Puppeteer by benskca 2025-04-17T19:30:48Z ♥ 1
-The gameplay is legendary. -There are some visual oddities with the player (when doing the perspective thingy) Ideas: -Dynamic filters for the sounds/music, to compliment the simple artistic style of it -vignette, more lighting effects, or a drawn-like look, etc... (defining the artstyle a bit more) -MORE PUZZELS (The existing ones were really fun to play) -Making players not be able to things like the perspective thingy before the tutorial explains it (as it defenetly was suprising when I tried to jump) -Background images/textures/noise or anything that does not look like my windows wallpaper (eg. a black screen :) ) -More obstacle types (the present ones are really good though) -story line (Thinking a bit of Little Big Planet, as there is real potential to get *real* creative) Great Job!
LD59 — Signal (3)
Fading Echo δ½ι³θ½¨θΏΉ by JerryWest 2026-04-24T12:41:44Z ♥ 1
The artstyle is nice, and mixing hidden/dynamic elements with a platformer is an interesting idea. The music is also nicely done, (fits the graphics) and soundeffects are fine. The maps vwere also interesting and intriguing, making use of the game aspects in a well thought-of manner.
I sometimes had issues with the (for me at least) unusual keybinds, and I found myself pressing spacebar too many times. The game embed also seemengly ignores LD's display size restriction (thus the scrollbars).
Maybe i'd add some more particle effects, animations and post-processing to spice things up.
LG Kartoffel Licht
U.P.L.I.N.K by Gecko64 2026-04-24T12:12:23Z ♥ 1
The idea of having to redirect signals to points is very simple yet intriguing. Especially combined with the music, the soundeffects, the characterdesign and so on reminds of the early console era, so perhabs expanding in that direction would be worth while?
There's a lot left to be desired in the graphics-area (propper reflection of signals instead of rotation, background, sprite variations, clear bounding boxes, button highlight,...) but also a lot very nice things (character design, rainbow text, art of sprites, tutorial baked-in the background)
The levels are well designed, and it's fun to explore different ways of completing a level (unintentionally)
The background music is nice, soundeffects fit the asthetics.
I also experienced the mentioned bug of INFINITE SIGNAL STRENGTH (splitter continuously spawning signals)
LG Kartoffel Licht
Electrician Simulator by Akuta Zehy 2026-04-24T09:32:52Z ♥ 1
The game idea is great, having to make connections to produce various signals of an input signal. it's simple, yet can result into complex behaviour, and it could be extended in the future. It's very nice to have such a simple UI with everything in one menu. "no need for more complexity and distractions from the actual game"
The biggest problem I faced, probably connected to the graphics, is that I dindn't understand the nodes quite well. What do the nodes do? Why does taking another route affect the signal in such a way?
So the next step I'd take is to give the nodes a bit more personality and maybe add a cataloge explaining what each node does and how different routes affect signals in a way.
Gameplay-wise, like I said, in the future it could be extended in a lot of different directions. you could add physical parts, more interactive stuff, directionallity to nodes (can only connect in certain ways), logic operators, a sandbox mode?
Thematicly you could become more old-school with brass bulbs and heavy switches, or futuristic with "quantum links" or whatever creative things one could come up with.
The music is good, maybe too much out of touch/fast paced for that type of game....?
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