noisecontroller by lamogui 2015-04-20T12:32:00
That's very impressive and cool, but it's easy when you understand the trick ^^
Foon → Ludum Dare Explorer → Users → Tomtomgome
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2025 | 58 | Collector | Call Hector | jam | Fun | 4.52 |
| 👥 | 🥉 | 2024 | 56 | Tiny Creatures | Mini Beaker | jam | Humor | 4.56 |
| 👥 | 🥉 | 2024 | 56 | Tiny Creatures | Mini Beaker | jam | Theme | 4.63 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | 👥 | Seagnal | jam | 100 | 4.03 | 3.76 | 3.50 | 3.94 | 4.28 | 4.37 | 4.29 | 4.24 |
| 2025 | 58 | Collector | 👥 | Call Hector | jam | 6 | 4.43 | 4.52 | 4.17 | 3.85 | 4.45 | 4.23 | 4.32 | |
| 2025 | 57 | Depths | 👥 | The OPERATOR | jam | 25 | 4.33 | 3.95 | 4.20 | 4.37 | 4.45 | 4.26 | 3.97 | 4.41 |
| 2024 | 56 | Tiny Creatures | 👥 | Mini Beaker | jam | 4 | 4.47 | 4.26 | 4.17 | 4.63 | 4.68 | 4.41 | 4.56 | 4.38 |
| 2024 | 55 | Summoning | 👥 | Sumo Honing | jam | 76 | 4.15 | 4.01 | 4.05 | 4.25 | 4.05 | 4.36 | 4.01 | |
| 2023 | 54 | Limited Space | 👥 | SPICE LIMITED | jam | 147 | 4.03 | 3.56 | 3.40 | 4.11 | 4.44 | 4.13 | 3.29 | 4.05 |
| 2023 | 53 | Delivery | 👥 | Daily Vrai | jam | 114 | 4.10 | 3.91 | 4.08 | 3.85 | 3.98 | 4.26 | 4.05 | |
| 2023 | 52 | Harvest | 👥 | Far VVest | jam | 298 | 3.63 | 3.86 | 2.50 | 3.23 | 2.98 | 4.43 | 3.53 | |
| 2022 | 51 | Every 10 seconds | 👥 | There are 10 types of 10 seconds | jam | 466 | 3.62 | 3.54 | 3.35 | 3.35 | 3.89 | 4.14 | 3.76 | |
| 2021 | 49 | Unstable | 👥 | Hun's table | jam | 317 | 3.84 | 3.95 | 3.51 | 3.80 | 3.90 | 3.90 | 4.39 | 3.92 |
| 2021 | 48 | Deeper and deeper | 👥 | Minet | jam | 629 | 3.67 | 3.56 | 3.05 | 4.17 | 3.38 | 3.92 | 3.32 |
That's very impressive and cool, but it's easy when you understand the trick ^^
Nice art and title screen.
But the game is not well balanced so it's quickly repetitive and we can't see the statistics of each monsters.
Absolutely love the graphics, This 2D/3D mix reminds me of my dear paper mario experiences. The game seems to be lagguy on my computer but maybe this one is on me :thinking: Anyway, had a great time trying your game out :)
fun and simple little game :) One thing that has not been brought up in the comments and that would (I think) Improve the game experience : Make the oxygen level more visible to the player (by centering it on the player for example), because it is kind of frustrating to move you eyes between the fish and the timer and on top of that it would increase the stress level of the player beeing constantly reminded that he has a limited amount of time :)
The falling rocks are very hard to doge, and it might have been nice to have the mining ray align with the mouse indicator to make where you mine more obvious. But as is has been said the mood is well managed and the style reminded me of old FPS games
The start of the game feels kind of slow, it's not very pleasing :thinking: But the upgrade system is pretty cool and I love the environment!
So I was kind of disapointed when I wasn't able to go below 99m, But then, I discoverd that you could go higher and higher :D craked me up Besides that, the game has a nice mood and a nice level of finish on some things, but there are no ressources at the begenning :thinking:
This game reminds you that we are lucky to get our food from stores and not get it ourselves :D The quirky controls makes the game fun to play
The controls are hard to grasp with the isometric vew, but the graphics and the experience feels clean and polish, and it's fun to play !
Moving the character is a pain. The movement is tied up to the animation and it makes it very difficult to move precisely. However the game looks great, the mechanics are fun and the feeling of deeper and deeper is very present
I AM SOOOO GLAD To find a good old hand coded game :D I wish we could have done the same, maybe some day... I weren't able to play with my keyboard for some reason, but I tried with the joystick and it worked ! The game is hardcore though so I didn't even manage to kill one enemy... Or maybe I am missing something :thinking: Anyway, good job :thumbsup: ( Edit : I like... I mean... LOVE puns that write themselves haha)
I really like that interpretation of the theme ! I wanted us to do something similiar but we went with something a bit less original. Beside that the game is well polish, feel wholesome, nothing much to say :)
Fun litle demo :) One advice I would give is to make the enemies detach a bit more from the background, at first I though I was blocked in an invisible wall but then I realised that it was a robotkiller fridge :D You could either justify that by saying that they are cloaked but that's not that fun of a mechanic. And you should also consider colorblind people for example, they need strong contrasts in color in order to see some things :) Anyway, for me it was fine but I'm just giving you things to consider for your next entry
Exellent sound design ! The game is short lived, and maybe some UI elements would have been appreciated, but overall it was a great small experience.
The game is not always clear in what it wants you to do but I notices some nice designs in the levels. I think the game il lacking some animation but it's still a very good entry with nice graphics :)
Very nice concept, Nice mood to it all, I admit I used the Walkthrough (because I don't have all the socials) so thanks for putting it up (But I didn't rate the fun and overall as I felt I wasn't really qualified to judge them)
I came to see your game cause I figured from a comment you made that it was hand coded. It's fun to play but the mechanic of the beast gathering the ressources for you is kind of weird. But I love the graphics and the universe
As some people have already pointed out, the mining is too slow. Seeing the cavemap afterward I'm a bit sad because it looked like a cool map :( Also it seems that I couldn't loose life :thinking: But maybe it's because I haven't encounters enemies that could deal some damage
I don't enjoy that kind of game, I didn't enjoy your game, So I guess you did it well :D It ticks all the good boxes besides my subjective opinion.
