jakeblake 2023-05-01 05:54
I love the art style! Combining dash and double jump mid air felt a bit inconsistent.
Foon → Ludum Dare Explorer → LD53 → Neverending PetriChore
By snakemuho
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 182 | 3.60 | 34 | |
| Fun | 243 | 3.23 | 34 | |
| Innovation | 241 | 3.20 | 34 | |
| Theme | 264 | 3.64 | 34 | |
| Graphics | 73 | 4.06 | 34 | |
| Audio | 225 | 3.14 | 33 | |
| Humor | 282 | 2.43 | 32 | |
| Mood | 58 | 3.89 | 34 |
I love the art style! Combining dash and double jump mid air felt a bit inconsistent.
@jakeblake Thank you! I've fixed the jumping physics, so it should be more consistent now.
well the style is cool, so as sounds, but without reading the notes i didnt get a point what to do)
Really cool graphics and animations! visually you do a great job. My main concerns lie with the objects/level design as I could never tell where the umbrellas were despite finding all the tents. Other than that, it never hurts to add more enemies and stuff to a game but that is simply always the case with COMPO. Fantastic job, so far one of my favorites I've played!
@kontroman @glove Thanks! I've increased the glow on umbrellas in a downloadable version, hopefully they'll be more noticeable now
great mood!
This is great * Really great visual style. How did you get that pixely aesthetic? Is there a full screen shader applied to the screen? * Love how smoothly the whole game runs * The rain effects are fantastic. All of the VFX are good * Controls are snappy and responsive
@ick thanks!
@candlesan thank you! The pixelation is a scaled down render texture applied to the camera, there's a bunch of tutorials for it on youtube
the atmosphere is fantastic, I like the healing mechanics, combat is a bit clunky (but who am i to talk) level design is good but it would be nice to be able to see farther and not get stuck on so many things, trying to climb buildings that have nearly enough clearance and getting stuck on a ledge not being able to jump was annoying.
This was a fun game! The jump -> dash -> double jump felt really clean and the world was interesting to traverse. A creative take on the theme as well, definitely didn't expect to see any umbrella delivery games :)
I love the atmosphere on this one. I think I might have found an exploit though. I noticed when doing the "spin to slow your descent" routine that if I really spam it while moving I end up slowly gaining altitude, allowing me to just helicopter around to wherever I need to go.
@soloadventurergames @ollie-d thanks!
@pizzasgood lmao I didn't catch that in development, let's just call it a feature
Amazing! --- I really love the PS1 esthetics --- in 3D but with fat pixels on display --- best of both worlds on my batch :-P --- the simple exploration premise works well --- good level design but I found myself stuck, dinn really know where to go --- couldn't reach the highest buildings, that was a bit frustrating --- but the whole artificial intelligence (movie) aesthetics with the collapsed skyscrapers in the sea --- absolutely love that, wonderful thick mood right there --- I like that the spheres run after you so it feels you should hurry --- satisfying when you realize you can kill them --- the pouring acid rain is a fantastic element: it explains why you _**need**_ an umbrella to go outside, why people are stuck in their tents --- great environment storytelling --- I wish there had been more flavour text and interactions with NPCs, different for each tent, mayhap? --- masterpiece nonetheless, good job :-D :sparkles:
@strangeryann thanks a lot! Some of the taller buildings require a bit of precision jumping, where you have to use the dash for extra height. Different dialogues was the idea from the start, I also wanted to add different voices and portraits, but ran out of time to implement it. Glad you liked it :)
The graphics are impressive; I simply adore them. It reminded me of Gothic for some reason. The atmosphere is amazing! The best entry so far!
the art feels nice and interesting, low poly and pixel gives old gen vibes.. the combat feels kind of wonky.. if attack would be in look direction, it would feel better, I guess, but maybe too easy then
the double jump is so satisfying, and its fun to just explore the world, nice job
Game are very good umbrella are very good hide I only found one but i love this art and mood good job
Found the same thing as Pizza's Good with the infinite spin cancel to traverse.
I feel like the game suffered a bit from enforced low render distance. It gives the game a very distinct tone, but it made it much harder for me to navigate and figure out where things were. Also occasionally to figure out where the ground was, and I'd just dump into water. Given that it felt like a bunch of the game was about routing and navigation, this was kind of a bummer. It does look cool though.
I found it hard to determine when I was hitting enemies. I couldn't tell if I was missing attacks, or needed to hit them multiple times.
I liked the art and general tone, and I did finish the game, even if I cheesed it a bit. It felt bad to be sent all the way back to the beginning after falling into a pit much farther in.
