Foon → Ludum Dare Explorer → Users → unpronounceable

unpronounceable

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202660Old TechAbatazjam
202558CollectorCollecting Cubecompo1703.033.312.253.282.692.942.282.64
202456Tiny CreaturesThe Fair Folk of Ridianfacompo2343.242.663.243.162.823.21
202354Limited SpaceVersluncompo4.074.074.00
202352HarvestBúskapcompo3.503.133.634.00
202251Every 10 secondsOtoncompo1933.523.643.502.642.952.983.30
202250Delay the inevitableBelecintcompo1693.693.663.913.943.373.343.00
202149UnstableThe Ruins of Cuglatr 2compo1683.703.603.432.823.033.65
202148Deeper and deeperGrafacompo1693.803.574.003.77
202047Stuck in a loopToil of Pnamoscompo3033.443.283.002.753.393.333.58
202046Keep it aliveForests of Xahilcompo3883.573.413.603.453.313.34
201945Start with nothingConjury: The Convocation the RPGcompo3333.223.073.802.872.263.022.242.60
201842Running out of spaceAlon Analyticscompo5852.982.553.483.682.582.332.472.97
201738A Small WorldMines of Tehoncompo3.573.433.832.502.633.002.502.60
201636Ancient TechnologyThe Ruins of Cuglatrcompo
201635ShapeshiftDopplegangercompo423.953.854.333.7139
201534Two Button Controls / GrowingPulen Boxing Championshipcompo4743.243.203.084.042.5650
201533You are the MonsterThe Halls of Oszmotcompo3753.233.253.073.732.772.812.832.7360
201532An Unconventional WeaponBattle of Ezrtel Beachcompo4013.333.193.353.352.542.962.433.0846
201431Entire Game on One ScreenPzatoncompo7892.973.002.913.522.612.8853
201430Connected WorldsAffinitycompo6843.082.453.503.773.002.853.2546
201328You Only Get OneShot At Glorycompo22
201326MinimalismMinZcompo5093.212.573.973.722.682.622.5550
201225You are the VillainDoomsday Defensecompo3972.922.852.882.162.192.751.502.1554

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by unpronounceable

unpronounceable leaves an average of 9.4 feedback comments each event.

LD60 — Old Tech (14)

cassette 1998 by Alexandru Barbanoua 2026-10-28T17:28:41Z ♥ 0

Had fun with this. Graphics and audio are really impressive. The only tripping point was when I needed to enter multiple words instead of just the one. Liked that there was some mild misdirection with the bit about the door drawing and the Tamagotchi being able to bracket numbers.

Road Rage by FunnyPumpkin 2026-10-27T18:23:13Z ♥ 2

Brings back memories of constantly smacking the side an old CRT monitor. Loved it and I got to pet the cat. No notes.

But Buttons by Euler Moises 2026-10-26T21:16:00Z ♥ 1

Got to the level with the red button, but the delay and required precision was too much for me to deal with. It's really interesting seeing where different people stopped. The base mechanic is easily extendable, and everything made immediate sense about how it worked. Overall really nice job.

Goblin Island by InsanityCode 2026-10-26T15:48:02Z ♥ 0

Had a lot of fun with this. Really enjoyed hearing them scream after I pushed them cliffs. UI could use some work, but it was serviceable. Only real issue I ran into was in the initial waves the goblins that came out of the portal that is in the bottom left corner from the initial camera position would get stuck climbing their bridge, and since it also gave them partial cover from catapults it would take a long time to kill them.

FOO-BAR 808-16 by plumitt 2026-10-24T19:01:06Z ♥ 0

Everything about the graphics and audio is amazing. Only thing I was wanting while playing was a list of what I have left in my deck, even just a list in the shop screen of what I currently have would've been helpful. Feels like I don't have enough information to know if I should push my luck or not.

Loss by krakadushka 2026-10-22T20:01:23Z ♥ 1

Amazing graphics and sound design. Loved the old school Silent Hill style areas. However the gameplay itself was tedious. The camera moved far too slow, especially since I never ran into anything that would cause that to be a source of tension or fear. The death(?) jump scare got me the first two times, after that it just became annoying. Eventually got stuck in the room with the radio repeating "Car" with no way forward and dying constantly from the monster. Gave up at that point.