Very interesting gameplay, I really liked the Idea. A bit hardcore for me but I'm a noob when under pressure :D
Very well polished, and I like this kind of humour :D Experience very much apreciated (Even though Art and SFx, and VFx are not present)
Multiplayer game ! Nice touch ! Not a huge fan of the art and sound design BUT they go very well together and don't feel out of place. Anyway it's fun to play
It reminds me of a game called "Indestructible Tank" that I used to play and love. I very much like this style of gameplay and it's fun to play. Also, cudos for the cover Image :D
Nice ending haha, I love the art and the sound design, I got tired of the gameplay and found an exploit when I realised that the invicibility time is very long. You can rush through the level without taking enough damage for you to die before finding some health pickups. But besides that the game has a good level design to learn the mechanics and all
Well, that was a disturbing experience :D very different from what I played to far... And I found a bug and got stuck to the fish level I think :thinking:
The art is nice and fun, the game simple an coherent, pretty good job. I have complaint on the inputs, I don't know why but I kept falling of platforms which prevented me from speed running the game (I think the jumps is not very permissive on mistakes, if that makes sens)
I didn't feel like I was going deeper, but I was deep into the game. I got carried away with the story as the minimalistic art and music makes it immersive
Nice environments, nice mood, it is very immersive. The game seems to be buggy (or maybe it's be design I don't know but some weird stuff where happening with the creatures :thinking: ) et the pacing feels a bit too slow, otherwise it's a nice experience !
The sound design is very satifying :) The game kind of lack purpose but I gave myself the task to gather ALL the gold and it was quite fun. So I think it would have worked very well as a puzzle game where you must not let a single gold block pass trough.
A Completed game so that's nice ! It took me a lot of time to figure out that you needed to put blocks on the buttons. And the buttons are not visible enough because some are green on green, so maybe next time try the make gameplay elements pop out visually, so the player doesn't wonder what to do :)
I really loved it, looking at the comment I feel like I over-enjoyed the game but to me at least (a really bad player) the experience felt balanced and I was immersed in the gameplay
I love the graphics and the fame feel complete so that is always a good surprise. The lack of sound effect to me is not a problem as it is a major part of what constitute the mood of the game. My complaint would be on the balance of the three weapons : They do not feel very different. By that I mean that It was not obvious which one was the best for a given scenario, and they all felt kind of weak (which is not necessarly a bad thing). Anyway, good job :thumbsup:
Every time a bomb explodes I get a mini heart attak because of the sound :D otherwise it's a nice little game, and the graphics are cute
Very nice graphics, and nice mood overall. The theme is well respected. On the feedback that I could give : - The Audio mixing when changing character is a bit rough and that diserve the audio - When the fire guy moves on rocks it stops and this is slightly frustrating - I did not really play it as a puzzle game but more as a die and retry, I don't really know why...
(But this is just nitpicking :D the game is great and feels polish)
Amazingly impressive for the time given ! We made a similar kind of gameplay, and our game is way less polish than yours...
Took me some time to figure out how to move properly, and how to read the orders properly haha ! I was confused by the fact that the number was in from of the ingredient. But it was fun to play :)
Nice mood, And the instability in the game is really nice. But it lac some polish and tutorials, because I accidentally discovered some mecanics. One other thing that would have been good is a clear ending, because I was wondering not knowing what I should be doing
Amazing level design, amazing mood, graphics and overall experience feels very polished. The only critics I could make on the gameplay is that with the various camera angles and low luminosity the navigation is sometime hazardous and I did not always understood where I was going. Even that was not that much of a bother
I respect a lot custom engines, it's one of my goal to publish a game made with my own one day. The way you made your graphics is really clever, making sense of something that would usually be called "buggy". Very impressive performance and I think it does it's job very well !
I had to test your game since we made the same pun :D It's funny, even though some mini games are not easy to understand. We almost made a warioware just like you so I relate to the temptation x)
Amazing ! Gripping gameplay, for a compo I don't have much negative things to say. I would love to see this as a full fledged game, I hope you'll get your 20 ratings
Loved the experience :)
Very cool mood, very cool concept, very cool mood with the music and the graphics, It's not perfect but it's a very cool entry :)
Very interesting concept, I like that you thought out of the box for input and such. It's not that fun to move around though, but I think that if I was a bit more used to it I would be impressed with myself. I would have put the input panel directly on the player instead of "below the screen", because you don't really enjoy the game much as you are only focused on the input. But I truly enjoyed testing your experiment :)
Interesting and funny concept :)
I like the 3D/2D effect. However it sometimes make it hard to aim at the enemies. Also you might want to choose specific art direction, for example particles are way more detailed than the 2D sprite and thus they stick out in the scene. That being said it's a very fun game to play, with nice mood and gameplay :)
Aside from the balancing, I would really have loved stats about upgrades and towers. It is a bit frustrating to upgrade blindly :) But the game is quite bug free, well rounded that's always a good thing !
Really well crafted mood, nice graphics and very original Idea ! I would have prefered the controls to be inverterted somehow, it took time for me to get used to it
Almost perfect execution as always. The game is very fun, you got me with that damn leader board. I tried to put an easter egg there (But I went too fast and missed an X -_-)
Hidden Gem, I love this game. It's a really good idea. I wasn't able to finish the game, but I played it more than any other game I've played so far as I am a fin of slay the spire :)
The game is a bit bugged and I didn't understand What I had to do. However the graphics and mood are nice. When doing a FPS one thing that makes it easier to aim is the addition of a reticule, i don't know if you planned it and didn't have time or not
I love the fact that you can shoot at a tornado. The game is overall very well polished. I would have like a health bar just to know Where I was with my life.