Impeccable vibes! Love the lo-fi graphics and the rainy atmosphere. I ended up getting frustrated because I wanted to explore but kept getting bothered and ultimately killed by the balls of lightning which can't be ignored. Speaking for myself, I think the game, with its wonderful atmosphere, would have worked better as straight-up exploration. I also experienced a bug all through the game where the camera would keep drifting to the right, which definitely isn't coming from my mouse (this is on the Windows version). Pressing Esc resolves it, and then it comes back after a few seconds. Really odd!
Great Game, I love the mood! Really original!
@gmaker @dusho @fidrik @twaerd @antonin-browne thank you!
@gametrodon thanks! I realized that dying was too punishing after the jam already finished, so I couldn't implement something like checkpoints. Maybe I'll turn this game into something more and consider everyone's advice here.
@piano-forte hmm, maybe it was caused by a gamepad? I couldn't replicate it. Thank you for the feedback!
@snakemuho ...nevermind, I'm stupid. Yes, definitely a gamepad issue. Sorry for wasting your time there!
@piano-forte don't worry about it, happy to help :)
Great game! I ended up just exploring and jumping around without doing the objective so I can't say anything about the objective. The mechanics on the other hand are great, it's fun to simply explore and jump around.
*Oops, double posted on accident I don't know how to delete.
Love the aesthetics and the moody atmosphere, and I always enjoy exploring an open playground like that. Gameplay is a bit finnicky but fun to learn and master. I get the "Delivery" theme but it also feels like it was inspired by "Shelter", right? In any case this is a refreshing take.
Overall it's a strong entry and one of my favorites so far, very impressive that it's a Compo game too. Great job!
@synthol thank you!
@nazorus hehe, yeah, I usually brainstorm ideas during the final voting round, and some of those end up overlapping and merging when the theme is announced. Thank you!
All my friends are safe ;)
I absolutely love the graphics, I need to know how to do that <3
Besides that I never used the dash mechanics but, as others already found, was mashing the jump button to fly like a bird above the map. The fight is a bit clunky but works. I might just replay it tonight for the mood you send me in. Love it, great job, keep going !
I'm always super impressed when people manage solid 3D games for compo. It is not a skill I have.
At first I wasn't sure about this game; but without even looking at the instructions, I figured out enough mechanics to get through the game. I found all the umbrellas. I spent most of my time looking for the last tent haha.
All in all, pretty solid entry! congrats.
Crazy you managed to get so many mechanics into the game in just 48 hours. Very impressive.
@arthur-sorignet-gautrot thanks! It's all low poly models and a render texture that makes the screen super low res. For the character I used rigify, and for the umbrella I made two basic bones, one is attached to the character's hand, and the other is used to animate switching from one shape key to another. The rain and the enemies are particles, the water is one big plane with a shader.
@matt-green thank you! Modeling everything, scripting and animating the character and the enemies took most of my time, the rest of it was hacked together with a bunch of bad code and duct tape, the music and the menu I managed to squeeze in at the last second. My body hurt the day after I was done lol
It was fun to fly and glide. There were a few times that I glided far across the map because I was already at a high-up place and I wanted to capitalize on it, and it was great.
Some jumps felt a little clunky. I discovered maybe a little late that dashing helped me jump higher. I found that for some jumps, I'd stick to the side of the building before jump dashing my way higher.
The atmosphere is spot on. Dark and rainy. Yes umbrellas are a big deal here. The healing trees were a good idea. I liked that I could see the glow from far.
love the way we were flying around a really small abandoned town helping our friends to find umbrellas, it was cozy id say. nothing much i can say, you did a really great for a compo! one of my favourites entries so far
I really enjoyed the visual aesthetic of the game, the low-poly models with the pixel filter give a look that I really enjoy in games! The rain is also very well done!
However, I felt that the game could benefit from some background music to enhance the overall atmosphere.! I confess that I had a bit of difficulty getting the umbrellas, many times I got stuck on a wall or edge of a building, even trying to jump I wasn't successful, and since the energized balls are fast, almost the same speed as the character, I almost always died (╥﹏╥).
Anyway, you did a great job on this game, congratulations! ♡( ◡‿◡ )
Mandatory victory screen: ss.png
Fun game! Can't say I've played anything like it in all my Ludum Dares. Platforming felt nice, if a little cheeseable with infinite floating — once I collected the first umbrella up high, I was able to see and collect the other three in just a couple minutes. Cool look, too. Always nice to see some non-default 3D Unity games in the compo.
@pincushion @satacat @yumykon @caeonosphere thank you!
nice
lovely atmosphere and movement mechanics! this is a really unique entry and there's some great bits in here. i think it would have been nice to include an umbrella at the start as a tutorial but otherwise well done!
Nice mood. You made great amount of work as for compo game! Great work! 5 for mood and GFX.