Buggy Bot Bedtime by GoogleFrog 2026-10-22T17:08:58Z ♥ 1

Really nice puzzle game. Good difficulty ramp in the puzzle complexity. Got to Cleanup Duty before I had to stop playing.

Operation MISSILES! by Planetary 2026-10-21T20:26:47Z ♥ 0

Nicely hectic. Took some practice to get the morse input down. Everything is clearly communicated. Besides the onboarding being a bit long, the morse beep having a click at the end is my only major complaint.

Ritual Journal by Nephem 2026-10-21T17:55:15Z ♥ 1

Really fun and also a bit frustrating. Took a few plays to figure things out and develop a winning strategy. Having the initial tutorial be help text that could be referenced later would be very helpful, as it had information that I didn't completely understand before trying to play and future plays didn't display it. A visual indicator about how much XP you're getting from a ritual would also have been nice when first starting. The library feels a bit like a trap, it takes a long time and you have to devote someone to it that could instead be getting you the base resources you need. Was able to beat the game on my fourth try.

Why isn't This Working? by _radiolaria 2026-10-21T06:45:26Z ♥ 1

Awesome game. Only sticking points were the dialog boxes being a bit slow, and remembering I could switch between items for the cursor.

Beauty Gears: Makeover! by dismox 2026-10-21T05:18:17Z ♥ 1

Fun little game. Graphics are really good and having the various combinations of parts giving a huge variety was a clever way to get around time limitations. Was a bit confused about when a part was done be worked on at first. For those having issues hitting the head I found that aiming up and to the right outside of where the head actually is worked most of the time.

Meow Bomb! by qook1e 2026-10-21T03:54:00Z ♥ 2

Neat concept. Was initially confused on where the components should be placed as it looked like they were already connected, some sort of transparency on the placement spots would help a lot. Also, different minigames for the different component types would be nice.

Not Yet Developed by Daniel123 2026-10-20T16:47:27Z ♥ 1

Nice short enjoyable game. First time through I had no problems, had a bunch of the medicine so it was no issue. Almost did a no medicine run as well, but got caught when trying to get the last set of photos to the box. The photo ordering seemed like the weakest point. Was more like a guessing game rather than putting clues together. Was also hampered by the fact that I couldn't have the lights on while arranging them. The wobbly screen effect was also a bit much sometimes. Also nice touch having some of the photos change as your sanity gets lower.

Rewind to Survive by EX3D0 2026-10-20T07:50:10Z ♥ 0

Excellent graphics and good controls. Also a nice take on the theme. Puzzles were too simple and I never ran into the tape degrading until I forced it to happen. Seems like something that with a bit more work the base mechanic of the game could lead to something really fun.

LD58 — Collector (8)

Enchanted Blackjack by drikdrok 2025-10-07T20:00:12Z ♥ 1

Fun little game. Having your health and your money being the same thing is interesting but led to a death spiral when I played. Didn't have enough money to make my deck better and the computer kept winning. May have just been bad luck on my part. The computer got three blackjacks in a row, I kept drawing face cards when hitting on a 12 or 13, and none of the more powerful cards I bought ever showed up.

Biblio-Worm by MadR 2025-10-07T19:01:29Z ♥ 1

The only improvements that I see would be more levels and some sort of wind up on the bosses charge attack. Enjoyed playing it, good job.

Treasure Goblin by Zirrrus 2025-10-07T02:40:07Z ♥ 1

Fun little game. Puzzles were a bit too easy. Played it on the web build using a controller so that definitely works.

Deep Sea by Amanon 2025-10-07T00:01:17Z ♥ 1

Exploring the terrain was a bit of fun, but was unable to figure out how to actually pick up the treasures. The help says to use the LMB but the treasures remained uncollected no matter where I clicked or how far I was from the treasure when clicking. The graphics are really good. The radar ping is both visually and audibly satifying. The background noise was a bit quite and didn't notice it at first.

The online version also didn't work for me at all. It would show the Unity loading screen and then just stop.

