the air would be a nice addition
Really great game. Nice audio, interesting and thoughtful puzzles. Top notch
Really nice idea, however, it is too vague where the projectile is going hit
Awesome, awesome game. Great music, great art, super intuitive, there's a pretty sharp difficulty spike though
Fantastic game, awesome graphics, super satisfying to play. Top notch
Nice game, Very reminiscent of older PC adventure games, damage values seem a little skewed
Awesome game, like Geometry Wars meets Ikaruga
This was super fun and original. This stands up favorably to original solitaire
Awesome graphics and bumping music. However, the controls feel pretty constricting and sluggish. Good work :D
webGL version should be up and running
The webGL build performs fairly poorly, the other builds are far better. Haven't worked with webGL before this
Really fun retro styled game. I think some way to switch between your powers would have allowed for some really interesting level design
Really great use of theme, gameplay got pretty tedious in the later levels
Really, really excellent game. Mechanics were super intuitive, movement was smooth, good interpretation of the theme. Great work!
Neat idea, but the controls made it very difficult to play, I think WASD would have been a better solution
Fantastic entry, can't find a single flaw with it
Fun and flowing, albeit repetitive gameplay. Great visuals too. Good job
Wonderful art and music. I feel as though there is some deeper meaning here that I am missing
Solid submission for your first try. The graphics are excellent and the gameplay is solid. The looping of the music got quite annoying after a while
Excellent simplification of the roguelite genre, music was very good also
A grand entry, Really great visuals, audio and gameplay. The isometric view did make some of the platforming rather difficult
Very novel implementation of the theme. quite impressive for 48 hours
Very charming entry, great storybook feel to the whole thing
Nice music and graphics, little disappointing that the gameplay was taken directly from supercratebox
Just to clarify, when you wake up on the floor, that is the end of the game. I had more planned but time got away on me.
Interesting Idea. It was incredibly confusing at first, but once I managed to figure it out, it was rather fun. The concept was very amusing
Very novel concept. Would have liked the combat to be more meaningful, rather than just being for high-score
excellent style and use of theme, could use a better explanation of the games mechanics
Impressive work for only 12 hours! However, it feels like a lot of the time, I'm not doing anything, just waiting for the next object to spawn, upping the spawn rate of coins, and maybe having some kind of obstacles could really have upped the fun of this game. That being said, 12 hours is not a lot of time, great job on the submission :)
Really compelling submission, the only real note I have for you is that the movement system is kinds clunky, having the directional keys mapped to the 4 cardinal directions would have made is a little more intuitive
This is a very neat little platformer. I really like the interpretation of the theme. My only issues are that the jump is a little floaty, and the hitbox on the blue flamethrower things does not quite line up with the visuals, leading to some frustrating deaths. Good job though :)
This is a pretty incredible premise, however, not having knowledge of what levels are to come can lead to a real trial and error type of game play that I personally found a little frustrating. Maybe being able to flip back and forth through levels and editing your earlier drawings could help that? But that is probably outside the scope of a 48 hour game jam :P. Overall this is an excellent submission, good job!