The Delivery by aile 2023-05-09T08:12:57Z ♥ 1
Congrats on finishing your first game! Shoutout to Cuddles' grandmother
Foon → Ludum Dare Explorer → Users → ollie_d
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Symthesis | compo | 71 | 3.86 | 3.74 | 3.80 | 3.74 | 3.50 | 3.64 | 3.62 | |||
| 2023 | 53 | Delivery | Soul Weaver | compo | 131 | 3.74 | 3.34 | 3.89 | 3.86 | 3.43 | 4.02 | 3.25 | 3.91 | ||
| 2022 | 50 | Delay the inevitable | We All Die | compo | 184 | 3.66 | 3.66 | 3.57 | 4.13 | 3.59 | 3.66 | 3.10 | 3.25 |
ollie_d leaves an average of 35.7 feedback comments each event.
Congrats on finishing your first game! Shoutout to Cuddles' grandmother
This was a fun game! I found that on mouse at least the aiming speed was a bit sluggish compared to what I'm used to, but I was able to get the hang of it. I really like how you can try to manage the boxes in the center and have them lob mail directly into trucks for you, but it's also very satisfying to just launch them into the street haha. Solid submission!
Love the music and audio in general! I'm not a big idle fan, but this was implemented well. Great submission!
Really fun game! I *may* have busted out the autoclicker just to speed things up a bit, but it was actually fun to play. I'm not typically a fan of the clicker genre, but a clicker themed around managing an expanding empire was more up my alley than others I've seen. Sticks to the theme well, implementation is clean and seemed bug free, and an overall engaging experience -- well done :)
That was an absolute pleasure to play. Very well crafted game, levels were just challenging enough and very polished, probably the best compo submission I've played this LD. I enjoyed the particle swarm animation transition between levels and the one button mechanic. I could see this easily being developed into a successful full release. Kudos!
Really cool take on the theme! I love the tardigrades, animations of the viruses surrounding the cells are great, and the overall game is tranquil and very satisfying to play. Solid submission :)
Great submission. Art is beautiful, music is rockin, storyline is consistent and the characters are cute, diverse, and likable. Really impressive, well done!
Impressive submission -- some of these fonts are really convincingly bad hand writing haha. It took me a bit to get into the groove, but once I got into the swing of things it was fun and relaxing. A nice take on the theme and a well executed game!
Great entry, one of my favorites this jam! Music was on point, art was clean, and the idea and implementation were both great/executed well.
I did notice that you can cheese the game a bit by walking over the sentries -- this puzzle in the gif was still difficult even with this in mind, but it did essentially nullify the throwing boxes for breaking line of sight mechanics.
Awesome game! I also did a hex-based puzzler, so I might be biased haha. I really enjoyed the music. The game reminds me a lot of the line and dot game I used to play back in school. This has a lot of character and that's hard to pull off in such a short time -- kudos.
Really unique game! I love word games and this was a lot of fun. I used to play competitive Scrabble, so I was a bit disappointed I couldn't crank out any 2 letter words or obscure 3 letter ones, but it was a lot of fun just the same. I think this has a lot of potential! Also, would be a game that's relatively easy to translate to other languages or even arbitrary rulesets by changing the corpus which is cool!
That music was absolutely banging. Really fun to control. idk if infinite jumping was intended, but you can infinite jump alongside a wall. Also I got my head stuck in a box at some point and couldn't continue (while fighting the flying guy)
Solid sountrack! I definitely boppin my head haha. I liked this proof of concept! I tried to rotate as little as possible since I found it was the hardest thing to control, but I like the dual aiming concept. Voice effects were great, and the enemies were giving me huge minecraft Steve vibes lol
It's cool seeing a 3D game from Godot in the jam! This is a fun one to just schmoove around in, I wish there were some more movement mechanics since that's the most fun thing in 3D worlds for me. A cool take on the theme, music works well with the environment and gameplay. Nicely done :)
Really cool game! Controls are difficult (as I imagine was intended), but was definitely fun. Music and art go really well together and are both delightful. Solid submission!