The Pink Operator by Geckoo1337 2025-10-06T21:43:02Z ♥ 2

Was very fun. Good core loop and the puzzles were challenging without being too hard. Could see it being expanded in a few different ways. Enjoyed looking through the source. Seeing that the engine was inside a single header file and you use bytebeat music were both welcome surprises.

Normal Parts by Linus Lindberg 2025-10-06T20:30:01Z ♥ 1

Loved this. The weirdest I could make myself and still be normal was just swapping the left and right extremities. Spent a bit too much time making my limbs and neck as long as I could.

Junk Protocol by Palerus7 2025-10-06T19:46:05Z ♥ 1

A fun few minutes. What the self-upgrading mode did wasn't entirely clear. Seemed to heal me, and then suddenly I had a machine gun. The controls were responsive and having the two weapons was a nice addition. Definitely could've used some more polish, but all compo/jam games could use that as well.

Fartnite by osh.studio 2025-10-06T15:42:46Z ♥ 1

Fun little game. Good work especially for only 10 hours. Took me a bit to figure out how the recharging worked. Spoilers for those who can't figure it out: !> It happens when you touch the terrain with any part of your body.

LD56 — Tiny Creatures (6)

Pirate Bact Blaster by Phobos001 2024-10-17T23:35:07Z ♥ 1

One thing I've noticed when some people add screen shake to their game is they like to add way too much and it becomes overwhelming. You avoided that and added the perfect amount, for me at least. It made the shooting feel like there was a lot of weight behind it, which went well with the actual weight of the shot and the sound effect, but it didn't stay around too long.

INFESTED by wisstopher 2024-10-13T18:42:01Z ♥ 1

Really good, was a bit surprised to see it was in the Compo and not Jam category. Music was really good at setting the mood. The vaccine mini-game did a good job of breaking up the gameplay a bit. Was a bit disappointed when I went to the previous areas to save people only to find them re-infected when I left and came back.

Bewildering Battles by Cronno 2024-10-13T17:54:36Z ♥ 1

Fun little game. Got to the last boss but gave up after losing a couple times. Ulysses seems to be the linchpin of the party and losing them multiple times in a row means you're generally just waiting to die. This is also the second game written in Rust that I've seen this jam, nice job writing everything from scratch.

Fish Merger by Lakea 2024-10-13T16:42:11Z ♥ 0

Interesting idea. The sounds were good. Immediately understood what I needed to do, having the tutorial as an overlay was a good idea but it would have been better if there was more attention drawn to the tutorial text guessing by how many other people didn't understand right away. The merging of the fishes was tedious and quickly lost my interest. Probably just not my type of game.

Snake Sleuth by triggthediscovery 2024-10-13T13:25:31Z ♥ 1

Enjoyable little puzzle, an interesting variation on a standard matching game. Had a bit of trouble during my first play through as my eyes were immediately drawn to the red pieces and wanted to see the blue and purple as just background noise. That problem resolved itself though after a few plays. I also did find that the bottom would often get clogged and there was nothing I could do about it.

The Befitting Heights by kr4ft3r 2024-10-09T00:30:29Z ♥ 1

Nice little bite sized stories, very well written. The lack of impact any choice you make nicely ties into the whole powerlessness theme. Really liked the callback to the previous parts in the Russian woman's story.

LD54 — Limited Space (1)

Uplimit by Mooptychunk 2023-10-05T23:17:57Z ♥ 1

Fun little game. Was able to beat it. Enjoyed arranging and rearranging the components to get the most out of them. Only complaint is that it would be nice if the components would somehow indicate if they were going to be placed or destroyed. Lost a few components on accident.

LD51 — Every 10 seconds (12)

Metalsmith by shiny Elster 2022-10-16T15:40:27Z ♥ 1

The music and style were awesome. Only complaint was on the inspection and heating having to take my eyes off the rhythm bar to look at other things meant I kept clicking on what I thought were beats but weren't. Other than that I liked it a lot.