Nice Game, It's the king of gameplay that I like. The main problem has already been brought up : You can sell for more money an Item you bought from less money at the same station, so you don't have to move in order to get rich ! An ingame toturial would be nice. An maybe introducing mechanics one at a time, it is a bit overwhelming at the begenning :)
Hehe I though you tried to do the same benary joke as us, it's funny that 1010 means 10 in binary ^^ Anyway, nice game, the fact that you can get stuck in the doors is very sad :/ But The concept is very nice !
@sagiii The lifetime of the game is meant to be 1010101010 seconds in binary :p But we agree, it's difficult to hang on until the end, we did it for the joke :)
Not very original gameplay but it works well with a smooth execution. Excellent mood and music ! And fun graphics :)
Very sad to see that I can't play forever because the music ends :(
The black holes slowing down time was a very smart Idea. And I really liked the graphics. I think that you should have kept the direction of the objective on screen Because I frequently lost track of where I should have been headed. (But it would have broke the immersion a bit so I don't know). Very good entry
Loved it ! I really like the Idea of having too much text to read. I replayed the game multiple times to read more and that's where I saw that you really put a lot of effort into making every scenarios feel unique and I really appreciated it. The only thing that didn't work was on my first run, a meteor comming but noone was a vampire, and so some dialogue didn't make sense until I had a meteor and vampire at the same time. Other than that, great mood, greate graphics, great writting Karl is my fav
The controls are very smooth and very nice to use. The overall mood of the game is very well crafted, I personally really like the minimalistic introduction and the fact that you kind of have to discover the controls by yourself. Adding some living danger to the game and you would have had an amazing horror game (kind of funny that it is a random harver/collect game :D)
Also the game is well polished, not bugged, and that is always a big win for a game jam!
This game did not helped me like carrots more. Thank you for the endless game mode, my longest run was 25minutes, I needed a few test run to seek the best strategy. The difficulty is kind of a bell curve, but once you have enough upgrade you are just OP and can last forever.
Super fun, enjoyed playing a lot, love the animation of the tomatoes.
Very enjoyable experience, it works well, it's engaging, it's hard but not that's part of the fun, I'am bad at those games but that's also part of the fun. All in all very good game
I found a lot a cool things with this entry: - Having your game localized is very cool - Having to crave for the narration because the gameplay is very repetitive (in line with what the character is experiencing) - The gameplay phase works pretty well so even though is it repetitive it's not painfull - Overall very immersive mood
I think the narration could be improved, but the execution overall is amazing, congrats
Interesting concept, There are some funny Ideas in there.
The would need to give the player more feedbacks for a better experience, So that the player has more information about which actions are available to him, and which ones are inaccessible.
But interesting experience nonetheless ^^
Reaaaaally love the art on this one, too bad the game doesn't have any audio to perfect its mood.
The gameplay loop is difficult to grasp, and I ran into a few bugs that prevented me from playing properly: - on my first run : An ennemi had 0/10 life, but the fight was still on and I was stuck - on my second run, I had the enemy at -6 life an its death wasn't detected so I go stuck again - Third run I couldn't select the boss in the fight T_T
All in all, even the the game could have been debugged/Play tested a bit more and the game design equilibrated, there was all the ingredients to make a very good entry, especially on the art side.
Very good and very fun game, the concept is very catchy and it's overall very good. I got stuck once on the map and I had to reboot completely because I couldn't do anything anymore, maybe I missed something :( And even though I tried hard (really) I couldn't defeat the boss, it's just too strong :D
Almost perfect for a game jam. Art direction is incredible, blends very well with a cool audio to give an awesome mood. The concept of the game is very clever, even though I figured out that you could just rush through a level instead of trying hard a playing the way it is supposed to :p
But without that hack it is very cool to have to learn a levels to figure out what the best course of action should be.
The itch link was not working for me
This is definitely my kind of humor, I would have upgraded one of your quote : Rick and Mortis, I would have gone with Rigor and Mortis. The game is full of thoughtful ideas and meta stuff. I really love it.
Sadly, The game crashed of Friday when I tried to talk to the first gargoyle :( And I had my Thursday score copied to the Friday one during the night, so there is a bug here somewhere
Such a good mood with a very original concept. There is also a lot of content and details for someone solo, that's very impressive. I've look through your page And I see that you've been honing the moody aspect of your games, that's very interesting to see and quite inspiring to do the same
Love the representation of the character, It's a good example of "work with constraints" (aka we don't have the time to rig and animate characters and yet we want our city to feel alive). At least that is how I interpret it x) But that's really clever.
I did not enjoyed the mechanic that much but the game was still fun to play, and that's helped with the first person view increase the feeling of immersion.
I also very much appreciate the level of polish this game has, it's always veeeery pleasant to have a game with very few bugs, and a full game flow with menus.
Very good job !
Very nice graphics and I love this kind of humorous games. I ended up having the same problem as Tsuya where I couldn't see the dialogues which is probably very sad, also you could spam the E key at the client would respawn
I love the 3D+2D kind of esthetic (paper mario fan here), and together with the audio it provides a very nice an peaceful atmosphere.
I would says that what is lacking in your game is feedback, for example I didn't notice that I had picked up clues to help me. But other than that it's a very nice entry :)
It is very thoughtful of you to have implemented multiple endings for a first time, that immediately add depth. Art direction has a global coherence which is always a good point.
You could mainly improve on the controls, having something more dynamic, but those concept are not easy to put in place.
Overall very cool :)
Good mood and sound design. I think the animations could have been faster to give the game a bit dynamism (but that might have been detrimental to the mood)
And maybe I suck but I find the game very difficult x) I'm going to blame bad dice luck for that
Very good graphics, music and mood. Also, kudo's for localisation, that is always very cool to see that.
