Puzzle Clock by BackwardsCap 2022-10-11T19:10:53Z ♥ 1
Really cool puzzle game. Took me a good 30 minutes to finish this. I really liked the graphics but I did feel like this could have used some kind of audio to improve the experience. Other than that I had a good time with this game.
LD54 — Limited Space (20)
Mr. FLATFORMER's House by blinyadebil 2023-10-08T21:22:16Z ♥ 2
Holy shit. This might be the best game I've played in the jam so far. Really interesting use of the theme Limited Space. I actually want to see an expanded version at some point. I don't really have any complaints besides there wasn't more. Great job.
Mechanizyn by Lincolnsalles 2023-10-08T21:12:15Z ♥ 1
Simplistic but interesting. I really would've liked to see more levels and variety, but as a start this is pretty solid. I wish I could say more, but the game seems to be really short at the moment.
Mechanical Mutiny by simex 2023-10-08T21:07:40Z ♥ 1
Really well polished game. Pretty fun to complete, if a little unbalanced. I actually let my other teammates die and just put all of the equipment onto the blue guy. Made an unstoppable killing machine that could walk around an entire room, heal, shoot with pinpoint accuracy and deal a shit ton of damage on top of that.
If I had to complain about stuff my only problems were with the UI and the SFX.
The death sound is way too loud. It actually gave me a jumpscare the first few times I heard it.
And the UI for selecting attacks sometimes doesn't work. I'll click on the icon and the grid doesn't show up. Sometimes, the grid will stay on other players if I end my turn while attempting an action. It's weird.
Other than that this was a fun time, and I liked playing it. Good work.
NarrowLabs Rumble by stmate03 2023-10-08T20:34:11Z ♥ 1
Well, the graphics were good. Same with the sounds, but thats about it unfortunately. It seems like this game is marred by poor design choices and unclear mechanics. It also keeps crashing.
The main menu is kinda hard to read with the bright green with scanlines and white text.
The meter management is kinda simple, but it doesn't seem to do very much besides make the player have to press 1 2 or 3 every now and then.
A crosshair would've been nice too.
Shooting and movement is alright though, and like I said, the graphics and sounds are pretty good. I can see a good game in here, but it needs further work. It's not the worst thing I played, but it could certainly be better.
Spaces by Kippp 2023-10-08T20:27:02Z ♥ 1
This was awesome. It feels like a more serious take on the Ace Attorney games. I really liked piecing together the tragic story that was set up here. And the conclusion was really interesting as well. The actual game design was awesome too. I like the fact that you have limited space in the "notebook" so you have to shorten things, possibly at the risk of not remembering entire names.
The sound design was quite great too, and the dialogue was pretty well written.
This is a stand out title for me in ld54 so far. Good work.
Textris by davision 2023-10-08T20:02:26Z ♥ 2
(I played V1) I am a massive Tetris fan so maybe I'm a little biased, but this game is awesome.
I really like the visuals, the sound, and the concept. I can clearly see the Tetris Effect influence with the graphics.
My only gripe is sometimes there is no choice but to mismatch pieces. Other than that I really like this game. Really impressive looking for a jam title.
The Bullet Box by MonsieurDuck 2023-10-08T19:55:09Z ♥ 1
At first I thought "How hard could this be?" and I just blindly spammed the gun onto anything that moved. I then kept thinking "Why the hell am I dying?" before the terrifying realization set in.
I really dig the use of the theme here. Making my own hell was quite fun. Also, having goblins that deter the player from just camping in one spot was a great touch.
I actually would play an expanded version of this. Good work.
Fairy Tale 2: Big Trouble in Pixie Hollow by Matt Green 2023-10-08T19:48:18Z ♥ 1
This is an interesting concept. I'm actually a fan of the gameplay here, I would've liked some more options regarding what to farm and when, but for now this is pretty good.
The writing was great as well, especially that ending. I was not expecting that.
It was a little hard to figure out what to do and my giant died multiple times before I figured out what I was doing wrong. I feel like a better tutorial would go a long way.
And I tried hard mode... yeah. That might not be possible. I almost made it, but I just couldn't produce enough.
I really liked seeing the ai on the fairies move around the screen and doing all of the farming. It was quite satisfying to see happen.
Overall this was a good time. Could've used a bit more, but whats here is good enough.
OneSocket by r8teful 2023-10-08T19:27:49Z ♥ 1
Got slightly confused before the game started. When I found out you can click the wall and the tutorial continues, everything made sense.
Disregarding that, this game is awesome. I really liked the atmosphere of just having to wait on a phone call that may or may not happen, all the while "something" is just down the hall from you. I felt helpless, especially 3 minutes in when I had used all of my speaker plays.
The only part that sucked was the ending. I would've even accepted the cliche "monster kills you anyway" ending for this game. Other than that, fantastic game.
CARGOMBULATOR by ecmjohnson 2023-10-08T19:02:24Z ♥ 1
That was alright. I kinda wish there was a bit more to it. Graphics were nice, and the sound design was okay.
The controls sometimes got in the way of what I wanted to do. I think holding the mouse button should keep updating the player end position. Just a personal gripe though.
The game itself leaves a lot to be desired. It is simple, which is good but I would have liked to see maybe 2 more box types. It felt a bit to easy to optimize the space and get a really high score. Also, some more visual feedback on what box(es) you are carrying would be nice, like a tractor beam or outline.
Overall, solid. Just needed a bit more meat.
The Sound of Light by Germdog53 2023-10-05T18:28:32Z ♥ 2
This was pretty cool. I liked the idea of the "sonic discovery" but I feel like the walls it lit up were inconsistent. This made the final level difficult, but not in a fun way.
