rascarcapackdev 2025-04-07 19:11
Awesome concept ! Its also visually very appealing, maybe it would have been nice having more clues of some sort. Had a blast overall.
Foon → Ludum Dare Explorer → LD57 → Blind Depths
By deadcode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 177 | 3.88 | 59 | |
| Fun | 487 | 3.31 | 59 | |
| Innovation | 188 | 3.70 | 59 | |
| Theme | 44 | 4.34 | 59 | |
| Graphics | 320 | 3.89 | 59 | |
| Mood | 28 | 4.36 | 59 |
Awesome concept ! Its also visually very appealing, maybe it would have been nice having more clues of some sort. Had a blast overall.
Insane atmosphere. I love how you implemented the sonar, something about the pixels is just so gorgeous!
Creepy game about depth drift. Nice graphic style and screams, that made feel, that something gonna eat me soon. Nice work!
So bad there's no audio because it's very immersive. I got soft locked by a physics bug tho (stuck inside wall).
It was a little hard to know which direction to go. It felt like I hit many dead ends that were annoying to get out of.
But great atmosphere and theme adaption! Nice and creepy sound affects too.
MAN this actually got me to JUMP. One of the scariest jumpscares I've ever witnessed in my opinion. Awesome!
Simple but fun graphics! It was so eerie, the creepy noises and complete darkness!
The game its spot on the theme! Very Nice! The sounds and screams made me feel tense... I think the graphics could be better, but very nice game! Congrats.
i loved how you made the walls as a small clutterd pixels, it felt mysterious and magical! great exploration game!
Great usage of dot rendering. :) Would benefit from some sort of minimap
Really atmospheric and almost had a heart attack, well played =)
Very immersive atmosphere, well placed sounds added a lot to it. Really liked the sonar too! The controls did not feel as intuitive as I expected, but maybe that's my skill issue :)
i like the sound, created super great mood in the game. visuals fits the mood too.
Immaculate vibes. I absolutely adore the particle system for the walls the brightens and dims with the radar, its so clever and appealing. The sound design is really atmospheric and pulls you in which is great for the jumps. Great entry, thank you for making it!
That jumpscare scared the crap out of me, I was not ready for that lol 5/5 mood. The game felt like a true cave diving experience, I was running in circles half the time and had no clue where to go. I managed to finally find the other pilot with the help of beacons. I wish I could pick them back up and reuse them.
Overall this is a cool entry.
100% on the cave submarine vibe, and the slow unease. I played for a while, but nothing really happened unfortunately. I gave up, but came back because other reviews are talking about a cool jumpscare, but I didn't find it :( Also the movement was a little bit frustrating when id hit the walls the wrong way and bounce back
Sick game though! I really love the visuals and vibe here. <3
Nice! the atmosphere was creepy, and the story complete. Things I'd do from that point on: * expand on the story a bit more. Players do really appriciate a well written game-story. (Includes eg. what eg. that red dots-thing is?) * Add a secondary gameplay-mechanic. Most underwater-games eg. implement a leak-fixing one. Things I'd fix/change: * Behaviour when colliding with walls. The bounce-back isin't really realistic and most often not desirable. * Graphics: maybe add some noise, making that, what the player sees, more uncertain
Cool and atmospheric mood, like core mechanic, but it's sooooo easy to get lost!
not sure how i got scared from the jump scare sounds of a pixel game lol. Good mood and feel.
YOu CAnT dO tHat tO mY pOoR HEarT! That jumpscare at the end almost made me jump out of my seat... Need to recover from that
But the game itself is really cool. I bet it must have taken forever to make this wall effect :dizzy_face:
Atmosphere was really nice too, but I agree with some, that the navigation was sometimes abit frustrating. Im actually quite glad I got to finish it, because my navigational skills arent too good
Simple graphic but the audio and gameplay make all the difference! I like the game. Had great time playing it
The game is incredible. The gameplay is very enjoyable and the graphics fit well. The only thing I would add is something like a cooldown on the scan ability, or create an health bar and make you lose health when you hit the terrain, in order to increase the difficulty. Overall the game is awesome, well done.
Damn, I love submarine games(even made one myself). Found the guy, shown him the path and then there's that ending, gosh... Overall liked it, cool mood, tho controls could be more responsive.
Nutty putty cave accident meets Barotrauma. Unique visuals and incredible atmosphere! Gameplay was somewhat monotonous, so might have benefited from some secondary mechanic to mix things up a bit (e.g. currents in some caves pushing you around, something to mess with the sonar, or anything really). I'm also not a huge fan of jumpscares, but I'll give you a pass on this one.
A truly exquisite little jam game nonetheless, love it! <3
I really liked the concept of the game—it’s creative and engaging. I’d love to see it expanded further. The visuals also fit the style perfectly and added to the overall charm of the game.
Amazing concept and execution, might have soiled myself at the end :D A small note I want to point out that with a game as immersive as this make sure your background noise (the water) loops absolutely flawlessy or it might take you out of the immersion. Also the stinger sounds's echoes cut off abruptly. Fantastic stuff otherwise!
Very cool and atmospheric game, really nailed the theme. Great work!
Just when I got the hang of the sonar and started feeling like the creepy sound effects were starting to lose their effectiveness because nothing was happening.... LMAO well done. I really enjoyed the visuals and sonar mechanic, and being able to find the right path felt really rewarding!
As far as feedback goes, I would've loved if the walls weren't as bouncy-- that got a little frustrating at times, having to try five times to get into a narrow passage without bouncing off haha. And it might've been helpful to prompt the player to try dropping a beacon with 'B', because I totally forgot about those until I was near the end.
Great work overall, I really enjoyed it :D
Awesome to see a similar idea and concept but executed differently. I love yours--the atmosphere, the mood--very nice!
the mood of the game was great and i loved the underwater effect you made -- it felt a little slow and i would have loved to have had a map of the areas i went to -- also 3 beacons was not nearly enough -- great game!
The atmosphere was fantastically done and i loved exploring the map
Love the atmosphere of the game, I'm scared of the sound sometimes. The gameplay is good but it seems like the knockback was kind of high, adjust a little bit would be best. Good work!
I really like this mechanic, it reveals just enough to be atmospheric but while also being able to traverse in an easy manner. The maze was very maze like which gave the beacons a good use.
Really enjoyed just navigating the ship through the map, kind of meditative vibe.
Very nice and original little game. I enjoyed the simple graphics that help a lot in the immersion. I'm glad you didn't implement hull damage !
Wow it's so atmospheric honestly. Simple and chill concept, and a great dose of horror from time to time.
fun idea! I love simple artstyle
That was pretty fun but also pretty atmospheric game, nice job!
I really like how much athmosphere you created with the minimalism of the game. After the first screem I immediately thought this was probably a horror game but the unexcited gameplay had me also worry whether it really was. Oh boy was I not prepared for the ending! Controlls felt a little too punishing though with the bounceback of walls. Nice entry
Sonar mechanic is so cool idea, I like it. It was fun to play, underwater sounds really deep you in :)
Great atmosphere and storytelling; like others, I really enjoyed the sonar mechanic! For the first half of my play through, I wasn't entirely sure if I was making progress--I'm not sure how, exactly, but I'd love to have some kind of feedback earlier on that I'm making progress towards the goal.
Really cool atmosphere and you absolutely nailed the theme. The visuals are simple yet very effective and the game feels innovative. The gameplay got a bit monotonous after a while and it was easy to get lost but I was able to complete the game regardless. Great job!