On the minus side, is it me or the levels never end ? I would says that you feel too passive while playing. I end up always watching for my ship to get destroyed :/ So maybe have the rounds be a little shorter ? Also, it would be nice to close selling menus when you click outside the ship, to better enjoys the view (of drifting death stars ;)
Interesting Idea, I hope you will have your 20 ratings. Sadly, I didn't feel my prompt had an impact, I don't know if this is normal
I am very attentive to little (big?) details in games, and the fact that you did those animations for intro and outro is something that really appeal to me :D
The game in itself is good a well polished. Nothing more to say
Regarding art direction, I think I would have preferred a 2D/3D mix style (like paper mario) in order to have the same styles as the animation throughout the game (it's just me being very picky because I like consistency ^^) But the game is beautiful as it is ;)
Always checking on your entries ;)
Not as complex as your previous ones, but still very polished experience, with BEST sound design even. The game was really fun and that is what matters :)
Veeeery sad that there is no ambient sound... I would have loved to gear seagulls, paper creasing, maybe a boat far away, the waves on the beach... I would have given so much to the atmosphere !
Besides that the gameplay works very well, you did a good job for a short game time like this, and it feels satisfying to send the proper letter to the proper receiver :)
Same as the other, level transitions weren't smooth. But I quite liked the game overall, very pleasant to play, engaging, coherent graphics, nice music. Nice work !
Haha so cool, we also wanted a paper please inspired game but to be honest I think your implementation is much more fun gameplaywise. Everything fits very well together. Amazing job.
Very cool concept and very cool mood ! This is a great game to play and relax. It totally deserves more attention to be completed as a full game.
I think people already brought up what is missing : mostly stats for each component
Nice atmosphere, gameplay is quite engaging. Good thing you had a clear tutorial.
I would say that the difficulty on the game is not well managed (but I think it's always the hardest part of a game in a game jam : proper difficulty levels). But taking the same route as you did, instead of decreasing time I would have increase offspring required to be completed. It's not a big change but it changes your perception of what is happening a little bit. In your case, I knew from the first level that I could do all ten offspring in sufficiently little time to complete the other ones.
Btw the link in the LD page for the download is broken !
Very nice concept, I tried multiple runs to see what would change (even though I couldn't replay the game in the web version. But sadly the game is not really that scary :p
One thing that could be improve is the overall flow of the level, to make sure the player has all the necessary information in the proper sequence, as to build up the world.
Very funny details (I love funny details), we also did a paper-please like game so I know where you're comming from :D Your version of the gameplay is very interesting and as a lot of potential for a full game.
I am just so that that there is no alternative ending if you don't discard the package (or at least I didn't reached it ?), I would have loved to see one.
I discovered you and your style last ludumdare, so I figured I'd check out what you've been up to this time.
I'm commenting on the jam version as it is the one that I'm rating but I'll play the improved version after that. As always you have the mood thing down.
I can give you one advice that comes out of my graphics engineer background : Maybe you know about this, but you are using a depth based fog effect that uses the depth values of the depth buffer to determine fog density. This is what causes the changes in fog density at the sides of the screen when you are rotating. If you want to improve this effect, you should consider using a distance based fog effect, that determines the density of the fog based on the effective distance to the camera position (sounds similar, but in reality the values are totally different). I don't know how to setup this in unity but you should be able to figure it out with the information I gave you. In my opinion this change would improve immersion a lot in this kind of open environment ;)
@johnsensei We're so sorry you had problems playing the game.
Actually, we are aware that the game freezes or even crash on various computers. When we run the godot project with the editor we don't have the problem. It only appears in final builds (debug or release both have the problem). It is very hard to debug this, and after a lot of unsuccessful attempts, cries, ice cream, pats on the head, tear gas, more cries, and more ice cream, I think we gave up on the Idea of fixing it.
We know this tremendously impedes one's ability to enjoy the game, and I hope that only very few players encountered this problem :( I'm very sad that you are one of them.
Still, thank you for coming by to try out the game and giving it its best chance, trying it on multiple platforms !
I really liked this entry. Art style if very cool, the games feels complete. And I am very much found of humour in games so you had me with the pigeon trivias
I have never played hotline-miami so I cannot do the comparison. Very nice game-feel, funny setup. I've seen a few behaviors That I though were not always consistent (sometimes you can shot through door, sometimes not ?)
But I really enjoyed my time playing
You made the right call by keeping the soundtrack as it is. The gameplay works well, it's engaging, but what kept me playing was the music.
My biggest question would be : Why the hell so many mines, invisible mines xD (well I guess in real life mines should be invisible but still...)
It was fun to play, I didn't read all the feedback you got so maybe I will say something that has already been said. One thing that was disturbing is the large amount of life the player has. It is difficult to really grasp how much damage the player can take before dying. I think a mechanic that could have provided you with the same "progression" effect whilst being easier to mentally managed would have been an Armor effect. You start full life with, say, 100 life points, and instead of gaining life when killing skellies, you gain armour making them and the sorceress do less damage to the player. You still need to prepare yourself for the final boss in order to survive, and the healing system would have felt more meaningful. At least that is how I would have done it, but that might not be what you where aiming for.
anyway great job :)
Veeerry cool, polished, and moody with a fiting art style. I know it's difficult to have some readable texts, but the fact that you have so much to read with a visibility that is not great was a hindrance to me :/ But I still really loved this entry !
I got a score of 1 ! Can you tell I am not good at bullet hells? Anyway, solid entry overall, with a fun setup, not many obvious bugs. Maybe lower the difficulty a bit, have easier zones with lesser points packages and more dangerous zones with larger amount of points.
Wtf this game is impossible xD I don't know if i'm just tired or not good with my hands, but I'm struggling every second of every meters of progress Quite the funny experience ^^
Very cool that you were able to complete a game for a jam !
I think I would have improved movement speed a little, i felt a bit slow, And I also weren't able to properly do the side quests (I don't know if it is possible ?)
But the game has a nice atmosphere with interesting graphics, and having a coherent game cession without any blocking bugs and an easy restart button is pretty neat !
I think this is nightmare material : nightmarefuel.png
I find the concept very original, and the mood and gameplay are pretty relaxing (yet the game is quite challenging).
As said a tutorial would have made a big difference because I had to lose a few games to understand what was happening. Also, I think the difficulty curve is quite steep, because on every level, you not only grow making it harder to move, but you also have more fruits to remember. Maybe instead of adding one fruit every level, you could add one new fruit every 2-3 level ?
Anyway, it's great to have a working fun game, without any bugs (no pun intended), by the end of a game jam ! Good job !
