Pharma Frenzy by Jose Pedro Dias 2024-10-08T14:24:53Z
Its defenetly fun to play, and pretty standart for that type of game. It has one simple, yet powerful game-mechanic. Rendering is well done. Only thing I noticed right away is a Bug, where you can rotate a pill into another solid, and the one with chain reactions. You might want to add a check for that. Also, levels get...well.. difficult! I never was a tetris player, so I might just lack experience, but the higher levels are really hardcore. Well, now to the things I might consider adding/changing if I'd have time to: ########################## -music/sounds on z.B. clicking or chain-reactions -> makes the game more satisfying to play. You can easily encode a .mp3 file into base64, add the scheme and feed it into the 'src' field of an 'Audio'-object
-Background -> It might improve the artistic quality, the black background+white lines remind me of games like Undertale, but the pills/'x' don't fit that style that much. I'd root for the Undertaly look
-Visual feedback -> Flashing text, vibrating, etc... Might not be that noticible, but they do make the game feel more alive! (Which makes it more interesting to player)
-Moving the UI outside of the game-field -> makes it a bit less distracting, but cleaner
-Main menu -> can be as simple as 'Pharma Frenzy' + 'Start'. But it does make the game feel more premium
-Animations (on level switch, loss, win, etc..) -> Again, makes the game feel more premium ########################## Gameplay-wise I'd defenetly add more. It does not have to be that complicated, like simply resizing the game-field or changing the gravity, or adding Anti-bodies that help you, but might die and turn into an immovable object for the rest of the run, etc.. That should help keeping the interest of the player!
All in all I liked it, but might as well be a demo