Back From Abyss by resty 2025-04-09T14:38:29Z
Really reminds me of N+ I used to play on DS! Neat little game though, and great job communicating the controls!
Foon → Ludum Dare Explorer → Users → Quail Weaver
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Pollen Pusher | compo | 26 | 3.94 | 3.75 | 3.89 | 3.52 | 3.92 | 3.84 | 3.28 | 3.89 | |
| 2025 | 57 | Depths | Trepth | jam | 835 | 2.73 | 2.44 | 3.73 | 3.70 | 2.94 | 1.70 | 2.26 | 2.47 |
Really reminds me of N+ I used to play on DS! Neat little game though, and great job communicating the controls!
the pixel art reminded me of old Nitrome games, nice!
I couldn't figure out the swimming mechanics, it felt a little like ocean qwop lol.
Loved the pixelated rgb-blur sort of effects, kind of nostalgic!
And I thought the way the person just kind of Joumped into the water (possibly hitting the diving board) and spun around helplessly in the water was hilarious :)
I really like the little popping sound effect *pop pop pop pop*, oh and the crinkling sound and turning white when you die. Cute art too!
And "Clampbells" is HILARIOUS to me
This is really cool! I like how well the controls are communicated, and I love the character and really enjoy the little lights you can pick up!
Criticism: I really want to just jump straight down the hole, but I die I do :( (mostly joking)
100% on the cave submarine vibe, and the slow unease. I played for a while, but nothing really happened unfortunately. I gave up, but came back because other reviews are talking about a cool jumpscare, but I didn't find it :( Also the movement was a little bit frustrating when id hit the walls the wrong way and bounce back
Sick game though! I really love the visuals and vibe here. <3
Really good job teaching with level design! I started off the first level kind of like "huh is this it?" and then on the second level was like "OH cool!!"
Although cute I think the little happy cthulu took away from what otherwise would have been a really cool atmospheric kind of thing.
But yeah Good Job!
super super good! Very impressive!! There are so many things I love about this, the overall vibe, the music slowing down with the giant ants at the end, the pikmin sounds, the way the music looped in a way that felt intentionally annoying as a joke but also ended up not actually being annoying? The plants were all unique and interesting, and I was eager to unlock them, and the difficulty progressed in a nice way. NICE JOB
First off, cool idea! With polish, I could see this becoming a fun game, kind of a weird type of point-and-click haha
For what I was able to play, I found it pretty hard to predict what would happen when I did different things. Like it seemed like I was mostly jumping back at the same places, but it seemed like it randomly would or wouldn't send me further into the background. I got as far as the fishing pole after 5 or 10 minutes at it, but couldn't figure out how to interact with it, clicking didn't work :/
nice! I thought I was supposed to get the red things at first, but I figured it out afterwards lol. But yeah fun game!
Awesome game!
Fun little game! I really love the sound the golds (?) make when u bump them around lol
Fantastic !!
Very Cute! <3
One quality-of-life nitpick: the movement inputs feel pretty crunchy. I think it's because keypresses only work if the animation has completed, so it ends up dropping a lot of them. Fixing this would go a LONG way towards gamefeel i think :point_up::nerd:
@plastus hhhhh I suspected that might be an issue :disappointed: glad u figured it out though! :cat:
@jesus-gonzalez yess sorry, there are three distinct colors of pollen (the blobs) which don't mix :cry: I tried to use brightnesses to ensure that they'd be visually distinguishable without color vision.... But based on your comment it seems like it wasn't enough :( sorryyyy and I will do better in the future !!!
@alex-mulkerrin according to all known laws of navigation bees cannot swim :crying_cat_face:
This was a treat! I really liked the shakey drawing effect, and I thought all the gestures were fair :) I went a while without realizing that the double arrow line at the bottom rotated the hand, so that sort of had me stuck for a minute.. But I figured it out eventually haha
I as well as others got stuck in the fire... But i also managed to launch myself over the gates haha :sweat_smile: I was able to fly in most places just by continuously moving into things and holding down the jump button :open_mouth: I love the vibes on this though!! Very.. Pac Man World :heart: Screenshot 2025-10-05 at 8.50.40 PM.png
@soloadventurergames here!
Fun little game! I love the depth of puzzle you're able to get despite the small set of mechanics :)
The camera movement was very sensitive for me so I wasn't rly able to do much other than chase the sheep around before getting motion sick :sweat_smile: But the vibes are Simply Unmatched. The way the sheep just. Roll? absolutely gets my goat A++ :pray:
The amount of content you managed to fit into this is really impressive! And I LOVE the art so much!!
Unfortunately I was really confused the whole time about how the painting-pixel-matching thing was working :slight_frown:
I tried some more and eventually figured out that you're kinda just sposed to Spam similar pixels :sweat_smile: my bad lol, i had just been going rly slow so nothing was happening
I was rly confused :dizzy_face: I got stuck at first, running out of rope and teleporting back to the last hook, and even once I did manage to get a circle around some of the green things nothing happened :disappointed: The dialog was rly cute though and with some simplification and mechanical polish, there's a really cool vision here I can tell :cat:
there's so much going on here :dizzy_face:
Also! For a Compo submission, it's required that you post your source code. Do you have it available somewhere?