Very cool concept. As said it is pretty addictive. Maybe the difficulty progression should not be exponential ? I don't know if it is but it felt like it, et so the game gets better faster than me. But great game with great polish
I think I only got bad endings :( But interesting game, I am very not familiar witht ext based games but it's fun
@patrick-abernathy But it's too tempting... (and also I couldn't figure how to talk to people even after reading the comments x)
A bit sad because I could not find all boxes in day 4 (I seem to be blind, your game is not the first this happens to me) At first I tried the game on the web (both full screen and not full screen) and the mouse sensibility was completely broken making the game unplayable. So I downloaded the game just to be sure. Sensibility was fine, but performances were horrible ! I don't really know why you little game is so demanding, but I had to activate my whole setup just to play with correct performances (and my computer was burning :sob: ). BUT ANYWAY, I finally got to play. The game is very well made. Voice acting does a lot in setting up an atmosphere, and I felt the texts where well written. One thing I would have improve is the highlight of the boxes. I would have made it depth tested, So it's easier to see when the box I'm holding is in front of or behind something (especially in a dark setup like this)
Anyway, amazing job !
I give the main character my personal Oscars for best Hamster, best Hamster Animation, and best Animal First Role in a Video Game. Cuteness override any other critiques about the control I could have with the game. Very cool!
I really loved the music, the art is nice and so is the concept.
I guess the one thing missing is the meta flow of the game (what happens when the timer goes to 0, I definitely didn't need to go in the settings tab but I wanted it, why do you have to pick up nuts ? etc) but I guess you already know that, and these things takes a lots of time...
Having a working core game loop is already a big achievement, especially with your level of polish in art and music. Very good job!
I came for motherload, but their ain't no upgraaaades!! ;( The graphics are very reminicent of the original, the gameplay feels very nice. I would say that the game lack insentives, but the shop would have fullfiled that role. So overall, very nice entry :)
I wish you all the luck in making a proper successor to the original Motherload!
Nice and complete entry, quite funny! As many people have said, what the game lacks most is obvious feedback. What areas are going to be affected by an effect is the main one, but for further quality of life, you might consider ease the access to the current ratings of the people and how many but stop they have left. Currently you need to hover to see it, and it impedes the player a little. If this information was readily available (through icons, color changes, particles, dialog bubble, etc...) the game would feel more like a big game of chess. But it's nit picking, because the entry is already well made on many other aspects.
This make no sens and I like it :D I love the fact that you just have to buy the victory, very funny. It's very cool to challenge yourself to things you're not comfortable with, all the credit goes to the team !
A lot of interesting things here. I really like that you brought some actual life into your game, this is very immersive. I would say I don't like it a much as your other entries because the controls are a bit clunky. I don't know the original material so I believe you did a good job in improving it, but hardship kind of got me out of the mood a little. But I'm really nit-picking, awesome work !
Haha very nice! As a humour amateur, I'm found of this entry. It's quite catchy !
Best thing about this game is the main character customisation
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It's funny I have a home project with a very similar concept using the window, a bit like you did. Very nice to see people having good ideas ;) The art is nice, and so is the music!
Dammit, I'm stuck at lvl 17. I feel like most puzzle games are way too easy (having only one layer of "puzzleness" for each mechanic), here it's quite smart, and the fact that you cannot go back also really makes it fit into the theme. Also, I love puns, I'm a pun guy, so you got me there.
Nice take on the theme :thumbsup:
I don't like the fact that you used Unreal for such a game as it make my computer fly away just to render two buildings and a water plane but okay x) In game jams you go with what you're most familiar with!
No bugs or anything, I guess I'm blind because I had trouble finding the exists on some floors.
@local-minimum You can have the full description of the unlocking condition by clicking an achievement :) (This information has not been explicitly stated, except in this comment !) Thanks for giving it your best.
Hahaha so funny. I love these kinds of games! Amazing work on the art side, very funny angry cat face. The mood is great and the concept is very smart. Also, once I discovered I could drag my character across the screen, the game became MUCH easier :p
It really shows that you are an experienced team. The graphics are amazing and give off a veeerryyy convincing atmosphere together with the music. Gameplaywise I found it very original. Sadly I got stuck to the old man fearing the end. Tried every combinations I could think of, twice, before giving up. By that's on me and my tired brain.
Very good job! (makes want to check out your other games)
Overall a there is a large amount of content here and the concept is quite funny. But after a while the music gets very old but well... x) After playing I still didn't really understand all of what was presented to me in the screen however. So maybe a tutorial card on the page would be nice ! I think that What I like the most about this game is the goofy graphic. I am a particular fan of those, especially with such global coherence, it's very pleasing.
Very well made game. The graphics are very nice, the music in engaging, and I really liked the gameplay. It has _some very slight_ similarities with our gameplay idea in the intention, however yours is far more gratifying (by design). I'm a bit sad though, ended up 3point below the 5th in the leaderboard :(
This was very fun, the music, especially the first ones, I really liked. The story is quite funny and I am a big fan of that haha. My main complaint would be a timing issue, I kept loosing my combo because the wave of enemies was ending or the boss would end its phase just when I was pressing a key. But I had a lot of fun regardless
Yay I got fired and escaped capitalism ! This entry is very ambitious. Many things are very well made and are very cohesive. Congratulation ! I see two main problems for this game which you are probably well aware of : first the character recognition, which is a bit hazardous (I know why, don't worry), but when playing I was more worried that my character wouldn't get recognized rather that getting the interpretation of the message wrong; and second, the pacing is not right, making the game lacking in the fun department (We have the same problem in our game, lol : hard learned lesson, "puzzle" games needs to either have interesting puzzles, or not be all about puzzles). Anyway, these are kind of knit picks considering the quality of your production !
What a Ducked up game. Would have love to have sound effects. The game design is nice, I however got stuck in a level because the exit was not generated in an accessible part of the maze ! Nice job in having a finished product !
