hora-timer 2023-05-01 23:48
Fantastic, very creative
Foon → Ludum Dare Explorer → LD53 → POST'HIT
By paullyaudet, charliemrl and mathis-bressaud
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 137 | 4.06 | 25 | |
| Fun | 73 | 4.10 | 25 | |
| Innovation | 147 | 3.91 | 25 | |
| Theme | 324 | 4.15 | 25 | |
| Graphics | 229 | 4.21 | 25 | |
| Audio | 106 | 4.08 | 25 | |
| Humor | 148 | 3.89 | 25 | |
| Mood | 370 | 3.78 | 23 |
Fantastic, very creative
Very happy-dappy game with a such a nice game-loop. It's simple but works so well and can be expanded a lot. Sometimes the ones that threw stuff went quite wild there, brown big packs. Love the overall vibe of it, splendid work!
feels very polished, sounds are weird but also good. no issues with it really, good game
Pretty solid game overall from what I could play, unfortunately for me it does seem to be performance heavy, so it ran pretty terrible on my hardware.
Amazing, great idea, really fun and polished! So cute and funny as well, great job.
Always checking on your entries ;)
Not as complex as your previous ones, but still very polished experience, with BEST sound design even. The game was really fun and that is what matters :)
OMG its so good, the music is so cute the little letters are so silly i absolutely loved this game!!! 10/10 really fun
This was really funny and fun. Easy to pick up and satisfying animation and sound. :)
Great game, very polished. Liked the graphics, animations, sound, music - so, everything. ^^ Really fun playing it!
Proud top 30 player here =) It was fun! Would be cool to play it in coop with my friends.
Nice game! Sound and graphics are perfect. For me the controls and movements are a little slow, like you are moving on ice, but overall the game feel great!
Love the art and animation style :ok_hand:
@dmitrygalias yeah I understand your feeling. the balance between smooth and responsive movement isn't well balanced ^^"
These small envelopes are really cute, I love them!:heart:
This was a fun game! I found that on mouse at least the aiming speed was a bit sluggish compared to what I'm used to, but I was able to get the hang of it. I really like how you can try to manage the boxes in the center and have them lob mail directly into trucks for you, but it's also very satisfying to just launch them into the street haha. Solid submission!
A really fun and hectic game! The audiovisual style is great, hearing all these letters yell as they fly towards their trucks was pretty funny. :P From the gameplay standpoint, I really liked that you could get rid of the evil parcels by throwing them on the trucks, and that it forced you to be quick or they'd throw other letters back.
I'm not sure if allowing other letters to walk off the trucks they've been loaded to is a good idea, though - to me this felt too much like I was herding cats, losing progress I made through sheer randomness.
I also found one bug, when occasionally the truck on the top of the screen sometimes kept counting down past 0 and going into negative numbers, but I didn't manage to pinpoint exact circumstances of this happening.
All in all, it's a great looking game, and I had a lot of fun playing it. Really polished for a jam game, well done!
I have no words... sound design, arts, game design, gosh your game is awesome :o
You even add cutscenes !!! Bravo :)
I could play this for hours... honestly unbelievable that you made this in in only 72 hours. gg
Was a really solid entry. Polished in every department. Felt like it took a little getting used but that is not necessarily a bad thing. Although would have appreciated if you still got points when yeeting letters in after the truck starts moving.
@ollie-d as I said in a previous comment, have responsive and smooth movement wasn't well made. I think that this point was even more "unfeel" good than if the aim wasn't smooth at all :/
@lcstark Thx for this big feedback :o The fact that letter can go away from the truck was the little touch of chaos that we like in our games. Sorry if that bothered you but it was the point ^^ For the bug, we already had notice but this time we have not enough motivation to go debugging post jam so we let the entry only in a 1.0 state.
@surfa and... we tried ^^" But we have not figured out how to fix that. At the second day it was functionnal and total part of the game but at the end we messed up somewhere and the mechanic was gone ^^"