Fun entry! Interesting controlling scheme, really cool art style and the music vibes well. I love that you get plopped back down where you start after jumping into the sorting funnel haha.
I liked this submission! I think delivering orders to people is intuitive, yet something I haven't seen many people explore this jam. Instructions were clear, animations were solid. Personally I'm not a fan of digitally controlling isometric games like this since the mapping is off by 90 degrees in my head, but I managed to figure it out and enjoy the game.
Interesting game and congratulations on completing your first game jam!
also @sdelay can Godot 4 even export to web? I thought that was only available up to 3.5
Solid art and audio! Game is cute. I think the experience would've been better (for me) if tiles were all visible at the onset, but I respect the choice to have an exploration component.
Solid physics -- I thoroughly enjoyed yeeting packaged into the star. I think objectives would've made things a bit more engaging, but overall this is a fun and creative entry!
Really clean art and UI for this game! I think this works well as a concept for an overworld kingdom management-style game! I think there could have been more telegraphing in terms of how long each destination would take, but you definitely build intuition over it. Overall I liked this take on the theme and the experience was very pleasant and smooth.
Overall a nice submission! The art is very clean, music is mellow and compliments the art well. The mechanics are intuitive and the instructions are short and effective. I will say that it was a bit challenging to select the tile I wanted to interact with, which feels bad on timed games. However, it works well enough, so well done!
Really liked the music! A good game, solid assets, fits the theme well
Very cozy indeed. This is a very relaxing game, I thoroughly enjoyed it. Great submission :)
Wasn't expecting to see a Bloxorz-like in this jam! Honestly was difficult to figure out the solutions. Sound effects were really pleasant!
I love this game, my favorite of the submissions I've played so far. I wish there were some explosion/placing sound effects, but otherwise this game is perfect. It's funny, art is clean, pleasant, and consistent, and I mean c'mon, I can draw arbitrarily shaped bombs -- amazing.
Also I love levels 9 & 10 (not sure if this is how they were supposed to be done) bombxpress.gif
This was a fun game! The jump -> dash -> double jump felt really clean and the world was interesting to traverse. A creative take on the theme as well, definitely didn't expect to see any umbrella delivery games :)
Great submission! This would've been a game I played all of the time back in grade school haha. I do wish the tilting was more responsive, felt a bit delayed, but effective. I think the game could've worked without shooting the enemies since you already have to shoot all of that 'za
A cool game! I like these branched gameplay, reminds me of FTL/Slay the Spire. It seemed like most of the time I could mindlessly attack, but then I died so I tried something else out. A good submission!
Overall a great submission! Rat controls are clean, mazes are interesting enough to solve given the speed challenge. I think the exits being marked more clearly would've helped, but I managed to find my way so it was obviously good enough!
Wow, a great submission. I watched that video as well and was really impressed with how they did. I thought my handwriting was bad until I watched that/played this game! This would be a great way to (ethically dubiously) collect more training data for classification if you had users label individual characters ;)
Genuinely enjoyed the physics on swinging, really makes you really *feel* like spiderman. Good submission
Beautiful art. I was definitely not expecting the game mechanics utilized given that style! Also sometimes the model would pass right through one of the objectives and nothing would happen.
I really enjoyed the super bounce on the mushrooms, feels good to land them.
An interesting game, always good to see a deck builder. I think I would've fared better if I didn't play this immediately after being awake for 36 hours, but it's a good submission!
Graphically very impressive for a compo submission. I checked out your YouTube channel and saw you have a bunch of tutorials on making this type of art really quickly. Without even watching them I can tell they're useful if you can crank these assets out for this compo haha. Well done!
A cute game! It suits the theme well, and it's smooth to play.
A fun puzzle game, I really enjoy these pattern recognition games
Art and music are nice and pair well together! I think the mechanic is interesting, but I can't seem to accurately get the babies delivered.
Got stuck in the final area, not quite sure how to get passed
Wish there was some scoring system, at least to see how long I've survived. The enemies are all a little too easy to escape from and the sticks are always readily available. Never felt like I was in any danger and didn't feel like playing more than a few minutes since there was no score to beat or anything.