Croissant Quandry by maxwellpark 2022-10-13T23:30:59Z ♥ 2

Fun little game. Controls, art, and audio are all very good. Died sometimes without knowing why I died. Also felt like I wanted something chasing me, or some other reason to move around more.

MAGIC-281: Intro to Alchemy by ninjacreeper47 2022-10-11T22:38:56Z ♥ 1

Liked this a lot. Was able to get 13/18 with a little cheating. Had forgotten how difficult it was to take notes during class.

Elemental Shrine by Correia de Brito 2022-10-08T22:29:52Z ♥ 2

Fun little game. Was able to beat it. You definitely need to add more feedback to actions though. More enemy types would have been nice as well.

Zombie Street by badoomtch 2022-10-08T14:12:23Z ♥ 1

Solid foundation, but needs more variety beyond just numbers changing slightly. In the end I didn't lose because I got overwhelmed, but because I got bored.

Escape from Minefields by Ggross 2022-10-07T00:00:01Z ♥ 1

Fun little game. Was able to beat it after a few tries. Died a few times because I wasn't paying attention when the board started to move, making me click on the wrong spot.

Echo by caeonosphere 2022-10-06T12:34:40Z ♥ 1

Had lots of fun playing this. Can't really say anything that hasn't already been said in the comments already. Good job.

Needy Pixel Kitties by Aaron Smith 2022-10-06T01:31:20Z ♥ 1

Loved the graphics and sound, the entire presentation was amazing. Only issue I had was with selecting the object to use. Kept having to look off the side to make sure I wasn't cycling past what I needed, and had the most fun when I was just able to keep clicking instead of having to choose something else.

Neon Speed Gauntlet by Empty Set 2022-10-05T02:01:13Z ♥ 1

Graphics were very good. Liked the layering on the music between the hub and entering a level. Controls were good and felt responsive. The lightning hazards were confusing, thought they would kill me and didn't notice them draining my time at first. Wasn't able to beat the final level, felt like it required too perfect of execution for how long I had to play. In all a good game and a solid entry.

It Hunts! by arkinrev 2022-10-04T12:17:19Z ♥ 0

Impressive level size. Was a bit on the easy side for me, only saw the monster once and easily avoided it. Agree with @arkinrev that you should do a desktop build as audio would help with the atmosphere a lot.

Eleventh Second by Jeremy Ryan 2022-10-04T02:19:50Z ♥ 1

Amazing and stylish. Had lots of fun playing it. Really liked the deformation on the particles, and the audio was effective without being overpowering. Did run into a lack of platforms and bombs causing some deaths.

10 Second Traffic by Grandblood 2022-10-03T22:54:52Z ♥ 3

Fun little game. Liked the choice between what sort of pain you want with the upgrades. Did notice that some of the combinations are extremely difficult, mainly getting Jam and Delivery creating a wall of trucks that I was unable to find a way to dodge.

LD50 — Delay the inevitable (31)

Zero Project by Sigo 2022-04-15T01:47:10Z ♥ 1

Love a good danmaku shmup. Beat easy and hard on the first try, still working on impossible. Only thing I missed were some of the standards for the genre like bombs, but the game is fun even without them.

Loop by Geckoo1337 2022-04-11T23:18:43Z ♥ 1

Simple and fun. Music was really good. Played enough that I was able to eventually get into the top 10.

Against the Dying of the Light by Celtican 2022-04-11T22:48:06Z ♥ 2

Nice challenge. Took me two tries to beat. Didn't find the bridge the first time, and on the second attempt was nearly out of fuel by the end. Good job on the the presentation and setting the right atmosphere.

ENDURACE - Drift Or Die by Phillip Scott 2022-04-10T02:37:37Z ♥ 3

Had lots of fun playing this. Had a bit of an issue with the controls, but that could have been an issue with how I was playing it. The only thing I'd recommend adding that I didn't see in there is some rubber banding on the death race mode AI. Smashing into stuff is the fun part of that mode and hunting down the other cars is kind of boring. Best part of my play though was getting my car to balance on it's front after a jump.

Work Avoider by made3 2022-04-10T01:57:40Z ♥ 3

Cool concept and good execution. One thing I would really want is a keyboard shortcut for showing and hiding the game. Could definitely see this being expanded with more random tasks you have to take on.