I do like the actual graphics though. The sonic discovery looks pretty cool, and I like that activated enemies light their surroundings with a dull red glow.
The sound design is a mixed bag however. The footsteps are a bit too loud, same with the sonic discovery. It was kind of grating.
I like the game concept and I hope to see a refined version at some point.
Pineapple Burger Pizza by godsboss 2023-10-05T18:17:35Z ♥ 1
I think this game is alright, but it could use a bit of work - mainly in the difficulty and sound.
The game seems too easy, maybe there is too much reputation, or maybe the ingredients don't randomize correctly, but I was never in danger of losing.
I like the visuals though, and the actual pizza construction is fun.
I would've liked the controls on screen though, as they are a bit confusing to figure out even after reading the help section.
Nice game though. Just needs a bit of polish.
UPGRADE - OUT OF MEMORY by Worido 2023-10-05T18:08:12Z ♥ 0
Gameplay was actually really fun and addictive, and the visuals were pretty good but I have a few gripes.
Mainly the readability. I found it way too easy for the player to get lost visually when you are trying to pay attention to everything coming after you. I think making the grid slightly opaque while the player is playing could mitigate some of that.
Enemies can also spawn kill the player. A few times during gameplay, an enemy would just pop into existence right on top of the player and kill them instantly. I think a small warning indicator a second or two before they appear would work.
The only other problem I could think of is the lack of sound, but that's not too big of a deal in a game jam. What's important is the gameplay, and the actual game here is really fun. I kinda want to see more of this at some point. Nice work.
Borderline by Tzeo 2023-10-05T17:59:12Z ♥ 1
I will have to echo what those above have said. This game would be cool if it were finished, but unfortunately it isn't. I still respect the time that was put in here.
As for what's there, I like the idea and the use of the theme. Limited space actually works really well for a detective setting. The visuals could use some work but they aren't that bad. I think the sprite offset is a bit janky on the player- whenever I turn his position seems to jump. The audio isn't too bad either, but some more sounds could improve the atmosphere of the room. Stuff like wood creaking, echoed footsteps, maybe even flies around the remains.
Hopefully this gets finished at some point, but for now sorry but I can't rate this too highly. Keep working on it though, I think it could go somewhere.
Dark Reflect_ions by Victor Musteata Potatka 2023-10-05T17:52:00Z ♥ 0
If this is the first time you have made a game then I'm impressed.
I can definitely see the "FAITH" inspiration in the visuals, and the sounds were really nice for crafting a creepy atmosphere. Gameplay wise, it could have been a little better and more clear- some interaction prompts would have been nice. The puzzle hints were cleverly written, though.
Overall, really solid first try.
Warehouse 2319 by Silas Reinagel 2023-10-03T23:23:21Z ♥ 7
This game is awesome. I'm always a fan of janky physics action games and this ticks most of the boxes.
The gameplay is surprisingly fun and satisfying, and the story and voice acting kept me playing. I was, however, a little let down by the ending. I would have liked to see what this "proposition" was.
There was also some really weird sections where the movement felt awkward. Like the staircase, where I actually clipped out of bounds.
Performance was also a problem. Overall though, I can look past some of these issues because it's a game that was made in 72 hours. The passion clearly shows in the end result. I honestly want more of whatever this was.
Honk pong by Guzman 2023-10-03T22:57:21Z ♥ 2
Huh. I had no idea what to expect with this game. I kinda like that there is no description, just instructions. This is such a weird game. I don't even really know if it can be called a game though, there is no victory, there is no failure, there is only the goose.
In all seriousness though, this was a fun experience. The visuals and sounds were great and satisfying. I even tried spawning a fuck-ton of balls to see what would happen and it was amazing.
Tiny Rogue Rumble by juxipolo 2023-10-03T22:48:49Z ♥ 1
Pretty fun game. I like all of the dungeons and dragons combat systems, and the visuals are really nice. There was some cool ideas here, like managing the inventory, how many weapons you have, how many skills they use. I liked picking and choosing the stuff I needed. The game was also just hard enough.
I did run into a pretty serious glitch though. When I died, I didn't really die. I just clicked the stairs and the player moved to the next floor.
I enjoyed my time with this game though, and all it could really use is some music. Other than that, good work.
Fallen Glory by luminarts 2023-10-03T22:26:02Z ♥ 0
This game was pretty fun, I really liked the use of the theme "limited space". It was kinda tense having to constantly deal death to prevent the walls from closing in. I also like how the player looks.
I do think the visuals could have been a bit better though, and the sounds could have been more impactful, and some of the upgrades could have been a bit more clear on what they actually do, but overall a solid entry.
I managed to get 466 kills.
Museum by Poroli 2023-10-03T22:10:37Z ♥ 3
This was an interesting game. I really liked the atmosphere, it was genuinely unnerving at points, but I felt like some more audio would have gone a long way.
Visually the game is pretty great as well. No real complaints there.
The 1st painting had an awesome "oh shit" moment for me when I found out I was making my own challenge. The 2nd and 3rd paintings were kinda dull though. The platforming was really uncooperative. There was too much acceleration, especially in the air, and there wasn't enough deceleration. The player was also sticking to walls like Spider-Man, for some reason.
I kinda had no idea what was happening throughout the 4th painting. It's muffin time threw me off hard. I guess I just wasn't expecting a line like that in a game like this.
And the asylum, while visually great, I think could've used an end point. Unless there was one but I waited around for a while and nothing happened.
I think if the platforming was fixed, and you throw in a bit more audio, this game would be a lot better. Overall though, it was a memorable experience at least.