I don't know if using the Minecraft assets is in the spirit of the compo. You're supposed to create everything in the 48 hours, and we all know a team of artists created the MC assets over years.
Pretty fun. Had no problems with the web version. I thought it was pretty funny that you needed to run into the edges/corners to make very tight turns. Would've been more engaging if I could've drifted around the corner, but the game played well without it, so what's the point. I liked the different climates you'd cross and how they'd affect heat. Would've been nice if there were some actual tunes that played when the radio turned on, but I understand not including it, especially if you don't already have a convenient audio engine ready to go.
The font is absolutely terrible. I get the aesthetic you were going for, but it's unpleasant to read. Music and sfx are solid.
This is amazing hahaha. I really appreciate the concept. I do think gameplay wise it's a little too simplistic. Since you can't free anything referenced by the stack you can safely just star GC and spam away. It would make it feel more like a game if there was a penalty to freeing something you shouldn't be able to. Also I think this would benefit from being more real-time. It seems too free to be able to start/stop GC
Really well done. I was a big fan of Doodle Jump as a kid, so obviously this was my cup of tea ;)
For a first game and first time artist/producer, you should be very proud. This is better than the average game I've played from this year's compo and that includes games from people who've competed dozens of times.
Getting some serious performance issues when there are multiple enemies on the screen
Interesting take on the Worlde-like. I do think it's more of a traditional typing game and that the Wordle-like elements could've been a bit more prominent, but overall it was a fun and smooth experience.
Pretty solid game. I like the graphics and I think it fits the theme well. One thing I'd say is that I wish there was a more clear indicator of height since it was sometimes confusing. Overall though a solid entry
Pretty goofy game and I really have no idea how to control it efficiently hahaha, but it was fun
Very cool game. Really like the aesthetic. The art and music go really well together. Enjoyed the experience :)
Nice little game! I love quick clickers so this was quite fun
Really fun to play around with the the double pendulum! Sorry you ran into issues with Unity's physics, but I think the end result is pretty neat.
Interesting remix of chess with some cool mechanics. I think some of the UI was a bit confusing, but I liked the idea of having to plan ahead to make sure my pieces weren't self-captured.
"Science... Energy" Lots of fun! Great graphics, great gameplay, just an overall really polished jam submission.
Overall a pretty fun game! I do think the wall jump timings are a bit too unforgiving, but I really like the mechanics and enjoyed playing this
That was a lot of fun! The music is hilarious given the destruction. I loved maneuvering on the welding cart so much that I used it rather than teleporting haha. Also I noticed that if you weld something then go back and re-weld it, it gets stuck in the permanent welding animation state
Interesting environment. I wasn't able to interact with objects or the environment for some reason, even after reading the instructions. Also at some point the ant just started moving by itself and I couldn't control it haha
Genuinely very fun. I don't usually like platformers, but this one feels really tight. I love the concept and I think it fits the theme very well. I like that you have to be conservative with the jetpack, reminds me of Worms. Well done!
There's a sound in the game that might be the motor sound, but it sounds like a crashing computer haha. I think having some doodads on the side of the track like trees would've made it a lot easier to gauge my speed because it wasn't clear if I was moving some times. Overall I like the aesthetic. Also I wasn't sure if it was intentional, but I think it's hilarious that the acronym for the game is smd
Would've been cool to see some idle clicker-like elements added to this to make it feel more game-like. I think the music is quite effective and the intro was very cheeky which I appreciated, but I do think there's something missing.
I didn't really understand the building concept. I was able to harvest materials no problem, but failed to ever build anything after a few tries. Not really sure what I did wrong there as I read the instructions. I think this has potential and I appreciate the sensitivity slider in the main menu since the default is insane
Nice to see other Godot games :)
I liked the ambiance a lot, but I wish there were more enemies at the start and that there was less downtime. Also the game crashed once the monster got me. Overall I like the PS1-esque aesthetic, but I was hoping to just mow down hordes of enemies
Good stuff! I like the aesthetic and I think the music fits well. I do think that that the crossbow bolts fire too slowly, it's painful to aim with them. The most effective strategy for me was to stand directly in front of a projectile to shoot it. Also sometimes the ships would drop health packs that would permanently stay off stage, so I couldn't get them. Would've been nice if they had some gravity that was always being pulled in to the queen. Overall a well done project
Glad to see a fellow Godot user :). Getting pretty bad performance on my machine (I do have a GTX 660 to be fair). Also in the UI, the audio is panned to the left, did you use an AudioStreamPlayer3D or 2D there on accident? By default I believe 2D is panned to the left, at least it was whenever I used it. Sounds fine in the actual game though!
