@metagen @mdotedot Glad y'all had a pleasant time!
@kory @candlesan I glad y'all enjoyed the varied attacks! I made special effort to have variety in enemies (a past jam I did had a whole roguelike dungeon-crawler system set up, but only one enemy which admittedly was not ideal).
@airwaffle Great point, I added a blip about known errors. The reason why the hitbox does not line up is due to the way Unity handles button inputs (tying them to a graphic) not accounting for the lens warp post processing effect.
@lakea @krynxx In some regards I wish I made the game easier so it was more accessible to more people, but I'm glad y'all had fun regardless :)
@dovodx Admittedly I did intend for the sluggish movement because I thought it would look nice, but I should have remembered function over fancy (or any other equivalent idiom). Also the melee hitbox is not ideal I agree and now has a place in the known bugs category, thanks for the keen eye! Less important note, thank you for my first ever compliment in regards to music I've created! I have no idea anything music theory nor even what I am doing, but it seemed to work out :D
@a327ex Fair criticism about the audio, to be truthful I just kind of banked on people lowering their volume of their device as a sort of built in audio slider, but I really should have just added something to a title screen.