Well, that was a weirdly interesting experience x) Nice job in having a finished product
higher level advice for a higher level game : Good Idea, And I really like games that tries to add humorous lines to it's gameplay. However it was a bit hard to follow the dialog properly because they move with the characters. I was split apart between my desire to speed run the game and to read the story. Having somewhat fixed pannels would have made it a bit nicer to follow. Other than that I liked the mood of the game, especially at the beginning and the end. Throuhought the game you get absorbed by the puzzles and don't really pay attention to the rest. Also, nice touch to have your game localized !
Very nice mood, and very original Idea, the pattern recognition is not easy to work with but I managed through the game. I think the pattern for the last two units are reversed ? I wanted to do the cat and I got the bard (even though the pattern was recognized). However the game crashed before I could do any batteling :( Maybe it was me, but maybe your game has a crash hidden somewhere? I might try again later, to see what thoses creatures can do.
This is a very ambitious game! Environments are amazing, there are some moments very moody that work super well (I loved the credits). The gameplay wasn't very balanced, but well, for a game jam is only natural, and difficulty levels might limit the problem a bit. Plus, I don't mind being Over-Powered Haha
There is definitely a tremendous amount of work that went into this game, I think it mostly suffered from overscoping. There is a lot of content, but with rough edges that I see you didn't have time to smooth out.
But this entry is definitely amazing.
That's very well thought of to have a full experience in such a little time, well played! Obvious take on the theme that I haven't seen much yet, but very very well executed. Sometime simplicity is a quality in itself!
Verry funny, I love that everything has a face. It is a bit hard, and you kind of feel at the mercy of the terrain, but it's pretty nice nontheless.
Good luck on having the 20ratings!
That's funny because at first I didn't understood the mechanics, but then I realised : "It's a climbing wall", with the colors representing the difficulties. Nice job!
My personal record is seven, which, I am aware of, is not much. As it has already been said, the art style is very well put together, the tutorial (that I don't usually like by the way) was very clean and effective, and the overall game feels complete and polished.
I felt that by the end, when you loose once you will just keep on loosing. Since you weren't fast enough the first time, there is no reason that you will be faster the second time, especially with the "oh wait I just lost" moment making you loose a few precious seconds. I don't really have Ideas on how to improve this though, maybe a "retry" button that the player has to click to continue, hallowing him time to re-focus as much as he wants? But then it disrupts the "factory pressure" vibes...
Also, the music is nice, but in loops after a while it starts to feel weird, maybe as the music speeds up, the melody could tone down, and the beats starts to take all the place, putting emphasis one the players monotonous life as a factory worker! And the creature could get wierder and wierder! And then the big multinational buys the place and tells you that you will keep your job! But actually makes your life horrible so your only option is to leave the factory yourself! Rendering your tiny creature creation skills, that you put a lot of effort into improving, completely useless :(
Anyway, good job!
Very nice atmosphere and graphics, it is the strong point of this entry. I felt the gameplay a little bit pointless, even though it was well done. So I gave myself the objective of getting all upgrades and I did ! (But I didn't notice the change in decoration :() I found one little bug I think, between runs, the shop displays the creatures but the buyers don't notice them as present and you have to re-display them for it to work. Also, the graphics of the UI are good and efficient but I felt It didn't blended well with the rest of the visuals. Obviously I am nitpicking, this is a very very good entry
I keep getting back every ludum to see what you are up to ^^ Nice job as always, loved the goose.
I see three main defect to your game: - Lack of feedback : when something happens, the player don't really knows it, so having visual ou sound effects helps a lot to know you did something - the navigation in the menues is not very intuitive : I think this is because it avoided you the trouble of having to manage a classical menue, with buttons, navitation, etc. Maybe you could have dropped the menues all together, and directly map the interactions to an element in the decors. so you would have a big red button saying "UPGRAED" (with the price somewhere) in front of the machine, and when you interact with it, it upgrades it directly. - balancing, but this is something everyone stuggles with, usually in game jams your mechanics are completed at the last minute and you don't have the time to say to yourself "Hey, this things needs to go faster/slower", etc...
Anyway, otherwise the game is working, there are no bugs, the mood is very nice, I like the graphics and the music, and a classic tycoon game is always a pleasure to try out, great job in making it all!
Superb art and atmosphere, with great staging and clever ideas to setup the mood. Unfortunately as some have pointed out, I felt that the game is too punitive (for me). With a game like yours, and your strong point being art, I wouldn't have mind a simpler gameplay if it allowed me to take in the atmosphere more calmly if you know what I mean. Anyhow, I'm just being picky. The game IS great.
The humour if kind of edge for a Ludum but well ! What you gonna do ! I really like autoracer, and this one is very well made. The retrospective race progression of each... "Racer" is a very nice touch. But after some time game start to lag and run very poorly, So I couldn't finish the game :/
That is such a creative Idea. Sooo well made, well executed, very coherent. The INFJ in me is very pleased. This game ticks all the right boxes
I see that you have two entry listed for the same game! I hope it won't be a problem for you to get the 20 ratings :/ this one has the most ratings, so I'll rate this one.
As it has been said, the art and mood are great, the writting is also good. But the game mechanics weren't clear enough for me to know what I was doing, and/or if things had an impact.
A short list of this that could be improve: - Text speed : Let the player the possibility to read the text at his own speed - Better UI : A trick is to make interactable elements "pop-out", since your art style is very detailed, the sceen has a lot of visual informations the player needs to process. Having an element that makes a interactible element recognizable is key to navigate a game. - The audio mixing is inconsistent (sometimes too loud, sometimes too low) - For the gameplay, having more feedback is the main issue. I think it was the role of the little bottles at the bottom of the screen, but they could have been much bigger for example, more visible and present.
Anyway, this is a solid entry nontheless! It just needs some quality of life improvements :)
Very well rounded entry. Gotta love thoses mouth sound effect! It is veary easy to figure out that the best way to win is to use cow :) Since time is the biggest problem in regard to suspicion, the best way to win is to go fast!
The music and the game is fun. The controls are a bit rough ! Making the game harder the faster you go instead of slower :D So I tried to avoid the cheese instead, it is the real ennemy !