Solid game, quite polished. Music is great, did you not make it yourself? I can't vote on the audio, would've given it high marks.
That was genuinely really fun. I'm impressed with how much you were able to get done within the jam period. I do think you could've really easily stuck to the theme if the candle DID deplete and you had flaming arrows that could reignited it. That way you'd have to balance out shooting enemies and shooting your candle to keep it alive. But genuinely well done, my favorite game I've played so far from LD50.
Graphics are really nice! Had no problem running it on my Windows machine. There's something very satisfying about just going straight to bed out of defiance haha. Well done
Cool that you were able to submit this to 3 jams simultaneously. I think the depth is not clearly communicated and I wasn't really sure what I was about to hit if anything. The graphics do look quite good though and I enjoyed the music. Overall impressive stuff
Honestly really well done, really cool to see something hashed out from someone young. Pretty fun to schmove around and dodge the evil squares and I really like the effects on the shapes and the background music is very effective.
Not available on itch still
Tried running it on my version of Godot and it said the version wasn't specified, so I couldn't test it.
Can't play on itch
That was really enjoyable. I wish I had the ability to make more money so I could skip more and place better pipes -- it was frustrating to have that control taken away. But it was a lot of fun!
Interesting to see a card game submission. Pretty clever stuff and I like that anybody with a deck of cards can play
Give me some south-park esque vibes to the graphics. The court was kind of disorienting and I found that spamming WASD at the same time when the were at the judge was a very effective strategy since I couldn't process them that quickly. The sounds were a bit jarring, but I get the limitation since it was a jam
I love slay the spire so it was cool to see a deck builder in the jam. The UI was kind of confusing when it came to selecting options because I was expecting the option selected to be in white and not black. I think it would've handled better with a mouse, but otherwise a cool submission!
I felt quite disoriented throughout the game which I think is part of the point. The music makes me feel uneasy and I think that's also the point. I really didn't understand what the objective of the game was, it was very unclear. Like everyone else said, some tutorial is needed.
LD55 — Summoning (21)
My Little Demons by Kaish 2024-04-18T17:48:17Z ♥ 2
I like the mechanics and I think the art is very well done and suits the game well. The different demons all go very well together. Unfortunately there's a bug on level 5 where I died with summoning still active and was not able to restart the level
WWWWW: Wily Wazza (the) Wizard's Wacky Wadventure by ThaProfesional 2024-04-18T17:40:10Z ♥ 1
The character is quite finnicky to control, but it's very satisfying to go super fast once you get the hang of it. I tried to do a lot of mid-air obstacle jumping, but it didn't work most of the time since if you're even a little off on the collision box you just instantly die haha
Burn with me by Nozomu57 2024-04-18T07:49:19Z ♥ 2
This is sick! Big fan of deckbuilders, I built a prototype for a deckbuilding system for the compo, but didn't actually include any deckbuilding elements to make sure I could balance the puzzles for the jam. So I'm super impressed with this submission since this is a fully fledged experience! Kudos
Nose Deep In A Book by Yorsh 2024-04-18T02:39:20Z ♥ 1
Solid entry, very clean graphics. Fairly unique too out of the rune-drawing entries
Infernal Refreshments by MissingPixel 2024-04-17T16:13:16Z ♥ 1
Nicely executed! The art is very nice and the puzzles are well designed.
