FoonLudum Dare ExplorerLD59 → Electrician Simulator

Electrician Simulator

By akuta-zehy

View on ldjam.com

CategoryRankScoreCount
Overall1253.5522
Fun1283.4022
Innovation413.8722
Theme614.1522
Graphics2612.7222
Audio1083.4522
Humor882.9722
Mood1913.2222

Comments

akihirof 2026-04-19 20:36

It’s a shame there’s no web version. If a Mac version comes out, I’d be happy to give it a try)

akuta-zehy 2026-04-20 00:55

@akihirof

Since C Sharp programs are cross-platform, creating a Mac distribution is feasible. I've already uploaded it(*.app pack); give it a try.

However, I don't have any Apple devices, so I can't run tests. I've seen mentions that Apple has strict restrictions on externally sourced applications, I have no idea if it COULD run.

fifut 2026-04-20 20:15

An original puzzle game that will appeal to electricians like me :thumbsup:

Good job!

mr-flower 2026-04-20 20:17

Overall a great game, probably one of the harder puzzle games I have come across on this jam, lol. Sometimes it felt like I would stumble upon the solution, but the game is still great with having to figure out what each of the nodes do. Great job! :D

akuta-zehy 2026-04-21 05:30

UPDATE on Apr.22nd

Thanks to @peppersalt07, Mac version is NOW AVAILABLE. Please download `Electrician_Simulator.zip` to give it a try.

@akihirof this version should be ok.

yarcha 2026-04-22 06:21

A good puzzle with wiring and signal restoration.

At first, I was a bit confused about what to do. At higher levels, the "What the level should look like" hint starts to help.

Thanks for playing!

rubatotree 2026-04-22 09:12

It's hard to figure out the mechanics of these probes, maybe a guidebook document would be helpful. The DnB music is cool, and add some particles and global post effects going with the music (like glitchs, and scanlines?) can make the graphics and the vibe quite better. Overall it's a good concept! :sparkles:

peppersalt07 2026-04-22 17:23

The music is really cool, and the puzzles are certainly challenging, I agree that the probe puzzles are a bit hard to figure out, but it was rewarding when I manage to do so; a notebook would help a lot !

noobman64 2026-04-23 03:34

Wow what an elegant game! From the puzzle design to the flavor text, this game is oozing with character. I like the minimalist art and the clean interface. I beat the game pretty quickly, but I think I did the puzzles "wrong" because instead of doing math in my head, I just made patterns and adjusted them based on the graphs. I think that is another sign of elegant designs. Different users can interact with them differently, but still feel satisfied. Very impressive!

akuta-zehy 2026-04-24 07:53

@fifut I have never expected to see a real electrician as you. As far as I know, robotics seems to be more related to things like matric transforms, but I am glad that you do enjoy the game by debugging signals :)

@mr-flower The fun of puzzle games lies in creating "aha moment" by making a game relatively difficult yet solvable. Of course, since it's gamejam, to balance playtime and game richness, the puzzles aren't made too "hard". Though it's "difficult", you still chose to finish it and complete the reasoning for the nodes. I am glad that you like the game and thank you for playing it.

@yarcha Indeed the game is relatively poor on tutorial design, but I am glad that hints in later levels did help. Thank you for playing and enjoying it.

@rubatotree One of the gameplay design was to discover patterns through trial and error with unfamiliar things. The coding of probe tool rise some programming challenges, so the part is indeed somewhat insufficient. Thank you for your suggestions regarding the graphics and atmosphere.

@peppersalt07 I'm glad this game truly created "aha moments." As you said, having a notebook or something to record what happened would definitely make the gameplay much more natural, but that would require creating more scenes so I just skipped. Thank you for playing it.

@noobman64 I'm glad you enjoyed the game's minimalist design. The game is indeed designed to allow for "wrong" or non-unique ways to complete it, so you can choose to skip it or try to figure out the function of nodes and calculate a serious solution; just like an electrician does in real life: sometimes you don't need to fully understand it, as long as it "works." Thank you for participating in Ludum Jam *again* and playing my game, haha.

adam-gould 2026-04-24 09:07

As with the others I am also a fan of the minimalism. Could have done with a little more UI polish, but hey in the compo there's only so much you have time for, right? Well designed puzzles and an overall great vibe.

