FoonLudum Dare ExplorerLD51 → Echo

Echo

By caeonosphere

View on ldjam.com

CategoryRankScoreCount
Overall573.9534
Fun1513.5434
Innovation254.0734
Theme834.0034
Graphics773.9834
Audio304.0034
Mood94.3134

Comments

blinry 2022-10-04 19:13

Intriguing! The intro is really mysterious and nice! But we didn't figure out the wall run/jump, even after trying it dozens of times in different angles... Our approach: Jumping in a 45-degree angle towards the wall, then pressing space again. Is that a very wrong approach? Do the objects in the air to the right mean something?

The game only worked on macOS for us. When we launched this using Wine, on Linux, clicking away the first message worked. After that, there didn't seem a way to interact with the game. A Linux build would be wonderful! :)

velaachlorine 2022-10-04 21:36

I really like the atmosphere of the game, and there being no real tutorial or info besides the one for the walljump (to answer @blinry's question, you have to keep holding the movement button whilst touching the wall to run on it). Sadly I couldn't get past the first walljump of level 5 because I suck, but I really quite like this.

caeonosphere 2022-10-04 22:11

@velaachlorine You don't suck! I really made this game too hard. I'm going to update this page with some tips today, but if you haven't tried already, I would suggest playing in the dark! Makes it much easier to see.

@blinry Good to see you! Yeah, I didn't do a good job explaining it. To run along the wall, you really just need to keep moving diagonally towards it in midair, no pressing Space required. Only when you're ready to launch off of the wall do you need to press Space. I'll record a video of myself playing — hopefully that will help.

100th-coin 2022-10-05 16:13

Wow this game looks fantastic! The echo effect was really well made, and the dark aesthetics are perfectly eerie. I noticed it's barely possible to see the platforms for quite a while after the ping fades, which lead to more deaths than I'd like to admit, ha! I was a bit too hasty.

I recorded myself playing so you can get way more feedback than text could provide:

https://www.youtube.com/watch?v=mHsDz6s6i1c

caeonosphere 2022-10-05 18:55

@100th-coin Wow, thanks for the video! I don't think anyone has recorded a full playthrough of one of my submissions before. Definitely agree about the waiting problem — if the theme had been "every 6 or 7 seconds" I think the game would have turned out better. I just couldn't find the right balance of the ping's speed and fade rate before the deadline. It works fine (I think) for levels where you're constantly moving and keeping pace with the ping, but in levels that require you to slow down, it starts to drag.

And yeah, the level where the ping comes from the center, oof. Could have left that on the cutting room floor.

zevsehg 2022-10-06 03:52

OMG it's so simple and cool at the same time! Great sound design, and visuals!

lvl 5 was most challenging

nobongo 2022-10-06 04:13

Awesome game! I had a blast playing this, even though I was terrible at it. I loved the main mechanic, and the simple visuals and audio all brought it together into a very enjoyable experience overall.

cogent-invalid 2022-10-06 04:19

Great mood and audio, and the wallrunning was a lot of fun. I especially liked the visual effect for the echolocation pulse. Sadly it was part of the theme, but on some levels I kept finding myself doing nothing but jump once and wait around for the next 10-second pulse. I did appreciate how if you went fast enough you could travel along with the pulse, though, so it seemed like the levels where you had to move quickly were more fun than the ones where you had to look around and make precise jumps. (I wrote this before looking at the comments and saw that you came to the same conclusion, lol.)

caeonosphere 2022-10-06 04:20

@cogent-invalid I wish I had come to that conclusion before I made all those levels! :D

gruff 2022-10-06 11:39

I really loved playing this. Thank you! It felt the most original in terms of idea to me so far, implementing a really cool shader effect tying in with the "every 10 seconds" theme really well. Player mechanics seem standard - no insights there although I enjoyed the wall running mechanic and would love to see more of that - maybe a little more forgiving for newcomers :)) The ping shader mechanic has been my favourite visual experience in trying the COMPO entries so far, it ties the aesthetic together beautifully and the duotone/ black n white low poly style is right up my street. The guy with the video review [TIP: worth a quick watch before playing versus after like me lol] coined it nicely "mysterious and spooky". Well done on such a great sub, and thank you for providing a cool experience! :))

shuimen 2022-10-06 12:12

Coooool! I like the mood! Nice work!