A Heavy Crown by OddballDave 2024-04-16T04:45:47Z ♥ 1
Excellent submission! I can't believe you were able to include so many permutations of activities in such a way that seemed fluid. The art is effective, music is good, story is engaging, and it's a unique and successful endeavor. Also as far as I'm concerned, I got the correct ending, the church has been forgiven for far too long
Screenshot 2024-04-15 214220.png
Summar by FrankBevr 2024-04-15T06:25:17Z ♥ 0
Screenshot 2024-04-14 232501.png
I've invaded sketo
Summoner's skirmish by cleverdumb 2024-04-15T06:21:27Z ♥ 1
Got a 7 minute run! I'm a big fan of dodging games like this. I think I could've essentially gone forever since I got the hang of manipulating the enemy's bullets. I honestly wasn't even shooting them or using the divninities because I was happy just dodging haha
Conjurers Catacomb by xilentor 2024-04-15T05:59:52Z ♥ 1
A fun Sokoban! There's an unintended mechanic I abused where you can drop a crate on your wizard and still proceed. This lets you solve some puzzles trivially, but a lot of the ones with space restrictions and gates were not as affected. Overall well done!
Hole-ly Shift by wo_ri_gou_le 2024-04-15T05:52:21Z ♥ 3
I liked this! I think the art is very effective and the little guys are really cute. Audio is minimalistic, but effective. I just wish I could kill them faster >:)
MagicSircle Paint by Absolute Garbage 2024-04-15T05:41:21Z ♥ 1
I definitely did not draw a dick
12 Vengeful Ghosts by DecadeDecaf 2024-04-15T05:17:03Z ♥ 1
I enjoyed this game quite a lot! However, I kept closing the window on accident on Firefox since I'm using WASD and dodge with right ctrl. Ctrl + W closes the window! Who knew!
Anyway, I think the game itself is really well made. Great audio, great graphics, and a very engaging and challenging core game. Very solid submission!
Sum,mon by o3a 2024-04-15T04:58:42Z ♥ 1
SUM, MON!
Edit: My friend and I keep fucking saying SUM MON over and over. We liked it so much we clipped the audio and added it to our soundboard in discord lol
Wrath of Wrathmus by Fredrik Andersson 2024-04-15T04:23:48Z ♥ 3
The real villains were the Kevins we met along the way.
Against the Titan by CodeRaurus 2024-04-15T04:12:59Z ♥ 1
Very nice! I got all the way through it and enjoyed it for the most part. I do wish the game was much faster at the onset. 1.5 felt still too easy, but was a good pace. I just chose increase speed every time. Also I would introduce the black keys sooner and (I'm sure you already thought of this) but have multi-notes to spice things up :)
Necro Summoner by Vasco Freitas 2024-04-15T03:52:15Z ♥ 1
Very well executed. I've never played vampire survivors, but I've really enjoyed the survivor-likes I've run into and this one is the best so far! Art is great, gameplay loop is well telegraphed, and everything runs smoothly, well done!
Court Summons by dishwand 2024-04-15T03:39:54Z ♥ 1
Excellent soundtrack, and the assets are very effective for this style of game. I'm fairly sleep deprived so I was pretty bad at it haha
Haunted Forest by zimny11 2024-04-15T03:35:50Z ♥ 2
I like the aesthetic, I'm not sure if I was doing something wrong, but I couldn't kill the weird antler guys. Hit one a bunch of times and it didn't seem like anything was happening. I was able to sacrifice a corpse on a stump and open a secret path, which I very much enjoyed!
Desire Roulette by Antarktis 2024-04-15T03:30:08Z ♥ 0
If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found
Dungeon Summoner by magnusfurcifer 2024-04-15T03:14:30Z ♥ 2
the real winner was the spirit of easter all along.
Fun submission, still not sure what all of the ingredients were but the game looked solid and played smoothly!
Voir Dire by danman9914 2024-04-15T02:56:50Z ♥ 3
Excellent game as always, I see you've also been inspired by playing a lot of Balatro ;)
There seems to be a bug where various members are called Sherif. ~~Also, I had a skele from the necromancer, then he was supposed to spawn another (there was room), but my first skele was just teleported to the last available location.~~ Got some bad RNG on the first few runs, but overall a great submission.
Great use of the copyright lift btw
edit: upon replaying I realized the exact interaction as written is what happened and the first skele died and then a new one was spawned :)
Screenshot 2024-04-14 195631.png