As an aside, I'm on Linux and I cloned your github repo and compiled it myself, it worked fine for me - I can send you what I compiled if you'd like?

kartoffel-licht 2026-04-24 09:32

The game idea is great, having to make connections to produce various signals of an input signal. it's simple, yet can result into complex behaviour, and it could be extended in the future. It's very nice to have such a simple UI with everything in one menu. "no need for more complexity and distractions from the actual game"

The biggest problem I faced, probably connected to the graphics, is that I dindn't understand the nodes quite well. What do the nodes do? Why does taking another route affect the signal in such a way?

So the next step I'd take is to give the nodes a bit more personality and maybe add a cataloge explaining what each node does and how different routes affect signals in a way.

Gameplay-wise, like I said, in the future it could be extended in a lot of different directions. you could add physical parts, more interactive stuff, directionallity to nodes (can only connect in certain ways), logic operators, a sandbox mode?

Thematicly you could become more old-school with brass bulbs and heavy switches, or futuristic with "quantum links" or whatever creative things one could come up with.

The music is good, maybe too much out of touch/fast paced for that type of game....?

Unbenannt.png

LG Kartoffel Licht

akuta-zehy 2026-04-30 10:09

Sorry for the late reply.

@adam-gould Thanks for your playing. It is nice of you to make a Linux distribution and I am pretty thankful, however Linux distribution differs and the game is not really attractive so a copy is not necessary at present I think. If someone needs it just build on his own Linux since you had proven the code is compilable.

@kartoffel-licht Thanks for your long reply and your comments would be cherished. As for the music, it's just my personal *interest*, haha.

tesseract 2026-04-30 19:32

It took me a while to build it on linux (for other archlinux users, here's what I did:

```sh git clone https://github.com/AkutaZehy/electrician-simulator.git pacman -S godot-mono pacman -S godot pacman -S scons # may not be necessary curl --location 'https://downloads.godotengine.org/?version=4.6.2&flavor=stable&slug=mono_export_templates.tpz&platform=templates' -o Godot_v4.6.2-stable_mono_export_templates.tpz # ~1GB download godot-mono project.godot ``` - Then from the ui that opens, click Project->Export; - then tell it about the export templates you downloaded - and create an export option for Linux - then export it. (should create `Electrician Simulator.sh` and `Electrician Simulator.x86_64` either of which can be run to play the game)

)

This was a fun game, I really liked it once I worked out what was going on. It did take me until the end of the game to realise that clicking on the message box gave more exposition/explanation. I wouldn't have minded some harder puzzles after the test panel lets you work out what things actually do; but it's the right length for a jam game.

ijzm 2026-05-01 19:24

It's fun, but a bit unintuitive. I just connected the nodes but didn't know what they would do to the output, so just trial and error.

2026-05-02 12:08

Cool and interesting puzzles, I like how it fits the theme

akuta-zehy 2026-05-02 16:16

@tesseract Thank you for providing a detailed build guide for Arch Linux users. I do have great respect for users who play games on Linux.

@ijzm Yeah many would point out about the guidance problem, maybe I should provide some more explicit guidance. And using trial and error, like an electrician do, is also a valid approach :)

@huha Thanks for your playing and your liking it!

2026-05-02 18:25

I really like the concept, while the premise is simple the puzzles are challenging enough to solve that it stays engaging. The mechanics seem impressive for a two-day solo game, and it's fun enough that I'd love to see a version with more polished graphics at some point!

ty-victorson 2026-05-03 10:42

Phew that was a tough one I was stuck on puzzle 7 for a WHILE, I loved the challenge of this one it wasn't too hard that I wanted to give up but wasn't too easy that I breezed through it so wonderful job hitting that balance. I kinda just stumbled through, and brute forced the puzzles until I got it right but that's a valid strategy right?? Anyway, the music was great and I loved the game great job!

2026-05-05 07:26

The music and sound effects in the game are extremely well-designed, providing a strong sense of immersion and atmosphere. However, the game's difficulty level is quite challenging and requires time to explore and solve the puzzles.