The writing is sometime too fast to read properly, and I got stuck after eating the creature, the game went black and I couldn't do anything anymore :( But the art, musical ambience, and overall mood is very cool !
I definitely not see the "how to play" button at first so my first run was... Well... blind. Because I thought I was supposed to get the tentacles to reach me. So yeah I was OP, but couldn't see what was happening x)
The art style is crude but the gameplay is pretty well made, and fun to play. At first the lack of AoE attacks means the squads of little one are difficult to tackle, but it's alright! Nice job!
In the end I stopped drawing the map because I have a good enough sense of orientation to not need it :p The game in nice, fits perfectly for a cartography theme. I found some bugs in the map drawing, but other that that the drawing experience was very smooth so that's good. I think I would have preferred not having the map in front of me when moving though the dungeon to better appreciate the mood and the exploration. All in all it's a fun experience :)
Well, I hate this kind of games, and I don't find them fun at all :D
But that's not your fault. Your entry is pretty well made, an intro cut scene is always a bonus that I like to see in games, and the levels are quite good, in regards to their difficulty progression and training for the last level (I saw you made some adjustment post deadline, so I don't know how the game was originally) I didn't see any bugs, and there a nice details for the graphics and the moods.
I think the leaderboard is in reverse though, I see myself at the top, but I did the worse, especially worse that John wick.
This game is mostly missing sound effects and a clearer tutorial (And a proper ending). The UI elements are transparent and the good ones are blue over blue, so it takes a little bit of time to figure out how everything works. I manged to understand the concept by myself though (I didn't rely on the video), and managed to escape the shark on my second run! I like the Janky controls, and the fact that you can actually feel the submarine move. Also, having a localized version of the game is a very nice touch I think, it's a little bit of work to do but I think it definitely add value.
This was very funny. I enjoy joke games likes this, and I really appreciated the effort you made in the camera movement, to give it some impact. It worked well with the music too. Gameplay-wise the hole in the ground mechanic is interesting, but the buggy collisions is not very pleasant. Ah and I also loved how you managed the fact that you didn't have any sound effects, that was also very funny
Same as the previous comment, Audio is very nice an set the mood, the graphics are clean, but there is a passageway on the last level that I couldn't pass no matter how long I tried so I ended up giving up. It's a bit too difficult for me :/ But otherwise it pretty cool and clean, didn't found any bugs.
That was very fun, I loved the characters. Subtitles would have been nice to follow the story more easily. Also, sometime I didn't understand what was happening, why some characters changed set, or things like that. Still it was fun, with a nice mood ans music. I played it like an abstract experience.
Great game with good polish, as always. I felt the game had just the right length, It didn't feel boring or anything. The whole setup is quite funny. I guess i would have liked a more impactful ending, I was hoping to see that menacing machine again
This was a very pleasing experience. The mood is perfect, and the art and environment works very very well, And voice acting was on point, and it's very important for this kind of game. I just had an issue were I felt off the map (yes, I like to explore, event if it's to see an other white block, you never know) so I had to restart the game but it was fine.
At first it gave me some "Before your eyes" vibes but it's actually closer to a walking simulator like "Gone home" or "What remains of Edith Finch". But in comparison to those games (yeah that's a very unfair comparison to make :p ), I didn't feel very moved by the ending! I didn't feel a strong rise in emotion along the journey, and then at the end, BAM! the game tries to hit you in the face, but since it's coming kind of from nowhere, it didn't really feel like it was a payoff to anything. Still, it makes for a wholesome and good story, but in the end I felt like there was hidden potential that could probably only be unveiled in a full fledged game. I think that maybe the format would have been more appropriate for something more subtle, that makes the players question the character they have constructed in their mind. Leaving the player asking questions about the character itself rather that the aftermath of the accident.
Anyway, It's a kind of entry I haven't really seen in a game jam, because it's difficult to pull of, and you frankly did a good job.
There is a lot of good things in this game, the vfx, the gameplay, the mood. I feel like its biggest flaw is in its progression. I played the game for quite some time, but was not able to find any gold or diamond. In the mean time, the grind for coal is a bit tedious. On some maps there are plenty available, but on others it's very hard to find. Since the early progression is what allows you to get the good stuff, it should be quite accessible, so you can move on to more interesting mechanics. But the game feels good and polished, I couldn't find any serious bugs or softlocks, for a game jam that is great!
I really love your Idea, it's very well though of and quite frankly I had a ton of fun. The upgrades should be more balances, I kept loosing minerals because my inventory was full, and the upgrade didn't add much to my capacity. Also, between the shield and huge life amount, it doesn't fell very threatening to hit a mine. But the concept really is great !
I managed to use the only version, but I think I got stuck on some weird plane of existence with the boat in my hands. I think the game is not resilient enough to some user interaction :/ However the concept is nice, and the graphics are cool!
This is quite funny, the mechanic is quite original, and the is potential for it to be exploited in a better setup. I like the aesthetic, it fits the game. The game itself and the ending is a bit abstract but hey, this is a game jam game after all :)
I really loved the whole vibe of the game, very energetic and old school. I really felt good to play it and the mood makes you forget about the bugs and other control issues. I am a bit sad though, I wasn't able to get to the second level ? I tried twice, but I got brought back to the start of the level each time.
Wow this was so cool! I've never seen a tetris twist used like this, and it is very well executed. This one frustrating point in that you or your pieces are often getting stuck, but the rotate commands recover pretty much everything. This congratulation screen is brilliant! Really cool use of the mechanic
Dammit, I didn't read the fucking manual... I was like "Dammit I'm stuck", then I realized that I could shoot red wall... I really like the mood, and I'm sensible to this kind of simple but properly orchestrate graphics. I feel however that I missed some parts of the game. I still got the ending, but there are wall I didn't take down and node I didn't went through... So I don't feel like I completed the game, I feel like I randomly walked into node until victory. The overall experience was very pleasant, and the structure of the level comming from behind the camera was a very cool idea!
You had me from the start because I love puns. It's really funny, The art, music, and direction is really good. Every close up on the painting made me crack a little. Amazing job! I'd say my only critique is that the cutting part was a bit tedious, but it's just not the kind of game-play I like, it has not much to do with how you implemented it.