RIITA by wobs 2022-04-10T01:25:19Z ♥ 7

Amazing amount of content and quality for three days.

PLOUF! by mlho7 2022-04-09T01:30:32Z ♥ 1

Gameplay is enjoyable at first but falls apart quickly. The art and sound save it enough that I played through a couple times.

SILAS by googlypoo 2022-04-09T01:05:03Z ♥ 1

Nice game. Good difficulty on the puzzles, was able to beat the last one on my first try so that could've been a little bit harder. Only features I would have liked is speeding up the text and being able to look around the level so I could plan more.

Justin Bieber Peaches Endless Karaoke by magicdweedoo 2022-04-09T00:39:38Z ♥ 1

What? I'm too sober for this. 10/10

Cave companion by Josh Bothun 2022-04-08T00:33:18Z ♥ 0

Enjoyed this a lot. Was a bit sad to see it end. Was worried you'd kill off the the golem somewhere in the story, so I'm glad it survived until the end.

FUSE by Ossi 2022-04-08T00:05:22Z ♥ 1

Quick, simple, fun carpal tunnel syndrome generator. Wanted to try hard mode but was barely able to get through easy.

Into The Light by Yorsh 2022-04-07T23:40:55Z ♥ 1

Amazing work, especially for a compo game. The lights gradually turning on to ramp up the difficulty was a nice touch. Also like how the music was a bit muted, felt like there was a party nearby.

A duck on ice by jk5000 2022-04-07T22:08:32Z ♥ 1

Top notch storytelling, and driving the duck around was fun. Wife watched me play it and she gave it a 10/10.

Chickenator by clemall 2022-04-07T21:30:17Z ♥ 1

Good start but got boring near the end. After I got all the upgrades it was just waiting there for the enemies to overwhelm me.

...Rise of the Toasty Tomato by snesgaard 2022-04-07T21:11:56Z ♥ 1

Pretty fun game. Loved the art. Main things holding it back are the UI/UX, and controls. Also even a little bit of sound would have added a lot.

GrimTide: Delay the Inevitable by MartinK 2022-04-07T20:01:05Z ♥ 2

You nailed the atmosphere for this game. The music, colors, and noise on the tiles gave it a very unsettling feeling. Wasn't to figure out how to get the missiles working. Was able to figure out the permanent spots, would have been nice if there some sort of indicator that they were different than the other tiles. I also really wanted to be able to push the creep back more. Keyboard shortcuts also would have been very nice to have.

CliffCart by Payaosito 2022-04-07T19:37:00Z ♥ 1

Fun little game. Was able to get a score of 1970. The size of the screen definitely has an impact on the difficulty. Playing in the little window itch.io provided was much easier than playing it full screen. Shifting the train to the left would also help a lot. Would give the player a better view of what's happening and give you more area to play with.

Bastet's Quest by onnofal 2022-04-07T01:28:40Z ♥ 1

Everything about this is so simple and works together so well. Enjoyed it a lot.

Ludare OS by foxwater 2022-04-07T01:12:18Z ♥ 1

Can't say I was expecting a GB game, but after watching the tutorial had a good time with it. Works well within the limitations of the platform.

DataWorker by sophie.s 2022-04-06T23:56:33Z ♥ 2

Liked the graphics and sounds. Did have issues with the physics objects getting stuck in or falling through the tray. Really solid for a first attempt.

Reactor Guy by GummiBot 2022-04-06T23:26:27Z ♥ 1

Nice game. Was able to beat it on easy mode. Figuring out the minigames wasn't too hard, just need to work on my speed.

Hopes by VainCil 2022-04-05T23:13:56Z ♥ 1

The borders glowing as the box closed in on you was a nice touch. The visual effect for shrinking was rather nice. It looked like the background was glitching out as squares kept appearing and disappearing. The music was a bit quite and I had to turn up my volume a lot to hear it, but once I had done so it sounded good and helped with the atmosphere.