unpronounceable 2022-10-06 12:34

Had lots of fun playing this. Can't really say anything that hasn't already been said in the comments already. Good job.

jose-bonilla 2022-10-06 20:47

Beautiful game, with eerie mood (best mood I've seen in the jam so far). I struggled with the "move diagonally towards the wall" instructions, I had to watch @100th-coin 's playthrough to understand how it should be done. Nice audio.

caeonosphere 2022-10-06 20:55

@jose-bonilla Yeah, I just couldn’t figure out how to phrase that better. Glad you were able to figure it out!

ideaspersecond 2022-10-07 06:18

Very, very interesting concept! I would love to see a full version of this idea! Wonderful work!

niccolo-temperanza 2022-10-07 12:30

So this is a far more interesting idea of the concept I worked on, the darkness feels very much organic to the gameplay, I had some issues with the wall jumping at times, I will play it again at home with my gamepad and surely I'll have a better experience.

This one's definitely a winner.

niccolo-temperanza 2022-10-07 12:31

Also I love the use of particle as a way to give the player a little bit of a sense of spatial awarness no matter what. This was my favorite detail.

actuallythemoon 2022-10-07 12:34

Really intriguing mood! My tv started blacking out every now and then and i thought it was part of the mechanics, but then realized my hdmi cable was just dying. Game was good even with that complication tho xD

caeonosphere 2022-10-07 16:59

@niccolo-temperanza Theres no gamepad support, unfortunately! I could add it to the non-compo version if you’re having trouble with KBM?

roboolet 2022-10-07 18:36

Really awesome entry. It's not the first time i've seen this concept of only seeing through sound before, but this might be my favourite out of all of them so far. Wallrunning took a little bit to understand but was fun to do once i did. My only complaint is that it's a little annoying to wallrun too high and fall off the side

caeonosphere 2022-10-07 21:00

@roboolet Ah, that’s a good idea: I could try to detect if you’re going to run off the top and stop that from happening. Thanks for playing :)

paulsams 2022-10-07 22:55

It was an awesome experience. It's just really cool to do this alone in two days. And for "coyote time" in general respect. But I didn't understand why the character was turned in the opposite direction at the 8th level... Forgot to turn, I guess? And it was also a very strange decision not to restart the level, but to return to the menu - it was not the return to the menu itself that interfered, namely loading the level, it brought down the dynamics of the process. But otherwise it was just really cool.

caeonosphere 2022-10-08 01:01

@paulsams Thats fair! I ran out of time to implement an “exit level” function and so just had to quit back to the hub. The 8th level thing I suppose was my idea of a “joke”… maybe it’s not that funny huh :)

zirrrus 2022-10-09 05:06

Great concept and neat atmosphere!

yword 2022-10-09 08:45

Wow, it's really stylish and challenging. Well done! Maybe it will be easier if the platform color is brighter and silhouette glow can move slower.

taximan981 2022-10-10 11:36

Very cool game! The concept was great and the execution even more so. The audio really helped, and the levels were mostly straight forward enough to not force you to wait 10 seconds for the echo. So really well designed as well. The movement felt nice. You have ticked all the big boxes, art, programming, design, sound design. Deserves a really high rating!

kregap 2022-10-10 12:15

Very impressive! (☆▽☆)

real-flamingicecubegames 2022-10-11 18:49

An amazing idea for a platformer. However, I think having the echolocation happen only every ten seconds is a frustrating limitation and led to many deaths from impatience.

The graphics are extremely well done and polished for a compo game, and the sound (especially with headphones) was awesome. This game has some potential, and I think reducing the time between echoes would make this game so much better.

caeonosphere 2022-10-11 19:02

@real-flamingicecubegames Agreed. Like I commented above, the game would definitely be more fun if the theme had been “every 7 seconds.” I couldn’t find a good balance of parameters for 10.

manchmalscott 2022-10-20 00:06

The atmosphere was really great! However, I'd often reach a corner not having seen what direction to head in, and then have to stop and wait ten seconds to see where to go next, which killed the momentum. Overall though I had fun!

hekateras 2022-10-21 11:26

An incredibly unique game, though sadly I didn't get very far. I would love to see this core mechanic explored further, though.

For a Compo game with even harsher time constraints, the sense of mood/atmosphere here is also impeccable!