Thank you for the linux build ! My bullet got kidnaped by the crowed, so I couldn't kill people anymore :( But I love the music and the mood ! So cool !
OOoowww... So that's how you're supposed to keep syphilis at bay... Very funny joke game :) No bugs or anything found
I think the game might be a little bit too punitive! I mean, I just tripped on a nugget, then I jumped, then my TREASURE spilled a little, but then i tripped on MY treasure, and before I knew it, I had no more treasure... That was 10s before the end... The music is cool, the concept is fun, a little bit rough around the edges but it's a finished game with no bugs, so that's very cool!
I love hand made games, very brave and cool that you were able to do it. The mood is amazing, the game is a bit confusing at first, but well, you learn doing the job. Truly impressed by your work.
Really liked the concept (and the pun ;) ) Having to play with both mouse and keyboard that way took some time to get used to, but I felt the difficulty levels worked properly for me to learn how to play. I only had to retry the brain once, which was ok. There are some really nice things regarding the art-style, but more coherence would have improve the perception of the art direction a lot. I believe more coherent art throughout shines more that very good art next to medium art. The only thing I really miss was a proper ending :D
I wanted to collect pizza, but I can only have five before I die... Well, I guess this is accurate. I got a lot of heads however!
Interesting cats...
As people have pointed out, it's not very clear how the selling/buying mechanic works. I figured that certain phrases makes the price go up, and others make it go down, so once you know the rules you can go with it. What thing that was frustrating to me, was that I couldn't select the first option out of the three, but I used the web version, so maybe it's a web bug.
Also your UI layout may be a little bit hard coded, so on my version some things where displayed out of the screen, and most of the text options where too big for the box it was supposed to fit in. (But UI layouting is really a huge pain in the butt...)
Congrats on you first Ludum Dare, and first compo! I hope you'll be able to do many more
For a first time this is pretty good! It's a finished game for sure, with a lot of ambitions. I feel like you tried out things. I hope you learned a lot for next time! The controls are a bit janky, but the game is very playable. I almost died in the forest though. I'd say the mood, with the graphics and the music, is a success.
I really like the concept, I fee like there is a lot of potential, I was frustrated I couldn't do more in the game :p It's a complete entry, so that's very cool
I can't figure out how to play your game :( The web version does not seem to work and the downloadable version seems to require a server to run ?
I'm a bit sad, because the game seems so cool. I like the setup, the art and sound design, there is a nice mood there, but I got stuck and cannot progress :(
I just saw you post on game art. The points you make in that post are things we try to implement in our entries, it's nice to see them formalized and to feel validated in a way. We don't always succeed in making games we find beautiful, part of it has to do with the fact that multiple people sometime work on art, and so the "consistency" point (that I find to be the most important) is difficult to enforce.
I figured I'll have a go at your game. Obviously it's really well made, very beautiful, very well polished, with nice music. I think the upgrades are quite well balance considering the difficulty of balancing a game during a game jam.
I have a few nitpicks : I think the controls of the metal detector are a bit janky, it's especially visible at the begin where you are trying to be mindful of your movements. I also found the animation of the shop to be too long, sometimes I just wanted to by an Item, but I had to wait for the bouncing shop to come to a stop, but I were too impatient and bough the wrong item instead.
These really are minor details in an overall great game !
I really love the concept, I thought there was a bug were the wifi would not connect, but then I realized it's a commentary on the difficulty of getting a wifi connection to work. I also loved the fact that in one of the puzzle, there is a random part of the room that was able to receive the wifi for no reason.
Sadly, one of the level ended up being too frustrating and I couldn't get it to work :( But you should have kept the votes for humour.
Oh well... I guess I'll go out and take some fresh air instead.
That was a very ambitious Idea, I'm glad you tried to pull it off, because I feel that is what jams are made for.
The game is very hard, I couldn't get to the end, but every time something clicks it feels rewarding. I played the easy way, thank you for letting the option!
Really glad I played it.
This is pure chaos. I really love the fact that accidental actions (like hammering a fellow cook) has an actual effect and animation, this is very funny.
I didn't manage to accomplish anything (I didn't try the post jam version yet), but the ending was hilarious nonetheless.
Well done !
I am very sad because I spent a ton of time on this game and couldn't go further than the first Island... The mechanics feels very punitive. For example the jumping part (which I am very bad at btw) is difficult in itself, but then I realized that the platforms moved ever so slightly, and so you in fact have to wait and kind of guess when you'll be able to jump.
I'm sad because there is ton of amazing content here and I just cannot access it because of skill issues :/
Anyway, you tend to be more picky when a game has this level of polish, once it look like a professional title, your expectations are higher. This is all very impressive for 72h, good job to everyone, and managing the logistics of having such a big team. (and also thank you for the linux build)
I think I had a bug where my screen became dark, and I couldn't interact with it afterward, I don't really know why.
The art style is very cool, and the ambient sound fits pretty well, but it makes a harsh contrast with the sound effects (I got scared to hell the first time I got hit :D )
The explanations are lacking, but I also think the the design could have been more straight forward : If I understood correctly, you must select a color, then click for a certain duration and move the cursor to the previously selected color, whilst being next to the rightly colored crystal ? It's a lot of things to think about at the same time, making it very difficult the first few tries.
I think that the fact the color information needs to be selected multiple time is redundant for example, and it makes it a bit confusing (should I use the same color ? how does everything relates to one an other ?)
The Idea needs refining, even though I'm now exactly sure how to do it better, and the take on the theme is very cool though, great job to you all!
Yes so it was very unclear how everything worked x) I struggle my way through, but even then, I couldn't get my tower to split signals. Twice I had the upgrade show up but non of my tower showed any signs of spliting the signal... I'm a bit sad because the game looked very fun.
The art style is very cool, and the the enemies and towers makes it a rather moody game! It's too bad that everything feels pixelated. Is it because of missing mipmaps ? Ok weird ratios ? I don't know...
The music was alright, pretty well choosen and didn't get in the way of the mood.