The Signal by OddballDave 2023-10-07T20:16:34Z
This was a fun little adventure. Really well done.
Foon → Ludum Dare Explorer → Users → Germdog53
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | The Sound of Light | compo | 309 | 3.06 | 3.10 | 3.62 | 3.33 | 2.80 | 2.80 | 2.45 | 3.15 |
This was a fun little adventure. Really well done.
This is a really slick concept and it is well done. I really enjoyed playing it. My only constructive criticism would be to add some concentration music :)
I really like the concept but similar to the previous poster I didn't have a drive to do anything. Some type of unique challenges would have been fun to try.
This is a very nifty and neat game. I enjoyed the game play. There are a ton of features for a compo game, really well done.
I love snake and really enjoyed this. Snakes with explosions is fun!
I enjoyed this. A quick fun little puzzler. The music was a bit repetitive but other than that it was quite fun.
This is an oddly relaxing game. Really nice sound!
I was able to run it and it gave me old school text based RPG vibes. Neat theme, but I did have some issues getting anything to execute. Talking/Looking etc. Needs integration with a ChatGPT text parser :)
This is very fun to play. I enjoyed being able to attach and being able to accomplish the mission without attaching and just pushing the boats around.
Neat idea. It seems like playing a bit blind with the events, but I enjoyed experimenting. Some queues on what to look for would be helpful.
Enjoyable game. Hated the BLONG sound off the barriers as I hit them continually, but I enjoyed playing.
This game is really well made. There are some slight clunky controls when jumping and sticking to the edges, but I haven't played a better made game during LD54 and I've played around 50 of them. Really well done! 5 stars all around.
I enjoyed this game. The gravitational pull of earth when the rocket is flying is a neat touch. Overall well done!
I had issues with the game ending but not being clear on why the game ended. It would be helpful to have hints about where to go from your death. Otherwise, it is a neat theme and a great homage to the original.
@woona This was a fun game. I couldn't figure out the enemy ship attack patterns or if they were random, so that made it quite a bit harder.
I enjoyed this. The experience was calming and nice.
This was a neat little game. The interface was difficult to figure out at first. I couldn't find the scrollbar because it didn't fit on my screen. If you are going to use something like that I think it needs some explanation or something to highlight it more. Overall a fun game.
This is a fun game. My older reflexes had trouble even on easy, so an old man mode may be needed. I also had difficulty picking up what kind of enemy wizard I was facing before they shot, so I died many times to unexpected projectiles. I enjoyed the experience.
This is a really neat puzzle game. It thoroughly enjoyed it.
I love the audio and I feel like there is some potential, but I couldn't figure out how to really make progress. The tutorial was solid for moving, but maybe a little nudge into what I'm trying to do would have helped me. Maybe I just deserved my F :D
First - I love the name. The controls are a bit tough sometimes but I think that is intended. I'm not sure what any of the upgrades actually does, but I enjoyed playing the game.
This is a fun little tilt-table game. I enjoyed it. The music was very relaxing. The times were very tight, maybe consider easing players into the difficulty in the first couple of levels.
The current record is 104.32 seconds for all 5 mazes. Send screenshots of the end screen for verification.
The current record is 89.72! Faster than anything I could do, but the screenshot is legit.
It looks like the Ludum Dare link is broken but it will not let me edit the post at this point (it definitely worked for a little while). Please use the link below.
You can download the game from here: https://drive.google.com/file/d/1W5a-3jM7UChdsN4LLucUfce7X9oca68Y
@berin Thank you for the review. The jump scare part of it makes me smile as that is what I was aiming for with the ants. The UI is bad, I meant to change the buttons and to make a pause/exit screen, but had a hard time packaging it and ran out of time.
@ellaris Thank you for the feedback. The first few maps were trying to introduce the players to the concept so they could finish the later maps. It could have been done better for sure. I also wanted players to have to be in the dark a bit. The enemies glow so they actually can help you see when they are close to walls.
@real-flamingicecubegames Thank you for the feedback. This was my first time making sounds myself, so I have a ton of growth in that area for sure. The inconsistency of the walls lighting up has to do with the method I used. The sonic discovery really should have been a directed cone and ray traced, but I just made it a giant invisible ball that grew. Anything it overlapped lit up, so it led to some strange interactions.
@monsieurduck Thank you for the feedback. The game is intended for you to stop and recharge. The walls don't kill you so you must have been chased by an ant. The ants glow and can actually help you see a bit if you stay ahead of them.
@oter Really appreciate the comments. Would love to check out your game also. I had wanted to make the starting room lit in the levels after the first level as I kinda wanted you to click to see it at first so you saw how the echolocation thing worked. I had ~8 hours left to make changes like this and I decided to package my game and make sure I could upload it. I misunderstood the Ludum Dare limit on 256MB and ended up spending most of that 7 hours getting the game under that limit. Then I found out I could upload anywhere with no limit and the LD uploads quit working for a while anyway :(
@oter Interesting concept. I think there is a lot of room to play with light. Players are so spoiled being able to see everything these days :)
@bentglasstube ty for the feedback! I think there is potential with the idea but it definitely could use some refinement.
There are some minor bugs, but this game is fun to play.
This is cute and fun little game. Reminds me of the games I played when I was 11 on my Commodore 64. Great job!
This is a very interesting game. I really enjoyed the concept and the Alien requests. I did get a request that seemed impossible (4 bloody rooms, <3 bloody rooms), but other than that I really enjoyed the game.
I had a hard time figuring out how to play exactly. There is a lot going on and it doesn't ease you into it at all. Once I got going it was fun, but the learning curve took a bit.
You really captured the old school 2d shooter vibe here. The music, movement etc. Was hyped when I figured out I could double jump. Well done!
I enjoyed playing this game. For constructive feedback, here is what I have. The UI for building could be much clearer. Adding the cost to the icons would have helped tremendously, and having the currency be gold or coins or something more common for currency would have helped me understand it at first. At many times this felt like an idle game, but then I had to click. I think it either needs to be more active (increase prices and have monsters drop more gold?), or less active (get gold as you kill).
I love the fire and smoke. Very neat concept. I enjoyed playing.
This gave me strong Commodore 64 vibes and really linked back to my youth. The gameplay was simple but very engaging and quite fun!
I was able to get my unreal engine game down to 227MB by packaging it without editor components and removing the unreal pre-reqs.