online-play 2025-04-08 10:42
I have to admit that dialogues are really funny and gameplay has interestring concept. Good job
Foon → Ludum Dare Explorer → LD57 → Flat Mates
By very-dark-lord, mrpoopybutthole, thecoconutdream and fluffyou
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 243 | 3.79 | 26 | |
| Fun | 159 | 3.81 | 26 | |
| Innovation | 138 | 3.83 | 26 | |
| Theme | 169 | 4.10 | 26 | |
| Graphics | 428 | 3.66 | 26 | |
| Audio | 1 | |||
| Humor | 43 | 4.18 | 26 | |
| Mood | 387 | 3.64 | 26 |
I have to admit that dialogues are really funny and gameplay has interestring concept. Good job
Really clever interpretation of the theme! Very fun and playful vibe to the whole thing
Really great take on the theme! The dialogue had me grinning more than once, and the whole thing felt super unique. Loved that I could play around with the mechanics a bit more in the free mode at the end — until I fell off the edge of the Earth. Guess a flat world has its downsides :D
jumping on enemies is overpowered >:)
I really enjoyed the dialogue. The combat was fun too! I was hoping to be able to fight Kevin at the end but hypnotizing him was just as good!
It was perfect, well not down to the last drop but perfect. The interpretation is so fun and the goofy charm this game gives off makes my soul smile. Its so replayable and something so fun and new that i could never get bored playing this. It bugged a few times with the collisions but thats to be expected of such incredibly complex concept. Big kudos to all of you people. I can especialy relate to the concept of beeing an artsman and having a dissasociative codesman friend whos name starts with k who sees the benefit in all the bad things that happen. Rally can see myself in that aspect.
I loved how it was. But things could be improved upon, like * collisions sometimes making the player get stuck * graphics could be a bit more personal * some way of fighting kevin Good job!
Good job guys! I have a lot of fun!
This was very funny. I enjoy joke games likes this, and I really appreciated the effort you made in the camera movement, to give it some impact. It worked well with the music too. Gameplay-wise the hole in the ground mechanic is interesting, but the buggy collisions is not very pleasant. Ah and I also loved how you managed the fact that you didn't have any sound effects, that was also very funny
I have to be honest, looking at the thumbnails I was not expecting to give such high scores for this game. Everything about it was charming. I did die to the bat not knowing how to kill it and the game just softlocked. But I actually laughed and it was a unique experience.
i like how you must rotate yourself to not fall in thin cracks
Probably the entry with the most creative take on the theme I´ve played thus far. It took me like 4 times to get past the first dungeon level because my camera got stuck somewhere every time, so I had to restart the whole game. A restart button for the current floor would have been nice ^^. But besides the usual few bugs an extremely strong entry. I loved jumpung from one monster head to another xD
Very cool.
MORE STRONGER????
God I hate how well game dev humor works on me. Literally the exact moment I'm thinking "this could use some more sound effects", I jump and get the "I don't have any sound effects" jump text thingy lmao. Great work with this one, solid amount of content, functional all the way through, and a proper ending. Very funny as well... very deep one could say. Very creative take on the theme, big points there.
All in all I'm just impressed, sure some sound effects would elevate it, but this is still a fantastic entry that I had a great time playing. Congrats!
Great writing and really interesting idea for a game. Love the art!
Haha! I had a blast playing this. As an game dev, all the bits of programmer humour was a big hit with me. :laughing: This is also the most interesting take on the theme I've seen. It's a clever way of mixing 2D and 3D together, and I really like the world you've created. The game is a little rough around the edges (like when I would jump into the bat and it would shoot me through the floor of the stage), but the game's heart and charm more than make up for the lack of polish. I think this could be a really interesting idea if you built more game mechanics around being flat and rotating space around you to solve puzzles, traverse levels, etc. Great work!
Great insight into the topic, I laughed.
Really enjoyed this one! Good job! I really enjoyed the story and the humor and the take on the theme is really creative.