HERE COMES THE HORDE by FootLettuce 2022-04-05T22:38:24Z ♥ 0

Good variety of enemies. Destructible terrain was fun to play around with. It wasn't immediately obvious that the white boxes were health pick ups. There's plenty of room for improvement, but it's a good start.

That One Time I Woke Up and Saw Vines Outside My Window by Nonnen 2022-04-05T01:39:10Z ♥ 1

Really good for a second game. The collisions could use some work, had some difficulty telling when it was safe to attack. I also would have liked it if everything was a bit faster.

🙃 Misaligned AI: The Game 🙂 by OrciFried 2022-04-04T22:20:55Z ♥ 1

Played and got bored after a while and tried to see what I could do to make my score as low as possible without being overtly negative. Was very difficult to get anywhere with that approach. Even with being overtly negative it was difficult to get the score down. Got a few laughs out of it, well worth the time spent.

Lords of the Deck: 50 cards to WAR by AsmadiGames 2022-04-04T19:12:57Z ♥ 1

Got a score of 25. Enjoyed playing it. Only issue I had was with understanding how Advantage worked at first, but after starting a game and stepping through the rules it became clear. Had a fun little interaction where I wanted the top discard card, and after playing a Jack of hearts realized that I wouldn't get it because the discarded Advantage cards took it's place.

Good job on a making a card game. Have done a couple of them myself and the hardest part is making sure the rules are easy to parse, but you did a good job avoiding that issue here.

Imagine Him Happy by Widdershin 2022-04-04T17:51:35Z ♥ 2

Liked it a lot and was able to eventually get to the top. Next time will have to take the ball with me as well. Add me to the list of people that would like more checkpoints. One thing with Getting Over It that's missing here is in that game the repetition of obstacles eventually leads to a level of skill that lets you quickly get past them. It's also entirely possible I'm just not good enough yet to notice if that is in the game.

Also bonus points for the Albert Camus reference.

Delay the CATastrophe by byazzle 2022-04-04T16:42:55Z ♥ 1

Wasn't able to get too many cats. The difficulty was mainly in the controls though, would be nicer if picking up a cat was a bit more forgiving. Other than that everything else was really good.

You shall not pass by Senso 2022-04-04T15:54:47Z ♥ 1

Fun puzzles. The only one that was mildly annoying was the flying kill block as it was a bit tedious to get past. Like mentioned above the talking on first contact with every enemy was the only thing I'd want removed.

FEEDING_LOG_01172013 by coyotethursday 2022-04-04T09:14:10Z ♥ 1

Awesome use of video and sound. This is a really good implementation of a reality bending monster. Hearing the sounds even after pausing the tape and the realization of what it meant tweaked my brain in an odd but good way.

Circleville by Pierce Brooks 2022-04-04T08:15:22Z ♥ 1

Played for about half an hour and think I got the controls figured out. The audio fits very well with the aesthetic for the game, like some old glitchy piece of arcane tech. The game is more of an inductive reasoning exercise to figure out the controls, and what looks like the main goal is just a way to test whether your ideas are correct. Once you've done that though there's not much of reason to keep on playing, which is fine but feels a bit lackluster. Would wipe my memory to play it again if I could.

LD49 — Unstable (12)

Topplecrown by caeonosphere 2021-10-06T17:54:25Z ♥ 1

Enjoyed it a lot. Nice simple graphics and good music. Writing the AI is quite impressive, I know from personal experience how fun debugging a suicidal MCTS implementation can be. There was one bug I found, after playing and beating Bridge on standard it wasn't marked as beaten. Went back and beat it a few times to be sure.

From World 1, With Love by Kapricorn Media 2021-10-06T16:53:53Z ♥ 1

The art was really good, really liked the transition between the two styles. The animation was really smooth. The music was good quality and having unique songs per level was a bonus. Sound effects matched the art style well. Was able to beat it and save everything. Didn't realize until the bird that saving the critters wasn't necessary and spent a few more than a handful of deaths perfecting my scorpion saving technique.

Circus Panic by Fedev 2021-10-05T20:50:55Z ♥ 1

Good game, a bit frustrating at times but fun. Only complaint is that the platforms blended in too well with the background and made it hard to see sometimes.

