FoonLudum Dare ExplorerLD35 → Doppleganger

Doppleganger

By unpronounceable

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CategoryRankScoreCount
Innovation104.33
Overall423.95
Fun713.85
Theme2373.71
Coolness157939

Comments

rikoitza 2016-04-17 18:00

Woah! Way to think outside the box, I would have never considered this.

keyboardmonkey 2016-04-17 18:41

The fact one can play this solitaire makes it attractive, I've seen a few table-top entries on LD and this is a big plus. Also I enjoyed your post-mortem on this. I will be sure to try this one out :)

techxsoftware 2016-04-18 02:16

I like it

chobrah 2016-04-19 01:02

Oh dang, I am at the office and have no deck of cards, devastated! I love the idea, will have to try it when I get home.

almightytuna 2016-04-19 03:35

This was super fun and original. This stands up favorably to original solitaire

kariamoss 2016-04-19 14:52

Waaah, what an innovative game! It's awesome. I discovered an all new technology!

sgtbursk 2016-04-20 17:43

The game seemed super hard to play. I was out of options, thinking all hope was lost. Then I remembered I could Panic! And then I won in two turns. Easy!

Amazing work on the rules. Very clearly worded. Good use of capitalization to point out key words. Examples were succinct and displayed rule outliers well. My only suggestion would be to make a cheat sheet somewhere for quick reference.

Didn't try the variations, but it was cool to see you added those.

And nice job incorporating the theme!

ezombort 2016-04-20 17:47

Looks like a very interesting game. I like that you provided intstructions on how to make the game easier or harder. Thumbs up!

keyboardmonkey 2016-04-20 18:56

Yup this is a very good game, I played a couple of rounds, and the rules are clear and easy. I think this will be a game I will keep playing for a while!

One thing I came across: The joker popped up as one of the first cards you flip over after initial setup (#6 in the Rules). So what I did was I collected the bottom four cards from each column, shuffled, and re-dealt those.

A solid game, two thumbs up!

Also, I made a quick reference while I was learning the game, if it helps anyone else - http://keyboardmonkey.co.za/ld35/doppelganger-cheatsheet.odt

unpronounceable 2016-04-20 22:44

@keyboardmonkey Quick rules clarification: The joker shouldn't be mixed into the deck until you're placing the top four rows in step 5. The extra cards placed during step 5 should be placed above the cards placed in step 3. So the joker should never be in the bottom four rows and shouldn't be able to be gotten in the initial reveal.

The split in the dealing is my least favorite part of the rules but I wasn't able to come up with a good way to avoid immediately turning over the joker without it. It creates the most confusion, have watched a few other people play that had issues with it.

keyboardmonkey 2016-04-21 05:09

(facepalm) I see my mistake, you highlighted it well in the diagram. Whoops. I thought the games played too easy.

To put it another way, you split the deck into three piles of 5, 24, 24 (including joker), and layout the stronghold starting with the joker pile?

Perhaps change the wording in the Setup phase, step 5 from "on top" to "above", for people like me who don't pay attention to diagrams :)

unpronounceable 2016-04-21 12:29

@keyboardmonkey If you're building the Stronghold from farther away from to closer that would work. The idea is to have the closest 4 cards in the columns not be the joker, you should have to go through a minimum of 4 cards to get it. The wording for that was something I struggled with. Both "above" and "on top" can be interpreted as the card laying on top of another card or as further away in relation to another card (using OpenGL coordinates it would be the difference between moving along the y-axis and the z-axis). Since the columns should be laid out so it's easiest to flip over the bottom of the column, each card in the column is both above (on the y-axis) and below (on the z-axis) the next card that is closer than it to the top of column. This is a possible source of confusion.

Probably should have used the words "closer" and "further". So you start out close to you, and as you lay the second group in the Stronghold you place them farther away. The row then flipped over in the beginning is the row of cards closest to you.

Something could be done using piles like you mentioned. Could also have a different goal that would be more likely to distribute the cards around the entire board, like you have to get all the kings and aces, but to keep the same board size would then reduces the size of the Reserve by one.

Thanks for the feedback, it's quite helpful.

ultrarat 2016-04-23 18:15

Fun and Interesting. I hope your experiment works out well, I'd love to see more variety of game types in Ludum Dare!

officialcodenmore 2016-04-24 16:35

I always loved solitaire PnP games and card games, and it is amazing that I found a good on here at Ludum Dare! Well done!

allwoodgamedev 2016-04-24 17:08

Wow! Great idea! I tried this out and it was really fun. One way you could improve this would be to add a way to make sure Joker doesn't start in the bottom row. I would suggest before putting in the joker, set aside 6 cards (or however many columns you are playing with) which at the end of setup would be placed down face up as the bottom row.

lereveur 2016-05-06 13:49

I really like the idea to make a new gameplay with standard cards. And you made it. You made it well ! :)

keyboardmonkey 2016-05-07 06:17

@unpronounceable I have implemented your card game into a web-canvas game, the working prototype plays and is winnable. I will post a link after the LD voting ends :)

keyboardmonkey 2016-05-17 19:02

fyi I implemented your game in my browser based engine - http://wesleywerner.github.io/penny-farthing/