Emotionally Unstable by Apandso 2021-10-05T18:31:26Z ♥ 1

Love the art for it. Was a bit confusing at first but was able to pick up the rules quickly. Was able to get to level 13, could probably do better if I played more. Good job, didn't expect to see someone make a deck building game.

Pest Control by Wyvex 2021-10-05T17:57:25Z ♥ 1

Enjoyed it. The movement was nice and fast. Liked the bullet hell level of firepower being shot at you, although one trio of enemies at the top of staircase caused me problems. Some more feedback on if I had hit enemies would be nice.

Void Jumper by Platyp 2021-10-05T00:09:55Z ♥ 1

Really like the graphics, simple and isn't trying to do too much. Got bored by the time I got to around 200 points. A good start.

Unstable Machine LD49 by albertmixalev 2021-10-04T23:23:31Z ♥ 1

Nice and simple. Like others have said some sort of feedback on hitting and missing the keys would improve the game.

Gunslinger Glitch by ugly_robot 2021-10-04T22:51:08Z ♥ 0

Very creative. Like others have mentioned there are certain tells because of how the AI was trained, but it fits with the fiction. It also makes it more skill based once you learn what they are. Not enough that you're always certain, but enough to make you feel like you're smart.

Idle Is Bad by FlorianBalD 2021-10-04T20:56:11Z ♥ 1

Was a fun little game. All the little touches in the character animation work very well. Agree with others that the jump was a bit too floaty, but it only caused me issues in level 9.

Reliable Reactors Co. by EthanZech 2021-10-04T20:13:46Z ♥ 2

Enjoyed it. Agree with the people above about the speed. One thing I really liked the inclusion of was being able to use the keyboard to be able to solve the math problems.

Ball of Chaos by OmegaFalcon 2021-10-04T17:55:38Z ♥ 1

Very good concept but the levels with the shadow ball were frustrating. Having to split my attention between my position, the gauges, trying to get where I needed to go all while also having to keep track of where the other ball was going to be and then planning all around that proved to be a bit too much for me. Longer or more levels so I could have gotten a better intuition of the various gauge configurations would have helped, but given the time constraints it's understandable why that didn't happen.

Ruin Raider by DrEvilBrain 2021-10-04T16:21:54Z ♥ 1

Played it twice and quite enjoyed it. First dungeon I got an ace on the first draw so it was quite small. The second dungeon took up most of my desktop.

Going through the rules there are a few things that confused me at first. I didn't catch on that for the drawing you draw a single card, follow any of the rules based on what is drawn, then repeat until you've drawn as many as you're supposed to then you can move your token. The wording of drawing and playing one at time, but also discovering multiple rooms at a time is what confused me.

For switching phases it says under the first paragraph in the exploration section that you leave the exploration phase when you draw and place an ace, but under the escape section it says you enter the escape phase when you move into the treasure room. I played using the rule under the escape phase and ignored the one under the exploration phase, but either one could work. They're also worded so that there could be another phase between them where you're just moving.

Does the ruin time do anything than mark where the entrance is? It mentions that you should decrease it during the escape phase but found nothing else in the rules that references it.

This is a solid entry, and I liked it.

LD48 — Deeper and deeper (8)

Callous by MateusBoga 2021-04-30T20:36:37Z ♥ 1

Playing the game was a bit tedious and confusing, but the art and story more than made up for it. Really enjoyed the ending.

Dance of bullets by Onizik 2021-04-30T20:02:28Z ♥ 1

Fun game with really good art. Only technical issue I ran into was some crackling in the music.

BashRL by luddegodofpain 2021-04-29T22:21:41Z ♥ 2

Love hacking games and rogue-likes, and you've done a wonderful job of mixing the two. Being able to find new commands feels really good.

Lambda by YellowKamel 2021-04-29T22:04:14Z ♥ 1

Nice puzzles, only one I had issues with was the SSH one. Including the volume sliders was also a nice bit of polish.

World in Peril by Havok06 2021-04-29T20:48:14Z ♥ 1

Took a couple of games to get the rules down but after that I enjoyed playing it and was able to get a victory with the development goal. Tool tips were nice but a bit difficult to read due to the font rendering. Only major complaint is one that others have mentioned, losing because of multiple event cards in a row. It feels like they should be a secondary deck where the draw from it is triggered by something else.

Acheron's Gambit by bunnyhero 2021-04-28T14:48:07Z ♥ 3

Once I got used to the controls that was one of the most fun games I've played this jam. Will be keeping a copy of this to play later. Only issue I found was the white line artifacts.

Dungeon Painter by IanTheBee 2021-04-26T19:08:20Z ♥ 1

My only complaint is some of the blind jumps you have to make. Other than that the controls are good, and the art is simple but works well with the painting mechanic.

The MindDiver by Pierre.F 2021-04-26T18:46:10Z ♥ 2

Very impressive. The art, especially at the end, was very good. The contrast of the two instances of the house was also quite effective. It would have been nice if there was more to explore.

LD47 — Stuck in a loop (2)

Fractulinear by gungnir 2020-10-06T11:24:10Z ♥ 1

Nice game. Ran into one issue where the lines you could move along weren't being drawn. It started on the second level and switching to full screen mode fixed it.

Loopstuck by Nobleboy 2020-10-06T00:17:58Z ♥ 0

Fun in a frustrating kind of way. Controls were fine but took a bit to get used to. Never died because of oxygen and by the time I was able to get to the end it didn't feel like a threat. Soft body physics would definitely improve the game.

LD38 — A Small World (1)

Atomination by Tutti Ankka 2017-05-17T17:18:57Z ♥ 0

Really enjoyable little shmup. Only major complaint was it was a bit too easy. The feedback from hitting the shield was nice and it has a good soundtrack. If you want to improve it further have more layers of particles, and more of a variety of attack types and patterns. Also speeding up the player particle so it can go a bit faster than the enemy particles would help.

LD36 — Ancient Technology (8)

The Great Sphinx Pyramid by Alphish 2016-09-02T01:24:00

Great game, reminds of older block pushing puzzle games like Paganitzu and Rescue Rover. The last level took me longer to beat than I'd like to admit, and I felt like a complete idiot once I had figured out how. This is generally a sign of a good puzzle. Had some graphical glitches when on stairs or behind walls, and had trouble at first figuring out you could jump diagonally.

Alchimancer by vicious_br 2016-09-02T00:46:00

Art and music are excellent. Was a little confused by the upgrade system at first and didn't realize there was a specific order the weapons would be created in. The game became way too easy once you started upgrading and one more enemy type introduced in later levels would have helped give the game more of a sense of progression.

DYSCOVR by Sean 2016-09-01T21:34:00

Graphically impressive. Would be more fun if there was some way to search for devices instead of randomly hitting search, or some sort of puzzle the players had to work together to figure out.

Crystalline Computations by Skye 2016-08-30T22:10:00

Minimalistic graphics worked well with the game play. Some of the later levels were too easy with use of the power operator.

Five Days by DUDSS 2016-08-30T21:31:00

Could be an enjoyable game. At the end the enemies didn't attack me at all, just had to spam the attack command to win. Even without color some extra white space would be good and make it easier to differentiate between blocks of text.

OLDNYUZ by repstyle 2016-08-30T20:05:00

Fun if a bit easy. Took me a bit to figure out I needed to click directly on the city to send the spy there instead of just nearby it. Also liked the balance of choosing whether to send my fastest spy, or a slower spy so they could get a speed upgrade. It seemed to go on longer than it should have. Might be more enjoyable if there was extra things to worry about, like having each bit of news having a rating that effected how much the awareness meter went up or down.

MES by RubiksJr 2016-08-30T19:18:00

Got to wave 11. Seemed like there was lots of wasted space in the top of the screen. Some sort of indicator to know there which side the enemies were on would also have been nice. Also had some issues with shooting after reloading, but that may just be my keyboard.

Storehenge by Unept 2016-08-30T15:27:00

Quite good. Easy to pick up and play, but trying to optimize where to swap the stones provided a nice challenge. Could be improved by making the ability to swap a bit faster. Either by adding keyboard controls or making the mouse position more forgiving.